DescriptionAdd DecodedImageCallback::Decoded() function with custom decode time value.
On Android, we would like to use MediaCodec output buffers to hold decoded frames until they can be rendered to a texture. There can only be one texture buffer used at the same time and therefore the calculated decode time in VCMTiming will be wrong since that calculation will also include the time where the decoder waited for the upper layers (that depend on network jitter and actual render time) to release the frame.
This new method will be used in
https://codereview.webrtc.org/1422963003/
BUG=webrtc:4993
R=stefan@webrtc.org
TBR=mflodman@webrtc.org
Committed: https://crrev.com/327d8babc81913410dbb3125a62be3ff0e46e9f4
Cr-Commit-Position: refs/heads/master@{#10576}
Patch Set 1 #
Total comments: 2
Patch Set 2 : Renamed to just Decoded(...) #
Total comments: 1
Patch Set 3 : Addressed comments. #
Total comments: 5
Patch Set 4 : addressed comments. #Messages
Total messages: 25 (8 generated)
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