DescriptionReland of Split IncomingVideoStream into two implementations, with smoothing and without.
Original issue's description:
Split IncomingVideoStream into two implementations, with smoothing and without.
This CL fixes an issue with the non-smoothing implementation where frames were delivered on the decoder thread. No-smoothing is now done in a separate class that uses a TaskQueue. The implementation may drop frames if the renderer doesn't keep up and it doesn't block the decoder thread.
Further work done:
* I added TODOs and documentation for VideoReceiveStream::OnFrame, where we today grab 5 locks.
* I removed the Start/Stop methods from the IncomingVideoStream implementations. Now, when an instance is created, it should be considered to be "running" and when it is deleted, it's "not running". This saves on resources and also reduces the amount of locking required and I could remove one critical section altogether.
* I changed the VideoStreamDecoder class to not depend on IncomingVideoStream but rather use the generic rtc::VideoSinkInterface<VideoFrame> interface. This means that any implementation of that interface can be used and the decoder can be made to just use the 'renderer' from the config. Once we do that, we can decouple the IncomingVideoStream implementations from the decoder and VideoReceiveStream implementations and leave it up to the application for how to do smoothing. The app can choose to use the Incoming* classes or roll its own (which may be preferable since applications often have their own scheduling mechanisms).
* The non-smoothing IncomingVideoStream implementation currently allows only 1 outstanding pending frame. If we exceed that, the current frame won't be delivered to the renderer and instead we deliver the next one (since when this happens, the renderer is falling behind).
* The lifetime of the VideoStreamDecoder instance is now bound to Start/Stop in VideoReceiveStream and not all of the lifetime of VideoReceiveStream.
* Fixed VideoStreamDecoder to unregister callbacks in the dtor that were registered in the ctor. (this was open to a use-after-free regression)
* Delay and callback pointers are now passed via the ctors to the IncomingVideoStream classes. The thread primitives in the IncomingVideoStream classes are also constructed/destructed at the same time as the owning object, which allowed me to remove one more lock.
* Removed code in the VideoStreamDecoder that could overwrite the VideoReceiveStream render delay with a fixed value of 10ms on construction. This wasn't a problem with the previous implementation (it would be now though) but seemed to me like the wrong place to be setting that value.
* Made the render delay value in VideoRenderFrames, const.
BUG=chromium:620232
TBR=mflodman
Committed: https://crrev.com/e03f8787377bbc03a4e00184bb14b7561b108cbb
Cr-Commit-Position: refs/heads/master@{#13175}
Patch Set 1 #Patch Set 2 : Remove frame dropping logic in the non-smoothing case #Patch Set 3 : Fix check in test #Patch Set 4 : add explicit #Messages
Total messages: 32 (14 generated)
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