Index: talk/app/webrtc/java/android/org/webrtc/GlShader.java |
diff --git a/talk/app/webrtc/java/android/org/webrtc/GlShader.java b/talk/app/webrtc/java/android/org/webrtc/GlShader.java |
deleted file mode 100644 |
index 966f0f5794aa526b05c4701991abb9d1255431e9..0000000000000000000000000000000000000000 |
--- a/talk/app/webrtc/java/android/org/webrtc/GlShader.java |
+++ /dev/null |
@@ -1,144 +0,0 @@ |
-/* |
- * libjingle |
- * Copyright 2015 Google Inc. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are met: |
- * |
- * 1. Redistributions of source code must retain the above copyright notice, |
- * this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright notice, |
- * this list of conditions and the following disclaimer in the documentation |
- * and/or other materials provided with the distribution. |
- * 3. The name of the author may not be used to endorse or promote products |
- * derived from this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-package org.webrtc; |
- |
-import android.opengl.GLES20; |
- |
-import org.webrtc.Logging; |
- |
-import java.nio.FloatBuffer; |
- |
-// Helper class for handling OpenGL shaders and shader programs. |
-public class GlShader { |
- private static final String TAG = "GlShader"; |
- |
- private static int compileShader(int shaderType, String source) { |
- int[] result = new int[] { |
- GLES20.GL_FALSE |
- }; |
- int shader = GLES20.glCreateShader(shaderType); |
- GLES20.glShaderSource(shader, source); |
- GLES20.glCompileShader(shader); |
- GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0); |
- if (result[0] != GLES20.GL_TRUE) { |
- Logging.e(TAG, "Could not compile shader " + shaderType + ":" + |
- GLES20.glGetShaderInfoLog(shader)); |
- throw new RuntimeException(GLES20.glGetShaderInfoLog(shader)); |
- } |
- GlUtil.checkNoGLES2Error("compileShader"); |
- return shader; |
- } |
- |
- private int vertexShader; |
- private int fragmentShader; |
- private int program; |
- |
- public GlShader(String vertexSource, String fragmentSource) { |
- vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); |
- fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); |
- program = GLES20.glCreateProgram(); |
- if (program == 0) { |
- throw new RuntimeException("Could not create program"); |
- } |
- GLES20.glAttachShader(program, vertexShader); |
- GLES20.glAttachShader(program, fragmentShader); |
- GLES20.glLinkProgram(program); |
- int[] linkStatus = new int[] { |
- GLES20.GL_FALSE |
- }; |
- GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); |
- if (linkStatus[0] != GLES20.GL_TRUE) { |
- Logging.e(TAG, "Could not link program: " + |
- GLES20.glGetProgramInfoLog(program)); |
- throw new RuntimeException(GLES20.glGetProgramInfoLog(program)); |
- } |
- GlUtil.checkNoGLES2Error("Creating GlShader"); |
- } |
- |
- public int getAttribLocation(String label) { |
- if (program == -1) { |
- throw new RuntimeException("The program has been released"); |
- } |
- int location = GLES20.glGetAttribLocation(program, label); |
- if (location < 0) { |
- throw new RuntimeException("Could not locate '" + label + "' in program"); |
- } |
- return location; |
- } |
- |
- /** |
- * Enable and upload a vertex array for attribute |label|. The vertex data is specified in |
- * |buffer| with |dimension| number of components per vertex. |
- */ |
- public void setVertexAttribArray(String label, int dimension, FloatBuffer buffer) { |
- if (program == -1) { |
- throw new RuntimeException("The program has been released"); |
- } |
- int location = getAttribLocation(label); |
- GLES20.glEnableVertexAttribArray(location); |
- GLES20.glVertexAttribPointer(location, dimension, GLES20.GL_FLOAT, false, 0, buffer); |
- GlUtil.checkNoGLES2Error("setVertexAttribArray"); |
- } |
- |
- public int getUniformLocation(String label) { |
- if (program == -1) { |
- throw new RuntimeException("The program has been released"); |
- } |
- int location = GLES20.glGetUniformLocation(program, label); |
- if (location < 0) { |
- throw new RuntimeException("Could not locate uniform '" + label + "' in program"); |
- } |
- return location; |
- } |
- |
- public void useProgram() { |
- if (program == -1) { |
- throw new RuntimeException("The program has been released"); |
- } |
- GLES20.glUseProgram(program); |
- GlUtil.checkNoGLES2Error("glUseProgram"); |
- } |
- |
- public void release() { |
- Logging.d(TAG, "Deleting shader."); |
- // Flag shaders for deletion (does not delete until no longer attached to a program). |
- if (vertexShader != -1) { |
- GLES20.glDeleteShader(vertexShader); |
- vertexShader = -1; |
- } |
- if (fragmentShader != -1) { |
- GLES20.glDeleteShader(fragmentShader); |
- fragmentShader = -1; |
- } |
- // Delete program, automatically detaching any shaders from it. |
- if (program != -1) { |
- GLES20.glDeleteProgram(program); |
- program = -1; |
- } |
- } |
-} |