Index: talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java |
diff --git a/talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java b/talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java |
deleted file mode 100644 |
index fd52c37eb4c085ae374ece167cf26e921b57b032..0000000000000000000000000000000000000000 |
--- a/talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java |
+++ /dev/null |
@@ -1,142 +0,0 @@ |
-/* |
- * libjingle |
- * Copyright 2015 Google Inc. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are met: |
- * |
- * 1. Redistributions of source code must retain the above copyright notice, |
- * this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright notice, |
- * this list of conditions and the following disclaimer in the documentation |
- * and/or other materials provided with the distribution. |
- * 3. The name of the author may not be used to endorse or promote products |
- * derived from this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-package org.webrtc; |
- |
-import android.opengl.GLES20; |
- |
-/** |
- * Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil |
- * buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color |
- * conversion. |
- */ |
-// TODO(magjed): Add unittests for this class. |
-public class GlTextureFrameBuffer { |
- private final int frameBufferId; |
- private final int textureId; |
- private final int pixelFormat; |
- private int width; |
- private int height; |
- |
- /** |
- * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread |
- * when calling this function. The framebuffer is not complete until setSize() is called. |
- */ |
- public GlTextureFrameBuffer(int pixelFormat) { |
- switch (pixelFormat) { |
- case GLES20.GL_LUMINANCE: |
- case GLES20.GL_RGB: |
- case GLES20.GL_RGBA: |
- this.pixelFormat = pixelFormat; |
- break; |
- default: |
- throw new IllegalArgumentException("Invalid pixel format: " + pixelFormat); |
- } |
- |
- textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); |
- this.width = 0; |
- this.height = 0; |
- |
- // Create framebuffer object and bind it. |
- final int frameBuffers[] = new int[1]; |
- GLES20.glGenFramebuffers(1, frameBuffers, 0); |
- frameBufferId = frameBuffers[0]; |
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); |
- GlUtil.checkNoGLES2Error("Generate framebuffer"); |
- |
- // Attach the texture to the framebuffer as color attachment. |
- GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, |
- GLES20.GL_TEXTURE_2D, textureId, 0); |
- GlUtil.checkNoGLES2Error("Attach texture to framebuffer"); |
- |
- // Restore normal framebuffer. |
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
- } |
- |
- /** |
- * (Re)allocate texture. Will do nothing if the requested size equals the current size. An |
- * EGLContext must be bound on the current thread when calling this function. Must be called at |
- * least once before using the framebuffer. May be called multiple times to change size. |
- */ |
- public void setSize(int width, int height) { |
- if (width == 0 || height == 0) { |
- throw new IllegalArgumentException("Invalid size: " + width + "x" + height); |
- } |
- if (width == this.width && height == this.height) { |
- return; |
- } |
- this.width = width; |
- this.height = height; |
- |
- // Bind our framebuffer. |
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); |
- GlUtil.checkNoGLES2Error("glBindFramebuffer"); |
- |
- // Allocate texture. |
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
- GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); |
- GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat, |
- GLES20.GL_UNSIGNED_BYTE, null); |
- |
- // Check that the framebuffer is in a good state. |
- final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
- if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { |
- throw new IllegalStateException("Framebuffer not complete, status: " + status); |
- } |
- |
- // Restore normal framebuffer. |
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
- GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); |
- } |
- |
- public int getWidth() { |
- return width; |
- } |
- |
- public int getHeight() { |
- return height; |
- } |
- |
- public int getFrameBufferId() { |
- return frameBufferId; |
- } |
- |
- public int getTextureId() { |
- return textureId; |
- } |
- |
- /** |
- * Release texture and framebuffer. An EGLContext must be bound on the current thread when calling |
- * this function. This object should not be used after this call. |
- */ |
- public void release() { |
- GLES20.glDeleteTextures(1, new int[] {textureId}, 0); |
- GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0); |
- width = 0; |
- height = 0; |
- } |
-} |