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Unified Diff: talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java

Issue 1610243002: Move talk/app/webrtc to webrtc/api (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Removed processing of api.gyp for Chromium builds Created 4 years, 10 months ago
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Index: talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java
diff --git a/talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java b/talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java
deleted file mode 100644
index fd52c37eb4c085ae374ece167cf26e921b57b032..0000000000000000000000000000000000000000
--- a/talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * libjingle
- * Copyright 2015 Google Inc.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-package org.webrtc;
-
-import android.opengl.GLES20;
-
-/**
- * Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil
- * buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color
- * conversion.
- */
-// TODO(magjed): Add unittests for this class.
-public class GlTextureFrameBuffer {
- private final int frameBufferId;
- private final int textureId;
- private final int pixelFormat;
- private int width;
- private int height;
-
- /**
- * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread
- * when calling this function. The framebuffer is not complete until setSize() is called.
- */
- public GlTextureFrameBuffer(int pixelFormat) {
- switch (pixelFormat) {
- case GLES20.GL_LUMINANCE:
- case GLES20.GL_RGB:
- case GLES20.GL_RGBA:
- this.pixelFormat = pixelFormat;
- break;
- default:
- throw new IllegalArgumentException("Invalid pixel format: " + pixelFormat);
- }
-
- textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
- this.width = 0;
- this.height = 0;
-
- // Create framebuffer object and bind it.
- final int frameBuffers[] = new int[1];
- GLES20.glGenFramebuffers(1, frameBuffers, 0);
- frameBufferId = frameBuffers[0];
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
- GlUtil.checkNoGLES2Error("Generate framebuffer");
-
- // Attach the texture to the framebuffer as color attachment.
- GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
- GLES20.GL_TEXTURE_2D, textureId, 0);
- GlUtil.checkNoGLES2Error("Attach texture to framebuffer");
-
- // Restore normal framebuffer.
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
- }
-
- /**
- * (Re)allocate texture. Will do nothing if the requested size equals the current size. An
- * EGLContext must be bound on the current thread when calling this function. Must be called at
- * least once before using the framebuffer. May be called multiple times to change size.
- */
- public void setSize(int width, int height) {
- if (width == 0 || height == 0) {
- throw new IllegalArgumentException("Invalid size: " + width + "x" + height);
- }
- if (width == this.width && height == this.height) {
- return;
- }
- this.width = width;
- this.height = height;
-
- // Bind our framebuffer.
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
- GlUtil.checkNoGLES2Error("glBindFramebuffer");
-
- // Allocate texture.
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
- GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
- GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat,
- GLES20.GL_UNSIGNED_BYTE, null);
-
- // Check that the framebuffer is in a good state.
- final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
- if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
- throw new IllegalStateException("Framebuffer not complete, status: " + status);
- }
-
- // Restore normal framebuffer.
- GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
- GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
- }
-
- public int getWidth() {
- return width;
- }
-
- public int getHeight() {
- return height;
- }
-
- public int getFrameBufferId() {
- return frameBufferId;
- }
-
- public int getTextureId() {
- return textureId;
- }
-
- /**
- * Release texture and framebuffer. An EGLContext must be bound on the current thread when calling
- * this function. This object should not be used after this call.
- */
- public void release() {
- GLES20.glDeleteTextures(1, new int[] {textureId}, 0);
- GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0);
- width = 0;
- height = 0;
- }
-}
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