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Side by Side Diff: talk/app/webrtc/java/android/org/webrtc/GlShader.java

Issue 1610243002: Move talk/app/webrtc to webrtc/api (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Removed processing of api.gyp for Chromium builds Created 4 years, 10 months ago
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1 /*
2 * libjingle
3 * Copyright 2015 Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 package org.webrtc;
29
30 import android.opengl.GLES20;
31
32 import org.webrtc.Logging;
33
34 import java.nio.FloatBuffer;
35
36 // Helper class for handling OpenGL shaders and shader programs.
37 public class GlShader {
38 private static final String TAG = "GlShader";
39
40 private static int compileShader(int shaderType, String source) {
41 int[] result = new int[] {
42 GLES20.GL_FALSE
43 };
44 int shader = GLES20.glCreateShader(shaderType);
45 GLES20.glShaderSource(shader, source);
46 GLES20.glCompileShader(shader);
47 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0);
48 if (result[0] != GLES20.GL_TRUE) {
49 Logging.e(TAG, "Could not compile shader " + shaderType + ":" +
50 GLES20.glGetShaderInfoLog(shader));
51 throw new RuntimeException(GLES20.glGetShaderInfoLog(shader));
52 }
53 GlUtil.checkNoGLES2Error("compileShader");
54 return shader;
55 }
56
57 private int vertexShader;
58 private int fragmentShader;
59 private int program;
60
61 public GlShader(String vertexSource, String fragmentSource) {
62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
64 program = GLES20.glCreateProgram();
65 if (program == 0) {
66 throw new RuntimeException("Could not create program");
67 }
68 GLES20.glAttachShader(program, vertexShader);
69 GLES20.glAttachShader(program, fragmentShader);
70 GLES20.glLinkProgram(program);
71 int[] linkStatus = new int[] {
72 GLES20.GL_FALSE
73 };
74 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
75 if (linkStatus[0] != GLES20.GL_TRUE) {
76 Logging.e(TAG, "Could not link program: " +
77 GLES20.glGetProgramInfoLog(program));
78 throw new RuntimeException(GLES20.glGetProgramInfoLog(program));
79 }
80 GlUtil.checkNoGLES2Error("Creating GlShader");
81 }
82
83 public int getAttribLocation(String label) {
84 if (program == -1) {
85 throw new RuntimeException("The program has been released");
86 }
87 int location = GLES20.glGetAttribLocation(program, label);
88 if (location < 0) {
89 throw new RuntimeException("Could not locate '" + label + "' in program");
90 }
91 return location;
92 }
93
94 /**
95 * Enable and upload a vertex array for attribute |label|. The vertex data is specified in
96 * |buffer| with |dimension| number of components per vertex.
97 */
98 public void setVertexAttribArray(String label, int dimension, FloatBuffer buff er) {
99 if (program == -1) {
100 throw new RuntimeException("The program has been released");
101 }
102 int location = getAttribLocation(label);
103 GLES20.glEnableVertexAttribArray(location);
104 GLES20.glVertexAttribPointer(location, dimension, GLES20.GL_FLOAT, false, 0, buffer);
105 GlUtil.checkNoGLES2Error("setVertexAttribArray");
106 }
107
108 public int getUniformLocation(String label) {
109 if (program == -1) {
110 throw new RuntimeException("The program has been released");
111 }
112 int location = GLES20.glGetUniformLocation(program, label);
113 if (location < 0) {
114 throw new RuntimeException("Could not locate uniform '" + label + "' in pr ogram");
115 }
116 return location;
117 }
118
119 public void useProgram() {
120 if (program == -1) {
121 throw new RuntimeException("The program has been released");
122 }
123 GLES20.glUseProgram(program);
124 GlUtil.checkNoGLES2Error("glUseProgram");
125 }
126
127 public void release() {
128 Logging.d(TAG, "Deleting shader.");
129 // Flag shaders for deletion (does not delete until no longer attached to a program).
130 if (vertexShader != -1) {
131 GLES20.glDeleteShader(vertexShader);
132 vertexShader = -1;
133 }
134 if (fragmentShader != -1) {
135 GLES20.glDeleteShader(fragmentShader);
136 fragmentShader = -1;
137 }
138 // Delete program, automatically detaching any shaders from it.
139 if (program != -1) {
140 GLES20.glDeleteProgram(program);
141 program = -1;
142 }
143 }
144 }
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