| Index: webrtc/modules/video_coding/main/source/timing.cc
|
| diff --git a/webrtc/modules/video_coding/main/source/timing.cc b/webrtc/modules/video_coding/main/source/timing.cc
|
| deleted file mode 100644
|
| index d8ab96d84466ddc1a674a139f62ad806782b5726..0000000000000000000000000000000000000000
|
| --- a/webrtc/modules/video_coding/main/source/timing.cc
|
| +++ /dev/null
|
| @@ -1,279 +0,0 @@
|
| -/*
|
| - * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license
|
| - * that can be found in the LICENSE file in the root of the source
|
| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -#include "webrtc/modules/video_coding/main/source/timing.h"
|
| -
|
| -#include "webrtc/modules/video_coding/main/source/internal_defines.h"
|
| -#include "webrtc/modules/video_coding/main/source/jitter_buffer_common.h"
|
| -#include "webrtc/system_wrappers/include/clock.h"
|
| -#include "webrtc/system_wrappers/include/metrics.h"
|
| -#include "webrtc/system_wrappers/include/timestamp_extrapolator.h"
|
| -
|
| -
|
| -namespace webrtc {
|
| -
|
| -VCMTiming::VCMTiming(Clock* clock,
|
| - VCMTiming* master_timing)
|
| - : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()),
|
| - clock_(clock),
|
| - master_(false),
|
| - ts_extrapolator_(),
|
| - codec_timer_(),
|
| - render_delay_ms_(kDefaultRenderDelayMs),
|
| - min_playout_delay_ms_(0),
|
| - jitter_delay_ms_(0),
|
| - current_delay_ms_(0),
|
| - last_decode_ms_(0),
|
| - prev_frame_timestamp_(0),
|
| - num_decoded_frames_(0),
|
| - num_delayed_decoded_frames_(0),
|
| - first_decoded_frame_ms_(-1),
|
| - sum_missed_render_deadline_ms_(0) {
|
| - if (master_timing == NULL) {
|
| - master_ = true;
|
| - ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds());
|
| - } else {
|
| - ts_extrapolator_ = master_timing->ts_extrapolator_;
|
| - }
|
| -}
|
| -
|
| -VCMTiming::~VCMTiming() {
|
| - UpdateHistograms();
|
| - if (master_) {
|
| - delete ts_extrapolator_;
|
| - }
|
| - delete crit_sect_;
|
| -}
|
| -
|
| -void VCMTiming::UpdateHistograms() const {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - if (num_decoded_frames_ == 0) {
|
| - return;
|
| - }
|
| - int64_t elapsed_sec =
|
| - (clock_->TimeInMilliseconds() - first_decoded_frame_ms_) / 1000;
|
| - if (elapsed_sec < metrics::kMinRunTimeInSeconds) {
|
| - return;
|
| - }
|
| - RTC_HISTOGRAM_COUNTS_100("WebRTC.Video.DecodedFramesPerSecond",
|
| - static_cast<int>((num_decoded_frames_ / elapsed_sec) + 0.5f));
|
| - RTC_HISTOGRAM_PERCENTAGE("WebRTC.Video.DelayedFramesToRenderer",
|
| - num_delayed_decoded_frames_ * 100 / num_decoded_frames_);
|
| - if (num_delayed_decoded_frames_ > 0) {
|
| - RTC_HISTOGRAM_COUNTS_1000(
|
| - "WebRTC.Video.DelayedFramesToRenderer_AvgDelayInMs",
|
| - sum_missed_render_deadline_ms_ / num_delayed_decoded_frames_);
|
| - }
|
| -}
|
| -
|
| -void VCMTiming::Reset() {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - ts_extrapolator_->Reset(clock_->TimeInMilliseconds());
|
| - codec_timer_.Reset();
|
| - render_delay_ms_ = kDefaultRenderDelayMs;
|
| - min_playout_delay_ms_ = 0;
|
| - jitter_delay_ms_ = 0;
|
| - current_delay_ms_ = 0;
|
| - prev_frame_timestamp_ = 0;
|
| -}
|
| -
|
| -void VCMTiming::ResetDecodeTime() {
|
| - CriticalSectionScoped lock(crit_sect_);
|
| - codec_timer_.Reset();
|
| -}
|
| -
|
| -void VCMTiming::set_render_delay(uint32_t render_delay_ms) {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - render_delay_ms_ = render_delay_ms;
|
| -}
|
| -
|
| -void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - min_playout_delay_ms_ = min_playout_delay_ms;
|
| -}
|
| -
|
| -void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - if (jitter_delay_ms != jitter_delay_ms_) {
|
| - jitter_delay_ms_ = jitter_delay_ms;
|
| - // When in initial state, set current delay to minimum delay.
|
| - if (current_delay_ms_ == 0) {
|
| - current_delay_ms_ = jitter_delay_ms_;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - uint32_t target_delay_ms = TargetDelayInternal();
|
| -
|
| - if (current_delay_ms_ == 0) {
|
| - // Not initialized, set current delay to target.
|
| - current_delay_ms_ = target_delay_ms;
|
| - } else if (target_delay_ms != current_delay_ms_) {
|
| - int64_t delay_diff_ms = static_cast<int64_t>(target_delay_ms) -
|
| - current_delay_ms_;
|
| - // Never change the delay with more than 100 ms every second. If we're
|
| - // changing the delay in too large steps we will get noticeable freezes. By
|
| - // limiting the change we can increase the delay in smaller steps, which
|
| - // will be experienced as the video is played in slow motion. When lowering
|
| - // the delay the video will be played at a faster pace.
|
| - int64_t max_change_ms = 0;
|
| - if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) {
|
| - // wrap
|
| - max_change_ms = kDelayMaxChangeMsPerS * (frame_timestamp +
|
| - (static_cast<int64_t>(1) << 32) - prev_frame_timestamp_) / 90000;
|
| - } else {
|
| - max_change_ms = kDelayMaxChangeMsPerS *
|
| - (frame_timestamp - prev_frame_timestamp_) / 90000;
|
| - }
|
| - if (max_change_ms <= 0) {
|
| - // Any changes less than 1 ms are truncated and
|
| - // will be postponed. Negative change will be due
|
| - // to reordering and should be ignored.
|
| - return;
|
| - }
|
| - delay_diff_ms = std::max(delay_diff_ms, -max_change_ms);
|
| - delay_diff_ms = std::min(delay_diff_ms, max_change_ms);
|
| -
|
| - current_delay_ms_ = current_delay_ms_ + static_cast<int32_t>(delay_diff_ms);
|
| - }
|
| - prev_frame_timestamp_ = frame_timestamp;
|
| -}
|
| -
|
| -void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms,
|
| - int64_t actual_decode_time_ms) {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - uint32_t target_delay_ms = TargetDelayInternal();
|
| - int64_t delayed_ms = actual_decode_time_ms -
|
| - (render_time_ms - MaxDecodeTimeMs() - render_delay_ms_);
|
| - if (delayed_ms < 0) {
|
| - return;
|
| - }
|
| - if (current_delay_ms_ + delayed_ms <= target_delay_ms) {
|
| - current_delay_ms_ += static_cast<uint32_t>(delayed_ms);
|
| - } else {
|
| - current_delay_ms_ = target_delay_ms;
|
| - }
|
| -}
|
| -
|
| -int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp,
|
| - int32_t decode_time_ms,
|
| - int64_t now_ms,
|
| - int64_t render_time_ms) {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - codec_timer_.MaxFilter(decode_time_ms, now_ms);
|
| - assert(decode_time_ms >= 0);
|
| - last_decode_ms_ = decode_time_ms;
|
| -
|
| - // Update stats.
|
| - ++num_decoded_frames_;
|
| - if (num_decoded_frames_ == 1) {
|
| - first_decoded_frame_ms_ = now_ms;
|
| - }
|
| - int time_until_rendering_ms = render_time_ms - render_delay_ms_ - now_ms;
|
| - if (time_until_rendering_ms < 0) {
|
| - sum_missed_render_deadline_ms_ += -time_until_rendering_ms;
|
| - ++num_delayed_decoded_frames_;
|
| - }
|
| - return 0;
|
| -}
|
| -
|
| -void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - ts_extrapolator_->Update(now_ms, time_stamp);
|
| -}
|
| -
|
| -int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms)
|
| - const {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - const int64_t render_time_ms = RenderTimeMsInternal(frame_timestamp, now_ms);
|
| - return render_time_ms;
|
| -}
|
| -
|
| -int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
|
| - int64_t now_ms) const {
|
| - int64_t estimated_complete_time_ms =
|
| - ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp);
|
| - if (estimated_complete_time_ms == -1) {
|
| - estimated_complete_time_ms = now_ms;
|
| - }
|
| -
|
| - // Make sure that we have at least the playout delay.
|
| - uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_);
|
| - return estimated_complete_time_ms + actual_delay;
|
| -}
|
| -
|
| -// Must be called from inside a critical section.
|
| -int32_t VCMTiming::MaxDecodeTimeMs(FrameType frame_type /*= kVideoFrameDelta*/)
|
| - const {
|
| - const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type);
|
| - assert(decode_time_ms >= 0);
|
| - return decode_time_ms;
|
| -}
|
| -
|
| -uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms, int64_t now_ms)
|
| - const {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| -
|
| - const int64_t max_wait_time_ms = render_time_ms - now_ms -
|
| - MaxDecodeTimeMs() - render_delay_ms_;
|
| -
|
| - if (max_wait_time_ms < 0) {
|
| - return 0;
|
| - }
|
| - return static_cast<uint32_t>(max_wait_time_ms);
|
| -}
|
| -
|
| -bool VCMTiming::EnoughTimeToDecode(uint32_t available_processing_time_ms)
|
| - const {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - int32_t max_decode_time_ms = MaxDecodeTimeMs();
|
| - if (max_decode_time_ms < 0) {
|
| - // Haven't decoded any frames yet, try decoding one to get an estimate
|
| - // of the decode time.
|
| - return true;
|
| - } else if (max_decode_time_ms == 0) {
|
| - // Decode time is less than 1, set to 1 for now since
|
| - // we don't have any better precision. Count ticks later?
|
| - max_decode_time_ms = 1;
|
| - }
|
| - return static_cast<int32_t>(available_processing_time_ms) -
|
| - max_decode_time_ms > 0;
|
| -}
|
| -
|
| -uint32_t VCMTiming::TargetVideoDelay() const {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - return TargetDelayInternal();
|
| -}
|
| -
|
| -uint32_t VCMTiming::TargetDelayInternal() const {
|
| - return std::max(min_playout_delay_ms_,
|
| - jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_);
|
| -}
|
| -
|
| -void VCMTiming::GetTimings(int* decode_ms,
|
| - int* max_decode_ms,
|
| - int* current_delay_ms,
|
| - int* target_delay_ms,
|
| - int* jitter_buffer_ms,
|
| - int* min_playout_delay_ms,
|
| - int* render_delay_ms) const {
|
| - CriticalSectionScoped cs(crit_sect_);
|
| - *decode_ms = last_decode_ms_;
|
| - *max_decode_ms = MaxDecodeTimeMs();
|
| - *current_delay_ms = current_delay_ms_;
|
| - *target_delay_ms = TargetDelayInternal();
|
| - *jitter_buffer_ms = jitter_delay_ms_;
|
| - *min_playout_delay_ms = min_playout_delay_ms_;
|
| - *render_delay_ms = render_delay_ms_;
|
| -}
|
| -
|
| -} // namespace webrtc
|
|
|