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Unified Diff: webrtc/modules/video_coding/main/source/timing_unittest.cc

Issue 1417283007: modules/video_coding refactorings (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Fix the other copy of the mock include header Created 5 years, 1 month ago
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Index: webrtc/modules/video_coding/main/source/timing_unittest.cc
diff --git a/webrtc/modules/video_coding/main/source/timing_unittest.cc b/webrtc/modules/video_coding/main/source/timing_unittest.cc
deleted file mode 100644
index 8ab2aed92e0e48dbabce5b79aee7dd46b2df8b00..0000000000000000000000000000000000000000
--- a/webrtc/modules/video_coding/main/source/timing_unittest.cc
+++ /dev/null
@@ -1,149 +0,0 @@
-/*
- * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "testing/gtest/include/gtest/gtest.h"
-
-#include "webrtc/modules/video_coding/main/interface/video_coding.h"
-#include "webrtc/modules/video_coding/main/source/internal_defines.h"
-#include "webrtc/modules/video_coding/main/source/timing.h"
-#include "webrtc/modules/video_coding/main/test/test_util.h"
-#include "webrtc/system_wrappers/include/clock.h"
-#include "webrtc/system_wrappers/include/trace.h"
-#include "webrtc/test/testsupport/fileutils.h"
-
-namespace webrtc {
-
-TEST(ReceiverTiming, Tests) {
- SimulatedClock clock(0);
- VCMTiming timing(&clock);
- uint32_t waitTime = 0;
- uint32_t jitterDelayMs = 0;
- uint32_t maxDecodeTimeMs = 0;
- uint32_t timeStamp = 0;
-
- timing.Reset();
-
- timing.UpdateCurrentDelay(timeStamp);
-
- timing.Reset();
-
- timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds());
- jitterDelayMs = 20;
- timing.SetJitterDelay(jitterDelayMs);
- timing.UpdateCurrentDelay(timeStamp);
- timing.set_render_delay(0);
- waitTime = timing.MaxWaitingTime(
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
- clock.TimeInMilliseconds());
- // First update initializes the render time. Since we have no decode delay
- // we get waitTime = renderTime - now - renderDelay = jitter.
- EXPECT_EQ(jitterDelayMs, waitTime);
-
- jitterDelayMs += VCMTiming::kDelayMaxChangeMsPerS + 10;
- timeStamp += 90000;
- clock.AdvanceTimeMilliseconds(1000);
- timing.SetJitterDelay(jitterDelayMs);
- timing.UpdateCurrentDelay(timeStamp);
- waitTime = timing.MaxWaitingTime(timing.RenderTimeMs(
- timeStamp, clock.TimeInMilliseconds()), clock.TimeInMilliseconds());
- // Since we gradually increase the delay we only get 100 ms every second.
- EXPECT_EQ(jitterDelayMs - 10, waitTime);
-
- timeStamp += 90000;
- clock.AdvanceTimeMilliseconds(1000);
- timing.UpdateCurrentDelay(timeStamp);
- waitTime = timing.MaxWaitingTime(
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
- clock.TimeInMilliseconds());
- EXPECT_EQ(waitTime, jitterDelayMs);
-
- // 300 incoming frames without jitter, verify that this gives the exact wait
- // time.
- for (int i = 0; i < 300; i++) {
- clock.AdvanceTimeMilliseconds(1000 / 25);
- timeStamp += 90000 / 25;
- timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds());
- }
- timing.UpdateCurrentDelay(timeStamp);
- waitTime = timing.MaxWaitingTime(
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
- clock.TimeInMilliseconds());
- EXPECT_EQ(waitTime, jitterDelayMs);
-
- // Add decode time estimates.
- for (int i = 0; i < 10; i++) {
- int64_t startTimeMs = clock.TimeInMilliseconds();
- clock.AdvanceTimeMilliseconds(10);
- timing.StopDecodeTimer(timeStamp,
- clock.TimeInMilliseconds() - startTimeMs,
- clock.TimeInMilliseconds(),
- timing.RenderTimeMs(
- timeStamp, clock.TimeInMilliseconds()));
- timeStamp += 90000 / 25;
- clock.AdvanceTimeMilliseconds(1000 / 25 - 10);
- timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds());
- }
- maxDecodeTimeMs = 10;
- timing.SetJitterDelay(jitterDelayMs);
- clock.AdvanceTimeMilliseconds(1000);
- timeStamp += 90000;
- timing.UpdateCurrentDelay(timeStamp);
- waitTime = timing.MaxWaitingTime(
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
- clock.TimeInMilliseconds());
- EXPECT_EQ(waitTime, jitterDelayMs);
-
- uint32_t minTotalDelayMs = 200;
- timing.set_min_playout_delay(minTotalDelayMs);
- clock.AdvanceTimeMilliseconds(5000);
- timeStamp += 5*90000;
- timing.UpdateCurrentDelay(timeStamp);
- const int kRenderDelayMs = 10;
- timing.set_render_delay(kRenderDelayMs);
- waitTime = timing.MaxWaitingTime(
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
- clock.TimeInMilliseconds());
- // We should at least have minTotalDelayMs - decodeTime (10) - renderTime
- // (10) to wait.
- EXPECT_EQ(waitTime, minTotalDelayMs - maxDecodeTimeMs - kRenderDelayMs);
- // The total video delay should be equal to the min total delay.
- EXPECT_EQ(minTotalDelayMs, timing.TargetVideoDelay());
-
- // Reset playout delay.
- timing.set_min_playout_delay(0);
- clock.AdvanceTimeMilliseconds(5000);
- timeStamp += 5*90000;
- timing.UpdateCurrentDelay(timeStamp);
-}
-
-TEST(ReceiverTiming, WrapAround) {
- const int kFramerate = 25;
- SimulatedClock clock(0);
- VCMTiming timing(&clock);
- // Provoke a wrap-around. The forth frame will have wrapped at 25 fps.
- uint32_t timestamp = 0xFFFFFFFFu - 3 * 90000 / kFramerate;
- for (int i = 0; i < 4; ++i) {
- timing.IncomingTimestamp(timestamp, clock.TimeInMilliseconds());
- clock.AdvanceTimeMilliseconds(1000 / kFramerate);
- timestamp += 90000 / kFramerate;
- int64_t render_time = timing.RenderTimeMs(0xFFFFFFFFu,
- clock.TimeInMilliseconds());
- EXPECT_EQ(3 * 1000 / kFramerate, render_time);
- render_time = timing.RenderTimeMs(89u, // One second later in 90 kHz.
- clock.TimeInMilliseconds());
- EXPECT_EQ(3 * 1000 / kFramerate + 1, render_time);
- }
-}
-
-} // namespace webrtc
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