Index: webrtc/modules/video_coding/main/source/timing_unittest.cc |
diff --git a/webrtc/modules/video_coding/main/source/timing_unittest.cc b/webrtc/modules/video_coding/main/source/timing_unittest.cc |
deleted file mode 100644 |
index 8ab2aed92e0e48dbabce5b79aee7dd46b2df8b00..0000000000000000000000000000000000000000 |
--- a/webrtc/modules/video_coding/main/source/timing_unittest.cc |
+++ /dev/null |
@@ -1,149 +0,0 @@ |
-/* |
- * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. |
- * |
- * Use of this source code is governed by a BSD-style license |
- * that can be found in the LICENSE file in the root of the source |
- * tree. An additional intellectual property rights grant can be found |
- * in the file PATENTS. All contributing project authors may |
- * be found in the AUTHORS file in the root of the source tree. |
- */ |
- |
-#include <math.h> |
-#include <stdio.h> |
-#include <stdlib.h> |
- |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-#include "webrtc/modules/video_coding/main/interface/video_coding.h" |
-#include "webrtc/modules/video_coding/main/source/internal_defines.h" |
-#include "webrtc/modules/video_coding/main/source/timing.h" |
-#include "webrtc/modules/video_coding/main/test/test_util.h" |
-#include "webrtc/system_wrappers/include/clock.h" |
-#include "webrtc/system_wrappers/include/trace.h" |
-#include "webrtc/test/testsupport/fileutils.h" |
- |
-namespace webrtc { |
- |
-TEST(ReceiverTiming, Tests) { |
- SimulatedClock clock(0); |
- VCMTiming timing(&clock); |
- uint32_t waitTime = 0; |
- uint32_t jitterDelayMs = 0; |
- uint32_t maxDecodeTimeMs = 0; |
- uint32_t timeStamp = 0; |
- |
- timing.Reset(); |
- |
- timing.UpdateCurrentDelay(timeStamp); |
- |
- timing.Reset(); |
- |
- timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); |
- jitterDelayMs = 20; |
- timing.SetJitterDelay(jitterDelayMs); |
- timing.UpdateCurrentDelay(timeStamp); |
- timing.set_render_delay(0); |
- waitTime = timing.MaxWaitingTime( |
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), |
- clock.TimeInMilliseconds()); |
- // First update initializes the render time. Since we have no decode delay |
- // we get waitTime = renderTime - now - renderDelay = jitter. |
- EXPECT_EQ(jitterDelayMs, waitTime); |
- |
- jitterDelayMs += VCMTiming::kDelayMaxChangeMsPerS + 10; |
- timeStamp += 90000; |
- clock.AdvanceTimeMilliseconds(1000); |
- timing.SetJitterDelay(jitterDelayMs); |
- timing.UpdateCurrentDelay(timeStamp); |
- waitTime = timing.MaxWaitingTime(timing.RenderTimeMs( |
- timeStamp, clock.TimeInMilliseconds()), clock.TimeInMilliseconds()); |
- // Since we gradually increase the delay we only get 100 ms every second. |
- EXPECT_EQ(jitterDelayMs - 10, waitTime); |
- |
- timeStamp += 90000; |
- clock.AdvanceTimeMilliseconds(1000); |
- timing.UpdateCurrentDelay(timeStamp); |
- waitTime = timing.MaxWaitingTime( |
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), |
- clock.TimeInMilliseconds()); |
- EXPECT_EQ(waitTime, jitterDelayMs); |
- |
- // 300 incoming frames without jitter, verify that this gives the exact wait |
- // time. |
- for (int i = 0; i < 300; i++) { |
- clock.AdvanceTimeMilliseconds(1000 / 25); |
- timeStamp += 90000 / 25; |
- timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); |
- } |
- timing.UpdateCurrentDelay(timeStamp); |
- waitTime = timing.MaxWaitingTime( |
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), |
- clock.TimeInMilliseconds()); |
- EXPECT_EQ(waitTime, jitterDelayMs); |
- |
- // Add decode time estimates. |
- for (int i = 0; i < 10; i++) { |
- int64_t startTimeMs = clock.TimeInMilliseconds(); |
- clock.AdvanceTimeMilliseconds(10); |
- timing.StopDecodeTimer(timeStamp, |
- clock.TimeInMilliseconds() - startTimeMs, |
- clock.TimeInMilliseconds(), |
- timing.RenderTimeMs( |
- timeStamp, clock.TimeInMilliseconds())); |
- timeStamp += 90000 / 25; |
- clock.AdvanceTimeMilliseconds(1000 / 25 - 10); |
- timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); |
- } |
- maxDecodeTimeMs = 10; |
- timing.SetJitterDelay(jitterDelayMs); |
- clock.AdvanceTimeMilliseconds(1000); |
- timeStamp += 90000; |
- timing.UpdateCurrentDelay(timeStamp); |
- waitTime = timing.MaxWaitingTime( |
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), |
- clock.TimeInMilliseconds()); |
- EXPECT_EQ(waitTime, jitterDelayMs); |
- |
- uint32_t minTotalDelayMs = 200; |
- timing.set_min_playout_delay(minTotalDelayMs); |
- clock.AdvanceTimeMilliseconds(5000); |
- timeStamp += 5*90000; |
- timing.UpdateCurrentDelay(timeStamp); |
- const int kRenderDelayMs = 10; |
- timing.set_render_delay(kRenderDelayMs); |
- waitTime = timing.MaxWaitingTime( |
- timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), |
- clock.TimeInMilliseconds()); |
- // We should at least have minTotalDelayMs - decodeTime (10) - renderTime |
- // (10) to wait. |
- EXPECT_EQ(waitTime, minTotalDelayMs - maxDecodeTimeMs - kRenderDelayMs); |
- // The total video delay should be equal to the min total delay. |
- EXPECT_EQ(minTotalDelayMs, timing.TargetVideoDelay()); |
- |
- // Reset playout delay. |
- timing.set_min_playout_delay(0); |
- clock.AdvanceTimeMilliseconds(5000); |
- timeStamp += 5*90000; |
- timing.UpdateCurrentDelay(timeStamp); |
-} |
- |
-TEST(ReceiverTiming, WrapAround) { |
- const int kFramerate = 25; |
- SimulatedClock clock(0); |
- VCMTiming timing(&clock); |
- // Provoke a wrap-around. The forth frame will have wrapped at 25 fps. |
- uint32_t timestamp = 0xFFFFFFFFu - 3 * 90000 / kFramerate; |
- for (int i = 0; i < 4; ++i) { |
- timing.IncomingTimestamp(timestamp, clock.TimeInMilliseconds()); |
- clock.AdvanceTimeMilliseconds(1000 / kFramerate); |
- timestamp += 90000 / kFramerate; |
- int64_t render_time = timing.RenderTimeMs(0xFFFFFFFFu, |
- clock.TimeInMilliseconds()); |
- EXPECT_EQ(3 * 1000 / kFramerate, render_time); |
- render_time = timing.RenderTimeMs(89u, // One second later in 90 kHz. |
- clock.TimeInMilliseconds()); |
- EXPECT_EQ(3 * 1000 / kFramerate + 1, render_time); |
- } |
-} |
- |
-} // namespace webrtc |