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Unified Diff: runtime/lib/function.cc

Issue 2989493002: Simplify and fix implicit closure check, speed up Closure_equals (Closed)
Patch Set: Avoid overloaded NewClosureFunction Created 3 years, 5 months ago
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Index: runtime/lib/function.cc
diff --git a/runtime/lib/function.cc b/runtime/lib/function.cc
index 0bd2c70d429b5d098b97b05524b2a60a447c9335..af6969d1a912bb1bbbe5a43b2871bca77dc4ebbd 100644
--- a/runtime/lib/function.cc
+++ b/runtime/lib/function.cc
@@ -35,33 +35,30 @@ DEFINE_NATIVE_ENTRY(Closure_equals, 2) {
Closure::CheckedHandle(zone, arguments->NativeArgAt(0));
GET_NATIVE_ARGUMENT(Instance, other, arguments->NativeArgAt(1));
ASSERT(!other.IsNull());
- if (receiver.raw() == other.raw()) return Bool::True().raw();
- if (other.IsClosure()) {
- const Function& func_a = Function::Handle(zone, receiver.function());
- const Function& func_b =
- Function::Handle(zone, Closure::Cast(other).function());
- if (func_a.raw() == func_b.raw()) {
- ASSERT(!func_a.IsImplicitStaticClosureFunction());
- if (func_a.IsImplicitInstanceClosureFunction()) {
+ // For implicit instance closures compare receiver instance and function's
+ // name and owner (multiple function objects could exist for the same
+ // function due to hot reload).
+ // Objects of other closure kinds are unique, so use identity comparison.
+ if (receiver.raw() == other.raw()) {
+ return Bool::True().raw();
+ }
+ const Function& func_a = Function::Handle(zone, receiver.function());
siva 2017/07/21 21:47:17 It probably makes sense to avoid creation of this
alexmarkov 2017/07/21 22:02:43 My gut feeling tells me that comparing a closure w
siva 2017/07/21 22:51:24 Not sure depends on the program being run, you sho
alexmarkov 2017/07/24 16:11:47 Reverted to the earlier testing other.IsClosure(),
+ if (func_a.IsImplicitInstanceClosureFunction()) {
+ if (other.IsClosure()) {
+ const Closure& other_closure = Closure::Cast(other);
+ const Function& func_b = Function::Handle(zone, other_closure.function());
+ if (func_b.IsImplicitInstanceClosureFunction()) {
const Context& context_a = Context::Handle(zone, receiver.context());
const Context& context_b =
- Context::Handle(zone, Closure::Cast(other).context());
- const Object& receiver_a = Object::Handle(zone, context_a.At(0));
- const Object& receiver_b = Object::Handle(zone, context_b.At(0));
- if (receiver_a.raw() == receiver_b.raw()) return Bool::True().raw();
- }
- } else if (func_a.IsImplicitInstanceClosureFunction() &&
- func_b.IsImplicitInstanceClosureFunction()) {
- // TODO(rmacnak): Patch existing tears off during reload instead.
- const Context& context_a = Context::Handle(zone, receiver.context());
- const Context& context_b =
- Context::Handle(zone, Closure::Cast(other).context());
- const Object& receiver_a = Object::Handle(zone, context_a.At(0));
- const Object& receiver_b = Object::Handle(zone, context_b.At(0));
- if ((receiver_a.raw() == receiver_b.raw()) &&
- (func_a.name() == func_b.name()) &&
- (func_a.Owner() == func_b.Owner())) {
- return Bool::True().raw();
+ Context::Handle(zone, other_closure.context());
+ RawObject* receiver_a = context_a.At(0);
+ RawObject* receiver_b = context_b.At(0);
+ if ((receiver_a == receiver_b) &&
+ ((func_a.raw() == func_b.raw()) ||
+ ((func_a.name() == func_b.name()) &&
+ (func_a.Owner() == func_b.Owner())))) {
+ return Bool::True().raw();
+ }
}
}
}
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