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Unified Diff: runtime/lib/function.cc

Issue 2984083002: Revert "Simplify and fix implicit closure check, speed up Closure_equals" (Closed)
Patch Set: Created 3 years, 5 months ago
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Index: runtime/lib/function.cc
diff --git a/runtime/lib/function.cc b/runtime/lib/function.cc
index af6969d1a912bb1bbbe5a43b2871bca77dc4ebbd..0bd2c70d429b5d098b97b05524b2a60a447c9335 100644
--- a/runtime/lib/function.cc
+++ b/runtime/lib/function.cc
@@ -35,30 +35,33 @@ DEFINE_NATIVE_ENTRY(Closure_equals, 2) {
Closure::CheckedHandle(zone, arguments->NativeArgAt(0));
GET_NATIVE_ARGUMENT(Instance, other, arguments->NativeArgAt(1));
ASSERT(!other.IsNull());
- // For implicit instance closures compare receiver instance and function's
- // name and owner (multiple function objects could exist for the same
- // function due to hot reload).
- // Objects of other closure kinds are unique, so use identity comparison.
- if (receiver.raw() == other.raw()) {
- return Bool::True().raw();
- }
- const Function& func_a = Function::Handle(zone, receiver.function());
- if (func_a.IsImplicitInstanceClosureFunction()) {
- if (other.IsClosure()) {
- const Closure& other_closure = Closure::Cast(other);
- const Function& func_b = Function::Handle(zone, other_closure.function());
- if (func_b.IsImplicitInstanceClosureFunction()) {
+ if (receiver.raw() == other.raw()) return Bool::True().raw();
+ if (other.IsClosure()) {
+ const Function& func_a = Function::Handle(zone, receiver.function());
+ const Function& func_b =
+ Function::Handle(zone, Closure::Cast(other).function());
+ if (func_a.raw() == func_b.raw()) {
+ ASSERT(!func_a.IsImplicitStaticClosureFunction());
+ if (func_a.IsImplicitInstanceClosureFunction()) {
const Context& context_a = Context::Handle(zone, receiver.context());
const Context& context_b =
- Context::Handle(zone, other_closure.context());
- RawObject* receiver_a = context_a.At(0);
- RawObject* receiver_b = context_b.At(0);
- if ((receiver_a == receiver_b) &&
- ((func_a.raw() == func_b.raw()) ||
- ((func_a.name() == func_b.name()) &&
- (func_a.Owner() == func_b.Owner())))) {
- return Bool::True().raw();
- }
+ Context::Handle(zone, Closure::Cast(other).context());
+ const Object& receiver_a = Object::Handle(zone, context_a.At(0));
+ const Object& receiver_b = Object::Handle(zone, context_b.At(0));
+ if (receiver_a.raw() == receiver_b.raw()) return Bool::True().raw();
+ }
+ } else if (func_a.IsImplicitInstanceClosureFunction() &&
+ func_b.IsImplicitInstanceClosureFunction()) {
+ // TODO(rmacnak): Patch existing tears off during reload instead.
+ const Context& context_a = Context::Handle(zone, receiver.context());
+ const Context& context_b =
+ Context::Handle(zone, Closure::Cast(other).context());
+ const Object& receiver_a = Object::Handle(zone, context_a.At(0));
+ const Object& receiver_b = Object::Handle(zone, context_b.At(0));
+ if ((receiver_a.raw() == receiver_b.raw()) &&
+ (func_a.name() == func_b.name()) &&
+ (func_a.Owner() == func_b.Owner())) {
+ return Bool::True().raw();
}
}
}
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