| Index: webrtc/rtc_base/signalthread.cc
|
| diff --git a/webrtc/rtc_base/signalthread.cc b/webrtc/rtc_base/signalthread.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..be2741e7649fa99d0bc7b1503089322f6e55ab9d
|
| --- /dev/null
|
| +++ b/webrtc/rtc_base/signalthread.cc
|
| @@ -0,0 +1,154 @@
|
| +/*
|
| + * Copyright 2004 The WebRTC Project Authors. All rights reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license
|
| + * that can be found in the LICENSE file in the root of the source
|
| + * tree. An additional intellectual property rights grant can be found
|
| + * in the file PATENTS. All contributing project authors may
|
| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
|
| +
|
| +#include "webrtc/base/signalthread.h"
|
| +
|
| +#include "webrtc/base/checks.h"
|
| +
|
| +namespace rtc {
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +// SignalThread
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +SignalThread::SignalThread(bool use_socket_server)
|
| + : main_(Thread::Current()),
|
| + worker_(this, use_socket_server),
|
| + state_(kInit),
|
| + refcount_(1) {
|
| + main_->SignalQueueDestroyed.connect(this,
|
| + &SignalThread::OnMainThreadDestroyed);
|
| + worker_.SetName("SignalThread", this);
|
| +}
|
| +
|
| +SignalThread::~SignalThread() {
|
| + RTC_DCHECK(refcount_ == 0);
|
| +}
|
| +
|
| +bool SignalThread::SetName(const std::string& name, const void* obj) {
|
| + EnterExit ee(this);
|
| + RTC_DCHECK(main_->IsCurrent());
|
| + RTC_DCHECK(kInit == state_);
|
| + return worker_.SetName(name, obj);
|
| +}
|
| +
|
| +void SignalThread::Start() {
|
| + EnterExit ee(this);
|
| + RTC_DCHECK(main_->IsCurrent());
|
| + if (kInit == state_ || kComplete == state_) {
|
| + state_ = kRunning;
|
| + OnWorkStart();
|
| + worker_.Start();
|
| + } else {
|
| + RTC_NOTREACHED();
|
| + }
|
| +}
|
| +
|
| +void SignalThread::Destroy(bool wait) {
|
| + EnterExit ee(this);
|
| + RTC_DCHECK(main_->IsCurrent());
|
| + if ((kInit == state_) || (kComplete == state_)) {
|
| + refcount_--;
|
| + } else if (kRunning == state_ || kReleasing == state_) {
|
| + state_ = kStopping;
|
| + // OnWorkStop() must follow Quit(), so that when the thread wakes up due to
|
| + // OWS(), ContinueWork() will return false.
|
| + worker_.Quit();
|
| + OnWorkStop();
|
| + if (wait) {
|
| + // Release the thread's lock so that it can return from ::Run.
|
| + cs_.Leave();
|
| + worker_.Stop();
|
| + cs_.Enter();
|
| + refcount_--;
|
| + }
|
| + } else {
|
| + RTC_NOTREACHED();
|
| + }
|
| +}
|
| +
|
| +void SignalThread::Release() {
|
| + EnterExit ee(this);
|
| + RTC_DCHECK(main_->IsCurrent());
|
| + if (kComplete == state_) {
|
| + refcount_--;
|
| + } else if (kRunning == state_) {
|
| + state_ = kReleasing;
|
| + } else {
|
| + // if (kInit == state_) use Destroy()
|
| + RTC_NOTREACHED();
|
| + }
|
| +}
|
| +
|
| +bool SignalThread::ContinueWork() {
|
| + EnterExit ee(this);
|
| + RTC_DCHECK(worker_.IsCurrent());
|
| + return worker_.ProcessMessages(0);
|
| +}
|
| +
|
| +void SignalThread::OnMessage(Message *msg) {
|
| + EnterExit ee(this);
|
| + if (ST_MSG_WORKER_DONE == msg->message_id) {
|
| + RTC_DCHECK(main_->IsCurrent());
|
| + OnWorkDone();
|
| + bool do_delete = false;
|
| + if (kRunning == state_) {
|
| + state_ = kComplete;
|
| + } else {
|
| + do_delete = true;
|
| + }
|
| + if (kStopping != state_) {
|
| + // Before signaling that the work is done, make sure that the worker
|
| + // thread actually is done. We got here because DoWork() finished and
|
| + // Run() posted the ST_MSG_WORKER_DONE message. This means the worker
|
| + // thread is about to go away anyway, but sometimes it doesn't actually
|
| + // finish before SignalWorkDone is processed, and for a reusable
|
| + // SignalThread this makes an assert in thread.cc fire.
|
| + //
|
| + // Calling Stop() on the worker ensures that the OS thread that underlies
|
| + // the worker will finish, and will be set to null, enabling us to call
|
| + // Start() again.
|
| + worker_.Stop();
|
| + SignalWorkDone(this);
|
| + }
|
| + if (do_delete) {
|
| + refcount_--;
|
| + }
|
| + }
|
| +}
|
| +
|
| +SignalThread::Worker::~Worker() {
|
| + Stop();
|
| +}
|
| +
|
| +void SignalThread::Worker::Run() {
|
| + parent_->Run();
|
| +}
|
| +
|
| +void SignalThread::Run() {
|
| + DoWork();
|
| + {
|
| + EnterExit ee(this);
|
| + if (main_) {
|
| + main_->Post(RTC_FROM_HERE, this, ST_MSG_WORKER_DONE);
|
| + }
|
| + }
|
| +}
|
| +
|
| +void SignalThread::OnMainThreadDestroyed() {
|
| + EnterExit ee(this);
|
| + main_ = nullptr;
|
| +}
|
| +
|
| +bool SignalThread::Worker::IsProcessingMessages() {
|
| + return false;
|
| +}
|
| +
|
| +} // namespace rtc
|
|
|