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Unified Diff: ash/wm/maximize_mode/maximize_mode_window_state.cc

Issue 2906803002: Rename MaximizeMode to TabletMode (Closed)
Patch Set: updated filter Created 3 years, 7 months ago
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Index: ash/wm/maximize_mode/maximize_mode_window_state.cc
diff --git a/ash/wm/maximize_mode/maximize_mode_window_state.cc b/ash/wm/maximize_mode/maximize_mode_window_state.cc
deleted file mode 100644
index be0df25e4622ee82c3aaee2105c6bedab54ba485..0000000000000000000000000000000000000000
--- a/ash/wm/maximize_mode/maximize_mode_window_state.cc
+++ /dev/null
@@ -1,351 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/wm/maximize_mode/maximize_mode_window_state.h"
-
-#include <utility>
-
-#include "ash/public/cpp/shell_window_ids.h"
-#include "ash/screen_util.h"
-#include "ash/shell.h"
-#include "ash/wm/maximize_mode/maximize_mode_window_manager.h"
-#include "ash/wm/screen_pinning_controller.h"
-#include "ash/wm/window_animation_types.h"
-#include "ash/wm/window_properties.h"
-#include "ash/wm/window_state_util.h"
-#include "ash/wm/wm_event.h"
-#include "ash/wm_window.h"
-#include "ui/aura/window.h"
-#include "ui/aura/window_delegate.h"
-#include "ui/compositor/layer.h"
-#include "ui/gfx/geometry/rect.h"
-
-namespace ash {
-namespace {
-
-// Sets the restore bounds and show state overrides. These values take
-// precedence over the restore bounds and restore show state (if set).
-// If |bounds_override| is empty the values are cleared.
-void SetWindowRestoreOverrides(aura::Window* window,
- const gfx::Rect& bounds_override,
- ui::WindowShowState window_state_override) {
- if (bounds_override.IsEmpty()) {
- window->ClearProperty(kRestoreShowStateOverrideKey);
- window->ClearProperty(kRestoreBoundsOverrideKey);
- return;
- }
- window->SetProperty(kRestoreShowStateOverrideKey, window_state_override);
- window->SetProperty(kRestoreBoundsOverrideKey,
- new gfx::Rect(bounds_override));
-}
-
-// Returns the biggest possible size for a window which is about to be
-// maximized.
-gfx::Size GetMaximumSizeOfWindow(wm::WindowState* window_state) {
- DCHECK(window_state->CanMaximize() || window_state->CanResize());
-
- gfx::Size workspace_size =
- ScreenUtil::GetMaximizedWindowBoundsInParent(window_state->window())
- .size();
-
- gfx::Size size = window_state->window()->delegate()
- ? window_state->window()->delegate()->GetMaximumSize()
- : gfx::Size();
- if (size.IsEmpty())
- return workspace_size;
-
- size.SetToMin(workspace_size);
- return size;
-}
-
-// Returns the centered bounds of the given bounds in the work area.
-gfx::Rect GetCenteredBounds(const gfx::Rect& bounds_in_parent,
- wm::WindowState* state_object) {
- gfx::Rect work_area_in_parent =
- ScreenUtil::GetDisplayWorkAreaBoundsInParent(state_object->window());
- work_area_in_parent.ClampToCenteredSize(bounds_in_parent.size());
- return work_area_in_parent;
-}
-
-// Returns the maximized/full screen and/or centered bounds of a window.
-gfx::Rect GetBoundsInMaximizedMode(wm::WindowState* state_object) {
- if (state_object->IsFullscreen() || state_object->IsPinned())
- return ScreenUtil::GetDisplayBoundsInParent(state_object->window());
-
- gfx::Rect bounds_in_parent;
- // Make the window as big as possible.
- if (state_object->CanMaximize() || state_object->CanResize()) {
- bounds_in_parent.set_size(GetMaximumSizeOfWindow(state_object));
- } else {
- // We prefer the user given window dimensions over the current windows
- // dimensions since they are likely to be the result from some other state
- // object logic.
- if (state_object->HasRestoreBounds())
- bounds_in_parent = state_object->GetRestoreBoundsInParent();
- else
- bounds_in_parent = state_object->window()->bounds();
- }
- return GetCenteredBounds(bounds_in_parent, state_object);
-}
-
-gfx::Rect GetRestoreBounds(wm::WindowState* window_state) {
- if (window_state->IsMinimized() || window_state->IsMaximized() ||
- window_state->IsFullscreen()) {
- gfx::Rect restore_bounds = window_state->GetRestoreBoundsInScreen();
- if (!restore_bounds.IsEmpty())
- return restore_bounds;
- }
- return window_state->window()->GetBoundsInScreen();
-}
-
-} // namespace
-
-// static
-void MaximizeModeWindowState::UpdateWindowPosition(
- wm::WindowState* window_state) {
- gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
- if (bounds_in_parent == window_state->window()->bounds())
- return;
- window_state->SetBoundsDirect(bounds_in_parent);
-}
-
-MaximizeModeWindowState::MaximizeModeWindowState(
- aura::Window* window,
- MaximizeModeWindowManager* creator)
- : window_(window),
- creator_(creator),
- current_state_type_(wm::GetWindowState(window)->GetStateType()),
- defer_bounds_updates_(false) {
- old_state_.reset(wm::GetWindowState(window)
- ->SetStateObject(std::unique_ptr<State>(this))
- .release());
-}
-
-MaximizeModeWindowState::~MaximizeModeWindowState() {
- creator_->WindowStateDestroyed(window_);
-}
-
-void MaximizeModeWindowState::LeaveMaximizeMode(wm::WindowState* window_state) {
- // Note: When we return we will destroy ourselves with the |our_reference|.
- std::unique_ptr<wm::WindowState::State> our_reference =
- window_state->SetStateObject(std::move(old_state_));
-}
-
-void MaximizeModeWindowState::SetDeferBoundsUpdates(bool defer_bounds_updates) {
- if (defer_bounds_updates_ == defer_bounds_updates)
- return;
-
- defer_bounds_updates_ = defer_bounds_updates;
- if (!defer_bounds_updates_)
- UpdateBounds(wm::GetWindowState(window_), true);
-}
-
-void MaximizeModeWindowState::OnWMEvent(wm::WindowState* window_state,
- const wm::WMEvent* event) {
- // Ignore events that are sent during the exit transition.
- if (ignore_wm_events_) {
- return;
- }
-
- switch (event->type()) {
- case wm::WM_EVENT_TOGGLE_FULLSCREEN:
- ToggleFullScreen(window_state, window_state->delegate());
- break;
- case wm::WM_EVENT_FULLSCREEN:
- UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN, true);
- break;
- case wm::WM_EVENT_PIN:
- if (!Shell::Get()->screen_pinning_controller()->IsPinned())
- UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_PINNED, true);
- break;
- case wm::WM_EVENT_TRUSTED_PIN:
- if (!Shell::Get()->screen_pinning_controller()->IsPinned())
- UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_TRUSTED_PINNED, true);
- break;
- case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
- case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE:
- case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE:
- case wm::WM_EVENT_TOGGLE_MAXIMIZE:
- case wm::WM_EVENT_CYCLE_SNAP_LEFT:
- case wm::WM_EVENT_CYCLE_SNAP_RIGHT:
- case wm::WM_EVENT_CENTER:
- case wm::WM_EVENT_SNAP_LEFT:
- case wm::WM_EVENT_SNAP_RIGHT:
- case wm::WM_EVENT_NORMAL:
- case wm::WM_EVENT_MAXIMIZE:
- UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state),
- true);
- return;
- case wm::WM_EVENT_MINIMIZE:
- UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_MINIMIZED, true);
- return;
- case wm::WM_EVENT_SHOW_INACTIVE:
- return;
- case wm::WM_EVENT_SET_BOUNDS:
- if (current_state_type_ == wm::WINDOW_STATE_TYPE_MAXIMIZED) {
- // Having a maximized window, it could have been created with an empty
- // size and the caller should get his size upon leaving the maximized
- // mode. As such we set the restore bounds to the requested bounds.
- gfx::Rect bounds_in_parent =
- (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
- if (!bounds_in_parent.IsEmpty())
- window_state->SetRestoreBoundsInParent(bounds_in_parent);
- } else if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
- current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
- current_state_type_ != wm::WINDOW_STATE_TYPE_PINNED &&
- current_state_type_ != wm::WINDOW_STATE_TYPE_TRUSTED_PINNED) {
- // In all other cases (except for minimized windows) we respect the
- // requested bounds and center it to a fully visible area on the screen.
- gfx::Rect bounds_in_parent =
- (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
- bounds_in_parent = GetCenteredBounds(bounds_in_parent, window_state);
- if (bounds_in_parent != window_state->window()->bounds()) {
- if (window_state->window()->IsVisible())
- window_state->SetBoundsDirectAnimated(bounds_in_parent);
- else
- window_state->SetBoundsDirect(bounds_in_parent);
- }
- }
- break;
- case wm::WM_EVENT_ADDED_TO_WORKSPACE:
- if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
- current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
- current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED) {
- wm::WindowStateType new_state =
- GetMaximizedOrCenteredWindowType(window_state);
- UpdateWindow(window_state, new_state, true);
- }
- break;
- case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED:
- if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
- UpdateBounds(window_state, true);
- break;
- case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED:
- // Don't animate on a screen rotation - just snap to new size.
- if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
- UpdateBounds(window_state, false);
- break;
- }
-}
-
-wm::WindowStateType MaximizeModeWindowState::GetType() const {
- return current_state_type_;
-}
-
-void MaximizeModeWindowState::AttachState(
- wm::WindowState* window_state,
- wm::WindowState::State* previous_state) {
- current_state_type_ = previous_state->GetType();
-
- gfx::Rect restore_bounds = GetRestoreBounds(window_state);
- if (!restore_bounds.IsEmpty()) {
- // We do not want to do a session restore to our window states. Therefore
- // we tell the window to use the current default states instead.
- SetWindowRestoreOverrides(window_state->window(), restore_bounds,
- window_state->GetShowState());
- }
-
- // Initialize the state to a good preset.
- if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
- current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
- current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
- current_state_type_ != wm::WINDOW_STATE_TYPE_PINNED &&
- current_state_type_ != wm::WINDOW_STATE_TYPE_TRUSTED_PINNED) {
- UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state),
- true);
- }
-
- window_state->set_can_be_dragged(false);
-}
-
-void MaximizeModeWindowState::DetachState(wm::WindowState* window_state) {
- // From now on, we can use the default session restore mechanism again.
- SetWindowRestoreOverrides(window_state->window(), gfx::Rect(),
- ui::SHOW_STATE_NORMAL);
- window_state->set_can_be_dragged(true);
-}
-
-void MaximizeModeWindowState::UpdateWindow(wm::WindowState* window_state,
- wm::WindowStateType target_state,
- bool animated) {
- DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED ||
- target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED ||
- target_state == wm::WINDOW_STATE_TYPE_PINNED ||
- target_state == wm::WINDOW_STATE_TYPE_TRUSTED_PINNED ||
- (target_state == wm::WINDOW_STATE_TYPE_NORMAL &&
- !window_state->CanMaximize()) ||
- target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN);
-
- if (current_state_type_ == target_state) {
- if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED)
- return;
- // If the state type did not change, update it accordingly.
- UpdateBounds(window_state, animated);
- return;
- }
-
- const wm::WindowStateType old_state_type = current_state_type_;
- current_state_type_ = target_state;
- window_state->UpdateWindowPropertiesFromStateType();
- window_state->NotifyPreStateTypeChange(old_state_type);
-
- if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) {
- ::wm::SetWindowVisibilityAnimationType(
- window_state->window(), wm::WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
- window_state->window()->Hide();
- if (window_state->IsActive())
- window_state->Deactivate();
- } else {
- UpdateBounds(window_state, animated);
- }
-
- window_state->NotifyPostStateTypeChange(old_state_type);
-
- if (old_state_type == wm::WINDOW_STATE_TYPE_PINNED ||
- target_state == wm::WINDOW_STATE_TYPE_PINNED ||
- old_state_type == wm::WINDOW_STATE_TYPE_TRUSTED_PINNED ||
- target_state == wm::WINDOW_STATE_TYPE_TRUSTED_PINNED) {
- Shell::Get()->screen_pinning_controller()->SetPinnedWindow(
- WmWindow::Get(window_state->window()));
- }
-
- if ((window_state->window()->layer()->GetTargetVisibility() ||
- old_state_type == wm::WINDOW_STATE_TYPE_MINIMIZED) &&
- !window_state->window()->layer()->visible()) {
- // The layer may be hidden if the window was previously minimized. Make
- // sure it's visible.
- window_state->window()->Show();
- }
-}
-
-wm::WindowStateType MaximizeModeWindowState::GetMaximizedOrCenteredWindowType(
- wm::WindowState* window_state) {
- return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED
- : wm::WINDOW_STATE_TYPE_NORMAL;
-}
-
-void MaximizeModeWindowState::UpdateBounds(wm::WindowState* window_state,
- bool animated) {
- if (defer_bounds_updates_)
- return;
- gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
- // If we have a target bounds rectangle, we center it and set it
- // accordingly.
- if (!bounds_in_parent.IsEmpty() &&
- bounds_in_parent != window_state->window()->bounds()) {
- if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED ||
- !window_state->window()->IsVisible() || !animated) {
- window_state->SetBoundsDirect(bounds_in_parent);
- } else {
- // If we animate (to) maximized mode, we want to use the cross fade to
- // avoid flashing.
- if (window_state->IsMaximized())
- window_state->SetBoundsDirectCrossFade(bounds_in_parent);
- else
- window_state->SetBoundsDirectAnimated(bounds_in_parent);
- }
- }
-}
-
-} // namespace ash

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