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Issue 2906803002: Rename MaximizeMode to TabletMode (Closed)
Patch Set: updated filter Created 3 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/maximize_mode/maximize_mode_window_state.h"
6
7 #include <utility>
8
9 #include "ash/public/cpp/shell_window_ids.h"
10 #include "ash/screen_util.h"
11 #include "ash/shell.h"
12 #include "ash/wm/maximize_mode/maximize_mode_window_manager.h"
13 #include "ash/wm/screen_pinning_controller.h"
14 #include "ash/wm/window_animation_types.h"
15 #include "ash/wm/window_properties.h"
16 #include "ash/wm/window_state_util.h"
17 #include "ash/wm/wm_event.h"
18 #include "ash/wm_window.h"
19 #include "ui/aura/window.h"
20 #include "ui/aura/window_delegate.h"
21 #include "ui/compositor/layer.h"
22 #include "ui/gfx/geometry/rect.h"
23
24 namespace ash {
25 namespace {
26
27 // Sets the restore bounds and show state overrides. These values take
28 // precedence over the restore bounds and restore show state (if set).
29 // If |bounds_override| is empty the values are cleared.
30 void SetWindowRestoreOverrides(aura::Window* window,
31 const gfx::Rect& bounds_override,
32 ui::WindowShowState window_state_override) {
33 if (bounds_override.IsEmpty()) {
34 window->ClearProperty(kRestoreShowStateOverrideKey);
35 window->ClearProperty(kRestoreBoundsOverrideKey);
36 return;
37 }
38 window->SetProperty(kRestoreShowStateOverrideKey, window_state_override);
39 window->SetProperty(kRestoreBoundsOverrideKey,
40 new gfx::Rect(bounds_override));
41 }
42
43 // Returns the biggest possible size for a window which is about to be
44 // maximized.
45 gfx::Size GetMaximumSizeOfWindow(wm::WindowState* window_state) {
46 DCHECK(window_state->CanMaximize() || window_state->CanResize());
47
48 gfx::Size workspace_size =
49 ScreenUtil::GetMaximizedWindowBoundsInParent(window_state->window())
50 .size();
51
52 gfx::Size size = window_state->window()->delegate()
53 ? window_state->window()->delegate()->GetMaximumSize()
54 : gfx::Size();
55 if (size.IsEmpty())
56 return workspace_size;
57
58 size.SetToMin(workspace_size);
59 return size;
60 }
61
62 // Returns the centered bounds of the given bounds in the work area.
63 gfx::Rect GetCenteredBounds(const gfx::Rect& bounds_in_parent,
64 wm::WindowState* state_object) {
65 gfx::Rect work_area_in_parent =
66 ScreenUtil::GetDisplayWorkAreaBoundsInParent(state_object->window());
67 work_area_in_parent.ClampToCenteredSize(bounds_in_parent.size());
68 return work_area_in_parent;
69 }
70
71 // Returns the maximized/full screen and/or centered bounds of a window.
72 gfx::Rect GetBoundsInMaximizedMode(wm::WindowState* state_object) {
73 if (state_object->IsFullscreen() || state_object->IsPinned())
74 return ScreenUtil::GetDisplayBoundsInParent(state_object->window());
75
76 gfx::Rect bounds_in_parent;
77 // Make the window as big as possible.
78 if (state_object->CanMaximize() || state_object->CanResize()) {
79 bounds_in_parent.set_size(GetMaximumSizeOfWindow(state_object));
80 } else {
81 // We prefer the user given window dimensions over the current windows
82 // dimensions since they are likely to be the result from some other state
83 // object logic.
84 if (state_object->HasRestoreBounds())
85 bounds_in_parent = state_object->GetRestoreBoundsInParent();
86 else
87 bounds_in_parent = state_object->window()->bounds();
88 }
89 return GetCenteredBounds(bounds_in_parent, state_object);
90 }
91
92 gfx::Rect GetRestoreBounds(wm::WindowState* window_state) {
93 if (window_state->IsMinimized() || window_state->IsMaximized() ||
94 window_state->IsFullscreen()) {
95 gfx::Rect restore_bounds = window_state->GetRestoreBoundsInScreen();
96 if (!restore_bounds.IsEmpty())
97 return restore_bounds;
98 }
99 return window_state->window()->GetBoundsInScreen();
100 }
101
102 } // namespace
103
104 // static
105 void MaximizeModeWindowState::UpdateWindowPosition(
106 wm::WindowState* window_state) {
107 gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
108 if (bounds_in_parent == window_state->window()->bounds())
109 return;
110 window_state->SetBoundsDirect(bounds_in_parent);
111 }
112
113 MaximizeModeWindowState::MaximizeModeWindowState(
114 aura::Window* window,
115 MaximizeModeWindowManager* creator)
116 : window_(window),
117 creator_(creator),
118 current_state_type_(wm::GetWindowState(window)->GetStateType()),
119 defer_bounds_updates_(false) {
120 old_state_.reset(wm::GetWindowState(window)
121 ->SetStateObject(std::unique_ptr<State>(this))
122 .release());
123 }
124
125 MaximizeModeWindowState::~MaximizeModeWindowState() {
126 creator_->WindowStateDestroyed(window_);
127 }
128
129 void MaximizeModeWindowState::LeaveMaximizeMode(wm::WindowState* window_state) {
130 // Note: When we return we will destroy ourselves with the |our_reference|.
131 std::unique_ptr<wm::WindowState::State> our_reference =
132 window_state->SetStateObject(std::move(old_state_));
133 }
134
135 void MaximizeModeWindowState::SetDeferBoundsUpdates(bool defer_bounds_updates) {
136 if (defer_bounds_updates_ == defer_bounds_updates)
137 return;
138
139 defer_bounds_updates_ = defer_bounds_updates;
140 if (!defer_bounds_updates_)
141 UpdateBounds(wm::GetWindowState(window_), true);
142 }
143
144 void MaximizeModeWindowState::OnWMEvent(wm::WindowState* window_state,
145 const wm::WMEvent* event) {
146 // Ignore events that are sent during the exit transition.
147 if (ignore_wm_events_) {
148 return;
149 }
150
151 switch (event->type()) {
152 case wm::WM_EVENT_TOGGLE_FULLSCREEN:
153 ToggleFullScreen(window_state, window_state->delegate());
154 break;
155 case wm::WM_EVENT_FULLSCREEN:
156 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN, true);
157 break;
158 case wm::WM_EVENT_PIN:
159 if (!Shell::Get()->screen_pinning_controller()->IsPinned())
160 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_PINNED, true);
161 break;
162 case wm::WM_EVENT_TRUSTED_PIN:
163 if (!Shell::Get()->screen_pinning_controller()->IsPinned())
164 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_TRUSTED_PINNED, true);
165 break;
166 case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
167 case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE:
168 case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE:
169 case wm::WM_EVENT_TOGGLE_MAXIMIZE:
170 case wm::WM_EVENT_CYCLE_SNAP_LEFT:
171 case wm::WM_EVENT_CYCLE_SNAP_RIGHT:
172 case wm::WM_EVENT_CENTER:
173 case wm::WM_EVENT_SNAP_LEFT:
174 case wm::WM_EVENT_SNAP_RIGHT:
175 case wm::WM_EVENT_NORMAL:
176 case wm::WM_EVENT_MAXIMIZE:
177 UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state),
178 true);
179 return;
180 case wm::WM_EVENT_MINIMIZE:
181 UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_MINIMIZED, true);
182 return;
183 case wm::WM_EVENT_SHOW_INACTIVE:
184 return;
185 case wm::WM_EVENT_SET_BOUNDS:
186 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MAXIMIZED) {
187 // Having a maximized window, it could have been created with an empty
188 // size and the caller should get his size upon leaving the maximized
189 // mode. As such we set the restore bounds to the requested bounds.
190 gfx::Rect bounds_in_parent =
191 (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
192 if (!bounds_in_parent.IsEmpty())
193 window_state->SetRestoreBoundsInParent(bounds_in_parent);
194 } else if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
195 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
196 current_state_type_ != wm::WINDOW_STATE_TYPE_PINNED &&
197 current_state_type_ != wm::WINDOW_STATE_TYPE_TRUSTED_PINNED) {
198 // In all other cases (except for minimized windows) we respect the
199 // requested bounds and center it to a fully visible area on the screen.
200 gfx::Rect bounds_in_parent =
201 (static_cast<const wm::SetBoundsEvent*>(event))->requested_bounds();
202 bounds_in_parent = GetCenteredBounds(bounds_in_parent, window_state);
203 if (bounds_in_parent != window_state->window()->bounds()) {
204 if (window_state->window()->IsVisible())
205 window_state->SetBoundsDirectAnimated(bounds_in_parent);
206 else
207 window_state->SetBoundsDirect(bounds_in_parent);
208 }
209 }
210 break;
211 case wm::WM_EVENT_ADDED_TO_WORKSPACE:
212 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
213 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
214 current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED) {
215 wm::WindowStateType new_state =
216 GetMaximizedOrCenteredWindowType(window_state);
217 UpdateWindow(window_state, new_state, true);
218 }
219 break;
220 case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED:
221 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
222 UpdateBounds(window_state, true);
223 break;
224 case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED:
225 // Don't animate on a screen rotation - just snap to new size.
226 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED)
227 UpdateBounds(window_state, false);
228 break;
229 }
230 }
231
232 wm::WindowStateType MaximizeModeWindowState::GetType() const {
233 return current_state_type_;
234 }
235
236 void MaximizeModeWindowState::AttachState(
237 wm::WindowState* window_state,
238 wm::WindowState::State* previous_state) {
239 current_state_type_ = previous_state->GetType();
240
241 gfx::Rect restore_bounds = GetRestoreBounds(window_state);
242 if (!restore_bounds.IsEmpty()) {
243 // We do not want to do a session restore to our window states. Therefore
244 // we tell the window to use the current default states instead.
245 SetWindowRestoreOverrides(window_state->window(), restore_bounds,
246 window_state->GetShowState());
247 }
248
249 // Initialize the state to a good preset.
250 if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
251 current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
252 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN &&
253 current_state_type_ != wm::WINDOW_STATE_TYPE_PINNED &&
254 current_state_type_ != wm::WINDOW_STATE_TYPE_TRUSTED_PINNED) {
255 UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state),
256 true);
257 }
258
259 window_state->set_can_be_dragged(false);
260 }
261
262 void MaximizeModeWindowState::DetachState(wm::WindowState* window_state) {
263 // From now on, we can use the default session restore mechanism again.
264 SetWindowRestoreOverrides(window_state->window(), gfx::Rect(),
265 ui::SHOW_STATE_NORMAL);
266 window_state->set_can_be_dragged(true);
267 }
268
269 void MaximizeModeWindowState::UpdateWindow(wm::WindowState* window_state,
270 wm::WindowStateType target_state,
271 bool animated) {
272 DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED ||
273 target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED ||
274 target_state == wm::WINDOW_STATE_TYPE_PINNED ||
275 target_state == wm::WINDOW_STATE_TYPE_TRUSTED_PINNED ||
276 (target_state == wm::WINDOW_STATE_TYPE_NORMAL &&
277 !window_state->CanMaximize()) ||
278 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN);
279
280 if (current_state_type_ == target_state) {
281 if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED)
282 return;
283 // If the state type did not change, update it accordingly.
284 UpdateBounds(window_state, animated);
285 return;
286 }
287
288 const wm::WindowStateType old_state_type = current_state_type_;
289 current_state_type_ = target_state;
290 window_state->UpdateWindowPropertiesFromStateType();
291 window_state->NotifyPreStateTypeChange(old_state_type);
292
293 if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) {
294 ::wm::SetWindowVisibilityAnimationType(
295 window_state->window(), wm::WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
296 window_state->window()->Hide();
297 if (window_state->IsActive())
298 window_state->Deactivate();
299 } else {
300 UpdateBounds(window_state, animated);
301 }
302
303 window_state->NotifyPostStateTypeChange(old_state_type);
304
305 if (old_state_type == wm::WINDOW_STATE_TYPE_PINNED ||
306 target_state == wm::WINDOW_STATE_TYPE_PINNED ||
307 old_state_type == wm::WINDOW_STATE_TYPE_TRUSTED_PINNED ||
308 target_state == wm::WINDOW_STATE_TYPE_TRUSTED_PINNED) {
309 Shell::Get()->screen_pinning_controller()->SetPinnedWindow(
310 WmWindow::Get(window_state->window()));
311 }
312
313 if ((window_state->window()->layer()->GetTargetVisibility() ||
314 old_state_type == wm::WINDOW_STATE_TYPE_MINIMIZED) &&
315 !window_state->window()->layer()->visible()) {
316 // The layer may be hidden if the window was previously minimized. Make
317 // sure it's visible.
318 window_state->window()->Show();
319 }
320 }
321
322 wm::WindowStateType MaximizeModeWindowState::GetMaximizedOrCenteredWindowType(
323 wm::WindowState* window_state) {
324 return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED
325 : wm::WINDOW_STATE_TYPE_NORMAL;
326 }
327
328 void MaximizeModeWindowState::UpdateBounds(wm::WindowState* window_state,
329 bool animated) {
330 if (defer_bounds_updates_)
331 return;
332 gfx::Rect bounds_in_parent = GetBoundsInMaximizedMode(window_state);
333 // If we have a target bounds rectangle, we center it and set it
334 // accordingly.
335 if (!bounds_in_parent.IsEmpty() &&
336 bounds_in_parent != window_state->window()->bounds()) {
337 if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED ||
338 !window_state->window()->IsVisible() || !animated) {
339 window_state->SetBoundsDirect(bounds_in_parent);
340 } else {
341 // If we animate (to) maximized mode, we want to use the cross fade to
342 // avoid flashing.
343 if (window_state->IsMaximized())
344 window_state->SetBoundsDirectCrossFade(bounds_in_parent);
345 else
346 window_state->SetBoundsDirectAnimated(bounds_in_parent);
347 }
348 }
349 }
350
351 } // namespace ash
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