| Index: ui/android/overscroll_refresh.h
|
| diff --git a/ui/android/overscroll_refresh.h b/ui/android/overscroll_refresh.h
|
| index 7cb98e272ce711c843103d3b2ffa62d33b9296b5..9fd7b49705564319bdf12886bb9b7570c76fbe81 100644
|
| --- a/ui/android/overscroll_refresh.h
|
| +++ b/ui/android/overscroll_refresh.h
|
| @@ -37,9 +37,11 @@ class UI_ANDROID_EXPORT OverscrollRefresh {
|
| // Returns whether the refresh was activated.
|
| void OnScrollEnd(const gfx::Vector2dF& velocity);
|
|
|
| - // Scroll ack listener. The effect will only be activated if the initial
|
| - // updates go unconsumed.
|
| - void OnScrollUpdateAck(bool was_consumed);
|
| + // Scroll ack listener. The effect will only be activated if the controller
|
| + // decides it can navigate if the scroll_update is not consumed and the
|
| + // scroll_boundary_behavior on y axis is 'auto'. See how it's called in
|
| + // OverscrollControllerAndroid.
|
| + virtual void OnOverscrolled(bool can_navigate);
|
|
|
| // Returns true if the effect has consumed the |scroll_delta|.
|
| bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta);
|
| @@ -58,10 +60,10 @@ class UI_ANDROID_EXPORT OverscrollRefresh {
|
| void Reset();
|
|
|
| // Returns true if the refresh effect is either being manipulated or animated.
|
| - bool IsActive() const;
|
| + virtual bool IsActive() const;
|
|
|
| // Returns true if the effect is waiting for an unconsumed scroll to start.
|
| - bool IsAwaitingScrollUpdateAck() const;
|
| + virtual bool IsAwaitingScrollUpdateAck() const;
|
|
|
| private:
|
| void Release(bool allow_refresh);
|
|
|