| Index: webrtc/base/win32socketserver.cc
|
| diff --git a/webrtc/base/win32socketserver.cc b/webrtc/base/win32socketserver.cc
|
| deleted file mode 100644
|
| index daec986313a81eea3fb60985173716a92e3f4978..0000000000000000000000000000000000000000
|
| --- a/webrtc/base/win32socketserver.cc
|
| +++ /dev/null
|
| @@ -1,834 +0,0 @@
|
| -/*
|
| - * Copyright 2004 The WebRTC Project Authors. All rights reserved.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license
|
| - * that can be found in the LICENSE file in the root of the source
|
| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -#include "webrtc/base/win32socketserver.h"
|
| -
|
| -#include <algorithm>
|
| -#include <ws2tcpip.h> // NOLINT
|
| -
|
| -#include "webrtc/base/byteorder.h"
|
| -#include "webrtc/base/checks.h"
|
| -#include "webrtc/base/logging.h"
|
| -#include "webrtc/base/win32window.h"
|
| -
|
| -namespace rtc {
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -// Win32Socket
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -// TODO: Move this to a common place where PhysicalSocketServer can
|
| -// share it.
|
| -// Standard MTUs
|
| -static const uint16_t PACKET_MAXIMUMS[] = {
|
| - 65535, // Theoretical maximum, Hyperchannel
|
| - 32000, // Nothing
|
| - 17914, // 16Mb IBM Token Ring
|
| - 8166, // IEEE 802.4
|
| - // 4464 // IEEE 802.5 (4Mb max)
|
| - 4352, // FDDI
|
| - // 2048, // Wideband Network
|
| - 2002, // IEEE 802.5 (4Mb recommended)
|
| - // 1536, // Expermental Ethernet Networks
|
| - // 1500, // Ethernet, Point-to-Point (default)
|
| - 1492, // IEEE 802.3
|
| - 1006, // SLIP, ARPANET
|
| - // 576, // X.25 Networks
|
| - // 544, // DEC IP Portal
|
| - // 512, // NETBIOS
|
| - 508, // IEEE 802/Source-Rt Bridge, ARCNET
|
| - 296, // Point-to-Point (low delay)
|
| - 68, // Official minimum
|
| - 0, // End of list marker
|
| -};
|
| -
|
| -static const int IP_HEADER_SIZE = 20u;
|
| -static const int ICMP_HEADER_SIZE = 8u;
|
| -static const int ICMP_PING_TIMEOUT_MILLIS = 10000u;
|
| -
|
| -// TODO: Enable for production builds also? Use FormatMessage?
|
| -#if !defined(NDEBUG)
|
| -LPCSTR WSAErrorToString(int error, LPCSTR *description_result) {
|
| - LPCSTR string = "Unspecified";
|
| - LPCSTR description = "Unspecified description";
|
| - switch (error) {
|
| - case ERROR_SUCCESS:
|
| - string = "SUCCESS";
|
| - description = "Operation succeeded";
|
| - break;
|
| - case WSAEWOULDBLOCK:
|
| - string = "WSAEWOULDBLOCK";
|
| - description = "Using a non-blocking socket, will notify later";
|
| - break;
|
| - case WSAEACCES:
|
| - string = "WSAEACCES";
|
| - description = "Access denied, or sharing violation";
|
| - break;
|
| - case WSAEADDRNOTAVAIL:
|
| - string = "WSAEADDRNOTAVAIL";
|
| - description = "Address is not valid in this context";
|
| - break;
|
| - case WSAENETDOWN:
|
| - string = "WSAENETDOWN";
|
| - description = "Network is down";
|
| - break;
|
| - case WSAENETUNREACH:
|
| - string = "WSAENETUNREACH";
|
| - description = "Network is up, but unreachable";
|
| - break;
|
| - case WSAENETRESET:
|
| - string = "WSANETRESET";
|
| - description = "Connection has been reset due to keep-alive activity";
|
| - break;
|
| - case WSAECONNABORTED:
|
| - string = "WSAECONNABORTED";
|
| - description = "Aborted by host";
|
| - break;
|
| - case WSAECONNRESET:
|
| - string = "WSAECONNRESET";
|
| - description = "Connection reset by host";
|
| - break;
|
| - case WSAETIMEDOUT:
|
| - string = "WSAETIMEDOUT";
|
| - description = "Timed out, host failed to respond";
|
| - break;
|
| - case WSAECONNREFUSED:
|
| - string = "WSAECONNREFUSED";
|
| - description = "Host actively refused connection";
|
| - break;
|
| - case WSAEHOSTDOWN:
|
| - string = "WSAEHOSTDOWN";
|
| - description = "Host is down";
|
| - break;
|
| - case WSAEHOSTUNREACH:
|
| - string = "WSAEHOSTUNREACH";
|
| - description = "Host is unreachable";
|
| - break;
|
| - case WSAHOST_NOT_FOUND:
|
| - string = "WSAHOST_NOT_FOUND";
|
| - description = "No such host is known";
|
| - break;
|
| - }
|
| - if (description_result) {
|
| - *description_result = description;
|
| - }
|
| - return string;
|
| -}
|
| -
|
| -void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {
|
| - LPCSTR description_string;
|
| - LPCSTR error_string = WSAErrorToString(error, &description_string);
|
| - LOG(LS_INFO) << context << " = " << error
|
| - << " (" << error_string << ":" << description_string << ") ["
|
| - << address.ToString() << "]";
|
| -}
|
| -#else
|
| -void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {}
|
| -#endif
|
| -
|
| -/////////////////////////////////////////////////////////////////////////////
|
| -// Win32Socket::EventSink
|
| -/////////////////////////////////////////////////////////////////////////////
|
| -
|
| -#define WM_SOCKETNOTIFY (WM_USER + 50)
|
| -#define WM_DNSNOTIFY (WM_USER + 51)
|
| -
|
| -struct Win32Socket::DnsLookup {
|
| - HANDLE handle;
|
| - uint16_t port;
|
| - char buffer[MAXGETHOSTSTRUCT];
|
| -};
|
| -
|
| -class Win32Socket::EventSink : public Win32Window {
|
| - public:
|
| - explicit EventSink(Win32Socket * parent) : parent_(parent) { }
|
| -
|
| - void Dispose();
|
| -
|
| - virtual bool OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam,
|
| - LRESULT& result);
|
| - virtual void OnNcDestroy();
|
| -
|
| - private:
|
| - bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result);
|
| - bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result);
|
| -
|
| - Win32Socket * parent_;
|
| -};
|
| -
|
| -void Win32Socket::EventSink::Dispose() {
|
| - parent_ = nullptr;
|
| - if (::IsWindow(handle())) {
|
| - ::DestroyWindow(handle());
|
| - } else {
|
| - delete this;
|
| - }
|
| -}
|
| -
|
| -bool Win32Socket::EventSink::OnMessage(UINT uMsg, WPARAM wParam,
|
| - LPARAM lParam, LRESULT& result) {
|
| - switch (uMsg) {
|
| - case WM_SOCKETNOTIFY:
|
| - case WM_TIMER:
|
| - return OnSocketNotify(uMsg, wParam, lParam, result);
|
| - case WM_DNSNOTIFY:
|
| - return OnDnsNotify(wParam, lParam, result);
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, WPARAM wParam,
|
| - LPARAM lParam, LRESULT& result) {
|
| - result = 0;
|
| -
|
| - int wsa_event = WSAGETSELECTEVENT(lParam);
|
| - int wsa_error = WSAGETSELECTERROR(lParam);
|
| -
|
| - // Treat connect timeouts as close notifications
|
| - if (uMsg == WM_TIMER) {
|
| - wsa_event = FD_CLOSE;
|
| - wsa_error = WSAETIMEDOUT;
|
| - }
|
| -
|
| - if (parent_)
|
| - parent_->OnSocketNotify(static_cast<SOCKET>(wParam), wsa_event, wsa_error);
|
| - return true;
|
| -}
|
| -
|
| -bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, LPARAM lParam,
|
| - LRESULT& result) {
|
| - result = 0;
|
| -
|
| - int error = WSAGETASYNCERROR(lParam);
|
| - if (parent_)
|
| - parent_->OnDnsNotify(reinterpret_cast<HANDLE>(wParam), error);
|
| - return true;
|
| -}
|
| -
|
| -void Win32Socket::EventSink::OnNcDestroy() {
|
| - if (parent_) {
|
| - LOG(LS_ERROR) << "EventSink hwnd is being destroyed, but the event sink"
|
| - " hasn't yet been disposed.";
|
| - } else {
|
| - delete this;
|
| - }
|
| -}
|
| -
|
| -/////////////////////////////////////////////////////////////////////////////
|
| -// Win32Socket
|
| -/////////////////////////////////////////////////////////////////////////////
|
| -
|
| -Win32Socket::Win32Socket()
|
| - : socket_(INVALID_SOCKET),
|
| - error_(0),
|
| - state_(CS_CLOSED),
|
| - connect_time_(0),
|
| - closing_(false),
|
| - close_error_(0),
|
| - sink_(nullptr),
|
| - dns_(nullptr) {}
|
| -
|
| -Win32Socket::~Win32Socket() {
|
| - Close();
|
| -}
|
| -
|
| -bool Win32Socket::CreateT(int family, int type) {
|
| - Close();
|
| - int proto = (SOCK_DGRAM == type) ? IPPROTO_UDP : IPPROTO_TCP;
|
| - socket_ = ::WSASocket(family, type, proto, nullptr, 0, 0);
|
| - if (socket_ == INVALID_SOCKET) {
|
| - UpdateLastError();
|
| - return false;
|
| - }
|
| - if ((SOCK_DGRAM == type) && !SetAsync(FD_READ | FD_WRITE)) {
|
| - return false;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -int Win32Socket::Attach(SOCKET s) {
|
| - RTC_DCHECK(socket_ == INVALID_SOCKET);
|
| - if (socket_ != INVALID_SOCKET)
|
| - return SOCKET_ERROR;
|
| -
|
| - RTC_DCHECK(s != INVALID_SOCKET);
|
| - if (s == INVALID_SOCKET)
|
| - return SOCKET_ERROR;
|
| -
|
| - socket_ = s;
|
| - state_ = CS_CONNECTED;
|
| -
|
| - if (!SetAsync(FD_READ | FD_WRITE | FD_CLOSE))
|
| - return SOCKET_ERROR;
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -void Win32Socket::SetTimeout(int ms) {
|
| - if (sink_)
|
| - ::SetTimer(sink_->handle(), 1, ms, 0);
|
| -}
|
| -
|
| -SocketAddress Win32Socket::GetLocalAddress() const {
|
| - sockaddr_storage addr = {0};
|
| - socklen_t addrlen = sizeof(addr);
|
| - int result = ::getsockname(socket_, reinterpret_cast<sockaddr*>(&addr),
|
| - &addrlen);
|
| - SocketAddress address;
|
| - if (result >= 0) {
|
| - SocketAddressFromSockAddrStorage(addr, &address);
|
| - } else {
|
| - LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket="
|
| - << socket_;
|
| - }
|
| - return address;
|
| -}
|
| -
|
| -SocketAddress Win32Socket::GetRemoteAddress() const {
|
| - sockaddr_storage addr = {0};
|
| - socklen_t addrlen = sizeof(addr);
|
| - int result = ::getpeername(socket_, reinterpret_cast<sockaddr*>(&addr),
|
| - &addrlen);
|
| - SocketAddress address;
|
| - if (result >= 0) {
|
| - SocketAddressFromSockAddrStorage(addr, &address);
|
| - } else {
|
| - LOG(LS_WARNING) << "GetRemoteAddress: unable to get remote addr, socket="
|
| - << socket_;
|
| - }
|
| - return address;
|
| -}
|
| -
|
| -int Win32Socket::Bind(const SocketAddress& addr) {
|
| - RTC_DCHECK(socket_ != INVALID_SOCKET);
|
| - if (socket_ == INVALID_SOCKET)
|
| - return SOCKET_ERROR;
|
| -
|
| - sockaddr_storage saddr;
|
| - size_t len = addr.ToSockAddrStorage(&saddr);
|
| - int err = ::bind(socket_,
|
| - reinterpret_cast<sockaddr*>(&saddr),
|
| - static_cast<int>(len));
|
| - UpdateLastError();
|
| - return err;
|
| -}
|
| -
|
| -int Win32Socket::Connect(const SocketAddress& addr) {
|
| - if (state_ != CS_CLOSED) {
|
| - SetError(EALREADY);
|
| - return SOCKET_ERROR;
|
| - }
|
| -
|
| - if (!addr.IsUnresolvedIP()) {
|
| - return DoConnect(addr);
|
| - }
|
| -
|
| - LOG_F(LS_INFO) << "async dns lookup (" << addr.hostname() << ")";
|
| - DnsLookup * dns = new DnsLookup;
|
| - if (!sink_) {
|
| - // Explicitly create the sink ourselves here; we can't rely on SetAsync
|
| - // because we don't have a socket_ yet.
|
| - CreateSink();
|
| - }
|
| - // TODO: Replace with IPv6 compatible lookup.
|
| - dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY,
|
| - addr.hostname().c_str(), dns->buffer,
|
| - sizeof(dns->buffer));
|
| -
|
| - if (!dns->handle) {
|
| - LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError();
|
| - delete dns;
|
| - UpdateLastError();
|
| - Close();
|
| - return SOCKET_ERROR;
|
| - }
|
| -
|
| - dns->port = addr.port();
|
| - dns_ = dns;
|
| - state_ = CS_CONNECTING;
|
| - return 0;
|
| -}
|
| -
|
| -int Win32Socket::DoConnect(const SocketAddress& addr) {
|
| - if ((socket_ == INVALID_SOCKET) && !CreateT(addr.family(), SOCK_STREAM)) {
|
| - return SOCKET_ERROR;
|
| - }
|
| - if (!SetAsync(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE)) {
|
| - return SOCKET_ERROR;
|
| - }
|
| -
|
| - sockaddr_storage saddr = {0};
|
| - size_t len = addr.ToSockAddrStorage(&saddr);
|
| - connect_time_ = Time();
|
| - int result = connect(socket_,
|
| - reinterpret_cast<SOCKADDR*>(&saddr),
|
| - static_cast<int>(len));
|
| - if (result != SOCKET_ERROR) {
|
| - state_ = CS_CONNECTED;
|
| - } else {
|
| - int code = WSAGetLastError();
|
| - if (code == WSAEWOULDBLOCK) {
|
| - state_ = CS_CONNECTING;
|
| - } else {
|
| - ReportWSAError("WSAAsync:connect", code, addr);
|
| - error_ = code;
|
| - Close();
|
| - return SOCKET_ERROR;
|
| - }
|
| - }
|
| - addr_ = addr;
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -int Win32Socket::GetError() const {
|
| - return error_;
|
| -}
|
| -
|
| -void Win32Socket::SetError(int error) {
|
| - error_ = error;
|
| -}
|
| -
|
| -Socket::ConnState Win32Socket::GetState() const {
|
| - return state_;
|
| -}
|
| -
|
| -int Win32Socket::GetOption(Option opt, int* value) {
|
| - int slevel;
|
| - int sopt;
|
| - if (TranslateOption(opt, &slevel, &sopt) == -1)
|
| - return -1;
|
| -
|
| - char* p = reinterpret_cast<char*>(value);
|
| - int optlen = sizeof(value);
|
| - return ::getsockopt(socket_, slevel, sopt, p, &optlen);
|
| -}
|
| -
|
| -int Win32Socket::SetOption(Option opt, int value) {
|
| - int slevel;
|
| - int sopt;
|
| - if (TranslateOption(opt, &slevel, &sopt) == -1)
|
| - return -1;
|
| -
|
| - const char* p = reinterpret_cast<const char*>(&value);
|
| - return ::setsockopt(socket_, slevel, sopt, p, sizeof(value));
|
| -}
|
| -
|
| -int Win32Socket::Send(const void* buffer, size_t length) {
|
| - int sent = ::send(socket_,
|
| - reinterpret_cast<const char*>(buffer),
|
| - static_cast<int>(length),
|
| - 0);
|
| - UpdateLastError();
|
| - return sent;
|
| -}
|
| -
|
| -int Win32Socket::SendTo(const void* buffer, size_t length,
|
| - const SocketAddress& addr) {
|
| - sockaddr_storage saddr;
|
| - size_t addr_len = addr.ToSockAddrStorage(&saddr);
|
| - int sent = ::sendto(socket_, reinterpret_cast<const char*>(buffer),
|
| - static_cast<int>(length), 0,
|
| - reinterpret_cast<sockaddr*>(&saddr),
|
| - static_cast<int>(addr_len));
|
| - UpdateLastError();
|
| - return sent;
|
| -}
|
| -
|
| -int Win32Socket::Recv(void* buffer, size_t length, int64_t* timestamp) {
|
| - if (timestamp) {
|
| - *timestamp = -1;
|
| - }
|
| - int received = ::recv(socket_, static_cast<char*>(buffer),
|
| - static_cast<int>(length), 0);
|
| - UpdateLastError();
|
| - if (closing_ && received <= static_cast<int>(length))
|
| - PostClosed();
|
| - return received;
|
| -}
|
| -
|
| -int Win32Socket::RecvFrom(void* buffer,
|
| - size_t length,
|
| - SocketAddress* out_addr,
|
| - int64_t* timestamp) {
|
| - if (timestamp) {
|
| - *timestamp = -1;
|
| - }
|
| - sockaddr_storage saddr;
|
| - socklen_t addr_len = sizeof(saddr);
|
| - int received = ::recvfrom(socket_, static_cast<char*>(buffer),
|
| - static_cast<int>(length), 0,
|
| - reinterpret_cast<sockaddr*>(&saddr), &addr_len);
|
| - UpdateLastError();
|
| - if (received != SOCKET_ERROR)
|
| - SocketAddressFromSockAddrStorage(saddr, out_addr);
|
| - if (closing_ && received <= static_cast<int>(length))
|
| - PostClosed();
|
| - return received;
|
| -}
|
| -
|
| -int Win32Socket::Listen(int backlog) {
|
| - int err = ::listen(socket_, backlog);
|
| - if (!SetAsync(FD_ACCEPT))
|
| - return SOCKET_ERROR;
|
| -
|
| - UpdateLastError();
|
| - if (err == 0)
|
| - state_ = CS_CONNECTING;
|
| - return err;
|
| -}
|
| -
|
| -Win32Socket* Win32Socket::Accept(SocketAddress* out_addr) {
|
| - sockaddr_storage saddr;
|
| - socklen_t addr_len = sizeof(saddr);
|
| - SOCKET s = ::accept(socket_, reinterpret_cast<sockaddr*>(&saddr), &addr_len);
|
| - UpdateLastError();
|
| - if (s == INVALID_SOCKET)
|
| - return nullptr;
|
| - if (out_addr)
|
| - SocketAddressFromSockAddrStorage(saddr, out_addr);
|
| - Win32Socket* socket = new Win32Socket;
|
| - if (0 == socket->Attach(s))
|
| - return socket;
|
| - delete socket;
|
| - return nullptr;
|
| -}
|
| -
|
| -int Win32Socket::Close() {
|
| - int err = 0;
|
| - if (socket_ != INVALID_SOCKET) {
|
| - err = ::closesocket(socket_);
|
| - socket_ = INVALID_SOCKET;
|
| - closing_ = false;
|
| - close_error_ = 0;
|
| - UpdateLastError();
|
| - }
|
| - if (dns_) {
|
| - WSACancelAsyncRequest(dns_->handle);
|
| - delete dns_;
|
| - dns_ = nullptr;
|
| - }
|
| - if (sink_) {
|
| - sink_->Dispose();
|
| - sink_ = nullptr;
|
| - }
|
| - addr_.Clear();
|
| - state_ = CS_CLOSED;
|
| - return err;
|
| -}
|
| -
|
| -void Win32Socket::CreateSink() {
|
| - RTC_DCHECK(nullptr == sink_);
|
| -
|
| - // Create window
|
| - sink_ = new EventSink(this);
|
| - sink_->Create(nullptr, L"EventSink", 0, 0, 0, 0, 10, 10);
|
| -}
|
| -
|
| -bool Win32Socket::SetAsync(int events) {
|
| - if (nullptr == sink_) {
|
| - CreateSink();
|
| - RTC_DCHECK(nullptr != sink_);
|
| - }
|
| -
|
| - // start the async select
|
| - if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events)
|
| - == SOCKET_ERROR) {
|
| - UpdateLastError();
|
| - Close();
|
| - return false;
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -bool Win32Socket::HandleClosed(int close_error) {
|
| - // WM_CLOSE will be received before all data has been read, so we need to
|
| - // hold on to it until the read buffer has been drained.
|
| - char ch;
|
| - closing_ = true;
|
| - close_error_ = close_error;
|
| - return (::recv(socket_, &ch, 1, MSG_PEEK) <= 0);
|
| -}
|
| -
|
| -void Win32Socket::PostClosed() {
|
| - // If we see that the buffer is indeed drained, then send the close.
|
| - closing_ = false;
|
| - ::PostMessage(sink_->handle(), WM_SOCKETNOTIFY,
|
| - socket_, WSAMAKESELECTREPLY(FD_CLOSE, close_error_));
|
| -}
|
| -
|
| -void Win32Socket::UpdateLastError() {
|
| - error_ = WSAGetLastError();
|
| -}
|
| -
|
| -int Win32Socket::TranslateOption(Option opt, int* slevel, int* sopt) {
|
| - switch (opt) {
|
| - case OPT_DONTFRAGMENT:
|
| - *slevel = IPPROTO_IP;
|
| - *sopt = IP_DONTFRAGMENT;
|
| - break;
|
| - case OPT_RCVBUF:
|
| - *slevel = SOL_SOCKET;
|
| - *sopt = SO_RCVBUF;
|
| - break;
|
| - case OPT_SNDBUF:
|
| - *slevel = SOL_SOCKET;
|
| - *sopt = SO_SNDBUF;
|
| - break;
|
| - case OPT_NODELAY:
|
| - *slevel = IPPROTO_TCP;
|
| - *sopt = TCP_NODELAY;
|
| - break;
|
| - case OPT_DSCP:
|
| - LOG(LS_WARNING) << "Socket::OPT_DSCP not supported.";
|
| - return -1;
|
| - default:
|
| - RTC_NOTREACHED();
|
| - return -1;
|
| - }
|
| - return 0;
|
| -}
|
| -
|
| -void Win32Socket::OnSocketNotify(SOCKET socket, int event, int error) {
|
| - // Ignore events if we're already closed.
|
| - if (socket != socket_)
|
| - return;
|
| -
|
| - error_ = error;
|
| - switch (event) {
|
| - case FD_CONNECT:
|
| - if (error != ERROR_SUCCESS) {
|
| - ReportWSAError("WSAAsync:connect notify", error, addr_);
|
| -#if !defined(NDEBUG)
|
| - int64_t duration = TimeSince(connect_time_);
|
| - LOG(LS_INFO) << "WSAAsync:connect error (" << duration
|
| - << " ms), faking close";
|
| -#endif
|
| - state_ = CS_CLOSED;
|
| - // If you get an error connecting, close doesn't really do anything
|
| - // and it certainly doesn't send back any close notification, but
|
| - // we really only maintain a few states, so it is easiest to get
|
| - // back into a known state by pretending that a close happened, even
|
| - // though the connect event never did occur.
|
| - SignalCloseEvent(this, error);
|
| - } else {
|
| -#if !defined(NDEBUG)
|
| - int64_t duration = TimeSince(connect_time_);
|
| - LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)";
|
| -#endif
|
| - state_ = CS_CONNECTED;
|
| - SignalConnectEvent(this);
|
| - }
|
| - break;
|
| -
|
| - case FD_ACCEPT:
|
| - case FD_READ:
|
| - if (error != ERROR_SUCCESS) {
|
| - ReportWSAError("WSAAsync:read notify", error, addr_);
|
| - } else {
|
| - SignalReadEvent(this);
|
| - }
|
| - break;
|
| -
|
| - case FD_WRITE:
|
| - if (error != ERROR_SUCCESS) {
|
| - ReportWSAError("WSAAsync:write notify", error, addr_);
|
| - } else {
|
| - SignalWriteEvent(this);
|
| - }
|
| - break;
|
| -
|
| - case FD_CLOSE:
|
| - if (HandleClosed(error)) {
|
| - ReportWSAError("WSAAsync:close notify", error, addr_);
|
| - state_ = CS_CLOSED;
|
| - SignalCloseEvent(this, error);
|
| - }
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void Win32Socket::OnDnsNotify(HANDLE task, int error) {
|
| - if (!dns_ || dns_->handle != task)
|
| - return;
|
| -
|
| - uint32_t ip = 0;
|
| - if (error == 0) {
|
| - hostent* pHost = reinterpret_cast<hostent*>(dns_->buffer);
|
| - uint32_t net_ip = *reinterpret_cast<uint32_t*>(pHost->h_addr_list[0]);
|
| - ip = NetworkToHost32(net_ip);
|
| - }
|
| -
|
| - LOG_F(LS_INFO) << "(" << IPAddress(ip).ToSensitiveString()
|
| - << ", " << error << ")";
|
| -
|
| - if (error == 0) {
|
| - SocketAddress address(ip, dns_->port);
|
| - error = DoConnect(address);
|
| - } else {
|
| - Close();
|
| - }
|
| -
|
| - if (error) {
|
| - error_ = error;
|
| - SignalCloseEvent(this, error_);
|
| - } else {
|
| - delete dns_;
|
| - dns_ = nullptr;
|
| - }
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -// Win32SocketServer
|
| -// Provides cricket base services on top of a win32 gui thread
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -static UINT s_wm_wakeup_id = 0;
|
| -const TCHAR Win32SocketServer::kWindowName[] = L"libjingle Message Window";
|
| -
|
| -Win32SocketServer::Win32SocketServer()
|
| - : wnd_(this),
|
| - posted_(false),
|
| - hdlg_(nullptr) {
|
| - if (s_wm_wakeup_id == 0)
|
| - s_wm_wakeup_id = RegisterWindowMessage(L"WM_WAKEUP");
|
| - if (!wnd_.Create(nullptr, kWindowName, 0, 0, 0, 0, 0, 0)) {
|
| - LOG_GLE(LS_ERROR) << "Failed to create message window.";
|
| - }
|
| -}
|
| -
|
| -Win32SocketServer::~Win32SocketServer() {
|
| - if (wnd_.handle() != nullptr) {
|
| - KillTimer(wnd_.handle(), 1);
|
| - wnd_.Destroy();
|
| - }
|
| -}
|
| -
|
| -Socket* Win32SocketServer::CreateSocket(int type) {
|
| - return CreateSocket(AF_INET, type);
|
| -}
|
| -
|
| -Socket* Win32SocketServer::CreateSocket(int family, int type) {
|
| - return CreateAsyncSocket(family, type);
|
| -}
|
| -
|
| -AsyncSocket* Win32SocketServer::CreateAsyncSocket(int type) {
|
| - return CreateAsyncSocket(AF_INET, type);
|
| -}
|
| -
|
| -AsyncSocket* Win32SocketServer::CreateAsyncSocket(int family, int type) {
|
| - Win32Socket* socket = new Win32Socket;
|
| - if (socket->CreateT(family, type)) {
|
| - return socket;
|
| - }
|
| - delete socket;
|
| - return nullptr;
|
| -}
|
| -
|
| -void Win32SocketServer::SetMessageQueue(MessageQueue* queue) {
|
| - message_queue_ = queue;
|
| -}
|
| -
|
| -bool Win32SocketServer::Wait(int cms, bool process_io) {
|
| - BOOL b;
|
| - if (process_io) {
|
| - // Spin the Win32 message pump at least once, and as long as requested.
|
| - // This is the Thread::ProcessMessages case.
|
| - uint32_t start = Time();
|
| - do {
|
| - MSG msg;
|
| - SetTimer(wnd_.handle(), 0, cms, nullptr);
|
| - // Get the next available message. If we have a modeless dialog, give
|
| - // give the message to IsDialogMessage, which will return true if it
|
| - // was a message for the dialog that it handled internally.
|
| - // Otherwise, dispatch as usual via Translate/DispatchMessage.
|
| - b = GetMessage(&msg, nullptr, 0, 0);
|
| - if (b == -1) {
|
| - LOG_GLE(LS_ERROR) << "GetMessage failed.";
|
| - return false;
|
| - } else if(b) {
|
| - if (!hdlg_ || !IsDialogMessage(hdlg_, &msg)) {
|
| - TranslateMessage(&msg);
|
| - DispatchMessage(&msg);
|
| - }
|
| - }
|
| - KillTimer(wnd_.handle(), 0);
|
| - } while (b && TimeSince(start) < cms);
|
| - } else if (cms != 0) {
|
| - // Sit and wait forever for a WakeUp. This is the Thread::Send case.
|
| - RTC_DCHECK(cms == -1);
|
| - MSG msg;
|
| - b = GetMessage(&msg, nullptr, s_wm_wakeup_id, s_wm_wakeup_id);
|
| - {
|
| - CritScope scope(&cs_);
|
| - posted_ = false;
|
| - }
|
| - } else {
|
| - // No-op (cms == 0 && !process_io). This is the Pump case.
|
| - b = TRUE;
|
| - }
|
| - return (b != FALSE);
|
| -}
|
| -
|
| -void Win32SocketServer::WakeUp() {
|
| - if (wnd_.handle()) {
|
| - // Set the "message pending" flag, if not already set.
|
| - {
|
| - CritScope scope(&cs_);
|
| - if (posted_)
|
| - return;
|
| - posted_ = true;
|
| - }
|
| -
|
| - PostMessage(wnd_.handle(), s_wm_wakeup_id, 0, 0);
|
| - }
|
| -}
|
| -
|
| -void Win32SocketServer::Pump() {
|
| - // Clear the "message pending" flag.
|
| - {
|
| - CritScope scope(&cs_);
|
| - posted_ = false;
|
| - }
|
| -
|
| - // Dispatch all the messages that are currently in our queue. If new messages
|
| - // are posted during the dispatch, they will be handled in the next Pump.
|
| - // We use max(1, ...) to make sure we try to dispatch at least once, since
|
| - // this allow us to process "sent" messages, not included in the size() count.
|
| - Message msg;
|
| - for (size_t max_messages_to_process =
|
| - std::max<size_t>(1, message_queue_->size());
|
| - max_messages_to_process > 0 && message_queue_->Get(&msg, 0, false);
|
| - --max_messages_to_process) {
|
| - message_queue_->Dispatch(&msg);
|
| - }
|
| -
|
| - // Anything remaining?
|
| - int delay = message_queue_->GetDelay();
|
| - if (delay == -1) {
|
| - KillTimer(wnd_.handle(), 1);
|
| - } else {
|
| - SetTimer(wnd_.handle(), 1, delay, nullptr);
|
| - }
|
| -}
|
| -
|
| -bool Win32SocketServer::MessageWindow::OnMessage(UINT wm, WPARAM wp,
|
| - LPARAM lp, LRESULT& lr) {
|
| - bool handled = false;
|
| - if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) {
|
| - ss_->Pump();
|
| - lr = 0;
|
| - handled = true;
|
| - }
|
| - return handled;
|
| -}
|
| -
|
| -} // namespace rtc
|
|
|