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Unified Diff: webrtc/base/win32socketserver.cc

Issue 2877023002: Move webrtc/{base => rtc_base} (Closed)
Patch Set: update presubmit.py and DEPS include rules Created 3 years, 6 months ago
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Index: webrtc/base/win32socketserver.cc
diff --git a/webrtc/base/win32socketserver.cc b/webrtc/base/win32socketserver.cc
deleted file mode 100644
index daec986313a81eea3fb60985173716a92e3f4978..0000000000000000000000000000000000000000
--- a/webrtc/base/win32socketserver.cc
+++ /dev/null
@@ -1,834 +0,0 @@
-/*
- * Copyright 2004 The WebRTC Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-#include "webrtc/base/win32socketserver.h"
-
-#include <algorithm>
-#include <ws2tcpip.h> // NOLINT
-
-#include "webrtc/base/byteorder.h"
-#include "webrtc/base/checks.h"
-#include "webrtc/base/logging.h"
-#include "webrtc/base/win32window.h"
-
-namespace rtc {
-
-///////////////////////////////////////////////////////////////////////////////
-// Win32Socket
-///////////////////////////////////////////////////////////////////////////////
-
-// TODO: Move this to a common place where PhysicalSocketServer can
-// share it.
-// Standard MTUs
-static const uint16_t PACKET_MAXIMUMS[] = {
- 65535, // Theoretical maximum, Hyperchannel
- 32000, // Nothing
- 17914, // 16Mb IBM Token Ring
- 8166, // IEEE 802.4
- // 4464 // IEEE 802.5 (4Mb max)
- 4352, // FDDI
- // 2048, // Wideband Network
- 2002, // IEEE 802.5 (4Mb recommended)
- // 1536, // Expermental Ethernet Networks
- // 1500, // Ethernet, Point-to-Point (default)
- 1492, // IEEE 802.3
- 1006, // SLIP, ARPANET
- // 576, // X.25 Networks
- // 544, // DEC IP Portal
- // 512, // NETBIOS
- 508, // IEEE 802/Source-Rt Bridge, ARCNET
- 296, // Point-to-Point (low delay)
- 68, // Official minimum
- 0, // End of list marker
-};
-
-static const int IP_HEADER_SIZE = 20u;
-static const int ICMP_HEADER_SIZE = 8u;
-static const int ICMP_PING_TIMEOUT_MILLIS = 10000u;
-
-// TODO: Enable for production builds also? Use FormatMessage?
-#if !defined(NDEBUG)
-LPCSTR WSAErrorToString(int error, LPCSTR *description_result) {
- LPCSTR string = "Unspecified";
- LPCSTR description = "Unspecified description";
- switch (error) {
- case ERROR_SUCCESS:
- string = "SUCCESS";
- description = "Operation succeeded";
- break;
- case WSAEWOULDBLOCK:
- string = "WSAEWOULDBLOCK";
- description = "Using a non-blocking socket, will notify later";
- break;
- case WSAEACCES:
- string = "WSAEACCES";
- description = "Access denied, or sharing violation";
- break;
- case WSAEADDRNOTAVAIL:
- string = "WSAEADDRNOTAVAIL";
- description = "Address is not valid in this context";
- break;
- case WSAENETDOWN:
- string = "WSAENETDOWN";
- description = "Network is down";
- break;
- case WSAENETUNREACH:
- string = "WSAENETUNREACH";
- description = "Network is up, but unreachable";
- break;
- case WSAENETRESET:
- string = "WSANETRESET";
- description = "Connection has been reset due to keep-alive activity";
- break;
- case WSAECONNABORTED:
- string = "WSAECONNABORTED";
- description = "Aborted by host";
- break;
- case WSAECONNRESET:
- string = "WSAECONNRESET";
- description = "Connection reset by host";
- break;
- case WSAETIMEDOUT:
- string = "WSAETIMEDOUT";
- description = "Timed out, host failed to respond";
- break;
- case WSAECONNREFUSED:
- string = "WSAECONNREFUSED";
- description = "Host actively refused connection";
- break;
- case WSAEHOSTDOWN:
- string = "WSAEHOSTDOWN";
- description = "Host is down";
- break;
- case WSAEHOSTUNREACH:
- string = "WSAEHOSTUNREACH";
- description = "Host is unreachable";
- break;
- case WSAHOST_NOT_FOUND:
- string = "WSAHOST_NOT_FOUND";
- description = "No such host is known";
- break;
- }
- if (description_result) {
- *description_result = description;
- }
- return string;
-}
-
-void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {
- LPCSTR description_string;
- LPCSTR error_string = WSAErrorToString(error, &description_string);
- LOG(LS_INFO) << context << " = " << error
- << " (" << error_string << ":" << description_string << ") ["
- << address.ToString() << "]";
-}
-#else
-void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {}
-#endif
-
-/////////////////////////////////////////////////////////////////////////////
-// Win32Socket::EventSink
-/////////////////////////////////////////////////////////////////////////////
-
-#define WM_SOCKETNOTIFY (WM_USER + 50)
-#define WM_DNSNOTIFY (WM_USER + 51)
-
-struct Win32Socket::DnsLookup {
- HANDLE handle;
- uint16_t port;
- char buffer[MAXGETHOSTSTRUCT];
-};
-
-class Win32Socket::EventSink : public Win32Window {
- public:
- explicit EventSink(Win32Socket * parent) : parent_(parent) { }
-
- void Dispose();
-
- virtual bool OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam,
- LRESULT& result);
- virtual void OnNcDestroy();
-
- private:
- bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result);
- bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result);
-
- Win32Socket * parent_;
-};
-
-void Win32Socket::EventSink::Dispose() {
- parent_ = nullptr;
- if (::IsWindow(handle())) {
- ::DestroyWindow(handle());
- } else {
- delete this;
- }
-}
-
-bool Win32Socket::EventSink::OnMessage(UINT uMsg, WPARAM wParam,
- LPARAM lParam, LRESULT& result) {
- switch (uMsg) {
- case WM_SOCKETNOTIFY:
- case WM_TIMER:
- return OnSocketNotify(uMsg, wParam, lParam, result);
- case WM_DNSNOTIFY:
- return OnDnsNotify(wParam, lParam, result);
- }
- return false;
-}
-
-bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, WPARAM wParam,
- LPARAM lParam, LRESULT& result) {
- result = 0;
-
- int wsa_event = WSAGETSELECTEVENT(lParam);
- int wsa_error = WSAGETSELECTERROR(lParam);
-
- // Treat connect timeouts as close notifications
- if (uMsg == WM_TIMER) {
- wsa_event = FD_CLOSE;
- wsa_error = WSAETIMEDOUT;
- }
-
- if (parent_)
- parent_->OnSocketNotify(static_cast<SOCKET>(wParam), wsa_event, wsa_error);
- return true;
-}
-
-bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, LPARAM lParam,
- LRESULT& result) {
- result = 0;
-
- int error = WSAGETASYNCERROR(lParam);
- if (parent_)
- parent_->OnDnsNotify(reinterpret_cast<HANDLE>(wParam), error);
- return true;
-}
-
-void Win32Socket::EventSink::OnNcDestroy() {
- if (parent_) {
- LOG(LS_ERROR) << "EventSink hwnd is being destroyed, but the event sink"
- " hasn't yet been disposed.";
- } else {
- delete this;
- }
-}
-
-/////////////////////////////////////////////////////////////////////////////
-// Win32Socket
-/////////////////////////////////////////////////////////////////////////////
-
-Win32Socket::Win32Socket()
- : socket_(INVALID_SOCKET),
- error_(0),
- state_(CS_CLOSED),
- connect_time_(0),
- closing_(false),
- close_error_(0),
- sink_(nullptr),
- dns_(nullptr) {}
-
-Win32Socket::~Win32Socket() {
- Close();
-}
-
-bool Win32Socket::CreateT(int family, int type) {
- Close();
- int proto = (SOCK_DGRAM == type) ? IPPROTO_UDP : IPPROTO_TCP;
- socket_ = ::WSASocket(family, type, proto, nullptr, 0, 0);
- if (socket_ == INVALID_SOCKET) {
- UpdateLastError();
- return false;
- }
- if ((SOCK_DGRAM == type) && !SetAsync(FD_READ | FD_WRITE)) {
- return false;
- }
- return true;
-}
-
-int Win32Socket::Attach(SOCKET s) {
- RTC_DCHECK(socket_ == INVALID_SOCKET);
- if (socket_ != INVALID_SOCKET)
- return SOCKET_ERROR;
-
- RTC_DCHECK(s != INVALID_SOCKET);
- if (s == INVALID_SOCKET)
- return SOCKET_ERROR;
-
- socket_ = s;
- state_ = CS_CONNECTED;
-
- if (!SetAsync(FD_READ | FD_WRITE | FD_CLOSE))
- return SOCKET_ERROR;
-
- return 0;
-}
-
-void Win32Socket::SetTimeout(int ms) {
- if (sink_)
- ::SetTimer(sink_->handle(), 1, ms, 0);
-}
-
-SocketAddress Win32Socket::GetLocalAddress() const {
- sockaddr_storage addr = {0};
- socklen_t addrlen = sizeof(addr);
- int result = ::getsockname(socket_, reinterpret_cast<sockaddr*>(&addr),
- &addrlen);
- SocketAddress address;
- if (result >= 0) {
- SocketAddressFromSockAddrStorage(addr, &address);
- } else {
- LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket="
- << socket_;
- }
- return address;
-}
-
-SocketAddress Win32Socket::GetRemoteAddress() const {
- sockaddr_storage addr = {0};
- socklen_t addrlen = sizeof(addr);
- int result = ::getpeername(socket_, reinterpret_cast<sockaddr*>(&addr),
- &addrlen);
- SocketAddress address;
- if (result >= 0) {
- SocketAddressFromSockAddrStorage(addr, &address);
- } else {
- LOG(LS_WARNING) << "GetRemoteAddress: unable to get remote addr, socket="
- << socket_;
- }
- return address;
-}
-
-int Win32Socket::Bind(const SocketAddress& addr) {
- RTC_DCHECK(socket_ != INVALID_SOCKET);
- if (socket_ == INVALID_SOCKET)
- return SOCKET_ERROR;
-
- sockaddr_storage saddr;
- size_t len = addr.ToSockAddrStorage(&saddr);
- int err = ::bind(socket_,
- reinterpret_cast<sockaddr*>(&saddr),
- static_cast<int>(len));
- UpdateLastError();
- return err;
-}
-
-int Win32Socket::Connect(const SocketAddress& addr) {
- if (state_ != CS_CLOSED) {
- SetError(EALREADY);
- return SOCKET_ERROR;
- }
-
- if (!addr.IsUnresolvedIP()) {
- return DoConnect(addr);
- }
-
- LOG_F(LS_INFO) << "async dns lookup (" << addr.hostname() << ")";
- DnsLookup * dns = new DnsLookup;
- if (!sink_) {
- // Explicitly create the sink ourselves here; we can't rely on SetAsync
- // because we don't have a socket_ yet.
- CreateSink();
- }
- // TODO: Replace with IPv6 compatible lookup.
- dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY,
- addr.hostname().c_str(), dns->buffer,
- sizeof(dns->buffer));
-
- if (!dns->handle) {
- LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError();
- delete dns;
- UpdateLastError();
- Close();
- return SOCKET_ERROR;
- }
-
- dns->port = addr.port();
- dns_ = dns;
- state_ = CS_CONNECTING;
- return 0;
-}
-
-int Win32Socket::DoConnect(const SocketAddress& addr) {
- if ((socket_ == INVALID_SOCKET) && !CreateT(addr.family(), SOCK_STREAM)) {
- return SOCKET_ERROR;
- }
- if (!SetAsync(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE)) {
- return SOCKET_ERROR;
- }
-
- sockaddr_storage saddr = {0};
- size_t len = addr.ToSockAddrStorage(&saddr);
- connect_time_ = Time();
- int result = connect(socket_,
- reinterpret_cast<SOCKADDR*>(&saddr),
- static_cast<int>(len));
- if (result != SOCKET_ERROR) {
- state_ = CS_CONNECTED;
- } else {
- int code = WSAGetLastError();
- if (code == WSAEWOULDBLOCK) {
- state_ = CS_CONNECTING;
- } else {
- ReportWSAError("WSAAsync:connect", code, addr);
- error_ = code;
- Close();
- return SOCKET_ERROR;
- }
- }
- addr_ = addr;
-
- return 0;
-}
-
-int Win32Socket::GetError() const {
- return error_;
-}
-
-void Win32Socket::SetError(int error) {
- error_ = error;
-}
-
-Socket::ConnState Win32Socket::GetState() const {
- return state_;
-}
-
-int Win32Socket::GetOption(Option opt, int* value) {
- int slevel;
- int sopt;
- if (TranslateOption(opt, &slevel, &sopt) == -1)
- return -1;
-
- char* p = reinterpret_cast<char*>(value);
- int optlen = sizeof(value);
- return ::getsockopt(socket_, slevel, sopt, p, &optlen);
-}
-
-int Win32Socket::SetOption(Option opt, int value) {
- int slevel;
- int sopt;
- if (TranslateOption(opt, &slevel, &sopt) == -1)
- return -1;
-
- const char* p = reinterpret_cast<const char*>(&value);
- return ::setsockopt(socket_, slevel, sopt, p, sizeof(value));
-}
-
-int Win32Socket::Send(const void* buffer, size_t length) {
- int sent = ::send(socket_,
- reinterpret_cast<const char*>(buffer),
- static_cast<int>(length),
- 0);
- UpdateLastError();
- return sent;
-}
-
-int Win32Socket::SendTo(const void* buffer, size_t length,
- const SocketAddress& addr) {
- sockaddr_storage saddr;
- size_t addr_len = addr.ToSockAddrStorage(&saddr);
- int sent = ::sendto(socket_, reinterpret_cast<const char*>(buffer),
- static_cast<int>(length), 0,
- reinterpret_cast<sockaddr*>(&saddr),
- static_cast<int>(addr_len));
- UpdateLastError();
- return sent;
-}
-
-int Win32Socket::Recv(void* buffer, size_t length, int64_t* timestamp) {
- if (timestamp) {
- *timestamp = -1;
- }
- int received = ::recv(socket_, static_cast<char*>(buffer),
- static_cast<int>(length), 0);
- UpdateLastError();
- if (closing_ && received <= static_cast<int>(length))
- PostClosed();
- return received;
-}
-
-int Win32Socket::RecvFrom(void* buffer,
- size_t length,
- SocketAddress* out_addr,
- int64_t* timestamp) {
- if (timestamp) {
- *timestamp = -1;
- }
- sockaddr_storage saddr;
- socklen_t addr_len = sizeof(saddr);
- int received = ::recvfrom(socket_, static_cast<char*>(buffer),
- static_cast<int>(length), 0,
- reinterpret_cast<sockaddr*>(&saddr), &addr_len);
- UpdateLastError();
- if (received != SOCKET_ERROR)
- SocketAddressFromSockAddrStorage(saddr, out_addr);
- if (closing_ && received <= static_cast<int>(length))
- PostClosed();
- return received;
-}
-
-int Win32Socket::Listen(int backlog) {
- int err = ::listen(socket_, backlog);
- if (!SetAsync(FD_ACCEPT))
- return SOCKET_ERROR;
-
- UpdateLastError();
- if (err == 0)
- state_ = CS_CONNECTING;
- return err;
-}
-
-Win32Socket* Win32Socket::Accept(SocketAddress* out_addr) {
- sockaddr_storage saddr;
- socklen_t addr_len = sizeof(saddr);
- SOCKET s = ::accept(socket_, reinterpret_cast<sockaddr*>(&saddr), &addr_len);
- UpdateLastError();
- if (s == INVALID_SOCKET)
- return nullptr;
- if (out_addr)
- SocketAddressFromSockAddrStorage(saddr, out_addr);
- Win32Socket* socket = new Win32Socket;
- if (0 == socket->Attach(s))
- return socket;
- delete socket;
- return nullptr;
-}
-
-int Win32Socket::Close() {
- int err = 0;
- if (socket_ != INVALID_SOCKET) {
- err = ::closesocket(socket_);
- socket_ = INVALID_SOCKET;
- closing_ = false;
- close_error_ = 0;
- UpdateLastError();
- }
- if (dns_) {
- WSACancelAsyncRequest(dns_->handle);
- delete dns_;
- dns_ = nullptr;
- }
- if (sink_) {
- sink_->Dispose();
- sink_ = nullptr;
- }
- addr_.Clear();
- state_ = CS_CLOSED;
- return err;
-}
-
-void Win32Socket::CreateSink() {
- RTC_DCHECK(nullptr == sink_);
-
- // Create window
- sink_ = new EventSink(this);
- sink_->Create(nullptr, L"EventSink", 0, 0, 0, 0, 10, 10);
-}
-
-bool Win32Socket::SetAsync(int events) {
- if (nullptr == sink_) {
- CreateSink();
- RTC_DCHECK(nullptr != sink_);
- }
-
- // start the async select
- if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events)
- == SOCKET_ERROR) {
- UpdateLastError();
- Close();
- return false;
- }
-
- return true;
-}
-
-bool Win32Socket::HandleClosed(int close_error) {
- // WM_CLOSE will be received before all data has been read, so we need to
- // hold on to it until the read buffer has been drained.
- char ch;
- closing_ = true;
- close_error_ = close_error;
- return (::recv(socket_, &ch, 1, MSG_PEEK) <= 0);
-}
-
-void Win32Socket::PostClosed() {
- // If we see that the buffer is indeed drained, then send the close.
- closing_ = false;
- ::PostMessage(sink_->handle(), WM_SOCKETNOTIFY,
- socket_, WSAMAKESELECTREPLY(FD_CLOSE, close_error_));
-}
-
-void Win32Socket::UpdateLastError() {
- error_ = WSAGetLastError();
-}
-
-int Win32Socket::TranslateOption(Option opt, int* slevel, int* sopt) {
- switch (opt) {
- case OPT_DONTFRAGMENT:
- *slevel = IPPROTO_IP;
- *sopt = IP_DONTFRAGMENT;
- break;
- case OPT_RCVBUF:
- *slevel = SOL_SOCKET;
- *sopt = SO_RCVBUF;
- break;
- case OPT_SNDBUF:
- *slevel = SOL_SOCKET;
- *sopt = SO_SNDBUF;
- break;
- case OPT_NODELAY:
- *slevel = IPPROTO_TCP;
- *sopt = TCP_NODELAY;
- break;
- case OPT_DSCP:
- LOG(LS_WARNING) << "Socket::OPT_DSCP not supported.";
- return -1;
- default:
- RTC_NOTREACHED();
- return -1;
- }
- return 0;
-}
-
-void Win32Socket::OnSocketNotify(SOCKET socket, int event, int error) {
- // Ignore events if we're already closed.
- if (socket != socket_)
- return;
-
- error_ = error;
- switch (event) {
- case FD_CONNECT:
- if (error != ERROR_SUCCESS) {
- ReportWSAError("WSAAsync:connect notify", error, addr_);
-#if !defined(NDEBUG)
- int64_t duration = TimeSince(connect_time_);
- LOG(LS_INFO) << "WSAAsync:connect error (" << duration
- << " ms), faking close";
-#endif
- state_ = CS_CLOSED;
- // If you get an error connecting, close doesn't really do anything
- // and it certainly doesn't send back any close notification, but
- // we really only maintain a few states, so it is easiest to get
- // back into a known state by pretending that a close happened, even
- // though the connect event never did occur.
- SignalCloseEvent(this, error);
- } else {
-#if !defined(NDEBUG)
- int64_t duration = TimeSince(connect_time_);
- LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)";
-#endif
- state_ = CS_CONNECTED;
- SignalConnectEvent(this);
- }
- break;
-
- case FD_ACCEPT:
- case FD_READ:
- if (error != ERROR_SUCCESS) {
- ReportWSAError("WSAAsync:read notify", error, addr_);
- } else {
- SignalReadEvent(this);
- }
- break;
-
- case FD_WRITE:
- if (error != ERROR_SUCCESS) {
- ReportWSAError("WSAAsync:write notify", error, addr_);
- } else {
- SignalWriteEvent(this);
- }
- break;
-
- case FD_CLOSE:
- if (HandleClosed(error)) {
- ReportWSAError("WSAAsync:close notify", error, addr_);
- state_ = CS_CLOSED;
- SignalCloseEvent(this, error);
- }
- break;
- }
-}
-
-void Win32Socket::OnDnsNotify(HANDLE task, int error) {
- if (!dns_ || dns_->handle != task)
- return;
-
- uint32_t ip = 0;
- if (error == 0) {
- hostent* pHost = reinterpret_cast<hostent*>(dns_->buffer);
- uint32_t net_ip = *reinterpret_cast<uint32_t*>(pHost->h_addr_list[0]);
- ip = NetworkToHost32(net_ip);
- }
-
- LOG_F(LS_INFO) << "(" << IPAddress(ip).ToSensitiveString()
- << ", " << error << ")";
-
- if (error == 0) {
- SocketAddress address(ip, dns_->port);
- error = DoConnect(address);
- } else {
- Close();
- }
-
- if (error) {
- error_ = error;
- SignalCloseEvent(this, error_);
- } else {
- delete dns_;
- dns_ = nullptr;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Win32SocketServer
-// Provides cricket base services on top of a win32 gui thread
-///////////////////////////////////////////////////////////////////////////////
-
-static UINT s_wm_wakeup_id = 0;
-const TCHAR Win32SocketServer::kWindowName[] = L"libjingle Message Window";
-
-Win32SocketServer::Win32SocketServer()
- : wnd_(this),
- posted_(false),
- hdlg_(nullptr) {
- if (s_wm_wakeup_id == 0)
- s_wm_wakeup_id = RegisterWindowMessage(L"WM_WAKEUP");
- if (!wnd_.Create(nullptr, kWindowName, 0, 0, 0, 0, 0, 0)) {
- LOG_GLE(LS_ERROR) << "Failed to create message window.";
- }
-}
-
-Win32SocketServer::~Win32SocketServer() {
- if (wnd_.handle() != nullptr) {
- KillTimer(wnd_.handle(), 1);
- wnd_.Destroy();
- }
-}
-
-Socket* Win32SocketServer::CreateSocket(int type) {
- return CreateSocket(AF_INET, type);
-}
-
-Socket* Win32SocketServer::CreateSocket(int family, int type) {
- return CreateAsyncSocket(family, type);
-}
-
-AsyncSocket* Win32SocketServer::CreateAsyncSocket(int type) {
- return CreateAsyncSocket(AF_INET, type);
-}
-
-AsyncSocket* Win32SocketServer::CreateAsyncSocket(int family, int type) {
- Win32Socket* socket = new Win32Socket;
- if (socket->CreateT(family, type)) {
- return socket;
- }
- delete socket;
- return nullptr;
-}
-
-void Win32SocketServer::SetMessageQueue(MessageQueue* queue) {
- message_queue_ = queue;
-}
-
-bool Win32SocketServer::Wait(int cms, bool process_io) {
- BOOL b;
- if (process_io) {
- // Spin the Win32 message pump at least once, and as long as requested.
- // This is the Thread::ProcessMessages case.
- uint32_t start = Time();
- do {
- MSG msg;
- SetTimer(wnd_.handle(), 0, cms, nullptr);
- // Get the next available message. If we have a modeless dialog, give
- // give the message to IsDialogMessage, which will return true if it
- // was a message for the dialog that it handled internally.
- // Otherwise, dispatch as usual via Translate/DispatchMessage.
- b = GetMessage(&msg, nullptr, 0, 0);
- if (b == -1) {
- LOG_GLE(LS_ERROR) << "GetMessage failed.";
- return false;
- } else if(b) {
- if (!hdlg_ || !IsDialogMessage(hdlg_, &msg)) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
- KillTimer(wnd_.handle(), 0);
- } while (b && TimeSince(start) < cms);
- } else if (cms != 0) {
- // Sit and wait forever for a WakeUp. This is the Thread::Send case.
- RTC_DCHECK(cms == -1);
- MSG msg;
- b = GetMessage(&msg, nullptr, s_wm_wakeup_id, s_wm_wakeup_id);
- {
- CritScope scope(&cs_);
- posted_ = false;
- }
- } else {
- // No-op (cms == 0 && !process_io). This is the Pump case.
- b = TRUE;
- }
- return (b != FALSE);
-}
-
-void Win32SocketServer::WakeUp() {
- if (wnd_.handle()) {
- // Set the "message pending" flag, if not already set.
- {
- CritScope scope(&cs_);
- if (posted_)
- return;
- posted_ = true;
- }
-
- PostMessage(wnd_.handle(), s_wm_wakeup_id, 0, 0);
- }
-}
-
-void Win32SocketServer::Pump() {
- // Clear the "message pending" flag.
- {
- CritScope scope(&cs_);
- posted_ = false;
- }
-
- // Dispatch all the messages that are currently in our queue. If new messages
- // are posted during the dispatch, they will be handled in the next Pump.
- // We use max(1, ...) to make sure we try to dispatch at least once, since
- // this allow us to process "sent" messages, not included in the size() count.
- Message msg;
- for (size_t max_messages_to_process =
- std::max<size_t>(1, message_queue_->size());
- max_messages_to_process > 0 && message_queue_->Get(&msg, 0, false);
- --max_messages_to_process) {
- message_queue_->Dispatch(&msg);
- }
-
- // Anything remaining?
- int delay = message_queue_->GetDelay();
- if (delay == -1) {
- KillTimer(wnd_.handle(), 1);
- } else {
- SetTimer(wnd_.handle(), 1, delay, nullptr);
- }
-}
-
-bool Win32SocketServer::MessageWindow::OnMessage(UINT wm, WPARAM wp,
- LPARAM lp, LRESULT& lr) {
- bool handled = false;
- if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) {
- ss_->Pump();
- lr = 0;
- handled = true;
- }
- return handled;
-}
-
-} // namespace rtc
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