Index: webrtc/base/win32socketserver.cc |
diff --git a/webrtc/base/win32socketserver.cc b/webrtc/base/win32socketserver.cc |
deleted file mode 100644 |
index daec986313a81eea3fb60985173716a92e3f4978..0000000000000000000000000000000000000000 |
--- a/webrtc/base/win32socketserver.cc |
+++ /dev/null |
@@ -1,834 +0,0 @@ |
-/* |
- * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
- * |
- * Use of this source code is governed by a BSD-style license |
- * that can be found in the LICENSE file in the root of the source |
- * tree. An additional intellectual property rights grant can be found |
- * in the file PATENTS. All contributing project authors may |
- * be found in the AUTHORS file in the root of the source tree. |
- */ |
- |
-#include "webrtc/base/win32socketserver.h" |
- |
-#include <algorithm> |
-#include <ws2tcpip.h> // NOLINT |
- |
-#include "webrtc/base/byteorder.h" |
-#include "webrtc/base/checks.h" |
-#include "webrtc/base/logging.h" |
-#include "webrtc/base/win32window.h" |
- |
-namespace rtc { |
- |
-/////////////////////////////////////////////////////////////////////////////// |
-// Win32Socket |
-/////////////////////////////////////////////////////////////////////////////// |
- |
-// TODO: Move this to a common place where PhysicalSocketServer can |
-// share it. |
-// Standard MTUs |
-static const uint16_t PACKET_MAXIMUMS[] = { |
- 65535, // Theoretical maximum, Hyperchannel |
- 32000, // Nothing |
- 17914, // 16Mb IBM Token Ring |
- 8166, // IEEE 802.4 |
- // 4464 // IEEE 802.5 (4Mb max) |
- 4352, // FDDI |
- // 2048, // Wideband Network |
- 2002, // IEEE 802.5 (4Mb recommended) |
- // 1536, // Expermental Ethernet Networks |
- // 1500, // Ethernet, Point-to-Point (default) |
- 1492, // IEEE 802.3 |
- 1006, // SLIP, ARPANET |
- // 576, // X.25 Networks |
- // 544, // DEC IP Portal |
- // 512, // NETBIOS |
- 508, // IEEE 802/Source-Rt Bridge, ARCNET |
- 296, // Point-to-Point (low delay) |
- 68, // Official minimum |
- 0, // End of list marker |
-}; |
- |
-static const int IP_HEADER_SIZE = 20u; |
-static const int ICMP_HEADER_SIZE = 8u; |
-static const int ICMP_PING_TIMEOUT_MILLIS = 10000u; |
- |
-// TODO: Enable for production builds also? Use FormatMessage? |
-#if !defined(NDEBUG) |
-LPCSTR WSAErrorToString(int error, LPCSTR *description_result) { |
- LPCSTR string = "Unspecified"; |
- LPCSTR description = "Unspecified description"; |
- switch (error) { |
- case ERROR_SUCCESS: |
- string = "SUCCESS"; |
- description = "Operation succeeded"; |
- break; |
- case WSAEWOULDBLOCK: |
- string = "WSAEWOULDBLOCK"; |
- description = "Using a non-blocking socket, will notify later"; |
- break; |
- case WSAEACCES: |
- string = "WSAEACCES"; |
- description = "Access denied, or sharing violation"; |
- break; |
- case WSAEADDRNOTAVAIL: |
- string = "WSAEADDRNOTAVAIL"; |
- description = "Address is not valid in this context"; |
- break; |
- case WSAENETDOWN: |
- string = "WSAENETDOWN"; |
- description = "Network is down"; |
- break; |
- case WSAENETUNREACH: |
- string = "WSAENETUNREACH"; |
- description = "Network is up, but unreachable"; |
- break; |
- case WSAENETRESET: |
- string = "WSANETRESET"; |
- description = "Connection has been reset due to keep-alive activity"; |
- break; |
- case WSAECONNABORTED: |
- string = "WSAECONNABORTED"; |
- description = "Aborted by host"; |
- break; |
- case WSAECONNRESET: |
- string = "WSAECONNRESET"; |
- description = "Connection reset by host"; |
- break; |
- case WSAETIMEDOUT: |
- string = "WSAETIMEDOUT"; |
- description = "Timed out, host failed to respond"; |
- break; |
- case WSAECONNREFUSED: |
- string = "WSAECONNREFUSED"; |
- description = "Host actively refused connection"; |
- break; |
- case WSAEHOSTDOWN: |
- string = "WSAEHOSTDOWN"; |
- description = "Host is down"; |
- break; |
- case WSAEHOSTUNREACH: |
- string = "WSAEHOSTUNREACH"; |
- description = "Host is unreachable"; |
- break; |
- case WSAHOST_NOT_FOUND: |
- string = "WSAHOST_NOT_FOUND"; |
- description = "No such host is known"; |
- break; |
- } |
- if (description_result) { |
- *description_result = description; |
- } |
- return string; |
-} |
- |
-void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) { |
- LPCSTR description_string; |
- LPCSTR error_string = WSAErrorToString(error, &description_string); |
- LOG(LS_INFO) << context << " = " << error |
- << " (" << error_string << ":" << description_string << ") [" |
- << address.ToString() << "]"; |
-} |
-#else |
-void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {} |
-#endif |
- |
-///////////////////////////////////////////////////////////////////////////// |
-// Win32Socket::EventSink |
-///////////////////////////////////////////////////////////////////////////// |
- |
-#define WM_SOCKETNOTIFY (WM_USER + 50) |
-#define WM_DNSNOTIFY (WM_USER + 51) |
- |
-struct Win32Socket::DnsLookup { |
- HANDLE handle; |
- uint16_t port; |
- char buffer[MAXGETHOSTSTRUCT]; |
-}; |
- |
-class Win32Socket::EventSink : public Win32Window { |
- public: |
- explicit EventSink(Win32Socket * parent) : parent_(parent) { } |
- |
- void Dispose(); |
- |
- virtual bool OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam, |
- LRESULT& result); |
- virtual void OnNcDestroy(); |
- |
- private: |
- bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result); |
- bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result); |
- |
- Win32Socket * parent_; |
-}; |
- |
-void Win32Socket::EventSink::Dispose() { |
- parent_ = nullptr; |
- if (::IsWindow(handle())) { |
- ::DestroyWindow(handle()); |
- } else { |
- delete this; |
- } |
-} |
- |
-bool Win32Socket::EventSink::OnMessage(UINT uMsg, WPARAM wParam, |
- LPARAM lParam, LRESULT& result) { |
- switch (uMsg) { |
- case WM_SOCKETNOTIFY: |
- case WM_TIMER: |
- return OnSocketNotify(uMsg, wParam, lParam, result); |
- case WM_DNSNOTIFY: |
- return OnDnsNotify(wParam, lParam, result); |
- } |
- return false; |
-} |
- |
-bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, WPARAM wParam, |
- LPARAM lParam, LRESULT& result) { |
- result = 0; |
- |
- int wsa_event = WSAGETSELECTEVENT(lParam); |
- int wsa_error = WSAGETSELECTERROR(lParam); |
- |
- // Treat connect timeouts as close notifications |
- if (uMsg == WM_TIMER) { |
- wsa_event = FD_CLOSE; |
- wsa_error = WSAETIMEDOUT; |
- } |
- |
- if (parent_) |
- parent_->OnSocketNotify(static_cast<SOCKET>(wParam), wsa_event, wsa_error); |
- return true; |
-} |
- |
-bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, LPARAM lParam, |
- LRESULT& result) { |
- result = 0; |
- |
- int error = WSAGETASYNCERROR(lParam); |
- if (parent_) |
- parent_->OnDnsNotify(reinterpret_cast<HANDLE>(wParam), error); |
- return true; |
-} |
- |
-void Win32Socket::EventSink::OnNcDestroy() { |
- if (parent_) { |
- LOG(LS_ERROR) << "EventSink hwnd is being destroyed, but the event sink" |
- " hasn't yet been disposed."; |
- } else { |
- delete this; |
- } |
-} |
- |
-///////////////////////////////////////////////////////////////////////////// |
-// Win32Socket |
-///////////////////////////////////////////////////////////////////////////// |
- |
-Win32Socket::Win32Socket() |
- : socket_(INVALID_SOCKET), |
- error_(0), |
- state_(CS_CLOSED), |
- connect_time_(0), |
- closing_(false), |
- close_error_(0), |
- sink_(nullptr), |
- dns_(nullptr) {} |
- |
-Win32Socket::~Win32Socket() { |
- Close(); |
-} |
- |
-bool Win32Socket::CreateT(int family, int type) { |
- Close(); |
- int proto = (SOCK_DGRAM == type) ? IPPROTO_UDP : IPPROTO_TCP; |
- socket_ = ::WSASocket(family, type, proto, nullptr, 0, 0); |
- if (socket_ == INVALID_SOCKET) { |
- UpdateLastError(); |
- return false; |
- } |
- if ((SOCK_DGRAM == type) && !SetAsync(FD_READ | FD_WRITE)) { |
- return false; |
- } |
- return true; |
-} |
- |
-int Win32Socket::Attach(SOCKET s) { |
- RTC_DCHECK(socket_ == INVALID_SOCKET); |
- if (socket_ != INVALID_SOCKET) |
- return SOCKET_ERROR; |
- |
- RTC_DCHECK(s != INVALID_SOCKET); |
- if (s == INVALID_SOCKET) |
- return SOCKET_ERROR; |
- |
- socket_ = s; |
- state_ = CS_CONNECTED; |
- |
- if (!SetAsync(FD_READ | FD_WRITE | FD_CLOSE)) |
- return SOCKET_ERROR; |
- |
- return 0; |
-} |
- |
-void Win32Socket::SetTimeout(int ms) { |
- if (sink_) |
- ::SetTimer(sink_->handle(), 1, ms, 0); |
-} |
- |
-SocketAddress Win32Socket::GetLocalAddress() const { |
- sockaddr_storage addr = {0}; |
- socklen_t addrlen = sizeof(addr); |
- int result = ::getsockname(socket_, reinterpret_cast<sockaddr*>(&addr), |
- &addrlen); |
- SocketAddress address; |
- if (result >= 0) { |
- SocketAddressFromSockAddrStorage(addr, &address); |
- } else { |
- LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket=" |
- << socket_; |
- } |
- return address; |
-} |
- |
-SocketAddress Win32Socket::GetRemoteAddress() const { |
- sockaddr_storage addr = {0}; |
- socklen_t addrlen = sizeof(addr); |
- int result = ::getpeername(socket_, reinterpret_cast<sockaddr*>(&addr), |
- &addrlen); |
- SocketAddress address; |
- if (result >= 0) { |
- SocketAddressFromSockAddrStorage(addr, &address); |
- } else { |
- LOG(LS_WARNING) << "GetRemoteAddress: unable to get remote addr, socket=" |
- << socket_; |
- } |
- return address; |
-} |
- |
-int Win32Socket::Bind(const SocketAddress& addr) { |
- RTC_DCHECK(socket_ != INVALID_SOCKET); |
- if (socket_ == INVALID_SOCKET) |
- return SOCKET_ERROR; |
- |
- sockaddr_storage saddr; |
- size_t len = addr.ToSockAddrStorage(&saddr); |
- int err = ::bind(socket_, |
- reinterpret_cast<sockaddr*>(&saddr), |
- static_cast<int>(len)); |
- UpdateLastError(); |
- return err; |
-} |
- |
-int Win32Socket::Connect(const SocketAddress& addr) { |
- if (state_ != CS_CLOSED) { |
- SetError(EALREADY); |
- return SOCKET_ERROR; |
- } |
- |
- if (!addr.IsUnresolvedIP()) { |
- return DoConnect(addr); |
- } |
- |
- LOG_F(LS_INFO) << "async dns lookup (" << addr.hostname() << ")"; |
- DnsLookup * dns = new DnsLookup; |
- if (!sink_) { |
- // Explicitly create the sink ourselves here; we can't rely on SetAsync |
- // because we don't have a socket_ yet. |
- CreateSink(); |
- } |
- // TODO: Replace with IPv6 compatible lookup. |
- dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY, |
- addr.hostname().c_str(), dns->buffer, |
- sizeof(dns->buffer)); |
- |
- if (!dns->handle) { |
- LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError(); |
- delete dns; |
- UpdateLastError(); |
- Close(); |
- return SOCKET_ERROR; |
- } |
- |
- dns->port = addr.port(); |
- dns_ = dns; |
- state_ = CS_CONNECTING; |
- return 0; |
-} |
- |
-int Win32Socket::DoConnect(const SocketAddress& addr) { |
- if ((socket_ == INVALID_SOCKET) && !CreateT(addr.family(), SOCK_STREAM)) { |
- return SOCKET_ERROR; |
- } |
- if (!SetAsync(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE)) { |
- return SOCKET_ERROR; |
- } |
- |
- sockaddr_storage saddr = {0}; |
- size_t len = addr.ToSockAddrStorage(&saddr); |
- connect_time_ = Time(); |
- int result = connect(socket_, |
- reinterpret_cast<SOCKADDR*>(&saddr), |
- static_cast<int>(len)); |
- if (result != SOCKET_ERROR) { |
- state_ = CS_CONNECTED; |
- } else { |
- int code = WSAGetLastError(); |
- if (code == WSAEWOULDBLOCK) { |
- state_ = CS_CONNECTING; |
- } else { |
- ReportWSAError("WSAAsync:connect", code, addr); |
- error_ = code; |
- Close(); |
- return SOCKET_ERROR; |
- } |
- } |
- addr_ = addr; |
- |
- return 0; |
-} |
- |
-int Win32Socket::GetError() const { |
- return error_; |
-} |
- |
-void Win32Socket::SetError(int error) { |
- error_ = error; |
-} |
- |
-Socket::ConnState Win32Socket::GetState() const { |
- return state_; |
-} |
- |
-int Win32Socket::GetOption(Option opt, int* value) { |
- int slevel; |
- int sopt; |
- if (TranslateOption(opt, &slevel, &sopt) == -1) |
- return -1; |
- |
- char* p = reinterpret_cast<char*>(value); |
- int optlen = sizeof(value); |
- return ::getsockopt(socket_, slevel, sopt, p, &optlen); |
-} |
- |
-int Win32Socket::SetOption(Option opt, int value) { |
- int slevel; |
- int sopt; |
- if (TranslateOption(opt, &slevel, &sopt) == -1) |
- return -1; |
- |
- const char* p = reinterpret_cast<const char*>(&value); |
- return ::setsockopt(socket_, slevel, sopt, p, sizeof(value)); |
-} |
- |
-int Win32Socket::Send(const void* buffer, size_t length) { |
- int sent = ::send(socket_, |
- reinterpret_cast<const char*>(buffer), |
- static_cast<int>(length), |
- 0); |
- UpdateLastError(); |
- return sent; |
-} |
- |
-int Win32Socket::SendTo(const void* buffer, size_t length, |
- const SocketAddress& addr) { |
- sockaddr_storage saddr; |
- size_t addr_len = addr.ToSockAddrStorage(&saddr); |
- int sent = ::sendto(socket_, reinterpret_cast<const char*>(buffer), |
- static_cast<int>(length), 0, |
- reinterpret_cast<sockaddr*>(&saddr), |
- static_cast<int>(addr_len)); |
- UpdateLastError(); |
- return sent; |
-} |
- |
-int Win32Socket::Recv(void* buffer, size_t length, int64_t* timestamp) { |
- if (timestamp) { |
- *timestamp = -1; |
- } |
- int received = ::recv(socket_, static_cast<char*>(buffer), |
- static_cast<int>(length), 0); |
- UpdateLastError(); |
- if (closing_ && received <= static_cast<int>(length)) |
- PostClosed(); |
- return received; |
-} |
- |
-int Win32Socket::RecvFrom(void* buffer, |
- size_t length, |
- SocketAddress* out_addr, |
- int64_t* timestamp) { |
- if (timestamp) { |
- *timestamp = -1; |
- } |
- sockaddr_storage saddr; |
- socklen_t addr_len = sizeof(saddr); |
- int received = ::recvfrom(socket_, static_cast<char*>(buffer), |
- static_cast<int>(length), 0, |
- reinterpret_cast<sockaddr*>(&saddr), &addr_len); |
- UpdateLastError(); |
- if (received != SOCKET_ERROR) |
- SocketAddressFromSockAddrStorage(saddr, out_addr); |
- if (closing_ && received <= static_cast<int>(length)) |
- PostClosed(); |
- return received; |
-} |
- |
-int Win32Socket::Listen(int backlog) { |
- int err = ::listen(socket_, backlog); |
- if (!SetAsync(FD_ACCEPT)) |
- return SOCKET_ERROR; |
- |
- UpdateLastError(); |
- if (err == 0) |
- state_ = CS_CONNECTING; |
- return err; |
-} |
- |
-Win32Socket* Win32Socket::Accept(SocketAddress* out_addr) { |
- sockaddr_storage saddr; |
- socklen_t addr_len = sizeof(saddr); |
- SOCKET s = ::accept(socket_, reinterpret_cast<sockaddr*>(&saddr), &addr_len); |
- UpdateLastError(); |
- if (s == INVALID_SOCKET) |
- return nullptr; |
- if (out_addr) |
- SocketAddressFromSockAddrStorage(saddr, out_addr); |
- Win32Socket* socket = new Win32Socket; |
- if (0 == socket->Attach(s)) |
- return socket; |
- delete socket; |
- return nullptr; |
-} |
- |
-int Win32Socket::Close() { |
- int err = 0; |
- if (socket_ != INVALID_SOCKET) { |
- err = ::closesocket(socket_); |
- socket_ = INVALID_SOCKET; |
- closing_ = false; |
- close_error_ = 0; |
- UpdateLastError(); |
- } |
- if (dns_) { |
- WSACancelAsyncRequest(dns_->handle); |
- delete dns_; |
- dns_ = nullptr; |
- } |
- if (sink_) { |
- sink_->Dispose(); |
- sink_ = nullptr; |
- } |
- addr_.Clear(); |
- state_ = CS_CLOSED; |
- return err; |
-} |
- |
-void Win32Socket::CreateSink() { |
- RTC_DCHECK(nullptr == sink_); |
- |
- // Create window |
- sink_ = new EventSink(this); |
- sink_->Create(nullptr, L"EventSink", 0, 0, 0, 0, 10, 10); |
-} |
- |
-bool Win32Socket::SetAsync(int events) { |
- if (nullptr == sink_) { |
- CreateSink(); |
- RTC_DCHECK(nullptr != sink_); |
- } |
- |
- // start the async select |
- if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events) |
- == SOCKET_ERROR) { |
- UpdateLastError(); |
- Close(); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-bool Win32Socket::HandleClosed(int close_error) { |
- // WM_CLOSE will be received before all data has been read, so we need to |
- // hold on to it until the read buffer has been drained. |
- char ch; |
- closing_ = true; |
- close_error_ = close_error; |
- return (::recv(socket_, &ch, 1, MSG_PEEK) <= 0); |
-} |
- |
-void Win32Socket::PostClosed() { |
- // If we see that the buffer is indeed drained, then send the close. |
- closing_ = false; |
- ::PostMessage(sink_->handle(), WM_SOCKETNOTIFY, |
- socket_, WSAMAKESELECTREPLY(FD_CLOSE, close_error_)); |
-} |
- |
-void Win32Socket::UpdateLastError() { |
- error_ = WSAGetLastError(); |
-} |
- |
-int Win32Socket::TranslateOption(Option opt, int* slevel, int* sopt) { |
- switch (opt) { |
- case OPT_DONTFRAGMENT: |
- *slevel = IPPROTO_IP; |
- *sopt = IP_DONTFRAGMENT; |
- break; |
- case OPT_RCVBUF: |
- *slevel = SOL_SOCKET; |
- *sopt = SO_RCVBUF; |
- break; |
- case OPT_SNDBUF: |
- *slevel = SOL_SOCKET; |
- *sopt = SO_SNDBUF; |
- break; |
- case OPT_NODELAY: |
- *slevel = IPPROTO_TCP; |
- *sopt = TCP_NODELAY; |
- break; |
- case OPT_DSCP: |
- LOG(LS_WARNING) << "Socket::OPT_DSCP not supported."; |
- return -1; |
- default: |
- RTC_NOTREACHED(); |
- return -1; |
- } |
- return 0; |
-} |
- |
-void Win32Socket::OnSocketNotify(SOCKET socket, int event, int error) { |
- // Ignore events if we're already closed. |
- if (socket != socket_) |
- return; |
- |
- error_ = error; |
- switch (event) { |
- case FD_CONNECT: |
- if (error != ERROR_SUCCESS) { |
- ReportWSAError("WSAAsync:connect notify", error, addr_); |
-#if !defined(NDEBUG) |
- int64_t duration = TimeSince(connect_time_); |
- LOG(LS_INFO) << "WSAAsync:connect error (" << duration |
- << " ms), faking close"; |
-#endif |
- state_ = CS_CLOSED; |
- // If you get an error connecting, close doesn't really do anything |
- // and it certainly doesn't send back any close notification, but |
- // we really only maintain a few states, so it is easiest to get |
- // back into a known state by pretending that a close happened, even |
- // though the connect event never did occur. |
- SignalCloseEvent(this, error); |
- } else { |
-#if !defined(NDEBUG) |
- int64_t duration = TimeSince(connect_time_); |
- LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)"; |
-#endif |
- state_ = CS_CONNECTED; |
- SignalConnectEvent(this); |
- } |
- break; |
- |
- case FD_ACCEPT: |
- case FD_READ: |
- if (error != ERROR_SUCCESS) { |
- ReportWSAError("WSAAsync:read notify", error, addr_); |
- } else { |
- SignalReadEvent(this); |
- } |
- break; |
- |
- case FD_WRITE: |
- if (error != ERROR_SUCCESS) { |
- ReportWSAError("WSAAsync:write notify", error, addr_); |
- } else { |
- SignalWriteEvent(this); |
- } |
- break; |
- |
- case FD_CLOSE: |
- if (HandleClosed(error)) { |
- ReportWSAError("WSAAsync:close notify", error, addr_); |
- state_ = CS_CLOSED; |
- SignalCloseEvent(this, error); |
- } |
- break; |
- } |
-} |
- |
-void Win32Socket::OnDnsNotify(HANDLE task, int error) { |
- if (!dns_ || dns_->handle != task) |
- return; |
- |
- uint32_t ip = 0; |
- if (error == 0) { |
- hostent* pHost = reinterpret_cast<hostent*>(dns_->buffer); |
- uint32_t net_ip = *reinterpret_cast<uint32_t*>(pHost->h_addr_list[0]); |
- ip = NetworkToHost32(net_ip); |
- } |
- |
- LOG_F(LS_INFO) << "(" << IPAddress(ip).ToSensitiveString() |
- << ", " << error << ")"; |
- |
- if (error == 0) { |
- SocketAddress address(ip, dns_->port); |
- error = DoConnect(address); |
- } else { |
- Close(); |
- } |
- |
- if (error) { |
- error_ = error; |
- SignalCloseEvent(this, error_); |
- } else { |
- delete dns_; |
- dns_ = nullptr; |
- } |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////// |
-// Win32SocketServer |
-// Provides cricket base services on top of a win32 gui thread |
-/////////////////////////////////////////////////////////////////////////////// |
- |
-static UINT s_wm_wakeup_id = 0; |
-const TCHAR Win32SocketServer::kWindowName[] = L"libjingle Message Window"; |
- |
-Win32SocketServer::Win32SocketServer() |
- : wnd_(this), |
- posted_(false), |
- hdlg_(nullptr) { |
- if (s_wm_wakeup_id == 0) |
- s_wm_wakeup_id = RegisterWindowMessage(L"WM_WAKEUP"); |
- if (!wnd_.Create(nullptr, kWindowName, 0, 0, 0, 0, 0, 0)) { |
- LOG_GLE(LS_ERROR) << "Failed to create message window."; |
- } |
-} |
- |
-Win32SocketServer::~Win32SocketServer() { |
- if (wnd_.handle() != nullptr) { |
- KillTimer(wnd_.handle(), 1); |
- wnd_.Destroy(); |
- } |
-} |
- |
-Socket* Win32SocketServer::CreateSocket(int type) { |
- return CreateSocket(AF_INET, type); |
-} |
- |
-Socket* Win32SocketServer::CreateSocket(int family, int type) { |
- return CreateAsyncSocket(family, type); |
-} |
- |
-AsyncSocket* Win32SocketServer::CreateAsyncSocket(int type) { |
- return CreateAsyncSocket(AF_INET, type); |
-} |
- |
-AsyncSocket* Win32SocketServer::CreateAsyncSocket(int family, int type) { |
- Win32Socket* socket = new Win32Socket; |
- if (socket->CreateT(family, type)) { |
- return socket; |
- } |
- delete socket; |
- return nullptr; |
-} |
- |
-void Win32SocketServer::SetMessageQueue(MessageQueue* queue) { |
- message_queue_ = queue; |
-} |
- |
-bool Win32SocketServer::Wait(int cms, bool process_io) { |
- BOOL b; |
- if (process_io) { |
- // Spin the Win32 message pump at least once, and as long as requested. |
- // This is the Thread::ProcessMessages case. |
- uint32_t start = Time(); |
- do { |
- MSG msg; |
- SetTimer(wnd_.handle(), 0, cms, nullptr); |
- // Get the next available message. If we have a modeless dialog, give |
- // give the message to IsDialogMessage, which will return true if it |
- // was a message for the dialog that it handled internally. |
- // Otherwise, dispatch as usual via Translate/DispatchMessage. |
- b = GetMessage(&msg, nullptr, 0, 0); |
- if (b == -1) { |
- LOG_GLE(LS_ERROR) << "GetMessage failed."; |
- return false; |
- } else if(b) { |
- if (!hdlg_ || !IsDialogMessage(hdlg_, &msg)) { |
- TranslateMessage(&msg); |
- DispatchMessage(&msg); |
- } |
- } |
- KillTimer(wnd_.handle(), 0); |
- } while (b && TimeSince(start) < cms); |
- } else if (cms != 0) { |
- // Sit and wait forever for a WakeUp. This is the Thread::Send case. |
- RTC_DCHECK(cms == -1); |
- MSG msg; |
- b = GetMessage(&msg, nullptr, s_wm_wakeup_id, s_wm_wakeup_id); |
- { |
- CritScope scope(&cs_); |
- posted_ = false; |
- } |
- } else { |
- // No-op (cms == 0 && !process_io). This is the Pump case. |
- b = TRUE; |
- } |
- return (b != FALSE); |
-} |
- |
-void Win32SocketServer::WakeUp() { |
- if (wnd_.handle()) { |
- // Set the "message pending" flag, if not already set. |
- { |
- CritScope scope(&cs_); |
- if (posted_) |
- return; |
- posted_ = true; |
- } |
- |
- PostMessage(wnd_.handle(), s_wm_wakeup_id, 0, 0); |
- } |
-} |
- |
-void Win32SocketServer::Pump() { |
- // Clear the "message pending" flag. |
- { |
- CritScope scope(&cs_); |
- posted_ = false; |
- } |
- |
- // Dispatch all the messages that are currently in our queue. If new messages |
- // are posted during the dispatch, they will be handled in the next Pump. |
- // We use max(1, ...) to make sure we try to dispatch at least once, since |
- // this allow us to process "sent" messages, not included in the size() count. |
- Message msg; |
- for (size_t max_messages_to_process = |
- std::max<size_t>(1, message_queue_->size()); |
- max_messages_to_process > 0 && message_queue_->Get(&msg, 0, false); |
- --max_messages_to_process) { |
- message_queue_->Dispatch(&msg); |
- } |
- |
- // Anything remaining? |
- int delay = message_queue_->GetDelay(); |
- if (delay == -1) { |
- KillTimer(wnd_.handle(), 1); |
- } else { |
- SetTimer(wnd_.handle(), 1, delay, nullptr); |
- } |
-} |
- |
-bool Win32SocketServer::MessageWindow::OnMessage(UINT wm, WPARAM wp, |
- LPARAM lp, LRESULT& lr) { |
- bool handled = false; |
- if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) { |
- ss_->Pump(); |
- lr = 0; |
- handled = true; |
- } |
- return handled; |
-} |
- |
-} // namespace rtc |