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1 /* | |
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license | |
5 * that can be found in the LICENSE file in the root of the source | |
6 * tree. An additional intellectual property rights grant can be found | |
7 * in the file PATENTS. All contributing project authors may | |
8 * be found in the AUTHORS file in the root of the source tree. | |
9 */ | |
10 | |
11 #include "webrtc/base/win32socketserver.h" | |
12 | |
13 #include <algorithm> | |
14 #include <ws2tcpip.h> // NOLINT | |
15 | |
16 #include "webrtc/base/byteorder.h" | |
17 #include "webrtc/base/checks.h" | |
18 #include "webrtc/base/logging.h" | |
19 #include "webrtc/base/win32window.h" | |
20 | |
21 namespace rtc { | |
22 | |
23 /////////////////////////////////////////////////////////////////////////////// | |
24 // Win32Socket | |
25 /////////////////////////////////////////////////////////////////////////////// | |
26 | |
27 // TODO: Move this to a common place where PhysicalSocketServer can | |
28 // share it. | |
29 // Standard MTUs | |
30 static const uint16_t PACKET_MAXIMUMS[] = { | |
31 65535, // Theoretical maximum, Hyperchannel | |
32 32000, // Nothing | |
33 17914, // 16Mb IBM Token Ring | |
34 8166, // IEEE 802.4 | |
35 // 4464 // IEEE 802.5 (4Mb max) | |
36 4352, // FDDI | |
37 // 2048, // Wideband Network | |
38 2002, // IEEE 802.5 (4Mb recommended) | |
39 // 1536, // Expermental Ethernet Networks | |
40 // 1500, // Ethernet, Point-to-Point (default) | |
41 1492, // IEEE 802.3 | |
42 1006, // SLIP, ARPANET | |
43 // 576, // X.25 Networks | |
44 // 544, // DEC IP Portal | |
45 // 512, // NETBIOS | |
46 508, // IEEE 802/Source-Rt Bridge, ARCNET | |
47 296, // Point-to-Point (low delay) | |
48 68, // Official minimum | |
49 0, // End of list marker | |
50 }; | |
51 | |
52 static const int IP_HEADER_SIZE = 20u; | |
53 static const int ICMP_HEADER_SIZE = 8u; | |
54 static const int ICMP_PING_TIMEOUT_MILLIS = 10000u; | |
55 | |
56 // TODO: Enable for production builds also? Use FormatMessage? | |
57 #if !defined(NDEBUG) | |
58 LPCSTR WSAErrorToString(int error, LPCSTR *description_result) { | |
59 LPCSTR string = "Unspecified"; | |
60 LPCSTR description = "Unspecified description"; | |
61 switch (error) { | |
62 case ERROR_SUCCESS: | |
63 string = "SUCCESS"; | |
64 description = "Operation succeeded"; | |
65 break; | |
66 case WSAEWOULDBLOCK: | |
67 string = "WSAEWOULDBLOCK"; | |
68 description = "Using a non-blocking socket, will notify later"; | |
69 break; | |
70 case WSAEACCES: | |
71 string = "WSAEACCES"; | |
72 description = "Access denied, or sharing violation"; | |
73 break; | |
74 case WSAEADDRNOTAVAIL: | |
75 string = "WSAEADDRNOTAVAIL"; | |
76 description = "Address is not valid in this context"; | |
77 break; | |
78 case WSAENETDOWN: | |
79 string = "WSAENETDOWN"; | |
80 description = "Network is down"; | |
81 break; | |
82 case WSAENETUNREACH: | |
83 string = "WSAENETUNREACH"; | |
84 description = "Network is up, but unreachable"; | |
85 break; | |
86 case WSAENETRESET: | |
87 string = "WSANETRESET"; | |
88 description = "Connection has been reset due to keep-alive activity"; | |
89 break; | |
90 case WSAECONNABORTED: | |
91 string = "WSAECONNABORTED"; | |
92 description = "Aborted by host"; | |
93 break; | |
94 case WSAECONNRESET: | |
95 string = "WSAECONNRESET"; | |
96 description = "Connection reset by host"; | |
97 break; | |
98 case WSAETIMEDOUT: | |
99 string = "WSAETIMEDOUT"; | |
100 description = "Timed out, host failed to respond"; | |
101 break; | |
102 case WSAECONNREFUSED: | |
103 string = "WSAECONNREFUSED"; | |
104 description = "Host actively refused connection"; | |
105 break; | |
106 case WSAEHOSTDOWN: | |
107 string = "WSAEHOSTDOWN"; | |
108 description = "Host is down"; | |
109 break; | |
110 case WSAEHOSTUNREACH: | |
111 string = "WSAEHOSTUNREACH"; | |
112 description = "Host is unreachable"; | |
113 break; | |
114 case WSAHOST_NOT_FOUND: | |
115 string = "WSAHOST_NOT_FOUND"; | |
116 description = "No such host is known"; | |
117 break; | |
118 } | |
119 if (description_result) { | |
120 *description_result = description; | |
121 } | |
122 return string; | |
123 } | |
124 | |
125 void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) { | |
126 LPCSTR description_string; | |
127 LPCSTR error_string = WSAErrorToString(error, &description_string); | |
128 LOG(LS_INFO) << context << " = " << error | |
129 << " (" << error_string << ":" << description_string << ") [" | |
130 << address.ToString() << "]"; | |
131 } | |
132 #else | |
133 void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {} | |
134 #endif | |
135 | |
136 ///////////////////////////////////////////////////////////////////////////// | |
137 // Win32Socket::EventSink | |
138 ///////////////////////////////////////////////////////////////////////////// | |
139 | |
140 #define WM_SOCKETNOTIFY (WM_USER + 50) | |
141 #define WM_DNSNOTIFY (WM_USER + 51) | |
142 | |
143 struct Win32Socket::DnsLookup { | |
144 HANDLE handle; | |
145 uint16_t port; | |
146 char buffer[MAXGETHOSTSTRUCT]; | |
147 }; | |
148 | |
149 class Win32Socket::EventSink : public Win32Window { | |
150 public: | |
151 explicit EventSink(Win32Socket * parent) : parent_(parent) { } | |
152 | |
153 void Dispose(); | |
154 | |
155 virtual bool OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam, | |
156 LRESULT& result); | |
157 virtual void OnNcDestroy(); | |
158 | |
159 private: | |
160 bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result); | |
161 bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result); | |
162 | |
163 Win32Socket * parent_; | |
164 }; | |
165 | |
166 void Win32Socket::EventSink::Dispose() { | |
167 parent_ = nullptr; | |
168 if (::IsWindow(handle())) { | |
169 ::DestroyWindow(handle()); | |
170 } else { | |
171 delete this; | |
172 } | |
173 } | |
174 | |
175 bool Win32Socket::EventSink::OnMessage(UINT uMsg, WPARAM wParam, | |
176 LPARAM lParam, LRESULT& result) { | |
177 switch (uMsg) { | |
178 case WM_SOCKETNOTIFY: | |
179 case WM_TIMER: | |
180 return OnSocketNotify(uMsg, wParam, lParam, result); | |
181 case WM_DNSNOTIFY: | |
182 return OnDnsNotify(wParam, lParam, result); | |
183 } | |
184 return false; | |
185 } | |
186 | |
187 bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, WPARAM wParam, | |
188 LPARAM lParam, LRESULT& result) { | |
189 result = 0; | |
190 | |
191 int wsa_event = WSAGETSELECTEVENT(lParam); | |
192 int wsa_error = WSAGETSELECTERROR(lParam); | |
193 | |
194 // Treat connect timeouts as close notifications | |
195 if (uMsg == WM_TIMER) { | |
196 wsa_event = FD_CLOSE; | |
197 wsa_error = WSAETIMEDOUT; | |
198 } | |
199 | |
200 if (parent_) | |
201 parent_->OnSocketNotify(static_cast<SOCKET>(wParam), wsa_event, wsa_error); | |
202 return true; | |
203 } | |
204 | |
205 bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, LPARAM lParam, | |
206 LRESULT& result) { | |
207 result = 0; | |
208 | |
209 int error = WSAGETASYNCERROR(lParam); | |
210 if (parent_) | |
211 parent_->OnDnsNotify(reinterpret_cast<HANDLE>(wParam), error); | |
212 return true; | |
213 } | |
214 | |
215 void Win32Socket::EventSink::OnNcDestroy() { | |
216 if (parent_) { | |
217 LOG(LS_ERROR) << "EventSink hwnd is being destroyed, but the event sink" | |
218 " hasn't yet been disposed."; | |
219 } else { | |
220 delete this; | |
221 } | |
222 } | |
223 | |
224 ///////////////////////////////////////////////////////////////////////////// | |
225 // Win32Socket | |
226 ///////////////////////////////////////////////////////////////////////////// | |
227 | |
228 Win32Socket::Win32Socket() | |
229 : socket_(INVALID_SOCKET), | |
230 error_(0), | |
231 state_(CS_CLOSED), | |
232 connect_time_(0), | |
233 closing_(false), | |
234 close_error_(0), | |
235 sink_(nullptr), | |
236 dns_(nullptr) {} | |
237 | |
238 Win32Socket::~Win32Socket() { | |
239 Close(); | |
240 } | |
241 | |
242 bool Win32Socket::CreateT(int family, int type) { | |
243 Close(); | |
244 int proto = (SOCK_DGRAM == type) ? IPPROTO_UDP : IPPROTO_TCP; | |
245 socket_ = ::WSASocket(family, type, proto, nullptr, 0, 0); | |
246 if (socket_ == INVALID_SOCKET) { | |
247 UpdateLastError(); | |
248 return false; | |
249 } | |
250 if ((SOCK_DGRAM == type) && !SetAsync(FD_READ | FD_WRITE)) { | |
251 return false; | |
252 } | |
253 return true; | |
254 } | |
255 | |
256 int Win32Socket::Attach(SOCKET s) { | |
257 RTC_DCHECK(socket_ == INVALID_SOCKET); | |
258 if (socket_ != INVALID_SOCKET) | |
259 return SOCKET_ERROR; | |
260 | |
261 RTC_DCHECK(s != INVALID_SOCKET); | |
262 if (s == INVALID_SOCKET) | |
263 return SOCKET_ERROR; | |
264 | |
265 socket_ = s; | |
266 state_ = CS_CONNECTED; | |
267 | |
268 if (!SetAsync(FD_READ | FD_WRITE | FD_CLOSE)) | |
269 return SOCKET_ERROR; | |
270 | |
271 return 0; | |
272 } | |
273 | |
274 void Win32Socket::SetTimeout(int ms) { | |
275 if (sink_) | |
276 ::SetTimer(sink_->handle(), 1, ms, 0); | |
277 } | |
278 | |
279 SocketAddress Win32Socket::GetLocalAddress() const { | |
280 sockaddr_storage addr = {0}; | |
281 socklen_t addrlen = sizeof(addr); | |
282 int result = ::getsockname(socket_, reinterpret_cast<sockaddr*>(&addr), | |
283 &addrlen); | |
284 SocketAddress address; | |
285 if (result >= 0) { | |
286 SocketAddressFromSockAddrStorage(addr, &address); | |
287 } else { | |
288 LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket=" | |
289 << socket_; | |
290 } | |
291 return address; | |
292 } | |
293 | |
294 SocketAddress Win32Socket::GetRemoteAddress() const { | |
295 sockaddr_storage addr = {0}; | |
296 socklen_t addrlen = sizeof(addr); | |
297 int result = ::getpeername(socket_, reinterpret_cast<sockaddr*>(&addr), | |
298 &addrlen); | |
299 SocketAddress address; | |
300 if (result >= 0) { | |
301 SocketAddressFromSockAddrStorage(addr, &address); | |
302 } else { | |
303 LOG(LS_WARNING) << "GetRemoteAddress: unable to get remote addr, socket=" | |
304 << socket_; | |
305 } | |
306 return address; | |
307 } | |
308 | |
309 int Win32Socket::Bind(const SocketAddress& addr) { | |
310 RTC_DCHECK(socket_ != INVALID_SOCKET); | |
311 if (socket_ == INVALID_SOCKET) | |
312 return SOCKET_ERROR; | |
313 | |
314 sockaddr_storage saddr; | |
315 size_t len = addr.ToSockAddrStorage(&saddr); | |
316 int err = ::bind(socket_, | |
317 reinterpret_cast<sockaddr*>(&saddr), | |
318 static_cast<int>(len)); | |
319 UpdateLastError(); | |
320 return err; | |
321 } | |
322 | |
323 int Win32Socket::Connect(const SocketAddress& addr) { | |
324 if (state_ != CS_CLOSED) { | |
325 SetError(EALREADY); | |
326 return SOCKET_ERROR; | |
327 } | |
328 | |
329 if (!addr.IsUnresolvedIP()) { | |
330 return DoConnect(addr); | |
331 } | |
332 | |
333 LOG_F(LS_INFO) << "async dns lookup (" << addr.hostname() << ")"; | |
334 DnsLookup * dns = new DnsLookup; | |
335 if (!sink_) { | |
336 // Explicitly create the sink ourselves here; we can't rely on SetAsync | |
337 // because we don't have a socket_ yet. | |
338 CreateSink(); | |
339 } | |
340 // TODO: Replace with IPv6 compatible lookup. | |
341 dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY, | |
342 addr.hostname().c_str(), dns->buffer, | |
343 sizeof(dns->buffer)); | |
344 | |
345 if (!dns->handle) { | |
346 LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError(); | |
347 delete dns; | |
348 UpdateLastError(); | |
349 Close(); | |
350 return SOCKET_ERROR; | |
351 } | |
352 | |
353 dns->port = addr.port(); | |
354 dns_ = dns; | |
355 state_ = CS_CONNECTING; | |
356 return 0; | |
357 } | |
358 | |
359 int Win32Socket::DoConnect(const SocketAddress& addr) { | |
360 if ((socket_ == INVALID_SOCKET) && !CreateT(addr.family(), SOCK_STREAM)) { | |
361 return SOCKET_ERROR; | |
362 } | |
363 if (!SetAsync(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE)) { | |
364 return SOCKET_ERROR; | |
365 } | |
366 | |
367 sockaddr_storage saddr = {0}; | |
368 size_t len = addr.ToSockAddrStorage(&saddr); | |
369 connect_time_ = Time(); | |
370 int result = connect(socket_, | |
371 reinterpret_cast<SOCKADDR*>(&saddr), | |
372 static_cast<int>(len)); | |
373 if (result != SOCKET_ERROR) { | |
374 state_ = CS_CONNECTED; | |
375 } else { | |
376 int code = WSAGetLastError(); | |
377 if (code == WSAEWOULDBLOCK) { | |
378 state_ = CS_CONNECTING; | |
379 } else { | |
380 ReportWSAError("WSAAsync:connect", code, addr); | |
381 error_ = code; | |
382 Close(); | |
383 return SOCKET_ERROR; | |
384 } | |
385 } | |
386 addr_ = addr; | |
387 | |
388 return 0; | |
389 } | |
390 | |
391 int Win32Socket::GetError() const { | |
392 return error_; | |
393 } | |
394 | |
395 void Win32Socket::SetError(int error) { | |
396 error_ = error; | |
397 } | |
398 | |
399 Socket::ConnState Win32Socket::GetState() const { | |
400 return state_; | |
401 } | |
402 | |
403 int Win32Socket::GetOption(Option opt, int* value) { | |
404 int slevel; | |
405 int sopt; | |
406 if (TranslateOption(opt, &slevel, &sopt) == -1) | |
407 return -1; | |
408 | |
409 char* p = reinterpret_cast<char*>(value); | |
410 int optlen = sizeof(value); | |
411 return ::getsockopt(socket_, slevel, sopt, p, &optlen); | |
412 } | |
413 | |
414 int Win32Socket::SetOption(Option opt, int value) { | |
415 int slevel; | |
416 int sopt; | |
417 if (TranslateOption(opt, &slevel, &sopt) == -1) | |
418 return -1; | |
419 | |
420 const char* p = reinterpret_cast<const char*>(&value); | |
421 return ::setsockopt(socket_, slevel, sopt, p, sizeof(value)); | |
422 } | |
423 | |
424 int Win32Socket::Send(const void* buffer, size_t length) { | |
425 int sent = ::send(socket_, | |
426 reinterpret_cast<const char*>(buffer), | |
427 static_cast<int>(length), | |
428 0); | |
429 UpdateLastError(); | |
430 return sent; | |
431 } | |
432 | |
433 int Win32Socket::SendTo(const void* buffer, size_t length, | |
434 const SocketAddress& addr) { | |
435 sockaddr_storage saddr; | |
436 size_t addr_len = addr.ToSockAddrStorage(&saddr); | |
437 int sent = ::sendto(socket_, reinterpret_cast<const char*>(buffer), | |
438 static_cast<int>(length), 0, | |
439 reinterpret_cast<sockaddr*>(&saddr), | |
440 static_cast<int>(addr_len)); | |
441 UpdateLastError(); | |
442 return sent; | |
443 } | |
444 | |
445 int Win32Socket::Recv(void* buffer, size_t length, int64_t* timestamp) { | |
446 if (timestamp) { | |
447 *timestamp = -1; | |
448 } | |
449 int received = ::recv(socket_, static_cast<char*>(buffer), | |
450 static_cast<int>(length), 0); | |
451 UpdateLastError(); | |
452 if (closing_ && received <= static_cast<int>(length)) | |
453 PostClosed(); | |
454 return received; | |
455 } | |
456 | |
457 int Win32Socket::RecvFrom(void* buffer, | |
458 size_t length, | |
459 SocketAddress* out_addr, | |
460 int64_t* timestamp) { | |
461 if (timestamp) { | |
462 *timestamp = -1; | |
463 } | |
464 sockaddr_storage saddr; | |
465 socklen_t addr_len = sizeof(saddr); | |
466 int received = ::recvfrom(socket_, static_cast<char*>(buffer), | |
467 static_cast<int>(length), 0, | |
468 reinterpret_cast<sockaddr*>(&saddr), &addr_len); | |
469 UpdateLastError(); | |
470 if (received != SOCKET_ERROR) | |
471 SocketAddressFromSockAddrStorage(saddr, out_addr); | |
472 if (closing_ && received <= static_cast<int>(length)) | |
473 PostClosed(); | |
474 return received; | |
475 } | |
476 | |
477 int Win32Socket::Listen(int backlog) { | |
478 int err = ::listen(socket_, backlog); | |
479 if (!SetAsync(FD_ACCEPT)) | |
480 return SOCKET_ERROR; | |
481 | |
482 UpdateLastError(); | |
483 if (err == 0) | |
484 state_ = CS_CONNECTING; | |
485 return err; | |
486 } | |
487 | |
488 Win32Socket* Win32Socket::Accept(SocketAddress* out_addr) { | |
489 sockaddr_storage saddr; | |
490 socklen_t addr_len = sizeof(saddr); | |
491 SOCKET s = ::accept(socket_, reinterpret_cast<sockaddr*>(&saddr), &addr_len); | |
492 UpdateLastError(); | |
493 if (s == INVALID_SOCKET) | |
494 return nullptr; | |
495 if (out_addr) | |
496 SocketAddressFromSockAddrStorage(saddr, out_addr); | |
497 Win32Socket* socket = new Win32Socket; | |
498 if (0 == socket->Attach(s)) | |
499 return socket; | |
500 delete socket; | |
501 return nullptr; | |
502 } | |
503 | |
504 int Win32Socket::Close() { | |
505 int err = 0; | |
506 if (socket_ != INVALID_SOCKET) { | |
507 err = ::closesocket(socket_); | |
508 socket_ = INVALID_SOCKET; | |
509 closing_ = false; | |
510 close_error_ = 0; | |
511 UpdateLastError(); | |
512 } | |
513 if (dns_) { | |
514 WSACancelAsyncRequest(dns_->handle); | |
515 delete dns_; | |
516 dns_ = nullptr; | |
517 } | |
518 if (sink_) { | |
519 sink_->Dispose(); | |
520 sink_ = nullptr; | |
521 } | |
522 addr_.Clear(); | |
523 state_ = CS_CLOSED; | |
524 return err; | |
525 } | |
526 | |
527 void Win32Socket::CreateSink() { | |
528 RTC_DCHECK(nullptr == sink_); | |
529 | |
530 // Create window | |
531 sink_ = new EventSink(this); | |
532 sink_->Create(nullptr, L"EventSink", 0, 0, 0, 0, 10, 10); | |
533 } | |
534 | |
535 bool Win32Socket::SetAsync(int events) { | |
536 if (nullptr == sink_) { | |
537 CreateSink(); | |
538 RTC_DCHECK(nullptr != sink_); | |
539 } | |
540 | |
541 // start the async select | |
542 if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events) | |
543 == SOCKET_ERROR) { | |
544 UpdateLastError(); | |
545 Close(); | |
546 return false; | |
547 } | |
548 | |
549 return true; | |
550 } | |
551 | |
552 bool Win32Socket::HandleClosed(int close_error) { | |
553 // WM_CLOSE will be received before all data has been read, so we need to | |
554 // hold on to it until the read buffer has been drained. | |
555 char ch; | |
556 closing_ = true; | |
557 close_error_ = close_error; | |
558 return (::recv(socket_, &ch, 1, MSG_PEEK) <= 0); | |
559 } | |
560 | |
561 void Win32Socket::PostClosed() { | |
562 // If we see that the buffer is indeed drained, then send the close. | |
563 closing_ = false; | |
564 ::PostMessage(sink_->handle(), WM_SOCKETNOTIFY, | |
565 socket_, WSAMAKESELECTREPLY(FD_CLOSE, close_error_)); | |
566 } | |
567 | |
568 void Win32Socket::UpdateLastError() { | |
569 error_ = WSAGetLastError(); | |
570 } | |
571 | |
572 int Win32Socket::TranslateOption(Option opt, int* slevel, int* sopt) { | |
573 switch (opt) { | |
574 case OPT_DONTFRAGMENT: | |
575 *slevel = IPPROTO_IP; | |
576 *sopt = IP_DONTFRAGMENT; | |
577 break; | |
578 case OPT_RCVBUF: | |
579 *slevel = SOL_SOCKET; | |
580 *sopt = SO_RCVBUF; | |
581 break; | |
582 case OPT_SNDBUF: | |
583 *slevel = SOL_SOCKET; | |
584 *sopt = SO_SNDBUF; | |
585 break; | |
586 case OPT_NODELAY: | |
587 *slevel = IPPROTO_TCP; | |
588 *sopt = TCP_NODELAY; | |
589 break; | |
590 case OPT_DSCP: | |
591 LOG(LS_WARNING) << "Socket::OPT_DSCP not supported."; | |
592 return -1; | |
593 default: | |
594 RTC_NOTREACHED(); | |
595 return -1; | |
596 } | |
597 return 0; | |
598 } | |
599 | |
600 void Win32Socket::OnSocketNotify(SOCKET socket, int event, int error) { | |
601 // Ignore events if we're already closed. | |
602 if (socket != socket_) | |
603 return; | |
604 | |
605 error_ = error; | |
606 switch (event) { | |
607 case FD_CONNECT: | |
608 if (error != ERROR_SUCCESS) { | |
609 ReportWSAError("WSAAsync:connect notify", error, addr_); | |
610 #if !defined(NDEBUG) | |
611 int64_t duration = TimeSince(connect_time_); | |
612 LOG(LS_INFO) << "WSAAsync:connect error (" << duration | |
613 << " ms), faking close"; | |
614 #endif | |
615 state_ = CS_CLOSED; | |
616 // If you get an error connecting, close doesn't really do anything | |
617 // and it certainly doesn't send back any close notification, but | |
618 // we really only maintain a few states, so it is easiest to get | |
619 // back into a known state by pretending that a close happened, even | |
620 // though the connect event never did occur. | |
621 SignalCloseEvent(this, error); | |
622 } else { | |
623 #if !defined(NDEBUG) | |
624 int64_t duration = TimeSince(connect_time_); | |
625 LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)"; | |
626 #endif | |
627 state_ = CS_CONNECTED; | |
628 SignalConnectEvent(this); | |
629 } | |
630 break; | |
631 | |
632 case FD_ACCEPT: | |
633 case FD_READ: | |
634 if (error != ERROR_SUCCESS) { | |
635 ReportWSAError("WSAAsync:read notify", error, addr_); | |
636 } else { | |
637 SignalReadEvent(this); | |
638 } | |
639 break; | |
640 | |
641 case FD_WRITE: | |
642 if (error != ERROR_SUCCESS) { | |
643 ReportWSAError("WSAAsync:write notify", error, addr_); | |
644 } else { | |
645 SignalWriteEvent(this); | |
646 } | |
647 break; | |
648 | |
649 case FD_CLOSE: | |
650 if (HandleClosed(error)) { | |
651 ReportWSAError("WSAAsync:close notify", error, addr_); | |
652 state_ = CS_CLOSED; | |
653 SignalCloseEvent(this, error); | |
654 } | |
655 break; | |
656 } | |
657 } | |
658 | |
659 void Win32Socket::OnDnsNotify(HANDLE task, int error) { | |
660 if (!dns_ || dns_->handle != task) | |
661 return; | |
662 | |
663 uint32_t ip = 0; | |
664 if (error == 0) { | |
665 hostent* pHost = reinterpret_cast<hostent*>(dns_->buffer); | |
666 uint32_t net_ip = *reinterpret_cast<uint32_t*>(pHost->h_addr_list[0]); | |
667 ip = NetworkToHost32(net_ip); | |
668 } | |
669 | |
670 LOG_F(LS_INFO) << "(" << IPAddress(ip).ToSensitiveString() | |
671 << ", " << error << ")"; | |
672 | |
673 if (error == 0) { | |
674 SocketAddress address(ip, dns_->port); | |
675 error = DoConnect(address); | |
676 } else { | |
677 Close(); | |
678 } | |
679 | |
680 if (error) { | |
681 error_ = error; | |
682 SignalCloseEvent(this, error_); | |
683 } else { | |
684 delete dns_; | |
685 dns_ = nullptr; | |
686 } | |
687 } | |
688 | |
689 /////////////////////////////////////////////////////////////////////////////// | |
690 // Win32SocketServer | |
691 // Provides cricket base services on top of a win32 gui thread | |
692 /////////////////////////////////////////////////////////////////////////////// | |
693 | |
694 static UINT s_wm_wakeup_id = 0; | |
695 const TCHAR Win32SocketServer::kWindowName[] = L"libjingle Message Window"; | |
696 | |
697 Win32SocketServer::Win32SocketServer() | |
698 : wnd_(this), | |
699 posted_(false), | |
700 hdlg_(nullptr) { | |
701 if (s_wm_wakeup_id == 0) | |
702 s_wm_wakeup_id = RegisterWindowMessage(L"WM_WAKEUP"); | |
703 if (!wnd_.Create(nullptr, kWindowName, 0, 0, 0, 0, 0, 0)) { | |
704 LOG_GLE(LS_ERROR) << "Failed to create message window."; | |
705 } | |
706 } | |
707 | |
708 Win32SocketServer::~Win32SocketServer() { | |
709 if (wnd_.handle() != nullptr) { | |
710 KillTimer(wnd_.handle(), 1); | |
711 wnd_.Destroy(); | |
712 } | |
713 } | |
714 | |
715 Socket* Win32SocketServer::CreateSocket(int type) { | |
716 return CreateSocket(AF_INET, type); | |
717 } | |
718 | |
719 Socket* Win32SocketServer::CreateSocket(int family, int type) { | |
720 return CreateAsyncSocket(family, type); | |
721 } | |
722 | |
723 AsyncSocket* Win32SocketServer::CreateAsyncSocket(int type) { | |
724 return CreateAsyncSocket(AF_INET, type); | |
725 } | |
726 | |
727 AsyncSocket* Win32SocketServer::CreateAsyncSocket(int family, int type) { | |
728 Win32Socket* socket = new Win32Socket; | |
729 if (socket->CreateT(family, type)) { | |
730 return socket; | |
731 } | |
732 delete socket; | |
733 return nullptr; | |
734 } | |
735 | |
736 void Win32SocketServer::SetMessageQueue(MessageQueue* queue) { | |
737 message_queue_ = queue; | |
738 } | |
739 | |
740 bool Win32SocketServer::Wait(int cms, bool process_io) { | |
741 BOOL b; | |
742 if (process_io) { | |
743 // Spin the Win32 message pump at least once, and as long as requested. | |
744 // This is the Thread::ProcessMessages case. | |
745 uint32_t start = Time(); | |
746 do { | |
747 MSG msg; | |
748 SetTimer(wnd_.handle(), 0, cms, nullptr); | |
749 // Get the next available message. If we have a modeless dialog, give | |
750 // give the message to IsDialogMessage, which will return true if it | |
751 // was a message for the dialog that it handled internally. | |
752 // Otherwise, dispatch as usual via Translate/DispatchMessage. | |
753 b = GetMessage(&msg, nullptr, 0, 0); | |
754 if (b == -1) { | |
755 LOG_GLE(LS_ERROR) << "GetMessage failed."; | |
756 return false; | |
757 } else if(b) { | |
758 if (!hdlg_ || !IsDialogMessage(hdlg_, &msg)) { | |
759 TranslateMessage(&msg); | |
760 DispatchMessage(&msg); | |
761 } | |
762 } | |
763 KillTimer(wnd_.handle(), 0); | |
764 } while (b && TimeSince(start) < cms); | |
765 } else if (cms != 0) { | |
766 // Sit and wait forever for a WakeUp. This is the Thread::Send case. | |
767 RTC_DCHECK(cms == -1); | |
768 MSG msg; | |
769 b = GetMessage(&msg, nullptr, s_wm_wakeup_id, s_wm_wakeup_id); | |
770 { | |
771 CritScope scope(&cs_); | |
772 posted_ = false; | |
773 } | |
774 } else { | |
775 // No-op (cms == 0 && !process_io). This is the Pump case. | |
776 b = TRUE; | |
777 } | |
778 return (b != FALSE); | |
779 } | |
780 | |
781 void Win32SocketServer::WakeUp() { | |
782 if (wnd_.handle()) { | |
783 // Set the "message pending" flag, if not already set. | |
784 { | |
785 CritScope scope(&cs_); | |
786 if (posted_) | |
787 return; | |
788 posted_ = true; | |
789 } | |
790 | |
791 PostMessage(wnd_.handle(), s_wm_wakeup_id, 0, 0); | |
792 } | |
793 } | |
794 | |
795 void Win32SocketServer::Pump() { | |
796 // Clear the "message pending" flag. | |
797 { | |
798 CritScope scope(&cs_); | |
799 posted_ = false; | |
800 } | |
801 | |
802 // Dispatch all the messages that are currently in our queue. If new messages | |
803 // are posted during the dispatch, they will be handled in the next Pump. | |
804 // We use max(1, ...) to make sure we try to dispatch at least once, since | |
805 // this allow us to process "sent" messages, not included in the size() count. | |
806 Message msg; | |
807 for (size_t max_messages_to_process = | |
808 std::max<size_t>(1, message_queue_->size()); | |
809 max_messages_to_process > 0 && message_queue_->Get(&msg, 0, false); | |
810 --max_messages_to_process) { | |
811 message_queue_->Dispatch(&msg); | |
812 } | |
813 | |
814 // Anything remaining? | |
815 int delay = message_queue_->GetDelay(); | |
816 if (delay == -1) { | |
817 KillTimer(wnd_.handle(), 1); | |
818 } else { | |
819 SetTimer(wnd_.handle(), 1, delay, nullptr); | |
820 } | |
821 } | |
822 | |
823 bool Win32SocketServer::MessageWindow::OnMessage(UINT wm, WPARAM wp, | |
824 LPARAM lp, LRESULT& lr) { | |
825 bool handled = false; | |
826 if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) { | |
827 ss_->Pump(); | |
828 lr = 0; | |
829 handled = true; | |
830 } | |
831 return handled; | |
832 } | |
833 | |
834 } // namespace rtc | |
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