Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(40)

Unified Diff: webrtc/base/virtualsocketserver.h

Issue 2877023002: Move webrtc/{base => rtc_base} (Closed)
Patch Set: update presubmit.py and DEPS include rules Created 3 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « webrtc/base/virtualsocket_unittest.cc ('k') | webrtc/base/virtualsocketserver.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: webrtc/base/virtualsocketserver.h
diff --git a/webrtc/base/virtualsocketserver.h b/webrtc/base/virtualsocketserver.h
index 0ab2af29fbc9da07fcfa54f7a7eda470b0a7f232..31ce96d2e0010fc986bdc820ec73cf3420ee08ce 100644
--- a/webrtc/base/virtualsocketserver.h
+++ b/webrtc/base/virtualsocketserver.h
@@ -11,390 +11,9 @@
#ifndef WEBRTC_BASE_VIRTUALSOCKETSERVER_H_
#define WEBRTC_BASE_VIRTUALSOCKETSERVER_H_
-#include <deque>
-#include <map>
-#include "webrtc/base/checks.h"
-#include "webrtc/base/constructormagic.h"
-#include "webrtc/base/event.h"
-#include "webrtc/base/fakeclock.h"
-#include "webrtc/base/messagequeue.h"
-#include "webrtc/base/socketserver.h"
-
-namespace rtc {
-
-class Packet;
-class VirtualSocket;
-class SocketAddressPair;
-
-// Simulates a network in the same manner as a loopback interface. The
-// interface can create as many addresses as you want. All of the sockets
-// created by this network will be able to communicate with one another, unless
-// they are bound to addresses from incompatible families.
-class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
- public:
- VirtualSocketServer();
- // This constructor needs to be used if the test uses a fake clock and
- // ProcessMessagesUntilIdle, since ProcessMessagesUntilIdle needs a way of
- // advancing time.
- explicit VirtualSocketServer(FakeClock* fake_clock);
- ~VirtualSocketServer() override;
-
- // The default route indicates which local address to use when a socket is
- // bound to the 'any' address, e.g. 0.0.0.0.
- IPAddress GetDefaultRoute(int family);
- void SetDefaultRoute(const IPAddress& from_addr);
-
- // Limits the network bandwidth (maximum bytes per second). Zero means that
- // all sends occur instantly. Defaults to 0.
- uint32_t bandwidth() const { return bandwidth_; }
- void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; }
-
- // Limits the amount of data which can be in flight on the network without
- // packet loss (on a per sender basis). Defaults to 64 KB.
- uint32_t network_capacity() const { return network_capacity_; }
- void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; }
-
- // The amount of data which can be buffered by tcp on the sender's side
- uint32_t send_buffer_capacity() const { return send_buffer_capacity_; }
- void set_send_buffer_capacity(uint32_t capacity) {
- send_buffer_capacity_ = capacity;
- }
-
- // The amount of data which can be buffered by tcp on the receiver's side
- uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; }
- void set_recv_buffer_capacity(uint32_t capacity) {
- recv_buffer_capacity_ = capacity;
- }
-
- // Controls the (transit) delay for packets sent in the network. This does
- // not inclue the time required to sit in the send queue. Both of these
- // values are measured in milliseconds. Defaults to no delay.
- uint32_t delay_mean() const { return delay_mean_; }
- uint32_t delay_stddev() const { return delay_stddev_; }
- uint32_t delay_samples() const { return delay_samples_; }
- void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; }
- void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; }
- void set_delay_samples(uint32_t delay_samples) {
- delay_samples_ = delay_samples;
- }
-
- // If the (transit) delay parameters are modified, this method should be
- // called to recompute the new distribution.
- void UpdateDelayDistribution();
-
- // Controls the (uniform) probability that any sent packet is dropped. This
- // is separate from calculations to drop based on queue size.
- double drop_probability() { return drop_prob_; }
- void set_drop_probability(double drop_prob) {
- RTC_DCHECK_GE(drop_prob, 0.0);
- RTC_DCHECK_LE(drop_prob, 1.0);
- drop_prob_ = drop_prob;
- }
-
- // If |blocked| is true, subsequent attempts to send will result in -1 being
- // returned, with the socket error set to EWOULDBLOCK.
- //
- // If this method is later called with |blocked| set to false, any sockets
- // that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent.
- //
- // This can be used to simulate the send buffer on a network interface being
- // full, and test functionality related to EWOULDBLOCK/SignalWriteEvent.
- void SetSendingBlocked(bool blocked);
-
- // SocketFactory:
- Socket* CreateSocket(int type) override;
- Socket* CreateSocket(int family, int type) override;
-
- AsyncSocket* CreateAsyncSocket(int type) override;
- AsyncSocket* CreateAsyncSocket(int family, int type) override;
-
- // SocketServer:
- void SetMessageQueue(MessageQueue* queue) override;
- bool Wait(int cms, bool process_io) override;
- void WakeUp() override;
-
- void SetDelayOnAddress(const rtc::SocketAddress& address, int delay_ms) {
- delay_by_ip_[address.ipaddr()] = delay_ms;
- }
-
- typedef std::pair<double, double> Point;
- typedef std::vector<Point> Function;
-
- static Function* CreateDistribution(uint32_t mean,
- uint32_t stddev,
- uint32_t samples);
-
- // Similar to Thread::ProcessMessages, but it only processes messages until
- // there are no immediate messages or pending network traffic. Returns false
- // if Thread::Stop() was called.
- bool ProcessMessagesUntilIdle();
-
- // Sets the next port number to use for testing.
- void SetNextPortForTesting(uint16_t port);
-
- // Close a pair of Tcp connections by addresses. Both connections will have
- // its own OnClose invoked.
- bool CloseTcpConnections(const SocketAddress& addr_local,
- const SocketAddress& addr_remote);
-
- // For testing purpose only. Fired when a client socket is created.
- sigslot::signal1<VirtualSocket*> SignalSocketCreated;
-
- protected:
- // Returns a new IP not used before in this network.
- IPAddress GetNextIP(int family);
- uint16_t GetNextPort();
-
- VirtualSocket* CreateSocketInternal(int family, int type);
-
- // Binds the given socket to addr, assigning and IP and Port if necessary
- int Bind(VirtualSocket* socket, SocketAddress* addr);
-
- // Binds the given socket to the given (fully-defined) address.
- int Bind(VirtualSocket* socket, const SocketAddress& addr);
-
- // Find the socket bound to the given address
- VirtualSocket* LookupBinding(const SocketAddress& addr);
-
- int Unbind(const SocketAddress& addr, VirtualSocket* socket);
-
- // Adds a mapping between this socket pair and the socket.
- void AddConnection(const SocketAddress& client,
- const SocketAddress& server,
- VirtualSocket* socket);
-
- // Find the socket pair corresponding to this server address.
- VirtualSocket* LookupConnection(const SocketAddress& client,
- const SocketAddress& server);
-
- void RemoveConnection(const SocketAddress& client,
- const SocketAddress& server);
-
- // Connects the given socket to the socket at the given address
- int Connect(VirtualSocket* socket, const SocketAddress& remote_addr,
- bool use_delay);
-
- // Sends a disconnect message to the socket at the given address
- bool Disconnect(VirtualSocket* socket);
-
- // Sends the given packet to the socket at the given address (if one exists).
- int SendUdp(VirtualSocket* socket, const char* data, size_t data_size,
- const SocketAddress& remote_addr);
-
- // Moves as much data as possible from the sender's buffer to the network
- void SendTcp(VirtualSocket* socket);
-
- // Places a packet on the network.
- void AddPacketToNetwork(VirtualSocket* socket,
- VirtualSocket* recipient,
- int64_t cur_time,
- const char* data,
- size_t data_size,
- size_t header_size,
- bool ordered);
-
- // Removes stale packets from the network
- void PurgeNetworkPackets(VirtualSocket* socket, int64_t cur_time);
-
- // Computes the number of milliseconds required to send a packet of this size.
- uint32_t SendDelay(uint32_t size);
-
- // If the delay has been set for the address of the socket, returns the set
- // delay. Otherwise, returns a random transit delay chosen from the
- // appropriate distribution.
- uint32_t GetTransitDelay(Socket* socket);
-
- // Basic operations on functions. Those that return a function also take
- // ownership of the function given (and hence, may modify or delete it).
- static Function* Accumulate(Function* f);
- static Function* Invert(Function* f);
- static Function* Resample(Function* f,
- double x1,
- double x2,
- uint32_t samples);
- static double Evaluate(Function* f, double x);
-
- // Null out our message queue if it goes away. Necessary in the case where
- // our lifetime is greater than that of the thread we are using, since we
- // try to send Close messages for all connected sockets when we shutdown.
- void OnMessageQueueDestroyed() { msg_queue_ = nullptr; }
-
- // Determine if two sockets should be able to communicate.
- // We don't (currently) specify an address family for sockets; instead,
- // the currently bound address is used to infer the address family.
- // Any socket that is not explicitly bound to an IPv4 address is assumed to be
- // dual-stack capable.
- // This function tests if two addresses can communicate, as well as the
- // sockets to which they may be bound (the addresses may or may not yet be
- // bound to the sockets).
- // First the addresses are tested (after normalization):
- // If both have the same family, then communication is OK.
- // If only one is IPv4 then false, unless the other is bound to ::.
- // This applies even if the IPv4 address is 0.0.0.0.
- // The socket arguments are optional; the sockets are checked to see if they
- // were explicitly bound to IPv6-any ('::'), and if so communication is
- // permitted.
- // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
- static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
-
- private:
- friend class VirtualSocket;
-
- // Sending was previously blocked, but now isn't.
- sigslot::signal0<> SignalReadyToSend;
-
- typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
- typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
-
- // May be null if the test doesn't use a fake clock, or it does but doesn't
- // use ProcessMessagesUntilIdle.
- FakeClock* fake_clock_ = nullptr;
-
- // Used to implement Wait/WakeUp.
- Event wakeup_;
- MessageQueue* msg_queue_;
- bool stop_on_idle_;
- in_addr next_ipv4_;
- in6_addr next_ipv6_;
- uint16_t next_port_;
- AddressMap* bindings_;
- ConnectionMap* connections_;
-
- IPAddress default_route_v4_;
- IPAddress default_route_v6_;
-
- uint32_t bandwidth_;
- uint32_t network_capacity_;
- uint32_t send_buffer_capacity_;
- uint32_t recv_buffer_capacity_;
- uint32_t delay_mean_;
- uint32_t delay_stddev_;
- uint32_t delay_samples_;
-
- std::map<rtc::IPAddress, int> delay_by_ip_;
- std::unique_ptr<Function> delay_dist_;
-
- CriticalSection delay_crit_;
-
- double drop_prob_;
- bool sending_blocked_ = false;
- RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer);
-};
-
-// Implements the socket interface using the virtual network. Packets are
-// passed as messages using the message queue of the socket server.
-class VirtualSocket : public AsyncSocket,
- public MessageHandler,
- public sigslot::has_slots<> {
- public:
- VirtualSocket(VirtualSocketServer* server, int family, int type, bool async);
- ~VirtualSocket() override;
-
- SocketAddress GetLocalAddress() const override;
- SocketAddress GetRemoteAddress() const override;
-
- // Used by TurnPortTest to mimic a case where proxy returns local host address
- // instead of the original one TurnPort was bound against. Please see WebRTC
- // issue 3927 for more detail.
- void SetAlternativeLocalAddress(const SocketAddress& addr);
-
- int Bind(const SocketAddress& addr) override;
- int Connect(const SocketAddress& addr) override;
- int Close() override;
- int Send(const void* pv, size_t cb) override;
- int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override;
- int Recv(void* pv, size_t cb, int64_t* timestamp) override;
- int RecvFrom(void* pv,
- size_t cb,
- SocketAddress* paddr,
- int64_t* timestamp) override;
- int Listen(int backlog) override;
- VirtualSocket* Accept(SocketAddress* paddr) override;
-
- int GetError() const override;
- void SetError(int error) override;
- ConnState GetState() const override;
- int GetOption(Option opt, int* value) override;
- int SetOption(Option opt, int value) override;
- void OnMessage(Message* pmsg) override;
-
- bool was_any() { return was_any_; }
- void set_was_any(bool was_any) { was_any_ = was_any; }
-
- // For testing purpose only. Fired when client socket is bound to an address.
- sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady;
-
- private:
- struct NetworkEntry {
- size_t size;
- int64_t done_time;
- };
-
- typedef std::deque<SocketAddress> ListenQueue;
- typedef std::deque<NetworkEntry> NetworkQueue;
- typedef std::vector<char> SendBuffer;
- typedef std::list<Packet*> RecvBuffer;
- typedef std::map<Option, int> OptionsMap;
-
- int InitiateConnect(const SocketAddress& addr, bool use_delay);
- void CompleteConnect(const SocketAddress& addr, bool notify);
- int SendUdp(const void* pv, size_t cb, const SocketAddress& addr);
- int SendTcp(const void* pv, size_t cb);
-
- // Used by server sockets to set the local address without binding.
- void SetLocalAddress(const SocketAddress& addr);
-
- void OnSocketServerReadyToSend();
-
- VirtualSocketServer* server_;
- int type_;
- bool async_;
- ConnState state_;
- int error_;
- SocketAddress local_addr_;
- SocketAddress alternative_local_addr_;
- SocketAddress remote_addr_;
-
- // Pending sockets which can be Accepted
- ListenQueue* listen_queue_;
-
- // Data which tcp has buffered for sending
- SendBuffer send_buffer_;
- // Set to false if the last attempt to send resulted in EWOULDBLOCK.
- // Set back to true when the socket can send again.
- bool ready_to_send_ = true;
-
- // Critical section to protect the recv_buffer and queue_
- CriticalSection crit_;
-
- // Network model that enforces bandwidth and capacity constraints
- NetworkQueue network_;
- size_t network_size_;
- // The scheduled delivery time of the last packet sent on this socket.
- // It is used to ensure ordered delivery of packets sent on this socket.
- int64_t last_delivery_time_ = 0;
-
- // Data which has been received from the network
- RecvBuffer recv_buffer_;
- // The amount of data which is in flight or in recv_buffer_
- size_t recv_buffer_size_;
-
- // Is this socket bound?
- bool bound_;
-
- // When we bind a socket to Any, VSS's Bind gives it another address. For
- // dual-stack sockets, we want to distinguish between sockets that were
- // explicitly given a particular address and sockets that had one picked
- // for them by VSS.
- bool was_any_;
-
- // Store the options that are set
- OptionsMap options_map_;
-
- friend class VirtualSocketServer;
-};
-
-} // namespace rtc
+// This header is deprecated and is just left here temporarily during
+// refactoring. See https://bugs.webrtc.org/7634 for more details.
+#include "webrtc/rtc_base/virtualsocketserver.h"
#endif // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_
« no previous file with comments | « webrtc/base/virtualsocket_unittest.cc ('k') | webrtc/base/virtualsocketserver.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698