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Unified Diff: webrtc/base/virtualsocket_unittest.cc

Issue 2877023002: Move webrtc/{base => rtc_base} (Closed)
Patch Set: update presubmit.py and DEPS include rules Created 3 years, 6 months ago
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Index: webrtc/base/virtualsocket_unittest.cc
diff --git a/webrtc/base/virtualsocket_unittest.cc b/webrtc/base/virtualsocket_unittest.cc
deleted file mode 100644
index 34ee036c8a4847cf1cbf4701ed25459d04014481..0000000000000000000000000000000000000000
--- a/webrtc/base/virtualsocket_unittest.cc
+++ /dev/null
@@ -1,1146 +0,0 @@
-/*
- * Copyright 2006 The WebRTC Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-#include <math.h>
-#include <time.h>
-#if defined(WEBRTC_POSIX)
-#include <netinet/in.h>
-#endif
-
-#include <memory>
-
-#include "webrtc/base/arraysize.h"
-#include "webrtc/base/fakeclock.h"
-#include "webrtc/base/gunit.h"
-#include "webrtc/base/logging.h"
-#include "webrtc/base/ptr_util.h"
-#include "webrtc/base/testclient.h"
-#include "webrtc/base/testutils.h"
-#include "webrtc/base/thread.h"
-#include "webrtc/base/timeutils.h"
-#include "webrtc/base/virtualsocketserver.h"
-
-using namespace rtc;
-
-using webrtc::testing::SSE_CLOSE;
-using webrtc::testing::SSE_ERROR;
-using webrtc::testing::SSE_OPEN;
-using webrtc::testing::SSE_READ;
-using webrtc::testing::SSE_WRITE;
-using webrtc::testing::StreamSink;
-
-// Sends at a constant rate but with random packet sizes.
-struct Sender : public MessageHandler {
- Sender(Thread* th, AsyncSocket* s, uint32_t rt)
- : thread(th),
- socket(MakeUnique<AsyncUDPSocket>(s)),
- done(false),
- rate(rt),
- count(0) {
- last_send = rtc::TimeMillis();
- thread->PostDelayed(RTC_FROM_HERE, NextDelay(), this, 1);
- }
-
- uint32_t NextDelay() {
- uint32_t size = (rand() % 4096) + 1;
- return 1000 * size / rate;
- }
-
- void OnMessage(Message* pmsg) {
- ASSERT_EQ(1u, pmsg->message_id);
-
- if (done)
- return;
-
- int64_t cur_time = rtc::TimeMillis();
- int64_t delay = cur_time - last_send;
- uint32_t size = static_cast<uint32_t>(rate * delay / 1000);
- size = std::min<uint32_t>(size, 4096);
- size = std::max<uint32_t>(size, sizeof(uint32_t));
-
- count += size;
- memcpy(dummy, &cur_time, sizeof(cur_time));
- socket->Send(dummy, size, options);
-
- last_send = cur_time;
- thread->PostDelayed(RTC_FROM_HERE, NextDelay(), this, 1);
- }
-
- Thread* thread;
- std::unique_ptr<AsyncUDPSocket> socket;
- rtc::PacketOptions options;
- bool done;
- uint32_t rate; // bytes per second
- uint32_t count;
- int64_t last_send;
- char dummy[4096];
-};
-
-struct Receiver : public MessageHandler, public sigslot::has_slots<> {
- Receiver(Thread* th, AsyncSocket* s, uint32_t bw)
- : thread(th),
- socket(MakeUnique<AsyncUDPSocket>(s)),
- bandwidth(bw),
- done(false),
- count(0),
- sec_count(0),
- sum(0),
- sum_sq(0),
- samples(0) {
- socket->SignalReadPacket.connect(this, &Receiver::OnReadPacket);
- thread->PostDelayed(RTC_FROM_HERE, 1000, this, 1);
- }
-
- ~Receiver() {
- thread->Clear(this);
- }
-
- void OnReadPacket(AsyncPacketSocket* s, const char* data, size_t size,
- const SocketAddress& remote_addr,
- const PacketTime& packet_time) {
- ASSERT_EQ(socket.get(), s);
- ASSERT_GE(size, 4U);
-
- count += size;
- sec_count += size;
-
- uint32_t send_time = *reinterpret_cast<const uint32_t*>(data);
- uint32_t recv_time = rtc::TimeMillis();
- uint32_t delay = recv_time - send_time;
- sum += delay;
- sum_sq += delay * delay;
- samples += 1;
- }
-
- void OnMessage(Message* pmsg) {
- ASSERT_EQ(1u, pmsg->message_id);
-
- if (done)
- return;
-
- // It is always possible for us to receive more than expected because
- // packets can be further delayed in delivery.
- if (bandwidth > 0)
- ASSERT_TRUE(sec_count <= 5 * bandwidth / 4);
- sec_count = 0;
- thread->PostDelayed(RTC_FROM_HERE, 1000, this, 1);
- }
-
- Thread* thread;
- std::unique_ptr<AsyncUDPSocket> socket;
- uint32_t bandwidth;
- bool done;
- size_t count;
- size_t sec_count;
- double sum;
- double sum_sq;
- uint32_t samples;
-};
-
-// Note: This test uses a fake clock in addition to a virtual network.
-class VirtualSocketServerTest : public testing::Test {
- public:
- VirtualSocketServerTest()
- : ss_(&fake_clock_),
- thread_(&ss_),
- kIPv4AnyAddress(IPAddress(INADDR_ANY), 0),
- kIPv6AnyAddress(IPAddress(in6addr_any), 0) {}
-
- void CheckPortIncrementalization(const SocketAddress& post,
- const SocketAddress& pre) {
- EXPECT_EQ(post.port(), pre.port() + 1);
- IPAddress post_ip = post.ipaddr();
- IPAddress pre_ip = pre.ipaddr();
- EXPECT_EQ(pre_ip.family(), post_ip.family());
- if (post_ip.family() == AF_INET) {
- in_addr pre_ipv4 = pre_ip.ipv4_address();
- in_addr post_ipv4 = post_ip.ipv4_address();
- EXPECT_EQ(post_ipv4.s_addr, pre_ipv4.s_addr);
- } else if (post_ip.family() == AF_INET6) {
- in6_addr post_ip6 = post_ip.ipv6_address();
- in6_addr pre_ip6 = pre_ip.ipv6_address();
- uint32_t* post_as_ints = reinterpret_cast<uint32_t*>(&post_ip6.s6_addr);
- uint32_t* pre_as_ints = reinterpret_cast<uint32_t*>(&pre_ip6.s6_addr);
- EXPECT_EQ(post_as_ints[3], pre_as_ints[3]);
- }
- }
-
- // Test a client can bind to the any address, and all sent packets will have
- // the default route as the source address. Also, it can receive packets sent
- // to the default route.
- void TestDefaultRoute(const IPAddress& default_route) {
- ss_.SetDefaultRoute(default_route);
-
- // Create client1 bound to the any address.
- AsyncSocket* socket =
- ss_.CreateAsyncSocket(default_route.family(), SOCK_DGRAM);
- socket->Bind(EmptySocketAddressWithFamily(default_route.family()));
- SocketAddress client1_any_addr = socket->GetLocalAddress();
- EXPECT_TRUE(client1_any_addr.IsAnyIP());
- auto client1 = MakeUnique<TestClient>(MakeUnique<AsyncUDPSocket>(socket),
- &fake_clock_);
-
- // Create client2 bound to the default route.
- AsyncSocket* socket2 =
- ss_.CreateAsyncSocket(default_route.family(), SOCK_DGRAM);
- socket2->Bind(SocketAddress(default_route, 0));
- SocketAddress client2_addr = socket2->GetLocalAddress();
- EXPECT_FALSE(client2_addr.IsAnyIP());
- auto client2 = MakeUnique<TestClient>(MakeUnique<AsyncUDPSocket>(socket2),
- &fake_clock_);
-
- // Client1 sends to client2, client2 should see the default route as
- // client1's address.
- SocketAddress client1_addr;
- EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr));
- EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr));
- EXPECT_EQ(client1_addr,
- SocketAddress(default_route, client1_any_addr.port()));
-
- // Client2 can send back to client1's default route address.
- EXPECT_EQ(3, client2->SendTo("foo", 3, client1_addr));
- EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr));
- }
-
- void BasicTest(const SocketAddress& initial_addr) {
- AsyncSocket* socket =
- ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
- socket->Bind(initial_addr);
- SocketAddress server_addr = socket->GetLocalAddress();
- // Make sure VSS didn't switch families on us.
- EXPECT_EQ(server_addr.family(), initial_addr.family());
-
- auto client1 = MakeUnique<TestClient>(MakeUnique<AsyncUDPSocket>(socket),
- &fake_clock_);
- AsyncSocket* socket2 =
- ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
- auto client2 = MakeUnique<TestClient>(MakeUnique<AsyncUDPSocket>(socket2),
- &fake_clock_);
-
- SocketAddress client2_addr;
- EXPECT_EQ(3, client2->SendTo("foo", 3, server_addr));
- EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr));
-
- SocketAddress client1_addr;
- EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr));
- EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr));
- EXPECT_EQ(client1_addr, server_addr);
-
- SocketAddress empty = EmptySocketAddressWithFamily(initial_addr.family());
- for (int i = 0; i < 10; i++) {
- client2 = MakeUnique<TestClient>(
- WrapUnique(AsyncUDPSocket::Create(&ss_, empty)), &fake_clock_);
-
- SocketAddress next_client2_addr;
- EXPECT_EQ(3, client2->SendTo("foo", 3, server_addr));
- EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &next_client2_addr));
- CheckPortIncrementalization(next_client2_addr, client2_addr);
- // EXPECT_EQ(next_client2_addr.port(), client2_addr.port() + 1);
-
- SocketAddress server_addr2;
- EXPECT_EQ(6, client1->SendTo("bizbaz", 6, next_client2_addr));
- EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &server_addr2));
- EXPECT_EQ(server_addr2, server_addr);
-
- client2_addr = next_client2_addr;
- }
- }
-
- // initial_addr should be made from either INADDR_ANY or in6addr_any.
- void ConnectTest(const SocketAddress& initial_addr) {
- StreamSink sink;
- SocketAddress accept_addr;
- const SocketAddress kEmptyAddr =
- EmptySocketAddressWithFamily(initial_addr.family());
-
- // Create client
- std::unique_ptr<AsyncSocket> client =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(client.get());
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_TRUE(client->GetLocalAddress().IsNil());
-
- // Create server
- std::unique_ptr<AsyncSocket> server =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(server.get());
- EXPECT_NE(0, server->Listen(5)); // Bind required
- EXPECT_EQ(0, server->Bind(initial_addr));
- EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
- EXPECT_EQ(0, server->Listen(5));
- EXPECT_EQ(server->GetState(), AsyncSocket::CS_CONNECTING);
-
- // No pending server connections
- EXPECT_FALSE(sink.Check(server.get(), SSE_READ));
- EXPECT_TRUE(nullptr == server->Accept(&accept_addr));
- EXPECT_EQ(AF_UNSPEC, accept_addr.family());
-
- // Attempt connect to listening socket
- EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
- EXPECT_NE(client->GetLocalAddress(), kEmptyAddr); // Implicit Bind
- EXPECT_NE(AF_UNSPEC, client->GetLocalAddress().family()); // Implicit Bind
- EXPECT_NE(client->GetLocalAddress(), server->GetLocalAddress());
-
- // Client is connecting
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
- EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN));
- EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE));
-
- ss_.ProcessMessagesUntilIdle();
-
- // Client still connecting
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
- EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN));
- EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE));
-
- // Server has pending connection
- EXPECT_TRUE(sink.Check(server.get(), SSE_READ));
- std::unique_ptr<Socket> accepted = WrapUnique(server->Accept(&accept_addr));
- EXPECT_TRUE(nullptr != accepted);
- EXPECT_NE(accept_addr, kEmptyAddr);
- EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
-
- EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED);
- EXPECT_EQ(accepted->GetLocalAddress(), server->GetLocalAddress());
- EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
-
- ss_.ProcessMessagesUntilIdle();
-
- // Client has connected
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTED);
- EXPECT_TRUE(sink.Check(client.get(), SSE_OPEN));
- EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE));
- EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
- EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
- }
-
- void ConnectToNonListenerTest(const SocketAddress& initial_addr) {
- StreamSink sink;
- SocketAddress accept_addr;
- const SocketAddress nil_addr;
- const SocketAddress empty_addr =
- EmptySocketAddressWithFamily(initial_addr.family());
-
- // Create client
- std::unique_ptr<AsyncSocket> client =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(client.get());
-
- // Create server
- std::unique_ptr<AsyncSocket> server =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(server.get());
- EXPECT_EQ(0, server->Bind(initial_addr));
- EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
- // Attempt connect to non-listening socket
- EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
-
- ss_.ProcessMessagesUntilIdle();
-
- // No pending server connections
- EXPECT_FALSE(sink.Check(server.get(), SSE_READ));
- EXPECT_TRUE(nullptr == server->Accept(&accept_addr));
- EXPECT_EQ(accept_addr, nil_addr);
-
- // Connection failed
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN));
- EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR));
- EXPECT_EQ(client->GetRemoteAddress(), nil_addr);
- }
-
- void CloseDuringConnectTest(const SocketAddress& initial_addr) {
- StreamSink sink;
- SocketAddress accept_addr;
- const SocketAddress empty_addr =
- EmptySocketAddressWithFamily(initial_addr.family());
-
- // Create client and server
- std::unique_ptr<AsyncSocket> client(
- ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(client.get());
- std::unique_ptr<AsyncSocket> server(
- ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(server.get());
-
- // Initiate connect
- EXPECT_EQ(0, server->Bind(initial_addr));
- EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
-
- EXPECT_EQ(0, server->Listen(5));
- EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
-
- // Server close before socket enters accept queue
- EXPECT_FALSE(sink.Check(server.get(), SSE_READ));
- server->Close();
-
- ss_.ProcessMessagesUntilIdle();
-
- // Result: connection failed
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR));
-
- server.reset(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(server.get());
-
- // Initiate connect
- EXPECT_EQ(0, server->Bind(initial_addr));
- EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
-
- EXPECT_EQ(0, server->Listen(5));
- EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
-
- ss_.ProcessMessagesUntilIdle();
-
- // Server close while socket is in accept queue
- EXPECT_TRUE(sink.Check(server.get(), SSE_READ));
- server->Close();
-
- ss_.ProcessMessagesUntilIdle();
-
- // Result: connection failed
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR));
-
- // New server
- server.reset(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(server.get());
-
- // Initiate connect
- EXPECT_EQ(0, server->Bind(initial_addr));
- EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
-
- EXPECT_EQ(0, server->Listen(5));
- EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
-
- ss_.ProcessMessagesUntilIdle();
-
- // Server accepts connection
- EXPECT_TRUE(sink.Check(server.get(), SSE_READ));
- std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
- ASSERT_TRUE(nullptr != accepted.get());
- sink.Monitor(accepted.get());
-
- // Client closes before connection complets
- EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED);
-
- // Connected message has not been processed yet.
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
- client->Close();
-
- ss_.ProcessMessagesUntilIdle();
-
- // Result: accepted socket closes
- EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_TRUE(sink.Check(accepted.get(), SSE_CLOSE));
- EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE));
- }
-
- void CloseTest(const SocketAddress& initial_addr) {
- StreamSink sink;
- const SocketAddress kEmptyAddr;
-
- // Create clients
- std::unique_ptr<AsyncSocket> a =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(a.get());
- a->Bind(initial_addr);
- EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
-
- std::unique_ptr<AsyncSocket> b =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(b.get());
- b->Bind(initial_addr);
- EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
-
- EXPECT_EQ(0, a->Connect(b->GetLocalAddress()));
- EXPECT_EQ(0, b->Connect(a->GetLocalAddress()));
-
- ss_.ProcessMessagesUntilIdle();
-
- EXPECT_TRUE(sink.Check(a.get(), SSE_OPEN));
- EXPECT_EQ(a->GetState(), AsyncSocket::CS_CONNECTED);
- EXPECT_EQ(a->GetRemoteAddress(), b->GetLocalAddress());
-
- EXPECT_TRUE(sink.Check(b.get(), SSE_OPEN));
- EXPECT_EQ(b->GetState(), AsyncSocket::CS_CONNECTED);
- EXPECT_EQ(b->GetRemoteAddress(), a->GetLocalAddress());
-
- EXPECT_EQ(1, a->Send("a", 1));
- b->Close();
- EXPECT_EQ(1, a->Send("b", 1));
-
- ss_.ProcessMessagesUntilIdle();
-
- char buffer[10];
- EXPECT_FALSE(sink.Check(b.get(), SSE_READ));
- EXPECT_EQ(-1, b->Recv(buffer, 10, nullptr));
-
- EXPECT_TRUE(sink.Check(a.get(), SSE_CLOSE));
- EXPECT_EQ(a->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_EQ(a->GetRemoteAddress(), kEmptyAddr);
-
- // No signal for Closer
- EXPECT_FALSE(sink.Check(b.get(), SSE_CLOSE));
- EXPECT_EQ(b->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_EQ(b->GetRemoteAddress(), kEmptyAddr);
- }
-
- void TcpSendTest(const SocketAddress& initial_addr) {
- StreamSink sink;
- const SocketAddress kEmptyAddr;
-
- // Connect two sockets
- std::unique_ptr<AsyncSocket> a =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(a.get());
- a->Bind(initial_addr);
- EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
-
- std::unique_ptr<AsyncSocket> b =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- sink.Monitor(b.get());
- b->Bind(initial_addr);
- EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
-
- EXPECT_EQ(0, a->Connect(b->GetLocalAddress()));
- EXPECT_EQ(0, b->Connect(a->GetLocalAddress()));
-
- ss_.ProcessMessagesUntilIdle();
-
- const size_t kBufferSize = 2000;
- ss_.set_send_buffer_capacity(kBufferSize);
- ss_.set_recv_buffer_capacity(kBufferSize);
-
- const size_t kDataSize = 5000;
- char send_buffer[kDataSize], recv_buffer[kDataSize];
- for (size_t i = 0; i < kDataSize; ++i)
- send_buffer[i] = static_cast<char>(i % 256);
- memset(recv_buffer, 0, sizeof(recv_buffer));
- size_t send_pos = 0, recv_pos = 0;
-
- // Can't send more than send buffer in one write
- int result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
- EXPECT_EQ(static_cast<int>(kBufferSize), result);
- send_pos += result;
-
- ss_.ProcessMessagesUntilIdle();
- EXPECT_FALSE(sink.Check(a.get(), SSE_WRITE));
- EXPECT_TRUE(sink.Check(b.get(), SSE_READ));
-
- // Receive buffer is already filled, fill send buffer again
- result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
- EXPECT_EQ(static_cast<int>(kBufferSize), result);
- send_pos += result;
-
- ss_.ProcessMessagesUntilIdle();
- EXPECT_FALSE(sink.Check(a.get(), SSE_WRITE));
- EXPECT_FALSE(sink.Check(b.get(), SSE_READ));
-
- // No more room in send or receive buffer
- result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
- EXPECT_EQ(-1, result);
- EXPECT_TRUE(a->IsBlocking());
-
- // Read a subset of the data
- result = b->Recv(recv_buffer + recv_pos, 500, nullptr);
- EXPECT_EQ(500, result);
- recv_pos += result;
-
- ss_.ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(a.get(), SSE_WRITE));
- EXPECT_TRUE(sink.Check(b.get(), SSE_READ));
-
- // Room for more on the sending side
- result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
- EXPECT_EQ(500, result);
- send_pos += result;
-
- // Empty the recv buffer
- while (true) {
- result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos, nullptr);
- if (result < 0) {
- EXPECT_EQ(-1, result);
- EXPECT_TRUE(b->IsBlocking());
- break;
- }
- recv_pos += result;
- }
-
- ss_.ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(b.get(), SSE_READ));
-
- // Continue to empty the recv buffer
- while (true) {
- result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos, nullptr);
- if (result < 0) {
- EXPECT_EQ(-1, result);
- EXPECT_TRUE(b->IsBlocking());
- break;
- }
- recv_pos += result;
- }
-
- // Send last of the data
- result = a->Send(send_buffer + send_pos, kDataSize - send_pos);
- EXPECT_EQ(500, result);
- send_pos += result;
-
- ss_.ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(b.get(), SSE_READ));
-
- // Receive the last of the data
- while (true) {
- result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos, nullptr);
- if (result < 0) {
- EXPECT_EQ(-1, result);
- EXPECT_TRUE(b->IsBlocking());
- break;
- }
- recv_pos += result;
- }
-
- ss_.ProcessMessagesUntilIdle();
- EXPECT_FALSE(sink.Check(b.get(), SSE_READ));
-
- // The received data matches the sent data
- EXPECT_EQ(kDataSize, send_pos);
- EXPECT_EQ(kDataSize, recv_pos);
- EXPECT_EQ(0, memcmp(recv_buffer, send_buffer, kDataSize));
- }
-
- void TcpSendsPacketsInOrderTest(const SocketAddress& initial_addr) {
- const SocketAddress kEmptyAddr;
-
- // Connect two sockets
- std::unique_ptr<AsyncSocket> a =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- std::unique_ptr<AsyncSocket> b =
- WrapUnique(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
- a->Bind(initial_addr);
- EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
-
- b->Bind(initial_addr);
- EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
-
- EXPECT_EQ(0, a->Connect(b->GetLocalAddress()));
- EXPECT_EQ(0, b->Connect(a->GetLocalAddress()));
- ss_.ProcessMessagesUntilIdle();
-
- // First, deliver all packets in 0 ms.
- char buffer[2] = { 0, 0 };
- const char cNumPackets = 10;
- for (char i = 0; i < cNumPackets; ++i) {
- buffer[0] = '0' + i;
- EXPECT_EQ(1, a->Send(buffer, 1));
- }
-
- ss_.ProcessMessagesUntilIdle();
-
- for (char i = 0; i < cNumPackets; ++i) {
- EXPECT_EQ(1, b->Recv(buffer, sizeof(buffer), nullptr));
- EXPECT_EQ(static_cast<char>('0' + i), buffer[0]);
- }
-
- // Next, deliver packets at random intervals
- const uint32_t mean = 50;
- const uint32_t stddev = 50;
-
- ss_.set_delay_mean(mean);
- ss_.set_delay_stddev(stddev);
- ss_.UpdateDelayDistribution();
-
- for (char i = 0; i < cNumPackets; ++i) {
- buffer[0] = 'A' + i;
- EXPECT_EQ(1, a->Send(buffer, 1));
- }
-
- ss_.ProcessMessagesUntilIdle();
-
- for (char i = 0; i < cNumPackets; ++i) {
- EXPECT_EQ(1, b->Recv(buffer, sizeof(buffer), nullptr));
- EXPECT_EQ(static_cast<char>('A' + i), buffer[0]);
- }
- }
-
- // It is important that initial_addr's port has to be 0 such that the
- // incremental port behavior could ensure the 2 Binds result in different
- // address.
- void BandwidthTest(const SocketAddress& initial_addr) {
- AsyncSocket* send_socket =
- ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
- AsyncSocket* recv_socket =
- ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
- ASSERT_EQ(0, send_socket->Bind(initial_addr));
- ASSERT_EQ(0, recv_socket->Bind(initial_addr));
- EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family());
- EXPECT_EQ(recv_socket->GetLocalAddress().family(), initial_addr.family());
- ASSERT_EQ(0, send_socket->Connect(recv_socket->GetLocalAddress()));
-
- uint32_t bandwidth = 64 * 1024;
- ss_.set_bandwidth(bandwidth);
-
- Thread* pthMain = Thread::Current();
- Sender sender(pthMain, send_socket, 80 * 1024);
- Receiver receiver(pthMain, recv_socket, bandwidth);
-
- // Allow the sender to run for 5 (simulated) seconds, then be stopped for 5
- // seconds.
- SIMULATED_WAIT(false, 5000, fake_clock_);
- sender.done = true;
- SIMULATED_WAIT(false, 5000, fake_clock_);
-
- // Ensure the observed bandwidth fell within a reasonable margin of error.
- EXPECT_TRUE(receiver.count >= 5 * 3 * bandwidth / 4);
- EXPECT_TRUE(receiver.count <= 6 * bandwidth); // queue could drain for 1s
-
- ss_.set_bandwidth(0);
- }
-
- // It is important that initial_addr's port has to be 0 such that the
- // incremental port behavior could ensure the 2 Binds result in different
- // address.
- void DelayTest(const SocketAddress& initial_addr) {
- time_t seed = ::time(nullptr);
- LOG(LS_VERBOSE) << "seed = " << seed;
- srand(static_cast<unsigned int>(seed));
-
- const uint32_t mean = 2000;
- const uint32_t stddev = 500;
-
- ss_.set_delay_mean(mean);
- ss_.set_delay_stddev(stddev);
- ss_.UpdateDelayDistribution();
-
- AsyncSocket* send_socket =
- ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
- AsyncSocket* recv_socket =
- ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
- ASSERT_EQ(0, send_socket->Bind(initial_addr));
- ASSERT_EQ(0, recv_socket->Bind(initial_addr));
- EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family());
- EXPECT_EQ(recv_socket->GetLocalAddress().family(), initial_addr.family());
- ASSERT_EQ(0, send_socket->Connect(recv_socket->GetLocalAddress()));
-
- Thread* pthMain = Thread::Current();
- // Avg packet size is 2K, so at 200KB/s for 10s, we should see about
- // 1000 packets, which is necessary to get a good distribution.
- Sender sender(pthMain, send_socket, 100 * 2 * 1024);
- Receiver receiver(pthMain, recv_socket, 0);
-
- // Simulate 10 seconds of packets being sent, then check the observed delay
- // distribution.
- SIMULATED_WAIT(false, 10000, fake_clock_);
- sender.done = receiver.done = true;
- ss_.ProcessMessagesUntilIdle();
-
- const double sample_mean = receiver.sum / receiver.samples;
- double num =
- receiver.samples * receiver.sum_sq - receiver.sum * receiver.sum;
- double den = receiver.samples * (receiver.samples - 1);
- const double sample_stddev = sqrt(num / den);
- LOG(LS_VERBOSE) << "mean=" << sample_mean << " stddev=" << sample_stddev;
-
- EXPECT_LE(500u, receiver.samples);
- // We initially used a 0.1 fudge factor, but on the build machine, we
- // have seen the value differ by as much as 0.13.
- EXPECT_NEAR(mean, sample_mean, 0.15 * mean);
- EXPECT_NEAR(stddev, sample_stddev, 0.15 * stddev);
-
- ss_.set_delay_mean(0);
- ss_.set_delay_stddev(0);
- ss_.UpdateDelayDistribution();
- }
-
- // Test cross-family communication between a client bound to client_addr and a
- // server bound to server_addr. shouldSucceed indicates if communication is
- // expected to work or not.
- void CrossFamilyConnectionTest(const SocketAddress& client_addr,
- const SocketAddress& server_addr,
- bool shouldSucceed) {
- StreamSink sink;
- SocketAddress accept_address;
- const SocketAddress kEmptyAddr;
-
- // Client gets a IPv4 address
- std::unique_ptr<AsyncSocket> client =
- WrapUnique(ss_.CreateAsyncSocket(client_addr.family(), SOCK_STREAM));
- sink.Monitor(client.get());
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_EQ(client->GetLocalAddress(), kEmptyAddr);
- client->Bind(client_addr);
-
- // Server gets a non-mapped non-any IPv6 address.
- // IPv4 sockets should not be able to connect to this.
- std::unique_ptr<AsyncSocket> server =
- WrapUnique(ss_.CreateAsyncSocket(server_addr.family(), SOCK_STREAM));
- sink.Monitor(server.get());
- server->Bind(server_addr);
- server->Listen(5);
-
- if (shouldSucceed) {
- EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
- ss_.ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(server.get(), SSE_READ));
- std::unique_ptr<Socket> accepted =
- WrapUnique(server->Accept(&accept_address));
- EXPECT_TRUE(nullptr != accepted);
- EXPECT_NE(kEmptyAddr, accept_address);
- ss_.ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(client.get(), SSE_OPEN));
- EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
- } else {
- // Check that the connection failed.
- EXPECT_EQ(-1, client->Connect(server->GetLocalAddress()));
- ss_.ProcessMessagesUntilIdle();
-
- EXPECT_FALSE(sink.Check(server.get(), SSE_READ));
- EXPECT_TRUE(nullptr == server->Accept(&accept_address));
- EXPECT_EQ(accept_address, kEmptyAddr);
- EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
- EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN));
- EXPECT_EQ(client->GetRemoteAddress(), kEmptyAddr);
- }
- }
-
- // Test cross-family datagram sending between a client bound to client_addr
- // and a server bound to server_addr. shouldSucceed indicates if sending is
- // expected to succeed or not.
- void CrossFamilyDatagramTest(const SocketAddress& client_addr,
- const SocketAddress& server_addr,
- bool shouldSucceed) {
- AsyncSocket* socket = ss_.CreateAsyncSocket(SOCK_DGRAM);
- socket->Bind(server_addr);
- SocketAddress bound_server_addr = socket->GetLocalAddress();
- auto client1 = MakeUnique<TestClient>(MakeUnique<AsyncUDPSocket>(socket),
- &fake_clock_);
-
- AsyncSocket* socket2 = ss_.CreateAsyncSocket(SOCK_DGRAM);
- socket2->Bind(client_addr);
- auto client2 = MakeUnique<TestClient>(MakeUnique<AsyncUDPSocket>(socket2),
- &fake_clock_);
- SocketAddress client2_addr;
-
- if (shouldSucceed) {
- EXPECT_EQ(3, client2->SendTo("foo", 3, bound_server_addr));
- EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr));
- SocketAddress client1_addr;
- EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr));
- EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr));
- EXPECT_EQ(client1_addr, bound_server_addr);
- } else {
- EXPECT_EQ(-1, client2->SendTo("foo", 3, bound_server_addr));
- EXPECT_TRUE(client1->CheckNoPacket());
- }
- }
-
- protected:
- rtc::ScopedFakeClock fake_clock_;
- VirtualSocketServer ss_;
- AutoSocketServerThread thread_;
- const SocketAddress kIPv4AnyAddress;
- const SocketAddress kIPv6AnyAddress;
-};
-
-TEST_F(VirtualSocketServerTest, basic_v4) {
- SocketAddress ipv4_test_addr(IPAddress(INADDR_ANY), 5000);
- BasicTest(ipv4_test_addr);
-}
-
-TEST_F(VirtualSocketServerTest, basic_v6) {
- SocketAddress ipv6_test_addr(IPAddress(in6addr_any), 5000);
- BasicTest(ipv6_test_addr);
-}
-
-TEST_F(VirtualSocketServerTest, TestDefaultRoute_v4) {
- IPAddress ipv4_default_addr(0x01020304);
- TestDefaultRoute(ipv4_default_addr);
-}
-
-TEST_F(VirtualSocketServerTest, TestDefaultRoute_v6) {
- IPAddress ipv6_default_addr;
- EXPECT_TRUE(
- IPFromString("2401:fa00:4:1000:be30:5bff:fee5:c3", &ipv6_default_addr));
- TestDefaultRoute(ipv6_default_addr);
-}
-
-TEST_F(VirtualSocketServerTest, connect_v4) {
- ConnectTest(kIPv4AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, connect_v6) {
- ConnectTest(kIPv6AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, connect_to_non_listener_v4) {
- ConnectToNonListenerTest(kIPv4AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, connect_to_non_listener_v6) {
- ConnectToNonListenerTest(kIPv6AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, close_during_connect_v4) {
- CloseDuringConnectTest(kIPv4AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, close_during_connect_v6) {
- CloseDuringConnectTest(kIPv6AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, close_v4) {
- CloseTest(kIPv4AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, close_v6) {
- CloseTest(kIPv6AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, tcp_send_v4) {
- TcpSendTest(kIPv4AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, tcp_send_v6) {
- TcpSendTest(kIPv6AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, TcpSendsPacketsInOrder_v4) {
- TcpSendsPacketsInOrderTest(kIPv4AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, TcpSendsPacketsInOrder_v6) {
- TcpSendsPacketsInOrderTest(kIPv6AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, bandwidth_v4) {
- BandwidthTest(kIPv4AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, bandwidth_v6) {
- BandwidthTest(kIPv6AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, delay_v4) {
- DelayTest(kIPv4AnyAddress);
-}
-
-TEST_F(VirtualSocketServerTest, delay_v6) {
- DelayTest(kIPv6AnyAddress);
-}
-
-// Works, receiving socket sees 127.0.0.2.
-TEST_F(VirtualSocketServerTest, CanConnectFromMappedIPv6ToIPv4Any) {
- CrossFamilyConnectionTest(SocketAddress("::ffff:127.0.0.2", 0),
- SocketAddress("0.0.0.0", 5000),
- true);
-}
-
-// Fails.
-TEST_F(VirtualSocketServerTest, CantConnectFromUnMappedIPv6ToIPv4Any) {
- CrossFamilyConnectionTest(SocketAddress("::2", 0),
- SocketAddress("0.0.0.0", 5000),
- false);
-}
-
-// Fails.
-TEST_F(VirtualSocketServerTest, CantConnectFromUnMappedIPv6ToMappedIPv6) {
- CrossFamilyConnectionTest(SocketAddress("::2", 0),
- SocketAddress("::ffff:127.0.0.1", 5000),
- false);
-}
-
-// Works. receiving socket sees ::ffff:127.0.0.2.
-TEST_F(VirtualSocketServerTest, CanConnectFromIPv4ToIPv6Any) {
- CrossFamilyConnectionTest(SocketAddress("127.0.0.2", 0),
- SocketAddress("::", 5000),
- true);
-}
-
-// Fails.
-TEST_F(VirtualSocketServerTest, CantConnectFromIPv4ToUnMappedIPv6) {
- CrossFamilyConnectionTest(SocketAddress("127.0.0.2", 0),
- SocketAddress("::1", 5000),
- false);
-}
-
-// Works. Receiving socket sees ::ffff:127.0.0.1.
-TEST_F(VirtualSocketServerTest, CanConnectFromIPv4ToMappedIPv6) {
- CrossFamilyConnectionTest(SocketAddress("127.0.0.1", 0),
- SocketAddress("::ffff:127.0.0.2", 5000),
- true);
-}
-
-// Works, receiving socket sees a result from GetNextIP.
-TEST_F(VirtualSocketServerTest, CanConnectFromUnboundIPv6ToIPv4Any) {
- CrossFamilyConnectionTest(SocketAddress("::", 0),
- SocketAddress("0.0.0.0", 5000),
- true);
-}
-
-// Works, receiving socket sees whatever GetNextIP gave the client.
-TEST_F(VirtualSocketServerTest, CanConnectFromUnboundIPv4ToIPv6Any) {
- CrossFamilyConnectionTest(SocketAddress("0.0.0.0", 0),
- SocketAddress("::", 5000),
- true);
-}
-
-TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv4ToIPv6Any) {
- CrossFamilyDatagramTest(SocketAddress("0.0.0.0", 0),
- SocketAddress("::", 5000),
- true);
-}
-
-TEST_F(VirtualSocketServerTest, CanSendDatagramFromMappedIPv6ToIPv4Any) {
- CrossFamilyDatagramTest(SocketAddress("::ffff:127.0.0.1", 0),
- SocketAddress("0.0.0.0", 5000),
- true);
-}
-
-TEST_F(VirtualSocketServerTest, CantSendDatagramFromUnMappedIPv6ToIPv4Any) {
- CrossFamilyDatagramTest(SocketAddress("::2", 0),
- SocketAddress("0.0.0.0", 5000),
- false);
-}
-
-TEST_F(VirtualSocketServerTest, CantSendDatagramFromUnMappedIPv6ToMappedIPv6) {
- CrossFamilyDatagramTest(SocketAddress("::2", 0),
- SocketAddress("::ffff:127.0.0.1", 5000),
- false);
-}
-
-TEST_F(VirtualSocketServerTest, CanSendDatagramFromIPv4ToIPv6Any) {
- CrossFamilyDatagramTest(SocketAddress("127.0.0.2", 0),
- SocketAddress("::", 5000),
- true);
-}
-
-TEST_F(VirtualSocketServerTest, CantSendDatagramFromIPv4ToUnMappedIPv6) {
- CrossFamilyDatagramTest(SocketAddress("127.0.0.2", 0),
- SocketAddress("::1", 5000),
- false);
-}
-
-TEST_F(VirtualSocketServerTest, CanSendDatagramFromIPv4ToMappedIPv6) {
- CrossFamilyDatagramTest(SocketAddress("127.0.0.1", 0),
- SocketAddress("::ffff:127.0.0.2", 5000),
- true);
-}
-
-TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv6ToIPv4Any) {
- CrossFamilyDatagramTest(SocketAddress("::", 0),
- SocketAddress("0.0.0.0", 5000),
- true);
-}
-
-TEST_F(VirtualSocketServerTest, SetSendingBlockedWithUdpSocket) {
- AsyncSocket* socket1 =
- ss_.CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_DGRAM);
- std::unique_ptr<AsyncSocket> socket2 =
- WrapUnique(ss_.CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_DGRAM));
- socket1->Bind(kIPv4AnyAddress);
- socket2->Bind(kIPv4AnyAddress);
- auto client1 =
- MakeUnique<TestClient>(MakeUnique<AsyncUDPSocket>(socket1), &fake_clock_);
-
- ss_.SetSendingBlocked(true);
- EXPECT_EQ(-1, client1->SendTo("foo", 3, socket2->GetLocalAddress()));
- EXPECT_TRUE(socket1->IsBlocking());
- EXPECT_EQ(0, client1->ready_to_send_count());
-
- ss_.SetSendingBlocked(false);
- EXPECT_EQ(1, client1->ready_to_send_count());
- EXPECT_EQ(3, client1->SendTo("foo", 3, socket2->GetLocalAddress()));
-}
-
-TEST_F(VirtualSocketServerTest, SetSendingBlockedWithTcpSocket) {
- constexpr size_t kBufferSize = 1024;
- ss_.set_send_buffer_capacity(kBufferSize);
- ss_.set_recv_buffer_capacity(kBufferSize);
-
- StreamSink sink;
- std::unique_ptr<AsyncSocket> socket1 =
- WrapUnique(ss_.CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_STREAM));
- std::unique_ptr<AsyncSocket> socket2 =
- WrapUnique(ss_.CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_STREAM));
- sink.Monitor(socket1.get());
- sink.Monitor(socket2.get());
- socket1->Bind(kIPv4AnyAddress);
- socket2->Bind(kIPv4AnyAddress);
-
- // Connect sockets.
- EXPECT_EQ(0, socket1->Connect(socket2->GetLocalAddress()));
- EXPECT_EQ(0, socket2->Connect(socket1->GetLocalAddress()));
- ss_.ProcessMessagesUntilIdle();
-
- char data[kBufferSize] = {};
-
- // First Send call will fill the send buffer but not send anything.
- ss_.SetSendingBlocked(true);
- EXPECT_EQ(static_cast<int>(kBufferSize), socket1->Send(data, kBufferSize));
- ss_.ProcessMessagesUntilIdle();
- EXPECT_FALSE(sink.Check(socket1.get(), SSE_WRITE));
- EXPECT_FALSE(sink.Check(socket2.get(), SSE_READ));
- EXPECT_FALSE(socket1->IsBlocking());
-
- // Since the send buffer is full, next Send will result in EWOULDBLOCK.
- EXPECT_EQ(-1, socket1->Send(data, kBufferSize));
- EXPECT_FALSE(sink.Check(socket1.get(), SSE_WRITE));
- EXPECT_FALSE(sink.Check(socket2.get(), SSE_READ));
- EXPECT_TRUE(socket1->IsBlocking());
-
- // When sending is unblocked, the buffered data should be sent and
- // SignalWriteEvent should fire.
- ss_.SetSendingBlocked(false);
- ss_.ProcessMessagesUntilIdle();
- EXPECT_TRUE(sink.Check(socket1.get(), SSE_WRITE));
- EXPECT_TRUE(sink.Check(socket2.get(), SSE_READ));
-}
-
-TEST_F(VirtualSocketServerTest, CreatesStandardDistribution) {
- const uint32_t kTestMean[] = {10, 100, 333, 1000};
- const double kTestDev[] = { 0.25, 0.1, 0.01 };
- // TODO(deadbeef): The current code only works for 1000 data points or more.
- const uint32_t kTestSamples[] = {/*10, 100,*/ 1000};
- for (size_t midx = 0; midx < arraysize(kTestMean); ++midx) {
- for (size_t didx = 0; didx < arraysize(kTestDev); ++didx) {
- for (size_t sidx = 0; sidx < arraysize(kTestSamples); ++sidx) {
- ASSERT_LT(0u, kTestSamples[sidx]);
- const uint32_t kStdDev =
- static_cast<uint32_t>(kTestDev[didx] * kTestMean[midx]);
- VirtualSocketServer::Function* f =
- VirtualSocketServer::CreateDistribution(kTestMean[midx],
- kStdDev,
- kTestSamples[sidx]);
- ASSERT_TRUE(nullptr != f);
- ASSERT_EQ(kTestSamples[sidx], f->size());
- double sum = 0;
- for (uint32_t i = 0; i < f->size(); ++i) {
- sum += (*f)[i].second;
- }
- const double mean = sum / f->size();
- double sum_sq_dev = 0;
- for (uint32_t i = 0; i < f->size(); ++i) {
- double dev = (*f)[i].second - mean;
- sum_sq_dev += dev * dev;
- }
- const double stddev = sqrt(sum_sq_dev / f->size());
- EXPECT_NEAR(kTestMean[midx], mean, 0.1 * kTestMean[midx])
- << "M=" << kTestMean[midx]
- << " SD=" << kStdDev
- << " N=" << kTestSamples[sidx];
- EXPECT_NEAR(kStdDev, stddev, 0.1 * kStdDev)
- << "M=" << kTestMean[midx]
- << " SD=" << kStdDev
- << " N=" << kTestSamples[sidx];
- delete f;
- }
- }
- }
-}
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