Index: webrtc/sdk/objc/metal.gni |
diff --git a/webrtc/sdk/objc/metal.gni b/webrtc/sdk/objc/metal.gni |
new file mode 100644 |
index 0000000000000000000000000000000000000000..41764e8982e1308db31698ac230cac328482fcb2 |
--- /dev/null |
+++ b/webrtc/sdk/objc/metal.gni |
@@ -0,0 +1,32 @@ |
+# Copyright 2016 The WebRTC project authors. All Rights Reserved. |
kjellander_webrtc
2017/02/02 12:20:43
2017
daniela-webrtc
2017/02/02 15:11:44
Done.
|
+# |
+# Use of this source code is governed by a BSD-style license |
+# that can be found in the LICENSE file in the root of the source |
+# tree. An additional intellectual property rights grant can be found |
+# in the file PATENTS. All contributing project authors may |
+# be found in the AUTHORS file in the root of the source tree. |
+ |
+# Template to compile metal shader files |
+# |
+# Arguments |
+# |
+# source: |
+# string, shader to compile and package in metallib |
+template("compile_metal_lib") { |
+ action(target_name) { |
+ assert(defined(invoker.source), |
+ "No sources in $target_name listing the metal shader files.") |
+ |
+ script = "./objc/compile_metal_lib.py" |
kthelgason
2017/02/02 12:30:21
I prefer absolute paths whenever possible.
Also,
daniela-webrtc
2017/02/02 15:11:44
Done.
daniela-webrtc
2017/02/02 15:11:44
I think it unwraps from the folder of the BUILD fi
|
+ source = invoker.source |
+ outputs = [ |
+ "$target_gen_dir/rtc_shaders.metallib", |
+ ] |
+ args = [ |
+ "--input", |
+ rebase_path(source), |
+ "--output", |
+ rebase_path("$target_gen_dir"), |
+ ] |
+ } |
+} |