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Side by Side Diff: webrtc/sdk/objc/metal.gni

Issue 2673573003: Modify build scripts for ios .framework to compile metal shaders. (Closed)
Patch Set: Created 3 years, 10 months ago
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1 # Copyright 2016 The WebRTC project authors. All Rights Reserved.
kjellander_webrtc 2017/02/02 12:20:43 2017
daniela-webrtc 2017/02/02 15:11:44 Done.
2 #
3 # Use of this source code is governed by a BSD-style license
4 # that can be found in the LICENSE file in the root of the source
5 # tree. An additional intellectual property rights grant can be found
6 # in the file PATENTS. All contributing project authors may
7 # be found in the AUTHORS file in the root of the source tree.
8
9 # Template to compile metal shader files
10 #
11 # Arguments
12 #
13 # source:
14 # string, shader to compile and package in metallib
15 template("compile_metal_lib") {
16 action(target_name) {
17 assert(defined(invoker.source),
18 "No sources in $target_name listing the metal shader files.")
19
20 script = "./objc/compile_metal_lib.py"
kthelgason 2017/02/02 12:30:21 I prefer absolute paths whenever possible. Also,
daniela-webrtc 2017/02/02 15:11:44 Done.
daniela-webrtc 2017/02/02 15:11:44 I think it unwraps from the folder of the BUILD fi
21 source = invoker.source
22 outputs = [
23 "$target_gen_dir/rtc_shaders.metallib",
24 ]
25 args = [
26 "--input",
27 rebase_path(source),
28 "--output",
29 rebase_path("$target_gen_dir"),
30 ]
31 }
32 }
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