Index: webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm |
diff --git a/webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm b/webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm |
new file mode 100644 |
index 0000000000000000000000000000000000000000..13bd3fb322ce938db8cef32f87627d85c6b0805d |
--- /dev/null |
+++ b/webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm |
@@ -0,0 +1,319 @@ |
+/* |
+ * Copyright 2017 The WebRTC project authors. All Rights Reserved. |
+ * |
+ * Use of this source code is governed by a BSD-style license |
+ * that can be found in the LICENSE file in the root of the source |
+ * tree. An additional intellectual property rights grant can be found |
+ * in the file PATENTS. All contributing project authors may |
+ * be found in the AUTHORS file in the root of the source tree. |
+ */ |
+ |
+#import "RTCMTLNV12Renderer.h" |
+ |
+#import <Metal/Metal.h> |
+#import <MetalKit/MetalKit.h> |
+ |
+#import "WebRTC/RTCLogging.h" |
+#import "WebRTC/RTCVideoFrame.h" |
+ |
+#include "webrtc/api/video/video_rotation.h" |
+ |
+#define MTL_STRINGIFY(s) @ #s |
+ |
+// As defined in shaderSource. |
+static NSString *const vertexFunctionName = @"vertexPassthrough"; |
+static NSString *const fragmentFunctionName = @"fragmentColorConversion"; |
+ |
+static NSString *const pipelineDescriptorLabel = @"RTCPipeline"; |
+static NSString *const commandBufferLabel = @"RTCCommandBuffer"; |
+static NSString *const renderEncoderLabel = @"RTCEncoder"; |
+static NSString *const renderEncoderDebugGroup = @"RTCDrawFrame"; |
+ |
+static const float cubeVertexData[64] = { |
+ -1.0, -1.0, 0.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, |
+ |
+ // rotation = 90, offset = 16. |
+ -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, |
+ |
+ // rotation = 180, offset = 32. |
+ -1.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0, |
+ |
+ // rotation = 270, offset = 48. |
+ -1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, |
+}; |
+ |
+static inline int offsetForRotation(webrtc::VideoRotation rotation) { |
+ switch (rotation) { |
+ case webrtc::kVideoRotation_0: |
+ return 0; |
+ case webrtc::kVideoRotation_90: |
+ return 16; |
+ case webrtc::kVideoRotation_180: |
+ return 32; |
+ case webrtc::kVideoRotation_270: |
+ return 48; |
+ } |
+ return 0; |
+} |
+ |
+static NSString *const shaderSource = MTL_STRINGIFY( |
+ using namespace metal; typedef struct { |
+ packed_float2 position; |
+ packed_float2 texcoord; |
+ } Vertex; |
+ |
+ typedef struct { |
+ float4 position[[position]]; |
+ float2 texcoord; |
+ } Varyings; |
+ |
+ vertex Varyings vertexPassthrough(device Vertex * verticies[[buffer(0)]], |
+ unsigned int vid[[vertex_id]]) { |
+ Varyings out; |
+ device Vertex &v = verticies[vid]; |
+ out.position = float4(float2(v.position), 0.0, 1.0); |
+ out.texcoord = v.texcoord; |
+ |
+ return out; |
+ } |
+ |
+ // Receiving YCrCb textures. |
+ fragment half4 fragmentColorConversion( |
+ Varyings in[[stage_in]], texture2d<float, access::sample> textureY[[texture(0)]], |
+ texture2d<float, access::sample> textureCbCr[[texture(1)]]) { |
+ constexpr sampler s(address::clamp_to_edge, filter::linear); |
+ float y; |
+ float2 uv; |
+ y = textureY.sample(s, in.texcoord).r; |
+ uv = textureCbCr.sample(s, in.texcoord).rg - float2(0.5, 0.5); |
+ |
+ // Conversion for YUV to rgb from http://www.fourcc.org/fccyvrgb.php |
+ float4 out = float4(y + 1.403 * uv.y, y - 0.344 * uv.x - 0.714 * uv.y, y + 1.770 * uv.x, 1.0); |
+ |
+ return half4(out); |
+ }); |
+ |
+// The max number of command buffers in flight (submitted to GPU). |
+// For now setting it up to 1. |
+// In future we might use triple buffering method if it improves performance. |
+static const NSInteger kMaxInflightBuffers = 1; |
+ |
+@implementation RTCMTLNV12Renderer { |
+ __kindof MTKView *_view; |
+ |
+ // Controller. |
+ dispatch_semaphore_t _inflight_semaphore; |
+ |
+ // Renderer. |
+ id<MTLDevice> _device; |
+ id<MTLCommandQueue> _commandQueue; |
+ id<MTLLibrary> _defaultLibrary; |
+ id<MTLRenderPipelineState> _pipelineState; |
+ |
+ // Textures. |
+ CVMetalTextureCacheRef _textureCache; |
+ id<MTLTexture> _yTexture; |
+ id<MTLTexture> _CrCbTexture; |
+ |
+ // Buffers. |
+ id<MTLBuffer> _vertexBuffer; |
+ |
+ // RTC Frame parameters. |
+ int _offset; |
+} |
+ |
+- (instancetype)init { |
+ if (self = [super init]) { |
+ // _offset of 0 is equal to rotation of 0. |
+ _offset = 0; |
+ _inflight_semaphore = dispatch_semaphore_create(kMaxInflightBuffers); |
+ } |
+ |
+ return self; |
+} |
+ |
+- (BOOL)addRenderingDestination:(__kindof MTKView *)view { |
+ return [self setupWithView:view]; |
+} |
+ |
+#pragma mark - Private |
+ |
+- (BOOL)setupWithView:(__kindof MTKView *)view { |
+ BOOL success = NO; |
+ if ([self setupMetal]) { |
+ [self setupView:view]; |
+ [self loadAssets]; |
+ [self setupBuffers]; |
+ [self initializeTextureCache]; |
+ success = YES; |
+ } |
+ return success; |
+} |
+ |
+#pragma mark - GPU methods |
+ |
+- (BOOL)setupMetal { |
+ // Set the view to use the default device. |
+ _device = MTLCreateSystemDefaultDevice(); |
+ if (!_device) { |
+ return NO; |
+ } |
+ |
+ // Create a new command queue. |
+ _commandQueue = [_device newCommandQueue]; |
+ |
+ // Load metal library from source. |
+ NSError *libraryError = nil; |
+ |
+ id<MTLLibrary> sourceLibrary = |
+ [_device newLibraryWithSource:shaderSource options:NULL error:&libraryError]; |
+ |
+ if (libraryError) { |
+ RTCLogError(@"Metal: Library with source failed\n%@", libraryError); |
+ return NO; |
+ } |
+ |
+ if (!sourceLibrary) { |
+ RTCLogError(@"Metal: Failed to load library. %@", libraryError); |
+ return NO; |
+ } |
+ _defaultLibrary = sourceLibrary; |
+ |
+ return YES; |
+} |
+ |
+- (void)setupView:(__kindof MTKView *)view { |
+ view.device = _device; |
+ |
+ view.preferredFramesPerSecond = 30; |
+ view.autoResizeDrawable = NO; |
+ |
+ // We need to keep reference to the view as it's needed down the rendering pipeline. |
+ _view = view; |
+} |
+ |
+- (void)loadAssets { |
+ id<MTLFunction> vertexFunction = [_defaultLibrary newFunctionWithName:vertexFunctionName]; |
+ id<MTLFunction> fragmentFunction = |
+ [_defaultLibrary newFunctionWithName:fragmentFunctionName]; |
+ |
+ MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init]; |
+ pipelineDescriptor.label = pipelineDescriptorLabel; |
+ pipelineDescriptor.vertexFunction = vertexFunction; |
+ pipelineDescriptor.fragmentFunction = fragmentFunction; |
+ pipelineDescriptor.colorAttachments[0].pixelFormat = _view.colorPixelFormat; |
+ pipelineDescriptor.depthAttachmentPixelFormat = MTLPixelFormatInvalid; |
+ NSError *error = nil; |
+ _pipelineState = [_device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error]; |
+ |
+ if (!_pipelineState) { |
+ RTCLogError(@"Metal: Failed to create pipeline state. %@", error); |
+ } |
+} |
+ |
+- (void)setupBuffers { |
+ _vertexBuffer = [_device newBufferWithBytes:cubeVertexData |
+ length:sizeof(cubeVertexData) |
+ options:MTLResourceOptionCPUCacheModeDefault]; |
+} |
+ |
+- (void)initializeTextureCache { |
+ CVReturn status = |
+ CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, _device, nil, &_textureCache); |
+ if (status != kCVReturnSuccess) { |
+ RTCLogError(@"Metal: Failed to initialize metal texture cache. Return status is %d", status); |
+ } |
+} |
+ |
+- (void)render { |
+ // Wait until the inflight (curently sent to GPU) command buffer |
+ // has completed the GPU work. |
+ dispatch_semaphore_wait(_inflight_semaphore, DISPATCH_TIME_FOREVER); |
+ |
+ id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer]; |
+ commandBuffer.label = commandBufferLabel; |
+ |
+ __block dispatch_semaphore_t block_semaphore = _inflight_semaphore; |
+ [commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull) { |
+ // GPU work completed. |
+ dispatch_semaphore_signal(block_semaphore); |
+ }]; |
+ |
+ MTLRenderPassDescriptor *_renderPassDescriptor = _view.currentRenderPassDescriptor; |
+ if (_renderPassDescriptor) { // Valid drawable. |
+ id<MTLRenderCommandEncoder> renderEncoder = |
+ [commandBuffer renderCommandEncoderWithDescriptor:_renderPassDescriptor]; |
+ renderEncoder.label = renderEncoderLabel; |
+ |
+ // Set context state. |
+ [renderEncoder pushDebugGroup:renderEncoderDebugGroup]; |
+ [renderEncoder setRenderPipelineState:_pipelineState]; |
+ [renderEncoder setVertexBuffer:_vertexBuffer offset:_offset * sizeof(float) atIndex:0]; |
+ [renderEncoder setFragmentTexture:_yTexture atIndex:0]; |
+ [renderEncoder setFragmentTexture:_CrCbTexture atIndex:1]; |
+ |
+ [renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip |
+ vertexStart:0 |
+ vertexCount:4 |
+ instanceCount:1]; |
+ [renderEncoder popDebugGroup]; |
+ [renderEncoder endEncoding]; |
+ |
+ [commandBuffer presentDrawable:_view.currentDrawable]; |
+ } |
+ |
+ // CPU work is completed, GPU work can be started. |
+ [commandBuffer commit]; |
+} |
+ |
+#pragma mark - RTCMTLRenderer |
+ |
+- (void)drawFrame:(RTCVideoFrame *)frame { |
+ [self setupTexturesForFrame:frame]; |
+ @autoreleasepool { |
+ [self render]; |
+ } |
+} |
+ |
+- (void)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame { |
+ CVPixelBufferRef pixelBuffer = frame.nativeHandle; |
+ |
+ id<MTLTexture> lumaTexture = nil; |
+ id<MTLTexture> chromaTexture = nil; |
+ CVMetalTextureRef outTexture = nullptr; |
+ |
+ // Luma (y) texture. |
+ int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0); |
+ int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0); |
+ |
+ int indexPlane = 0; |
+ CVReturn result = CVMetalTextureCacheCreateTextureFromImage( |
+ kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatR8Unorm, lumaWidth, |
+ lumaHeight, indexPlane, &outTexture); |
+ |
+ if (result == kCVReturnSuccess) { |
+ lumaTexture = CVMetalTextureGetTexture(outTexture); |
+ } |
+ |
+ // Same as CFRelease except it can be passed NULL without crashing. |
+ CVBufferRelease(outTexture); |
+ outTexture = nullptr; |
+ |
+ // Chroma (CrCb) texture. |
+ indexPlane = 1; |
+ result = CVMetalTextureCacheCreateTextureFromImage( |
+ kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatRG8Unorm, lumaWidth / 2, |
+ lumaHeight / 2, indexPlane, &outTexture); |
+ if (result == kCVReturnSuccess) { |
+ chromaTexture = CVMetalTextureGetTexture(outTexture); |
+ } |
+ CVBufferRelease(outTexture); |
+ |
+ if (lumaTexture != nil && chromaTexture != nil) { |
+ _yTexture = lumaTexture; |
+ _CrCbTexture = chromaTexture; |
+ _offset = offsetForRotation((webrtc::VideoRotation)frame.rotation); |
+ } |
+} |
+ |
+@end |