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Unified Diff: webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm

Issue 2651743007: Add metal view, shaders and renderer. (Closed)
Patch Set: Minor fixes Created 3 years, 10 months ago
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Index: webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm
diff --git a/webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm b/webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm
new file mode 100644
index 0000000000000000000000000000000000000000..13bd3fb322ce938db8cef32f87627d85c6b0805d
--- /dev/null
+++ b/webrtc/sdk/objc/Framework/Classes/Metal/RTCMTLNV12Renderer.mm
@@ -0,0 +1,319 @@
+/*
+ * Copyright 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "RTCMTLNV12Renderer.h"
+
+#import <Metal/Metal.h>
+#import <MetalKit/MetalKit.h>
+
+#import "WebRTC/RTCLogging.h"
+#import "WebRTC/RTCVideoFrame.h"
+
+#include "webrtc/api/video/video_rotation.h"
+
+#define MTL_STRINGIFY(s) @ #s
+
+// As defined in shaderSource.
+static NSString *const vertexFunctionName = @"vertexPassthrough";
+static NSString *const fragmentFunctionName = @"fragmentColorConversion";
+
+static NSString *const pipelineDescriptorLabel = @"RTCPipeline";
+static NSString *const commandBufferLabel = @"RTCCommandBuffer";
+static NSString *const renderEncoderLabel = @"RTCEncoder";
+static NSString *const renderEncoderDebugGroup = @"RTCDrawFrame";
+
+static const float cubeVertexData[64] = {
+ -1.0, -1.0, 0.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
+
+ // rotation = 90, offset = 16.
+ -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0,
+
+ // rotation = 180, offset = 32.
+ -1.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
+
+ // rotation = 270, offset = 48.
+ -1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
+};
+
+static inline int offsetForRotation(webrtc::VideoRotation rotation) {
+ switch (rotation) {
+ case webrtc::kVideoRotation_0:
+ return 0;
+ case webrtc::kVideoRotation_90:
+ return 16;
+ case webrtc::kVideoRotation_180:
+ return 32;
+ case webrtc::kVideoRotation_270:
+ return 48;
+ }
+ return 0;
+}
+
+static NSString *const shaderSource = MTL_STRINGIFY(
+ using namespace metal; typedef struct {
+ packed_float2 position;
+ packed_float2 texcoord;
+ } Vertex;
+
+ typedef struct {
+ float4 position[[position]];
+ float2 texcoord;
+ } Varyings;
+
+ vertex Varyings vertexPassthrough(device Vertex * verticies[[buffer(0)]],
+ unsigned int vid[[vertex_id]]) {
+ Varyings out;
+ device Vertex &v = verticies[vid];
+ out.position = float4(float2(v.position), 0.0, 1.0);
+ out.texcoord = v.texcoord;
+
+ return out;
+ }
+
+ // Receiving YCrCb textures.
+ fragment half4 fragmentColorConversion(
+ Varyings in[[stage_in]], texture2d<float, access::sample> textureY[[texture(0)]],
+ texture2d<float, access::sample> textureCbCr[[texture(1)]]) {
+ constexpr sampler s(address::clamp_to_edge, filter::linear);
+ float y;
+ float2 uv;
+ y = textureY.sample(s, in.texcoord).r;
+ uv = textureCbCr.sample(s, in.texcoord).rg - float2(0.5, 0.5);
+
+ // Conversion for YUV to rgb from http://www.fourcc.org/fccyvrgb.php
+ float4 out = float4(y + 1.403 * uv.y, y - 0.344 * uv.x - 0.714 * uv.y, y + 1.770 * uv.x, 1.0);
+
+ return half4(out);
+ });
+
+// The max number of command buffers in flight (submitted to GPU).
+// For now setting it up to 1.
+// In future we might use triple buffering method if it improves performance.
+static const NSInteger kMaxInflightBuffers = 1;
+
+@implementation RTCMTLNV12Renderer {
+ __kindof MTKView *_view;
+
+ // Controller.
+ dispatch_semaphore_t _inflight_semaphore;
+
+ // Renderer.
+ id<MTLDevice> _device;
+ id<MTLCommandQueue> _commandQueue;
+ id<MTLLibrary> _defaultLibrary;
+ id<MTLRenderPipelineState> _pipelineState;
+
+ // Textures.
+ CVMetalTextureCacheRef _textureCache;
+ id<MTLTexture> _yTexture;
+ id<MTLTexture> _CrCbTexture;
+
+ // Buffers.
+ id<MTLBuffer> _vertexBuffer;
+
+ // RTC Frame parameters.
+ int _offset;
+}
+
+- (instancetype)init {
+ if (self = [super init]) {
+ // _offset of 0 is equal to rotation of 0.
+ _offset = 0;
+ _inflight_semaphore = dispatch_semaphore_create(kMaxInflightBuffers);
+ }
+
+ return self;
+}
+
+- (BOOL)addRenderingDestination:(__kindof MTKView *)view {
+ return [self setupWithView:view];
+}
+
+#pragma mark - Private
+
+- (BOOL)setupWithView:(__kindof MTKView *)view {
+ BOOL success = NO;
+ if ([self setupMetal]) {
+ [self setupView:view];
+ [self loadAssets];
+ [self setupBuffers];
+ [self initializeTextureCache];
+ success = YES;
+ }
+ return success;
+}
+
+#pragma mark - GPU methods
+
+- (BOOL)setupMetal {
+ // Set the view to use the default device.
+ _device = MTLCreateSystemDefaultDevice();
+ if (!_device) {
+ return NO;
+ }
+
+ // Create a new command queue.
+ _commandQueue = [_device newCommandQueue];
+
+ // Load metal library from source.
+ NSError *libraryError = nil;
+
+ id<MTLLibrary> sourceLibrary =
+ [_device newLibraryWithSource:shaderSource options:NULL error:&libraryError];
+
+ if (libraryError) {
+ RTCLogError(@"Metal: Library with source failed\n%@", libraryError);
+ return NO;
+ }
+
+ if (!sourceLibrary) {
+ RTCLogError(@"Metal: Failed to load library. %@", libraryError);
+ return NO;
+ }
+ _defaultLibrary = sourceLibrary;
+
+ return YES;
+}
+
+- (void)setupView:(__kindof MTKView *)view {
+ view.device = _device;
+
+ view.preferredFramesPerSecond = 30;
+ view.autoResizeDrawable = NO;
+
+ // We need to keep reference to the view as it's needed down the rendering pipeline.
+ _view = view;
+}
+
+- (void)loadAssets {
+ id<MTLFunction> vertexFunction = [_defaultLibrary newFunctionWithName:vertexFunctionName];
+ id<MTLFunction> fragmentFunction =
+ [_defaultLibrary newFunctionWithName:fragmentFunctionName];
+
+ MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
+ pipelineDescriptor.label = pipelineDescriptorLabel;
+ pipelineDescriptor.vertexFunction = vertexFunction;
+ pipelineDescriptor.fragmentFunction = fragmentFunction;
+ pipelineDescriptor.colorAttachments[0].pixelFormat = _view.colorPixelFormat;
+ pipelineDescriptor.depthAttachmentPixelFormat = MTLPixelFormatInvalid;
+ NSError *error = nil;
+ _pipelineState = [_device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
+
+ if (!_pipelineState) {
+ RTCLogError(@"Metal: Failed to create pipeline state. %@", error);
+ }
+}
+
+- (void)setupBuffers {
+ _vertexBuffer = [_device newBufferWithBytes:cubeVertexData
+ length:sizeof(cubeVertexData)
+ options:MTLResourceOptionCPUCacheModeDefault];
+}
+
+- (void)initializeTextureCache {
+ CVReturn status =
+ CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, _device, nil, &_textureCache);
+ if (status != kCVReturnSuccess) {
+ RTCLogError(@"Metal: Failed to initialize metal texture cache. Return status is %d", status);
+ }
+}
+
+- (void)render {
+ // Wait until the inflight (curently sent to GPU) command buffer
+ // has completed the GPU work.
+ dispatch_semaphore_wait(_inflight_semaphore, DISPATCH_TIME_FOREVER);
+
+ id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
+ commandBuffer.label = commandBufferLabel;
+
+ __block dispatch_semaphore_t block_semaphore = _inflight_semaphore;
+ [commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull) {
+ // GPU work completed.
+ dispatch_semaphore_signal(block_semaphore);
+ }];
+
+ MTLRenderPassDescriptor *_renderPassDescriptor = _view.currentRenderPassDescriptor;
+ if (_renderPassDescriptor) { // Valid drawable.
+ id<MTLRenderCommandEncoder> renderEncoder =
+ [commandBuffer renderCommandEncoderWithDescriptor:_renderPassDescriptor];
+ renderEncoder.label = renderEncoderLabel;
+
+ // Set context state.
+ [renderEncoder pushDebugGroup:renderEncoderDebugGroup];
+ [renderEncoder setRenderPipelineState:_pipelineState];
+ [renderEncoder setVertexBuffer:_vertexBuffer offset:_offset * sizeof(float) atIndex:0];
+ [renderEncoder setFragmentTexture:_yTexture atIndex:0];
+ [renderEncoder setFragmentTexture:_CrCbTexture atIndex:1];
+
+ [renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip
+ vertexStart:0
+ vertexCount:4
+ instanceCount:1];
+ [renderEncoder popDebugGroup];
+ [renderEncoder endEncoding];
+
+ [commandBuffer presentDrawable:_view.currentDrawable];
+ }
+
+ // CPU work is completed, GPU work can be started.
+ [commandBuffer commit];
+}
+
+#pragma mark - RTCMTLRenderer
+
+- (void)drawFrame:(RTCVideoFrame *)frame {
+ [self setupTexturesForFrame:frame];
+ @autoreleasepool {
+ [self render];
+ }
+}
+
+- (void)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame {
+ CVPixelBufferRef pixelBuffer = frame.nativeHandle;
+
+ id<MTLTexture> lumaTexture = nil;
+ id<MTLTexture> chromaTexture = nil;
+ CVMetalTextureRef outTexture = nullptr;
+
+ // Luma (y) texture.
+ int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
+ int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
+
+ int indexPlane = 0;
+ CVReturn result = CVMetalTextureCacheCreateTextureFromImage(
+ kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatR8Unorm, lumaWidth,
+ lumaHeight, indexPlane, &outTexture);
+
+ if (result == kCVReturnSuccess) {
+ lumaTexture = CVMetalTextureGetTexture(outTexture);
+ }
+
+ // Same as CFRelease except it can be passed NULL without crashing.
+ CVBufferRelease(outTexture);
+ outTexture = nullptr;
+
+ // Chroma (CrCb) texture.
+ indexPlane = 1;
+ result = CVMetalTextureCacheCreateTextureFromImage(
+ kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatRG8Unorm, lumaWidth / 2,
+ lumaHeight / 2, indexPlane, &outTexture);
+ if (result == kCVReturnSuccess) {
+ chromaTexture = CVMetalTextureGetTexture(outTexture);
+ }
+ CVBufferRelease(outTexture);
+
+ if (lumaTexture != nil && chromaTexture != nil) {
+ _yTexture = lumaTexture;
+ _CrCbTexture = chromaTexture;
+ _offset = offsetForRotation((webrtc::VideoRotation)frame.rotation);
+ }
+}
+
+@end

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