| Index: webrtc/base/firewallsocketserver.h
|
| diff --git a/webrtc/base/firewallsocketserver.h b/webrtc/base/firewallsocketserver.h
|
| deleted file mode 100644
|
| index 26fc75ec93a7adc12323277404cb26f0633e8ae1..0000000000000000000000000000000000000000
|
| --- a/webrtc/base/firewallsocketserver.h
|
| +++ /dev/null
|
| @@ -1,114 +0,0 @@
|
| -/*
|
| - * Copyright 2004 The WebRTC Project Authors. All rights reserved.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license
|
| - * that can be found in the LICENSE file in the root of the source
|
| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -#ifndef WEBRTC_BASE_FIREWALLSOCKETSERVER_H_
|
| -#define WEBRTC_BASE_FIREWALLSOCKETSERVER_H_
|
| -
|
| -#include <vector>
|
| -#include "webrtc/base/socketserver.h"
|
| -#include "webrtc/base/criticalsection.h"
|
| -
|
| -namespace rtc {
|
| -
|
| -class FirewallManager;
|
| -
|
| -// This SocketServer shim simulates a rule-based firewall server.
|
| -
|
| -enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY };
|
| -enum FirewallDirection { FD_IN, FD_OUT, FD_ANY };
|
| -
|
| -class FirewallSocketServer : public SocketServer {
|
| - public:
|
| - FirewallSocketServer(SocketServer * server,
|
| - FirewallManager * manager = NULL,
|
| - bool should_delete_server = false);
|
| - ~FirewallSocketServer() override;
|
| -
|
| - SocketServer* socketserver() const { return server_; }
|
| - void set_socketserver(SocketServer* server) {
|
| - if (server_ && should_delete_server_) {
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| - delete server_;
|
| - server_ = NULL;
|
| - should_delete_server_ = false;
|
| - }
|
| - server_ = server;
|
| - }
|
| -
|
| - // Settings to control whether CreateSocket or Socket::Listen succeed.
|
| - void set_udp_sockets_enabled(bool enabled) { udp_sockets_enabled_ = enabled; }
|
| - void set_tcp_sockets_enabled(bool enabled) { tcp_sockets_enabled_ = enabled; }
|
| - bool tcp_listen_enabled() const { return tcp_listen_enabled_; }
|
| - void set_tcp_listen_enabled(bool enabled) { tcp_listen_enabled_ = enabled; }
|
| -
|
| - // Rules govern the behavior of Connect/Accept/Send/Recv attempts.
|
| - void AddRule(bool allow, FirewallProtocol p = FP_ANY,
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| - FirewallDirection d = FD_ANY,
|
| - const SocketAddress& addr = SocketAddress());
|
| - void AddRule(bool allow, FirewallProtocol p,
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| - const SocketAddress& src, const SocketAddress& dst);
|
| - void ClearRules();
|
| -
|
| - bool Check(FirewallProtocol p,
|
| - const SocketAddress& src, const SocketAddress& dst);
|
| -
|
| - Socket* CreateSocket(int type) override;
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| - Socket* CreateSocket(int family, int type) override;
|
| -
|
| - AsyncSocket* CreateAsyncSocket(int type) override;
|
| - AsyncSocket* CreateAsyncSocket(int family, int type) override;
|
| -
|
| - void SetMessageQueue(MessageQueue* queue) override;
|
| - bool Wait(int cms, bool process_io) override;
|
| - void WakeUp() override;
|
| -
|
| - Socket * WrapSocket(Socket * sock, int type);
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| - AsyncSocket * WrapSocket(AsyncSocket * sock, int type);
|
| -
|
| - private:
|
| - SocketServer * server_;
|
| - FirewallManager * manager_;
|
| - CriticalSection crit_;
|
| - struct Rule {
|
| - bool allow;
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| - FirewallProtocol p;
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| - FirewallDirection d;
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| - SocketAddress src;
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| - SocketAddress dst;
|
| - };
|
| - std::vector<Rule> rules_;
|
| - bool should_delete_server_;
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| - bool udp_sockets_enabled_;
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| - bool tcp_sockets_enabled_;
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| - bool tcp_listen_enabled_;
|
| -};
|
| -
|
| -// FirewallManager allows you to manage firewalls in multiple threads together
|
| -
|
| -class FirewallManager {
|
| - public:
|
| - FirewallManager();
|
| - ~FirewallManager();
|
| -
|
| - void AddServer(FirewallSocketServer * server);
|
| - void RemoveServer(FirewallSocketServer * server);
|
| -
|
| - void AddRule(bool allow, FirewallProtocol p = FP_ANY,
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| - FirewallDirection d = FD_ANY,
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| - const SocketAddress& addr = SocketAddress());
|
| - void ClearRules();
|
| -
|
| - private:
|
| - CriticalSection crit_;
|
| - std::vector<FirewallSocketServer *> servers_;
|
| -};
|
| -
|
| -} // namespace rtc
|
| -
|
| -#endif // WEBRTC_BASE_FIREWALLSOCKETSERVER_H_
|
|
|