Index: webrtc/api/android/java/src/org/webrtc/GlShader.java |
diff --git a/webrtc/api/android/java/src/org/webrtc/GlShader.java b/webrtc/api/android/java/src/org/webrtc/GlShader.java |
index be1063531b48eb85ba855970ef43cd009ab60477..15dfc45a270e4b0ab518beb35f0404ee51ce7a47 100644 |
--- a/webrtc/api/android/java/src/org/webrtc/GlShader.java |
+++ b/webrtc/api/android/java/src/org/webrtc/GlShader.java |
@@ -25,13 +25,11 @@ public class GlShader { |
} |
GLES20.glShaderSource(shader, source); |
GLES20.glCompileShader(shader); |
- int[] compileStatus = new int[] { |
- GLES20.GL_FALSE |
- }; |
+ int[] compileStatus = new int[] {GLES20.GL_FALSE}; |
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); |
if (compileStatus[0] != GLES20.GL_TRUE) { |
- Logging.e(TAG, "Could not compile shader " + shaderType + ":" + |
- GLES20.glGetShaderInfoLog(shader)); |
+ Logging.e( |
+ TAG, "Could not compile shader " + shaderType + ":" + GLES20.glGetShaderInfoLog(shader)); |
throw new RuntimeException(GLES20.glGetShaderInfoLog(shader)); |
} |
GlUtil.checkNoGLES2Error("compileShader"); |
@@ -50,13 +48,10 @@ public class GlShader { |
GLES20.glAttachShader(program, vertexShader); |
GLES20.glAttachShader(program, fragmentShader); |
GLES20.glLinkProgram(program); |
- int[] linkStatus = new int[] { |
- GLES20.GL_FALSE |
- }; |
+ int[] linkStatus = new int[] {GLES20.GL_FALSE}; |
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); |
if (linkStatus[0] != GLES20.GL_TRUE) { |
- Logging.e(TAG, "Could not link program: " + |
- GLES20.glGetProgramInfoLog(program)); |
+ Logging.e(TAG, "Could not link program: " + GLES20.glGetProgramInfoLog(program)); |
throw new RuntimeException(GLES20.glGetProgramInfoLog(program)); |
} |
// According to the documentation of glLinkProgram(): |