| Index: webrtc/api/android/java/src/org/webrtc/GlRectDrawer.java
|
| diff --git a/webrtc/api/android/java/src/org/webrtc/GlRectDrawer.java b/webrtc/api/android/java/src/org/webrtc/GlRectDrawer.java
|
| index 0595e2be210d7b1e49eb4080196d22b27cd5a50d..c81e6e8d938591c490947b097e03ac444e9802ae 100644
|
| --- a/webrtc/api/android/java/src/org/webrtc/GlRectDrawer.java
|
| +++ b/webrtc/api/android/java/src/org/webrtc/GlRectDrawer.java
|
| @@ -25,6 +25,7 @@ import java.util.Map;
|
| * manually to free the resources held by this object.
|
| */
|
| public class GlRectDrawer implements RendererCommon.GlDrawer {
|
| + // clang-format off
|
| // Simple vertex shader, used for both YUV and OES.
|
| private static final String VERTEX_SHADER_STRING =
|
| "varying vec2 interp_tc;\n"
|
| @@ -76,25 +77,24 @@ public class GlRectDrawer implements RendererCommon.GlDrawer {
|
| + "void main() {\n"
|
| + " gl_FragColor = texture2D(oes_tex, interp_tc);\n"
|
| + "}\n";
|
| + // clang-format on
|
|
|
| // Vertex coordinates in Normalized Device Coordinates, i.e. (-1, -1) is bottom-left and (1, 1) is
|
| // top-right.
|
| - private static final FloatBuffer FULL_RECTANGLE_BUF =
|
| - GlUtil.createFloatBuffer(new float[] {
|
| - -1.0f, -1.0f, // Bottom left.
|
| - 1.0f, -1.0f, // Bottom right.
|
| - -1.0f, 1.0f, // Top left.
|
| - 1.0f, 1.0f, // Top right.
|
| - });
|
| + private static final FloatBuffer FULL_RECTANGLE_BUF = GlUtil.createFloatBuffer(new float[] {
|
| + -1.0f, -1.0f, // Bottom left.
|
| + 1.0f, -1.0f, // Bottom right.
|
| + -1.0f, 1.0f, // Top left.
|
| + 1.0f, 1.0f, // Top right.
|
| + });
|
|
|
| // Texture coordinates - (0, 0) is bottom-left and (1, 1) is top-right.
|
| - private static final FloatBuffer FULL_RECTANGLE_TEX_BUF =
|
| - GlUtil.createFloatBuffer(new float[] {
|
| - 0.0f, 0.0f, // Bottom left.
|
| - 1.0f, 0.0f, // Bottom right.
|
| - 0.0f, 1.0f, // Top left.
|
| - 1.0f, 1.0f // Top right.
|
| - });
|
| + private static final FloatBuffer FULL_RECTANGLE_TEX_BUF = GlUtil.createFloatBuffer(new float[] {
|
| + 0.0f, 0.0f, // Bottom left.
|
| + 1.0f, 0.0f, // Bottom right.
|
| + 0.0f, 1.0f, // Top left.
|
| + 1.0f, 1.0f // Top right.
|
| + });
|
|
|
| private static class Shader {
|
| public final GlShader glShader;
|
|
|