| Index: webrtc/base/weak_ptr.h
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| diff --git a/webrtc/base/weak_ptr.h b/webrtc/base/weak_ptr.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..28789d014b07a5ac0d41c2aa8e114f8038081f39
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| --- /dev/null
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| +++ b/webrtc/base/weak_ptr.h
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| @@ -0,0 +1,272 @@
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| +/*
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| + * Copyright 2016 The WebRTC Project Authors. All rights reserved.
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| + *
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| + * Use of this source code is governed by a BSD-style license
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| + * that can be found in the LICENSE file in the root of the source
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| + * tree. An additional intellectual property rights grant can be found
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| + * in the file PATENTS. All contributing project authors may
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| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
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| +
|
| +#ifndef WEBRTC_BASE_WEAK_PTR_H_
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| +#define WEBRTC_BASE_WEAK_PTR_H_
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| +
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| +#include <memory>
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| +
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| +#include <utility>
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| +
|
| +#include "webrtc/base/refcount.h"
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| +#include "webrtc/base/scoped_ref_ptr.h"
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| +#include "webrtc/base/sequenced_task_checker.h"
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| +
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| +// The implementation is borrowed from chromium except that it does not
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| +// implement SupportsWeakPtr.
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| +
|
| +// Weak pointers are pointers to an object that do not affect its lifetime,
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| +// and which may be invalidated (i.e. reset to nullptr) by the object, or its
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| +// owner, at any time, most commonly when the object is about to be deleted.
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| +
|
| +// Weak pointers are useful when an object needs to be accessed safely by one
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| +// or more objects other than its owner, and those callers can cope with the
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| +// object vanishing and e.g. tasks posted to it being silently dropped.
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| +// Reference-counting such an object would complicate the ownership graph and
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| +// make it harder to reason about the object's lifetime.
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| +
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| +// EXAMPLE:
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| +//
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| +// class Controller {
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| +// public:
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| +// Controller() : weak_factory_(this) {}
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| +// void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); }
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| +// void WorkComplete(const Result& result) { ... }
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| +// private:
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| +// // Member variables should appear before the WeakPtrFactory, to ensure
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| +// // that any WeakPtrs to Controller are invalidated before its members
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| +// // variable's destructors are executed, rendering them invalid.
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| +// WeakPtrFactory<Controller> weak_factory_;
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| +// };
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| +//
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| +// class Worker {
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| +// public:
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| +// static void StartNew(const WeakPtr<Controller>& controller) {
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| +// Worker* worker = new Worker(controller);
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| +// // Kick off asynchronous processing...
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| +// }
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| +// private:
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| +// Worker(const WeakPtr<Controller>& controller)
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| +// : controller_(controller) {}
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| +// void DidCompleteAsynchronousProcessing(const Result& result) {
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| +// if (controller_)
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| +// controller_->WorkComplete(result);
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| +// }
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| +// WeakPtr<Controller> controller_;
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| +// };
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| +//
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| +// With this implementation a caller may use SpawnWorker() to dispatch multiple
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| +// Workers and subsequently delete the Controller, without waiting for all
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| +// Workers to have completed.
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| +
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| +// ------------------------- IMPORTANT: Thread-safety -------------------------
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| +
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| +// Weak pointers may be passed safely between threads, but must always be
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| +// dereferenced and invalidated on the same TaskQueue or thread, otherwise
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| +// checking the pointer would be racey.
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| +//
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| +// To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory
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| +// is dereferenced, the factory and its WeakPtrs become bound to the calling
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| +// TaskQueue/thread, and cannot be dereferenced or
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| +// invalidated on any other TaskQueue/thread. Bound WeakPtrs can still be handed
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| +// off to other TaskQueues, e.g. to use to post tasks back to object on the
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| +// bound sequence.
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| +//
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| +// Thus, at least one WeakPtr object must exist and have been dereferenced on
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| +// the correct thread to enforce that other WeakPtr objects will enforce they
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| +// are used on the desired thread.
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| +
|
| +namespace rtc {
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| +
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| +namespace internal {
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| +
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| +class WeakReference {
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| + public:
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| + // Although Flag is bound to a specific sequence, it may be
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| + // deleted from another via base::WeakPtr::~WeakPtr().
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| + class Flag : public RefCountInterface {
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| + public:
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| + Flag();
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| +
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| + void Invalidate();
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| + bool IsValid() const;
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| +
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| + private:
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| + friend class RefCountedObject<Flag>;
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| +
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| + ~Flag() override;
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| +
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| + SequencedTaskChecker checker_;
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| + bool is_valid_;
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| + };
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| +
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| + WeakReference();
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| + explicit WeakReference(const Flag* flag);
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| + ~WeakReference();
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| +
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| + WeakReference(WeakReference&& other);
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| + WeakReference(const WeakReference& other);
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| + WeakReference& operator=(WeakReference&& other) = default;
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| + WeakReference& operator=(const WeakReference& other) = default;
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| +
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| + bool is_valid() const;
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| +
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| + private:
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| + scoped_refptr<const Flag> flag_;
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| +};
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| +
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| +class WeakReferenceOwner {
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| + public:
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| + WeakReferenceOwner();
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| + ~WeakReferenceOwner();
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| +
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| + WeakReference GetRef() const;
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| +
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| + bool HasRefs() const { return flag_.get() && !flag_->HasOneRef(); }
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| +
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| + void Invalidate();
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| +
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| + private:
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| + SequencedTaskChecker checker_;
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| + mutable scoped_refptr<RefCountedObject<WeakReference::Flag>> flag_;
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| +};
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| +
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| +// This class simplifies the implementation of WeakPtr's type conversion
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| +// constructor by avoiding the need for a public accessor for ref_. A
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| +// WeakPtr<T> cannot access the private members of WeakPtr<U>, so this
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| +// base class gives us a way to access ref_ in a protected fashion.
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| +class WeakPtrBase {
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| + public:
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| + WeakPtrBase();
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| + ~WeakPtrBase();
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| +
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| + WeakPtrBase(const WeakPtrBase& other) = default;
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| + WeakPtrBase(WeakPtrBase&& other) = default;
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| + WeakPtrBase& operator=(const WeakPtrBase& other) = default;
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| + WeakPtrBase& operator=(WeakPtrBase&& other) = default;
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| +
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| + protected:
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| + explicit WeakPtrBase(const WeakReference& ref);
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| +
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| + WeakReference ref_;
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| +};
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| +
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| +} // namespace internal
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| +
|
| +template <typename T>
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| +class WeakPtrFactory;
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| +
|
| +template <typename T>
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| +class WeakPtr : public internal::WeakPtrBase {
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| + public:
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| + WeakPtr() : ptr_(nullptr) {}
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| +
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| + // Allow conversion from U to T provided U "is a" T. Note that this
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| + // is separate from the (implicit) copy and move constructors.
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| + template <typename U>
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| + WeakPtr(const WeakPtr<U>& other)
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| + : internal::WeakPtrBase(other), ptr_(other.ptr_) {}
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| + template <typename U>
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| + WeakPtr(WeakPtr<U>&& other)
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| + : internal::WeakPtrBase(std::move(other)), ptr_(other.ptr_) {}
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| +
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| + T* get() const { return ref_.is_valid() ? ptr_ : nullptr; }
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| +
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| + T& operator*() const {
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| + RTC_DCHECK(get() != nullptr);
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| + return *get();
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| + }
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| + T* operator->() const {
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| + RTC_DCHECK(get() != nullptr);
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| + return get();
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| + }
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| +
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| + void reset() {
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| + ref_ = internal::WeakReference();
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| + ptr_ = nullptr;
|
| + }
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| +
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| + // Allow conditionals to test validity, e.g. if (weak_ptr) {...};
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| + explicit operator bool() const { return get() != nullptr; }
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| +
|
| + private:
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| + template <typename U>
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| + friend class WeakPtr;
|
| + friend class WeakPtrFactory<T>;
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| +
|
| + WeakPtr(const internal::WeakReference& ref, T* ptr)
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| + : internal::WeakPtrBase(ref), ptr_(ptr) {}
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| +
|
| + // This pointer is only valid when ref_.is_valid() is true. Otherwise, its
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| + // value is undefined (as opposed to nullptr).
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| + T* ptr_;
|
| +};
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| +
|
| +// Allow callers to compare WeakPtrs against nullptr to test validity.
|
| +template <class T>
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| +bool operator!=(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
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| + return !(weak_ptr == nullptr);
|
| +}
|
| +template <class T>
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| +bool operator!=(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
|
| + return weak_ptr != nullptr;
|
| +}
|
| +template <class T>
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| +bool operator==(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
|
| + return weak_ptr.get() == nullptr;
|
| +}
|
| +template <class T>
|
| +bool operator==(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
|
| + return weak_ptr == nullptr;
|
| +}
|
| +
|
| +// A class may be composed of a WeakPtrFactory and thereby
|
| +// control how it exposes weak pointers to itself. This is helpful if you only
|
| +// need weak pointers within the implementation of a class. This class is also
|
| +// useful when working with primitive types. For example, you could have a
|
| +// WeakPtrFactory<bool> that is used to pass around a weak reference to a bool.
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| +
|
| +// Note that GetWeakPtr must be called on one and only one TaskQueue or thread
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| +// and the WeakPtr must only be dereferenced and invalidated on that same
|
| +// TaskQueue/thread. A WeakPtr instance can be copied and posted to other
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| +// sequences though as long as it is not dereferenced (WeakPtr<T>::get()).
|
| +template <class T>
|
| +class WeakPtrFactory {
|
| + public:
|
| + explicit WeakPtrFactory(T* ptr) : ptr_(ptr) {}
|
| +
|
| + ~WeakPtrFactory() { ptr_ = nullptr; }
|
| +
|
| + WeakPtr<T> GetWeakPtr() {
|
| + RTC_DCHECK(ptr_);
|
| + return WeakPtr<T>(weak_reference_owner_.GetRef(), ptr_);
|
| + }
|
| +
|
| + // Call this method to invalidate all existing weak pointers.
|
| + void InvalidateWeakPtrs() {
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| + RTC_DCHECK(ptr_);
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| + weak_reference_owner_.Invalidate();
|
| + }
|
| +
|
| + // Call this method to determine if any weak pointers exist.
|
| + bool HasWeakPtrs() const {
|
| + RTC_DCHECK(ptr_);
|
| + return weak_reference_owner_.HasRefs();
|
| + }
|
| +
|
| + private:
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| + internal::WeakReferenceOwner weak_reference_owner_;
|
| + T* ptr_;
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| + RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory);
|
| +};
|
| +
|
| +} // namespace rtc
|
| +
|
| +#endif // WEBRTC_BASE_WEAK_PTR_H_
|
|
|