| Index: webrtc/sdk/objc/Framework/Classes/RTCNativeNV12Shader.mm
|
| diff --git a/webrtc/sdk/objc/Framework/Classes/RTCNativeNV12Shader.mm b/webrtc/sdk/objc/Framework/Classes/RTCNativeNV12Shader.mm
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..cc979434e9fcee83e87430f3248811a54d755255
|
| --- /dev/null
|
| +++ b/webrtc/sdk/objc/Framework/Classes/RTCNativeNV12Shader.mm
|
| @@ -0,0 +1,161 @@
|
| +/*
|
| + * Copyright 2016 The WebRTC project authors. All Rights Reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license
|
| + * that can be found in the LICENSE file in the root of the source
|
| + * tree. An additional intellectual property rights grant can be found
|
| + * in the file PATENTS. All contributing project authors may
|
| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
|
| +
|
| +#import "RTCShader.h"
|
| +
|
| +// Native CVPixelBufferRef rendering is only supported on iPhone because it
|
| +// depends on CVOpenGLESTextureCacheCreate.
|
| +#if TARGET_OS_IPHONE
|
| +
|
| +#import <CoreVideo/CVOpenGLESTextureCache.h>
|
| +
|
| +#import "RTCShader+Private.h"
|
| +#import "WebRTC/RTCVideoFrame.h"
|
| +
|
| +#include "webrtc/base/checks.h"
|
| +
|
| +static const char kNV12FragmentShaderSource[] =
|
| + SHADER_VERSION
|
| + "precision mediump float;"
|
| + FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
|
| + "uniform lowp sampler2D s_textureY;\n"
|
| + "uniform lowp sampler2D s_textureUV;\n"
|
| + FRAGMENT_SHADER_OUT
|
| + "void main() {\n"
|
| + " mediump float y;\n"
|
| + " mediump vec2 uv;\n"
|
| + " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
|
| + " uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n"
|
| + " vec2(0.5, 0.5);\n"
|
| + " " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n"
|
| + " y - 0.344 * uv.x - 0.714 * uv.y,\n"
|
| + " y + 1.770 * uv.x,\n"
|
| + " 1.0);\n"
|
| + " }\n";
|
| +
|
| +@implementation RTCNativeNV12Shader {
|
| + GLuint _vertexBuffer;
|
| + GLuint _nv12Program;
|
| + GLint _ySampler;
|
| + GLint _uvSampler;
|
| + CVOpenGLESTextureCacheRef _textureCache;
|
| +}
|
| +
|
| +- (instancetype)initWithContext:(GlContextType *)context {
|
| + if (self = [super init]) {
|
| + if (![self setupNV12Program] || ![self setupTextureCacheWithContext:context] ||
|
| + !RTCSetupVerticesForProgram(_nv12Program, &_vertexBuffer, nullptr)) {
|
| + self = nil;
|
| + }
|
| + }
|
| + return self;
|
| +}
|
| +
|
| +- (void)dealloc {
|
| + glDeleteProgram(_nv12Program);
|
| + glDeleteBuffers(1, &_vertexBuffer);
|
| + if (_textureCache) {
|
| + CFRelease(_textureCache);
|
| + _textureCache = nullptr;
|
| + }
|
| +}
|
| +
|
| +- (BOOL)setupNV12Program {
|
| + _nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource);
|
| + if (!_nv12Program) {
|
| + return NO;
|
| + }
|
| + _ySampler = glGetUniformLocation(_nv12Program, "s_textureY");
|
| + _uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV");
|
| +
|
| + return (_ySampler >= 0 && _uvSampler >= 0);
|
| +}
|
| +
|
| +- (BOOL)setupTextureCacheWithContext:(GlContextType *)context {
|
| + CVReturn ret = CVOpenGLESTextureCacheCreate(
|
| + kCFAllocatorDefault, NULL,
|
| +#if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
|
| + context,
|
| +#else
|
| + (__bridge void *)context,
|
| +#endif
|
| + NULL, &_textureCache);
|
| + return ret == kCVReturnSuccess;
|
| +}
|
| +
|
| +- (BOOL)drawFrame:(RTCVideoFrame *)frame {
|
| + CVPixelBufferRef pixelBuffer = frame.nativeHandle;
|
| + RTC_CHECK(pixelBuffer);
|
| + glUseProgram(_nv12Program);
|
| + const OSType pixelFormat = CVPixelBufferGetPixelFormatType(pixelBuffer);
|
| + RTC_CHECK(pixelFormat == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange ||
|
| + pixelFormat == kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange)
|
| + << "Unsupported native pixel format: " << pixelFormat;
|
| +
|
| + // Y-plane.
|
| + const int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
|
| + const int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
|
| +
|
| + CVOpenGLESTextureRef lumaTexture = nullptr;
|
| + glActiveTexture(GL_TEXTURE0);
|
| + glUniform1i(_ySampler, 0);
|
| + CVReturn ret = CVOpenGLESTextureCacheCreateTextureFromImage(
|
| + kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D,
|
| + RTC_PIXEL_FORMAT, lumaWidth, lumaHeight, RTC_PIXEL_FORMAT,
|
| + GL_UNSIGNED_BYTE, 0, &lumaTexture);
|
| + if (ret != kCVReturnSuccess) {
|
| + CFRelease(lumaTexture);
|
| + return NO;
|
| + }
|
| +
|
| + RTC_CHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
|
| + CVOpenGLESTextureGetTarget(lumaTexture));
|
| + glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(lumaTexture));
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| +
|
| + // UV-plane.
|
| + const int chromaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
|
| + const int chromeHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
|
| +
|
| + CVOpenGLESTextureRef chromaTexture = nullptr;
|
| + glActiveTexture(GL_TEXTURE1);
|
| + glUniform1i(_uvSampler, 1);
|
| + ret = CVOpenGLESTextureCacheCreateTextureFromImage(
|
| + kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D,
|
| + GL_LUMINANCE_ALPHA, chromaWidth, chromeHeight, GL_LUMINANCE_ALPHA,
|
| + GL_UNSIGNED_BYTE, 1, &chromaTexture);
|
| + if (ret != kCVReturnSuccess) {
|
| + CFRelease(chromaTexture);
|
| + CFRelease(lumaTexture);
|
| + return NO;
|
| + }
|
| +
|
| + RTC_CHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D),
|
| + CVOpenGLESTextureGetTarget(chromaTexture));
|
| + glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(chromaTexture));
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| +
|
| + glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
|
| + glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
| +
|
| + CFRelease(chromaTexture);
|
| + CFRelease(lumaTexture);
|
| +
|
| + return YES;
|
| +}
|
| +
|
| +@end
|
| +#endif // TARGET_OS_IPHONE
|
|
|