Index: webrtc/sdk/objc/Framework/Classes/RTCNativeNV12Shader.mm |
diff --git a/webrtc/sdk/objc/Framework/Classes/RTCNativeNV12Shader.mm b/webrtc/sdk/objc/Framework/Classes/RTCNativeNV12Shader.mm |
index cc979434e9fcee83e87430f3248811a54d755255..75a575b075eb5cfea6e5e95d821ae70e3f6b5c6a 100644 |
--- a/webrtc/sdk/objc/Framework/Classes/RTCNativeNV12Shader.mm |
+++ b/webrtc/sdk/objc/Framework/Classes/RTCNativeNV12Shader.mm |
@@ -20,6 +20,8 @@ |
#import "WebRTC/RTCVideoFrame.h" |
#include "webrtc/base/checks.h" |
+#include "webrtc/base/optional.h" |
+#include "webrtc/common_video/rotation.h" |
static const char kNV12FragmentShaderSource[] = |
SHADER_VERSION |
@@ -46,6 +48,9 @@ static const char kNV12FragmentShaderSource[] = |
GLint _ySampler; |
GLint _uvSampler; |
CVOpenGLESTextureCacheRef _textureCache; |
+ // Store current rotation and only upload new vertex data when rotation |
+ // changes. |
+ rtc::Optional<webrtc::VideoRotation> _currentRotation; |
} |
- (instancetype)initWithContext:(GlContextType *)context { |
@@ -149,6 +154,11 @@ static const char kNV12FragmentShaderSource[] = |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); |
+ if (!_currentRotation || frame.rotation != *_currentRotation) { |
+ _currentRotation = rtc::Optional<webrtc::VideoRotation>( |
+ static_cast<webrtc::VideoRotation>(frame.rotation)); |
+ RTCSetVertexData(*_currentRotation); |
+ } |
glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
CFRelease(chromaTexture); |