Chromium Code Reviews| Index: webrtc/modules/audio_device/android/opensles_recorder.h |
| diff --git a/webrtc/modules/audio_device/android/opensles_recorder.h b/webrtc/modules/audio_device/android/opensles_recorder.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..dfb2cf1c2dc097e1624a6ce3a24a33007815ac5e |
| --- /dev/null |
| +++ b/webrtc/modules/audio_device/android/opensles_recorder.h |
| @@ -0,0 +1,191 @@ |
| +/* |
| + * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| + * |
| + * Use of this source code is governed by a BSD-style license |
| + * that can be found in the LICENSE file in the root of the source |
| + * tree. An additional intellectual property rights grant can be found |
| + * in the file PATENTS. All contributing project authors may |
| + * be found in the AUTHORS file in the root of the source tree. |
| + */ |
| + |
| +#ifndef WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_RECORDER_H_ |
| +#define WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_RECORDER_H_ |
| + |
| +#include <SLES/OpenSLES.h> |
| +#include <SLES/OpenSLES_Android.h> |
| +#include <SLES/OpenSLES_AndroidConfiguration.h> |
| + |
| +#include "webrtc/base/thread_checker.h" |
| +#include "webrtc/modules/audio_device/android/audio_common.h" |
| +#include "webrtc/modules/audio_device/android/audio_manager.h" |
| +#include "webrtc/modules/audio_device/android/opensles_common.h" |
| +#include "webrtc/modules/audio_device/include/audio_device_defines.h" |
| +#include "webrtc/modules/audio_device/audio_device_generic.h" |
| +#include "webrtc/modules/utility/include/helpers_android.h" |
| + |
| +namespace webrtc { |
| + |
| +class FineAudioBuffer; |
| + |
| +// Implements 16-bit mono PCM audio input support for Android using the |
| +// C based OpenSL ES API. No calls from C/C++ to Java using JNI is done. |
| +// |
| +// An instance must be created and destroyed on one and the same thread. |
| +// All public methods must also be called on the same thread. A thread checker |
| +// will RTC_DCHECK if any method is called on an invalid thread. Recorded audio |
| +// buffers are provided on a dedicated internal thread managed by the OpenSL |
| +// ES layer. |
| +// |
| +// The existing design forces the user to call InitRecording() after |
| +// StopRecording() to be able to call StartRecording() again. This is inline |
| +// with how the Java-based implementation works. |
| +// |
| +// As of API level 21, lower latency audio input is supported on select devices. |
| +// To take advantage of this feature, first confirm that lower latency output is |
| +// available. The capability for lower latency output is a prerequisite for the |
| +// lower latency input feature. Then, create an AudioRecorder with the same |
| +// sample rate and buffer size as would be used for output. OpenSL ES interfaces |
| +// for input effects preclude the lower latency path. |
| +// See https://developer.android.com/ndk/guides/audio/opensl-prog-notes.html |
| +// for more details. |
| +class OpenSLESRecorder { |
| + public: |
| + // Beginning with API level 17 (Android 4.2), a buffer count of 2 or more is |
| + // required for lower latency. Beginning with API level 18 (Android 4.3), a |
| + // buffer count of 1 is sufficient for lower latency. In addition, the buffer |
| + // size and sample rate must be compatible with the device's native input |
| + // configuration provided via the audio manager at construction. |
| + // TODO(henrika): perhaps set this value dynamically based on OS version. |
| + static const int kNumOfOpenSLESBuffers = 2; |
| + |
| + explicit OpenSLESRecorder(AudioManager* audio_manager); |
| + ~OpenSLESRecorder(); |
| + |
| + int Init(); |
| + int Terminate(); |
| + |
| + int InitRecording(); |
| + bool RecordingIsInitialized() const { return initialized_; } |
| + |
| + int StartRecording(); |
| + int StopRecording(); |
| + bool Recording() const { return recording_; } |
| + |
| + void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer); |
| + |
| + // TODO(henrika): add support using OpenSL ES APIs when available. |
| + int EnableBuiltInAEC(bool enable); |
| + int EnableBuiltInAGC(bool enable); |
| + int EnableBuiltInNS(bool enable); |
| + |
| + private: |
| + // Obtaines the SL Engine Interface from the existing global Engine object. |
| + // The interface exposes creation methods of all the OpenSL ES object types. |
| + // This method defines the |engine_| member variable. |
| + bool ObtainEngineInterface(); |
| + |
| + // Creates/destroys the audio recorder and the simple-buffer queue object. |
| + bool CreateAudioRecorder(); |
| + void DestroyAudioRecorder(); |
| + |
| + // Allocate memory for audio buffers which will be used to capture audio |
| + // via the SLAndroidSimpleBufferQueueItf interface. |
| + void AllocateDataBuffers(); |
| + |
| + // These callback methods are called when data has been written to the input |
| + // buffer queue. They are both called from an internal "OpenSL ES thread" |
| + // which is not attached to the Dalvik VM. |
| + static void SimpleBufferQueueCallback(SLAndroidSimpleBufferQueueItf caller, |
| + void* context); |
| + void ReadBufferQueue(); |
| + |
| + // Wraps calls to SLAndroidSimpleBufferQueueState::Enqueue() and it can be |
| + // called both on the main thread (but before recording has started) and from |
| + // the internal audio thread while input streaming is active. It uses |
| + // |simple_buffer_queue_| but no lock is needed since the initial calls from |
| + // the main thread and the native callback thread are mutually exclusive. |
| + bool EnqueueAudioBuffer(); |
| + |
| + // Returns the current recorder state. |
| + SLuint32 GetRecordState() const; |
| + |
| + // Returns the current buffer queue state. |
| + SLAndroidSimpleBufferQueueState GetBufferQueueState() const; |
| + |
| + // Number of buffers currently in the queue. |
| + SLuint32 GetBufferCount(); |
| + |
| + // Prints a log message of the current queue state. Can be used for debugging |
| + // purposes. |
| + void LogBufferState() const; |
| + |
| + // Ensures that methods are called from the same thread as this object is |
| + // created on. |
| + rtc::ThreadChecker thread_checker_; |
| + |
| + // Stores thread ID in first call to SimpleBufferQueueCallback() from internal |
| + // non-application thread which is not attached to the Dalvik JVM. |
| + // Detached during construction of this object. |
| + rtc::ThreadChecker thread_checker_opensles_; |
| + |
| + // Raw pointer to the audio manager injected at construction. Used to cache |
| + // audio parameters and to access the global SL engine object needed by the |
| + // ObtainEngineInterface() method. The audio manager outlives any instance of |
| + // this class. |
| + AudioManager* audio_manager_; |
|
tommi
2016/09/15 09:34:13
AudioManager* const audio_manager_;
henrika_webrtc
2016/09/16 13:30:48
But of course.
|
| + |
| + // Contains audio parameters provided to this class at construction by the |
| + // AudioManager. |
| + const AudioParameters audio_parameters_; |
| + |
| + // Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the |
| + // AudioDeviceModuleImpl class and called by AudioDeviceModule::Create(). |
| + AudioDeviceBuffer* audio_device_buffer_; |
| + |
| + // PCM-type format definition. |
| + // TODO(henrika): add support for SLAndroidDataFormat_PCM_EX (android-21) if |
| + // 32-bit float representation is needed. |
| + SLDataFormat_PCM pcm_format_; |
| + |
| + bool initialized_; |
| + bool recording_; |
| + |
| + // This interface exposes creation methods for all the OpenSL ES object types. |
| + // It is the OpenSL ES API entry point. |
| + SLEngineItf engine_; |
| + |
| + // The audio recorder media object records audio to the destination specified |
| + // by the data sink capturing it from the input specified by the data source. |
| + webrtc::ScopedSLObjectItf recorder_object_; |
| + |
| + // This interface is supported on the audio recorder object and it controls |
| + // the state of the audio recorder. |
| + SLRecordItf recorder_; |
| + |
| + // The Android Simple Buffer Queue interface is supported on the audio |
| + // recorder. For recording, an app should enqueue empty buffers. When a |
| + // registered callback sends notification that the system has finished writing |
| + // data to the buffer, the app can read the buffer. |
| + SLAndroidSimpleBufferQueueItf simple_buffer_queue_; |
| + |
| + // Consumes audio of native buffer size and feeds the WebRTC layer with 10ms |
| + // chunks of audio. |
| + std::unique_ptr<FineAudioBuffer> fine_audio_buffer_; |
| + |
| + // Queue of audio buffers to be used by the recorder object for capturing |
| + // audio. They will be used in a Round-robin way and the size of each buffer |
| + // is given by AudioParameters::GetBytesPerBuffer(), i.e., it corresponds to |
| + // the native OpenSL ES buffer size. |
| + std::unique_ptr<std::unique_ptr<SLint8[]>[]> audio_buffers_; |
| + |
| + // Keeps track of active audio buffer 'n' in the audio_buffers_[n] queue. |
| + // Example (kNumOfOpenSLESBuffers = 2): counts 0, 1, 0, 1, ... |
| + int buffer_index_; |
| + |
| + // Last time the OpenSL ES layer delivered recorded audio data. |
| + uint32_t last_rec_time_; |
| +}; |
| + |
| +} // namespace webrtc |
| + |
| +#endif // WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_RECORDER_H_ |