| Index: webrtc/api/java/android/org/webrtc/SurfaceTextureHelper.java
|
| diff --git a/webrtc/api/java/android/org/webrtc/SurfaceTextureHelper.java b/webrtc/api/java/android/org/webrtc/SurfaceTextureHelper.java
|
| deleted file mode 100644
|
| index 5677209a980d790ffb4b53d2f4d3c2f6cf1cc2a5..0000000000000000000000000000000000000000
|
| --- a/webrtc/api/java/android/org/webrtc/SurfaceTextureHelper.java
|
| +++ /dev/null
|
| @@ -1,499 +0,0 @@
|
| -/*
|
| - * Copyright 2015 The WebRTC project authors. All Rights Reserved.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license
|
| - * that can be found in the LICENSE file in the root of the source
|
| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -package org.webrtc;
|
| -
|
| -import android.graphics.SurfaceTexture;
|
| -import android.opengl.GLES11Ext;
|
| -import android.opengl.GLES20;
|
| -import android.os.Build;
|
| -import android.os.Handler;
|
| -import android.os.HandlerThread;
|
| -import android.os.SystemClock;
|
| -
|
| -import java.nio.ByteBuffer;
|
| -import java.nio.FloatBuffer;
|
| -import java.util.concurrent.Callable;
|
| -import java.util.concurrent.CountDownLatch;
|
| -import java.util.concurrent.TimeUnit;
|
| -
|
| -/**
|
| - * Helper class to create and synchronize access to a SurfaceTexture. The caller will get notified
|
| - * of new frames in onTextureFrameAvailable(), and should call returnTextureFrame() when done with
|
| - * the frame. Only one texture frame can be in flight at once, so returnTextureFrame() must be
|
| - * called in order to receive a new frame. Call stopListening() to stop receiveing new frames. Call
|
| - * dispose to release all resources once the texture frame is returned.
|
| - * Note that there is a C++ counter part of this class that optionally can be used. It is used for
|
| - * wrapping texture frames into webrtc::VideoFrames and also handles calling returnTextureFrame()
|
| - * when the webrtc::VideoFrame is no longer used.
|
| - */
|
| -class SurfaceTextureHelper {
|
| - private static final String TAG = "SurfaceTextureHelper";
|
| - /**
|
| - * Callback interface for being notified that a new texture frame is available. The calls will be
|
| - * made on a dedicated thread with a bound EGLContext. The thread will be the same throughout the
|
| - * lifetime of the SurfaceTextureHelper instance, but different from the thread calling the
|
| - * SurfaceTextureHelper constructor. The callee is not allowed to make another EGLContext current
|
| - * on the calling thread.
|
| - */
|
| - public interface OnTextureFrameAvailableListener {
|
| - abstract void onTextureFrameAvailable(
|
| - int oesTextureId, float[] transformMatrix, long timestampNs);
|
| - }
|
| -
|
| - /**
|
| - * Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. A dedicated
|
| - * thread and handler is created for handling the SurfaceTexture. May return null if EGL fails to
|
| - * initialize a pixel buffer surface and make it current.
|
| - */
|
| - public static SurfaceTextureHelper create(
|
| - final String threadName, final EglBase.Context sharedContext) {
|
| - final HandlerThread thread = new HandlerThread(threadName);
|
| - thread.start();
|
| - final Handler handler = new Handler(thread.getLooper());
|
| -
|
| - // The onFrameAvailable() callback will be executed on the SurfaceTexture ctor thread. See:
|
| - // http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/graphics/SurfaceTexture.java#195.
|
| - // Therefore, in order to control the callback thread on API lvl < 21, the SurfaceTextureHelper
|
| - // is constructed on the |handler| thread.
|
| - return ThreadUtils.invokeAtFrontUninterruptibly(handler, new Callable<SurfaceTextureHelper>() {
|
| - @Override
|
| - public SurfaceTextureHelper call() {
|
| - try {
|
| - return new SurfaceTextureHelper(sharedContext, handler);
|
| - } catch (RuntimeException e) {
|
| - Logging.e(TAG, threadName + " create failure", e);
|
| - return null;
|
| - }
|
| - }
|
| - });
|
| - }
|
| -
|
| - // State for YUV conversion, instantiated on demand.
|
| - static private class YuvConverter {
|
| - private final EglBase eglBase;
|
| - private final GlShader shader;
|
| - private boolean released = false;
|
| -
|
| - // Vertex coordinates in Normalized Device Coordinates, i.e.
|
| - // (-1, -1) is bottom-left and (1, 1) is top-right.
|
| - private static final FloatBuffer DEVICE_RECTANGLE =
|
| - GlUtil.createFloatBuffer(new float[] {
|
| - -1.0f, -1.0f, // Bottom left.
|
| - 1.0f, -1.0f, // Bottom right.
|
| - -1.0f, 1.0f, // Top left.
|
| - 1.0f, 1.0f, // Top right.
|
| - });
|
| -
|
| - // Texture coordinates - (0, 0) is bottom-left and (1, 1) is top-right.
|
| - private static final FloatBuffer TEXTURE_RECTANGLE =
|
| - GlUtil.createFloatBuffer(new float[] {
|
| - 0.0f, 0.0f, // Bottom left.
|
| - 1.0f, 0.0f, // Bottom right.
|
| - 0.0f, 1.0f, // Top left.
|
| - 1.0f, 1.0f // Top right.
|
| - });
|
| -
|
| - private static final String VERTEX_SHADER =
|
| - "varying vec2 interp_tc;\n"
|
| - + "attribute vec4 in_pos;\n"
|
| - + "attribute vec4 in_tc;\n"
|
| - + "\n"
|
| - + "uniform mat4 texMatrix;\n"
|
| - + "\n"
|
| - + "void main() {\n"
|
| - + " gl_Position = in_pos;\n"
|
| - + " interp_tc = (texMatrix * in_tc).xy;\n"
|
| - + "}\n";
|
| -
|
| - private static final String FRAGMENT_SHADER =
|
| - "#extension GL_OES_EGL_image_external : require\n"
|
| - + "precision mediump float;\n"
|
| - + "varying vec2 interp_tc;\n"
|
| - + "\n"
|
| - + "uniform samplerExternalOES oesTex;\n"
|
| - // Difference in texture coordinate corresponding to one
|
| - // sub-pixel in the x direction.
|
| - + "uniform vec2 xUnit;\n"
|
| - // Color conversion coefficients, including constant term
|
| - + "uniform vec4 coeffs;\n"
|
| - + "\n"
|
| - + "void main() {\n"
|
| - // Since the alpha read from the texture is always 1, this could
|
| - // be written as a mat4 x vec4 multiply. However, that seems to
|
| - // give a worse framerate, possibly because the additional
|
| - // multiplies by 1.0 consume resources. TODO(nisse): Could also
|
| - // try to do it as a vec3 x mat3x4, followed by an add in of a
|
| - // constant vector.
|
| - + " gl_FragColor.r = coeffs.a + dot(coeffs.rgb,\n"
|
| - + " texture2D(oesTex, interp_tc - 1.5 * xUnit).rgb);\n"
|
| - + " gl_FragColor.g = coeffs.a + dot(coeffs.rgb,\n"
|
| - + " texture2D(oesTex, interp_tc - 0.5 * xUnit).rgb);\n"
|
| - + " gl_FragColor.b = coeffs.a + dot(coeffs.rgb,\n"
|
| - + " texture2D(oesTex, interp_tc + 0.5 * xUnit).rgb);\n"
|
| - + " gl_FragColor.a = coeffs.a + dot(coeffs.rgb,\n"
|
| - + " texture2D(oesTex, interp_tc + 1.5 * xUnit).rgb);\n"
|
| - + "}\n";
|
| -
|
| - private int texMatrixLoc;
|
| - private int xUnitLoc;
|
| - private int coeffsLoc;;
|
| -
|
| - YuvConverter (EglBase.Context sharedContext) {
|
| - eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_RGBA_BUFFER);
|
| - eglBase.createDummyPbufferSurface();
|
| - eglBase.makeCurrent();
|
| -
|
| - shader = new GlShader(VERTEX_SHADER, FRAGMENT_SHADER);
|
| - shader.useProgram();
|
| - texMatrixLoc = shader.getUniformLocation("texMatrix");
|
| - xUnitLoc = shader.getUniformLocation("xUnit");
|
| - coeffsLoc = shader.getUniformLocation("coeffs");
|
| - GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0);
|
| - GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values.");
|
| - // Initialize vertex shader attributes.
|
| - shader.setVertexAttribArray("in_pos", 2, DEVICE_RECTANGLE);
|
| - // If the width is not a multiple of 4 pixels, the texture
|
| - // will be scaled up slightly and clipped at the right border.
|
| - shader.setVertexAttribArray("in_tc", 2, TEXTURE_RECTANGLE);
|
| - eglBase.detachCurrent();
|
| - }
|
| -
|
| - synchronized void convert(ByteBuffer buf,
|
| - int width, int height, int stride, int textureId, float [] transformMatrix) {
|
| - if (released) {
|
| - throw new IllegalStateException(
|
| - "YuvConverter.convert called on released object");
|
| - }
|
| -
|
| - // We draw into a buffer laid out like
|
| - //
|
| - // +---------+
|
| - // | |
|
| - // | Y |
|
| - // | |
|
| - // | |
|
| - // +----+----+
|
| - // | U | V |
|
| - // | | |
|
| - // +----+----+
|
| - //
|
| - // In memory, we use the same stride for all of Y, U and V. The
|
| - // U data starts at offset |height| * |stride| from the Y data,
|
| - // and the V data starts at at offset |stride/2| from the U
|
| - // data, with rows of U and V data alternating.
|
| - //
|
| - // Now, it would have made sense to allocate a pixel buffer with
|
| - // a single byte per pixel (EGL10.EGL_COLOR_BUFFER_TYPE,
|
| - // EGL10.EGL_LUMINANCE_BUFFER,), but that seems to be
|
| - // unsupported by devices. So do the following hack: Allocate an
|
| - // RGBA buffer, of width |stride|/4. To render each of these
|
| - // large pixels, sample the texture at 4 different x coordinates
|
| - // and store the results in the four components.
|
| - //
|
| - // Since the V data needs to start on a boundary of such a
|
| - // larger pixel, it is not sufficient that |stride| is even, it
|
| - // has to be a multiple of 8 pixels.
|
| -
|
| - if (stride % 8 != 0) {
|
| - throw new IllegalArgumentException(
|
| - "Invalid stride, must be a multiple of 8");
|
| - }
|
| - if (stride < width){
|
| - throw new IllegalArgumentException(
|
| - "Invalid stride, must >= width");
|
| - }
|
| -
|
| - int y_width = (width+3) / 4;
|
| - int uv_width = (width+7) / 8;
|
| - int uv_height = (height+1)/2;
|
| - int total_height = height + uv_height;
|
| - int size = stride * total_height;
|
| -
|
| - if (buf.capacity() < size) {
|
| - throw new IllegalArgumentException("YuvConverter.convert called with too small buffer");
|
| - }
|
| - // Produce a frame buffer starting at top-left corner, not
|
| - // bottom-left.
|
| - transformMatrix =
|
| - RendererCommon.multiplyMatrices(transformMatrix,
|
| - RendererCommon.verticalFlipMatrix());
|
| -
|
| - // Create new pBuffferSurface with the correct size if needed.
|
| - if (eglBase.hasSurface()) {
|
| - if (eglBase.surfaceWidth() != stride/4 ||
|
| - eglBase.surfaceHeight() != total_height){
|
| - eglBase.releaseSurface();
|
| - eglBase.createPbufferSurface(stride/4, total_height);
|
| - }
|
| - } else {
|
| - eglBase.createPbufferSurface(stride/4, total_height);
|
| - }
|
| -
|
| - eglBase.makeCurrent();
|
| -
|
| - GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
|
| - GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
|
| - GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0);
|
| -
|
| - // Draw Y
|
| - GLES20.glViewport(0, 0, y_width, height);
|
| - // Matrix * (1;0;0;0) / width. Note that opengl uses column major order.
|
| - GLES20.glUniform2f(xUnitLoc,
|
| - transformMatrix[0] / width,
|
| - transformMatrix[1] / width);
|
| - // Y'UV444 to RGB888, see
|
| - // https://en.wikipedia.org/wiki/YUV#Y.27UV444_to_RGB888_conversion.
|
| - // We use the ITU-R coefficients for U and V */
|
| - GLES20.glUniform4f(coeffsLoc, 0.299f, 0.587f, 0.114f, 0.0f);
|
| - GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
|
| -
|
| - // Draw U
|
| - GLES20.glViewport(0, height, uv_width, uv_height);
|
| - // Matrix * (1;0;0;0) / (width / 2). Note that opengl uses column major order.
|
| - GLES20.glUniform2f(xUnitLoc,
|
| - 2.0f * transformMatrix[0] / width,
|
| - 2.0f * transformMatrix[1] / width);
|
| - GLES20.glUniform4f(coeffsLoc, -0.169f, -0.331f, 0.499f, 0.5f);
|
| - GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
|
| -
|
| - // Draw V
|
| - GLES20.glViewport(stride/8, height, uv_width, uv_height);
|
| - GLES20.glUniform4f(coeffsLoc, 0.499f, -0.418f, -0.0813f, 0.5f);
|
| - GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
|
| -
|
| - GLES20.glReadPixels(0, 0, stride/4, total_height, GLES20.GL_RGBA,
|
| - GLES20.GL_UNSIGNED_BYTE, buf);
|
| -
|
| - GlUtil.checkNoGLES2Error("YuvConverter.convert");
|
| -
|
| - // Unbind texture. Reportedly needed on some devices to get
|
| - // the texture updated from the camera.
|
| - GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
|
| - eglBase.detachCurrent();
|
| - }
|
| -
|
| - synchronized void release() {
|
| - released = true;
|
| - eglBase.makeCurrent();
|
| - shader.release();
|
| - eglBase.release();
|
| - }
|
| - }
|
| -
|
| - private final Handler handler;
|
| - private final EglBase eglBase;
|
| - private final SurfaceTexture surfaceTexture;
|
| - private final int oesTextureId;
|
| - private YuvConverter yuvConverter;
|
| -
|
| - // These variables are only accessed from the |handler| thread.
|
| - private OnTextureFrameAvailableListener listener;
|
| - // The possible states of this class.
|
| - private boolean hasPendingTexture = false;
|
| - private volatile boolean isTextureInUse = false;
|
| - private boolean isQuitting = false;
|
| - // |pendingListener| is set in setListener() and the runnable is posted to the handler thread.
|
| - // setListener() is not allowed to be called again before stopListening(), so this is thread safe.
|
| - private OnTextureFrameAvailableListener pendingListener;
|
| - final Runnable setListenerRunnable = new Runnable() {
|
| - @Override
|
| - public void run() {
|
| - Logging.d(TAG, "Setting listener to " + pendingListener);
|
| - listener = pendingListener;
|
| - pendingListener = null;
|
| - // May have a pending frame from the previous capture session - drop it.
|
| - if (hasPendingTexture) {
|
| - // Calling updateTexImage() is neccessary in order to receive new frames.
|
| - updateTexImage();
|
| - hasPendingTexture = false;
|
| - }
|
| - }
|
| - };
|
| -
|
| - private SurfaceTextureHelper(EglBase.Context sharedContext, Handler handler) {
|
| - if (handler.getLooper().getThread() != Thread.currentThread()) {
|
| - throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread");
|
| - }
|
| - this.handler = handler;
|
| -
|
| - eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_BUFFER);
|
| - try {
|
| - // Both these statements have been observed to fail on rare occasions, see BUG=webrtc:5682.
|
| - eglBase.createDummyPbufferSurface();
|
| - eglBase.makeCurrent();
|
| - } catch (RuntimeException e) {
|
| - // Clean up before rethrowing the exception.
|
| - eglBase.release();
|
| - handler.getLooper().quit();
|
| - throw e;
|
| - }
|
| -
|
| - oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
|
| - surfaceTexture = new SurfaceTexture(oesTextureId);
|
| - surfaceTexture.setOnFrameAvailableListener(new SurfaceTexture.OnFrameAvailableListener() {
|
| - @Override
|
| - public void onFrameAvailable(SurfaceTexture surfaceTexture) {
|
| - hasPendingTexture = true;
|
| - tryDeliverTextureFrame();
|
| - }
|
| - });
|
| - }
|
| -
|
| - private YuvConverter getYuvConverter() {
|
| - // yuvConverter is assigned once
|
| - if (yuvConverter != null)
|
| - return yuvConverter;
|
| -
|
| - synchronized(this) {
|
| - if (yuvConverter == null)
|
| - yuvConverter = new YuvConverter(eglBase.getEglBaseContext());
|
| - return yuvConverter;
|
| - }
|
| - }
|
| -
|
| - /**
|
| - * Start to stream textures to the given |listener|. If you need to change listener, you need to
|
| - * call stopListening() first.
|
| - */
|
| - public void startListening(final OnTextureFrameAvailableListener listener) {
|
| - if (this.listener != null || this.pendingListener != null) {
|
| - throw new IllegalStateException("SurfaceTextureHelper listener has already been set.");
|
| - }
|
| - this.pendingListener = listener;
|
| - handler.post(setListenerRunnable);
|
| - }
|
| -
|
| - /**
|
| - * Stop listening. The listener set in startListening() is guaranteded to not receive any more
|
| - * onTextureFrameAvailable() callbacks after this function returns.
|
| - */
|
| - public void stopListening() {
|
| - Logging.d(TAG, "stopListening()");
|
| - handler.removeCallbacks(setListenerRunnable);
|
| - ThreadUtils.invokeAtFrontUninterruptibly(handler, new Runnable() {
|
| - @Override
|
| - public void run() {
|
| - listener = null;
|
| - pendingListener = null;
|
| - }
|
| - });
|
| - }
|
| -
|
| - /**
|
| - * Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video
|
| - * producer such as a camera or decoder.
|
| - */
|
| - public SurfaceTexture getSurfaceTexture() {
|
| - return surfaceTexture;
|
| - }
|
| -
|
| - /**
|
| - * Retrieve the handler that calls onTextureFrameAvailable(). This handler is valid until
|
| - * dispose() is called.
|
| - */
|
| - public Handler getHandler() {
|
| - return handler;
|
| - }
|
| -
|
| - /**
|
| - * Call this function to signal that you are done with the frame received in
|
| - * onTextureFrameAvailable(). Only one texture frame can be in flight at once, so you must call
|
| - * this function in order to receive a new frame.
|
| - */
|
| - public void returnTextureFrame() {
|
| - handler.post(new Runnable() {
|
| - @Override public void run() {
|
| - isTextureInUse = false;
|
| - if (isQuitting) {
|
| - release();
|
| - } else {
|
| - tryDeliverTextureFrame();
|
| - }
|
| - }
|
| - });
|
| - }
|
| -
|
| - public boolean isTextureInUse() {
|
| - return isTextureInUse;
|
| - }
|
| -
|
| - /**
|
| - * Call disconnect() to stop receiving frames. OpenGL resources are released and the handler is
|
| - * stopped when the texture frame has been returned by a call to returnTextureFrame(). You are
|
| - * guaranteed to not receive any more onTextureFrameAvailable() after this function returns.
|
| - */
|
| - public void dispose() {
|
| - Logging.d(TAG, "dispose()");
|
| - ThreadUtils.invokeAtFrontUninterruptibly(handler, new Runnable() {
|
| - @Override
|
| - public void run() {
|
| - isQuitting = true;
|
| - if (!isTextureInUse) {
|
| - release();
|
| - }
|
| - }
|
| - });
|
| - }
|
| -
|
| - public void textureToYUV(ByteBuffer buf,
|
| - int width, int height, int stride, int textureId, float [] transformMatrix) {
|
| - if (textureId != oesTextureId)
|
| - throw new IllegalStateException("textureToByteBuffer called with unexpected textureId");
|
| -
|
| - getYuvConverter().convert(buf, width, height, stride, textureId, transformMatrix);
|
| - }
|
| -
|
| - private void updateTexImage() {
|
| - // SurfaceTexture.updateTexImage apparently can compete and deadlock with eglSwapBuffers,
|
| - // as observed on Nexus 5. Therefore, synchronize it with the EGL functions.
|
| - // See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info.
|
| - synchronized (EglBase.lock) {
|
| - surfaceTexture.updateTexImage();
|
| - }
|
| - }
|
| -
|
| - private void tryDeliverTextureFrame() {
|
| - if (handler.getLooper().getThread() != Thread.currentThread()) {
|
| - throw new IllegalStateException("Wrong thread.");
|
| - }
|
| - if (isQuitting || !hasPendingTexture || isTextureInUse || listener == null) {
|
| - return;
|
| - }
|
| - isTextureInUse = true;
|
| - hasPendingTexture = false;
|
| -
|
| - updateTexImage();
|
| -
|
| - final float[] transformMatrix = new float[16];
|
| - surfaceTexture.getTransformMatrix(transformMatrix);
|
| - final long timestampNs = (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH)
|
| - ? surfaceTexture.getTimestamp()
|
| - : TimeUnit.MILLISECONDS.toNanos(SystemClock.elapsedRealtime());
|
| - listener.onTextureFrameAvailable(oesTextureId, transformMatrix, timestampNs);
|
| - }
|
| -
|
| - private void release() {
|
| - if (handler.getLooper().getThread() != Thread.currentThread()) {
|
| - throw new IllegalStateException("Wrong thread.");
|
| - }
|
| - if (isTextureInUse || !isQuitting) {
|
| - throw new IllegalStateException("Unexpected release.");
|
| - }
|
| - synchronized (this) {
|
| - if (yuvConverter != null)
|
| - yuvConverter.release();
|
| - }
|
| - GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0);
|
| - surfaceTexture.release();
|
| - eglBase.release();
|
| - handler.getLooper().quit();
|
| - }
|
| -}
|
|
|