Index: webrtc/api/android/java/src/org/webrtc/GlUtil.java |
diff --git a/webrtc/api/android/java/src/org/webrtc/GlUtil.java b/webrtc/api/android/java/src/org/webrtc/GlUtil.java |
deleted file mode 100644 |
index 6f5e60541a2a3a0fb91c4cfcde167cc1e1b5b520..0000000000000000000000000000000000000000 |
--- a/webrtc/api/android/java/src/org/webrtc/GlUtil.java |
+++ /dev/null |
@@ -1,58 +0,0 @@ |
-/* |
- * Copyright 2015 The WebRTC project authors. All Rights Reserved. |
- * |
- * Use of this source code is governed by a BSD-style license |
- * that can be found in the LICENSE file in the root of the source |
- * tree. An additional intellectual property rights grant can be found |
- * in the file PATENTS. All contributing project authors may |
- * be found in the AUTHORS file in the root of the source tree. |
- */ |
- |
-package org.webrtc; |
- |
-import android.opengl.GLES20; |
- |
-import java.nio.ByteBuffer; |
-import java.nio.ByteOrder; |
-import java.nio.FloatBuffer; |
- |
-/** |
- * Some OpenGL static utility functions. |
- */ |
-public class GlUtil { |
- private GlUtil() {} |
- |
- // Assert that no OpenGL ES 2.0 error has been raised. |
- public static void checkNoGLES2Error(String msg) { |
- int error = GLES20.glGetError(); |
- if (error != GLES20.GL_NO_ERROR) { |
- throw new RuntimeException(msg + ": GLES20 error: " + error); |
- } |
- } |
- |
- public static FloatBuffer createFloatBuffer(float[] coords) { |
- // Allocate a direct ByteBuffer, using 4 bytes per float, and copy coords into it. |
- ByteBuffer bb = ByteBuffer.allocateDirect(coords.length * 4); |
- bb.order(ByteOrder.nativeOrder()); |
- FloatBuffer fb = bb.asFloatBuffer(); |
- fb.put(coords); |
- fb.position(0); |
- return fb; |
- } |
- |
- /** |
- * Generate texture with standard parameters. |
- */ |
- public static int generateTexture(int target) { |
- final int textureArray[] = new int[1]; |
- GLES20.glGenTextures(1, textureArray, 0); |
- final int textureId = textureArray[0]; |
- GLES20.glBindTexture(target, textureId); |
- GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); |
- GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
- GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); |
- GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); |
- checkNoGLES2Error("generateTexture"); |
- return textureId; |
- } |
-} |