| Index: webrtc/api/android/java/src/org/webrtc/GlTextureFrameBuffer.java
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| diff --git a/webrtc/api/android/java/src/org/webrtc/GlTextureFrameBuffer.java b/webrtc/api/android/java/src/org/webrtc/GlTextureFrameBuffer.java
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| deleted file mode 100644
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| index a456010c1c64b4e69366f3a1831a9ea9215fac3d..0000000000000000000000000000000000000000
|
| --- a/webrtc/api/android/java/src/org/webrtc/GlTextureFrameBuffer.java
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| +++ /dev/null
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| @@ -1,125 +0,0 @@
|
| -/*
|
| - * Copyright 2015 The WebRTC project authors. All Rights Reserved.
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| - *
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| - * Use of this source code is governed by a BSD-style license
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| - * that can be found in the LICENSE file in the root of the source
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| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -package org.webrtc;
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| -
|
| -import android.opengl.GLES20;
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| -
|
| -/**
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| - * Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil
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| - * buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color
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| - * conversion.
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| - */
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| -// TODO(magjed): Add unittests for this class.
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| -public class GlTextureFrameBuffer {
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| - private final int frameBufferId;
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| - private final int textureId;
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| - private final int pixelFormat;
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| - private int width;
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| - private int height;
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| -
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| - /**
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| - * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread
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| - * when calling this function. The framebuffer is not complete until setSize() is called.
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| - */
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| - public GlTextureFrameBuffer(int pixelFormat) {
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| - switch (pixelFormat) {
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| - case GLES20.GL_LUMINANCE:
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| - case GLES20.GL_RGB:
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| - case GLES20.GL_RGBA:
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| - this.pixelFormat = pixelFormat;
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| - break;
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| - default:
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| - throw new IllegalArgumentException("Invalid pixel format: " + pixelFormat);
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| - }
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| -
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| - textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
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| - this.width = 0;
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| - this.height = 0;
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| -
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| - // Create framebuffer object and bind it.
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| - final int frameBuffers[] = new int[1];
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| - GLES20.glGenFramebuffers(1, frameBuffers, 0);
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| - frameBufferId = frameBuffers[0];
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| - GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
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| - GlUtil.checkNoGLES2Error("Generate framebuffer");
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| -
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| - // Attach the texture to the framebuffer as color attachment.
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| - GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
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| - GLES20.GL_TEXTURE_2D, textureId, 0);
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| - GlUtil.checkNoGLES2Error("Attach texture to framebuffer");
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| -
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| - // Restore normal framebuffer.
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| - GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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| - }
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| -
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| - /**
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| - * (Re)allocate texture. Will do nothing if the requested size equals the current size. An
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| - * EGLContext must be bound on the current thread when calling this function. Must be called at
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| - * least once before using the framebuffer. May be called multiple times to change size.
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| - */
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| - public void setSize(int width, int height) {
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| - if (width == 0 || height == 0) {
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| - throw new IllegalArgumentException("Invalid size: " + width + "x" + height);
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| - }
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| - if (width == this.width && height == this.height) {
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| - return;
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| - }
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| - this.width = width;
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| - this.height = height;
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| -
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| - // Bind our framebuffer.
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| - GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
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| - GlUtil.checkNoGLES2Error("glBindFramebuffer");
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| -
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| - // Allocate texture.
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| - GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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| - GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
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| - GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat,
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| - GLES20.GL_UNSIGNED_BYTE, null);
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| -
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| - // Check that the framebuffer is in a good state.
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| - final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
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| - if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
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| - throw new IllegalStateException("Framebuffer not complete, status: " + status);
|
| - }
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| -
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| - // Restore normal framebuffer.
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| - GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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| - GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
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| - }
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| -
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| - public int getWidth() {
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| - return width;
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| - }
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| -
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| - public int getHeight() {
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| - return height;
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| - }
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| -
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| - public int getFrameBufferId() {
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| - return frameBufferId;
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| - }
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| -
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| - public int getTextureId() {
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| - return textureId;
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| - }
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| -
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| - /**
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| - * Release texture and framebuffer. An EGLContext must be bound on the current thread when calling
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| - * this function. This object should not be used after this call.
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| - */
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| - public void release() {
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| - GLES20.glDeleteTextures(1, new int[] {textureId}, 0);
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| - GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0);
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| - width = 0;
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| - height = 0;
|
| - }
|
| -}
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|
|