Index: build/config/ios/ios_sdk.gni |
diff --git a/build/config/ios/ios_sdk.gni b/build/config/ios/ios_sdk.gni |
new file mode 100644 |
index 0000000000000000000000000000000000000000..31885e77c282b0796950cd7896f386c72233b478 |
--- /dev/null |
+++ b/build/config/ios/ios_sdk.gni |
@@ -0,0 +1,73 @@ |
+# Copyright 2015 The Chromium Authors. All rights reserved. |
+# Use of this source code is governed by a BSD-style license that can be |
+# found in the LICENSE file. |
+ |
+declare_args() { |
+ # SDK path to use. When empty this will use the default SDK based on the |
+ # value of use_ios_simulator. |
+ ios_sdk_path = "" |
+ ios_sdk_name = "" |
+ ios_sdk_version = "" |
+ ios_sdk_platform = "" |
+ xcode_version = "" |
+ xcode_build = "" |
+ machine_os_build = "" |
+ |
+ use_ios_simulator = target_cpu == "x86" || target_cpu == "x64" |
+ |
+ # Version of iOS that we're targeting. |
+ ios_deployment_target = "9.0" |
+ |
+ # The iOS Code signing identity to use |
+ # TODO(GYP), TODO(sdfresne): Consider having a separate |
+ # ios_enable_code_signing_flag=<bool> flag to make the invocation clearer. |
+ ios_enable_code_signing = true |
+ ios_code_signing_identity = "" |
+} |
+ |
+if (ios_sdk_path == "") { |
+ # Compute default target. |
+ if (use_ios_simulator) { |
+ ios_sdk_name = "iphonesimulator" |
+ ios_sdk_platform = "iPhoneSimulator" |
+ } else { |
+ ios_sdk_name = "iphoneos" |
+ ios_sdk_platform = "iPhoneOS" |
+ } |
+ _ios_sdk_result = |
+ exec_script("//build/config/mac/sdk_info.py", [ ios_sdk_name ], "scope") |
+ ios_sdk_path = _ios_sdk_result.sdk_path |
+ ios_sdk_version = _ios_sdk_result.sdk_version |
+ ios_sdk_build = _ios_sdk_result.sdk_build |
+ xcode_version = _ios_sdk_result.xcode_version |
+ xcode_build = _ios_sdk_result.xcode_build |
+ machine_os_build = _ios_sdk_result.machine_os_build |
+ if (use_ios_simulator) { |
+ # This is weird, but Xcode sets DTPlatformBuild to an empty field for |
+ # simulator builds. |
+ ios_platform_build = "" |
+ } else { |
+ ios_platform_build = ios_sdk_build |
+ } |
+} |
+ |
+if (use_ios_simulator) { |
+ # Always disable code signing on the simulator |
+ ios_enable_code_signing = false |
+ ios_code_signing_identity = "" |
+} |
+ |
+if (ios_enable_code_signing) { |
+ # If an identity is not provided, look for one on the host |
+ if (ios_code_signing_identity == "") { |
+ _ios_identities = exec_script("find_signing_identity.py", [], "list lines") |
+ ios_code_signing_identity = _ios_identities[0] |
+ } |
+ |
+ if (ios_code_signing_identity == "") { |
+ print("Tried to prepare a device build without specifying a code signing") |
+ print("identity and could not detect one automatically either.") |
+ print("TIP: Simulator builds don't require code signing...") |
+ assert(false) |
+ } |
+} |