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| 1 # Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. |
| 4 |
| 5 declare_args() { |
| 6 # SDK path to use. When empty this will use the default SDK based on the |
| 7 # value of use_ios_simulator. |
| 8 ios_sdk_path = "" |
| 9 ios_sdk_name = "" |
| 10 ios_sdk_version = "" |
| 11 ios_sdk_platform = "" |
| 12 xcode_version = "" |
| 13 xcode_build = "" |
| 14 machine_os_build = "" |
| 15 |
| 16 use_ios_simulator = target_cpu == "x86" || target_cpu == "x64" |
| 17 |
| 18 # Version of iOS that we're targeting. |
| 19 ios_deployment_target = "9.0" |
| 20 |
| 21 # The iOS Code signing identity to use |
| 22 # TODO(GYP), TODO(sdfresne): Consider having a separate |
| 23 # ios_enable_code_signing_flag=<bool> flag to make the invocation clearer. |
| 24 ios_enable_code_signing = true |
| 25 ios_code_signing_identity = "" |
| 26 } |
| 27 |
| 28 if (ios_sdk_path == "") { |
| 29 # Compute default target. |
| 30 if (use_ios_simulator) { |
| 31 ios_sdk_name = "iphonesimulator" |
| 32 ios_sdk_platform = "iPhoneSimulator" |
| 33 } else { |
| 34 ios_sdk_name = "iphoneos" |
| 35 ios_sdk_platform = "iPhoneOS" |
| 36 } |
| 37 _ios_sdk_result = |
| 38 exec_script("//build/config/mac/sdk_info.py", [ ios_sdk_name ], "scope") |
| 39 ios_sdk_path = _ios_sdk_result.sdk_path |
| 40 ios_sdk_version = _ios_sdk_result.sdk_version |
| 41 ios_sdk_build = _ios_sdk_result.sdk_build |
| 42 xcode_version = _ios_sdk_result.xcode_version |
| 43 xcode_build = _ios_sdk_result.xcode_build |
| 44 machine_os_build = _ios_sdk_result.machine_os_build |
| 45 if (use_ios_simulator) { |
| 46 # This is weird, but Xcode sets DTPlatformBuild to an empty field for |
| 47 # simulator builds. |
| 48 ios_platform_build = "" |
| 49 } else { |
| 50 ios_platform_build = ios_sdk_build |
| 51 } |
| 52 } |
| 53 |
| 54 if (use_ios_simulator) { |
| 55 # Always disable code signing on the simulator |
| 56 ios_enable_code_signing = false |
| 57 ios_code_signing_identity = "" |
| 58 } |
| 59 |
| 60 if (ios_enable_code_signing) { |
| 61 # If an identity is not provided, look for one on the host |
| 62 if (ios_code_signing_identity == "") { |
| 63 _ios_identities = exec_script("find_signing_identity.py", [], "list lines") |
| 64 ios_code_signing_identity = _ios_identities[0] |
| 65 } |
| 66 |
| 67 if (ios_code_signing_identity == "") { |
| 68 print("Tried to prepare a device build without specifying a code signing") |
| 69 print("identity and could not detect one automatically either.") |
| 70 print("TIP: Simulator builds don't require code signing...") |
| 71 assert(false) |
| 72 } |
| 73 } |
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