Index: webrtc/modules/video_render/ios/open_gles20.h |
diff --git a/webrtc/modules/video_render/ios/open_gles20.h b/webrtc/modules/video_render/ios/open_gles20.h |
deleted file mode 100644 |
index 880ddb5231f74f0eaa06265808d948880651895b..0000000000000000000000000000000000000000 |
--- a/webrtc/modules/video_render/ios/open_gles20.h |
+++ /dev/null |
@@ -1,64 +0,0 @@ |
-/* |
- * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. |
- * |
- * Use of this source code is governed by a BSD-style license |
- * that can be found in the LICENSE file in the root of the source |
- * tree. An additional intellectual property rights grant can be found |
- * in the file PATENTS. All contributing project authors may |
- * be found in the AUTHORS file in the root of the source tree. |
- */ |
- |
-#ifndef WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ |
-#define WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ |
- |
-#include <OpenGLES/ES2/glext.h> |
- |
-#include "webrtc/modules/video_render/video_render_defines.h" |
- |
-/* |
- * This OpenGles20 is the class of renderer for VideoFrame into a GLES 2.0 |
- * windows used in the VideoRenderIosView class. |
- */ |
-namespace webrtc { |
-class OpenGles20 { |
- public: |
- OpenGles20(); |
- ~OpenGles20(); |
- |
- bool Setup(int32_t width, int32_t height); |
- bool Render(const VideoFrame& frame); |
- |
- // SetCoordinates |
- // Sets the coordinates where the stream shall be rendered. |
- // Values must be between 0 and 1. |
- bool SetCoordinates(const float z_order, |
- const float left, |
- const float top, |
- const float right, |
- const float bottom); |
- |
- private: |
- // Compile and load the vertex and fragment shaders defined at the top of |
- // open_gles20.mm |
- GLuint LoadShader(GLenum shader_type, const char* shader_source); |
- |
- GLuint CreateProgram(const char* vertex_source, const char* fragment_source); |
- |
- // Initialize the textures by the frame width and height |
- void SetupTextures(const VideoFrame& frame); |
- |
- // Update the textures by the YUV data from the frame |
- void UpdateTextures(const VideoFrame& frame); |
- |
- GLuint texture_ids_[3]; // Texture id of Y,U and V texture. |
- GLuint program_; |
- GLsizei texture_width_; |
- GLsizei texture_height_; |
- |
- GLfloat vertices_[20]; |
- static const char indices_[]; |
- static const char vertext_shader_[]; |
- static const char fragment_shader_[]; |
-}; |
-} // namespace webrtc |
-#endif // WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ |