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Side by Side Diff: webrtc/modules/video_render/ios/open_gles20.h

Issue 1929223003: Reland of Delete video_render module. (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Created 4 years, 7 months ago
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1 /*
2 * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11 #ifndef WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
12 #define WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
13
14 #include <OpenGLES/ES2/glext.h>
15
16 #include "webrtc/modules/video_render/video_render_defines.h"
17
18 /*
19 * This OpenGles20 is the class of renderer for VideoFrame into a GLES 2.0
20 * windows used in the VideoRenderIosView class.
21 */
22 namespace webrtc {
23 class OpenGles20 {
24 public:
25 OpenGles20();
26 ~OpenGles20();
27
28 bool Setup(int32_t width, int32_t height);
29 bool Render(const VideoFrame& frame);
30
31 // SetCoordinates
32 // Sets the coordinates where the stream shall be rendered.
33 // Values must be between 0 and 1.
34 bool SetCoordinates(const float z_order,
35 const float left,
36 const float top,
37 const float right,
38 const float bottom);
39
40 private:
41 // Compile and load the vertex and fragment shaders defined at the top of
42 // open_gles20.mm
43 GLuint LoadShader(GLenum shader_type, const char* shader_source);
44
45 GLuint CreateProgram(const char* vertex_source, const char* fragment_source);
46
47 // Initialize the textures by the frame width and height
48 void SetupTextures(const VideoFrame& frame);
49
50 // Update the textures by the YUV data from the frame
51 void UpdateTextures(const VideoFrame& frame);
52
53 GLuint texture_ids_[3]; // Texture id of Y,U and V texture.
54 GLuint program_;
55 GLsizei texture_width_;
56 GLsizei texture_height_;
57
58 GLfloat vertices_[20];
59 static const char indices_[];
60 static const char vertext_shader_[];
61 static const char fragment_shader_[];
62 };
63 } // namespace webrtc
64 #endif // WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
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