| Index: webrtc/modules/video_render/ios/open_gles20.h
|
| diff --git a/webrtc/modules/video_render/ios/open_gles20.h b/webrtc/modules/video_render/ios/open_gles20.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..880ddb5231f74f0eaa06265808d948880651895b
|
| --- /dev/null
|
| +++ b/webrtc/modules/video_render/ios/open_gles20.h
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| @@ -0,0 +1,64 @@
|
| +/*
|
| + * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license
|
| + * that can be found in the LICENSE file in the root of the source
|
| + * tree. An additional intellectual property rights grant can be found
|
| + * in the file PATENTS. All contributing project authors may
|
| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
|
| +
|
| +#ifndef WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
|
| +#define WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
|
| +
|
| +#include <OpenGLES/ES2/glext.h>
|
| +
|
| +#include "webrtc/modules/video_render/video_render_defines.h"
|
| +
|
| +/*
|
| + * This OpenGles20 is the class of renderer for VideoFrame into a GLES 2.0
|
| + * windows used in the VideoRenderIosView class.
|
| + */
|
| +namespace webrtc {
|
| +class OpenGles20 {
|
| + public:
|
| + OpenGles20();
|
| + ~OpenGles20();
|
| +
|
| + bool Setup(int32_t width, int32_t height);
|
| + bool Render(const VideoFrame& frame);
|
| +
|
| + // SetCoordinates
|
| + // Sets the coordinates where the stream shall be rendered.
|
| + // Values must be between 0 and 1.
|
| + bool SetCoordinates(const float z_order,
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| + const float left,
|
| + const float top,
|
| + const float right,
|
| + const float bottom);
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| +
|
| + private:
|
| + // Compile and load the vertex and fragment shaders defined at the top of
|
| + // open_gles20.mm
|
| + GLuint LoadShader(GLenum shader_type, const char* shader_source);
|
| +
|
| + GLuint CreateProgram(const char* vertex_source, const char* fragment_source);
|
| +
|
| + // Initialize the textures by the frame width and height
|
| + void SetupTextures(const VideoFrame& frame);
|
| +
|
| + // Update the textures by the YUV data from the frame
|
| + void UpdateTextures(const VideoFrame& frame);
|
| +
|
| + GLuint texture_ids_[3]; // Texture id of Y,U and V texture.
|
| + GLuint program_;
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| + GLsizei texture_width_;
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| + GLsizei texture_height_;
|
| +
|
| + GLfloat vertices_[20];
|
| + static const char indices_[];
|
| + static const char vertext_shader_[];
|
| + static const char fragment_shader_[];
|
| +};
|
| +} // namespace webrtc
|
| +#endif // WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
|
|
|