Index: webrtc/modules/video_render/ios/open_gles20.h |
diff --git a/webrtc/modules/video_render/ios/open_gles20.h b/webrtc/modules/video_render/ios/open_gles20.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..880ddb5231f74f0eaa06265808d948880651895b |
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+++ b/webrtc/modules/video_render/ios/open_gles20.h |
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+/* |
+ * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. |
+ * |
+ * Use of this source code is governed by a BSD-style license |
+ * that can be found in the LICENSE file in the root of the source |
+ * tree. An additional intellectual property rights grant can be found |
+ * in the file PATENTS. All contributing project authors may |
+ * be found in the AUTHORS file in the root of the source tree. |
+ */ |
+ |
+#ifndef WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ |
+#define WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ |
+ |
+#include <OpenGLES/ES2/glext.h> |
+ |
+#include "webrtc/modules/video_render/video_render_defines.h" |
+ |
+/* |
+ * This OpenGles20 is the class of renderer for VideoFrame into a GLES 2.0 |
+ * windows used in the VideoRenderIosView class. |
+ */ |
+namespace webrtc { |
+class OpenGles20 { |
+ public: |
+ OpenGles20(); |
+ ~OpenGles20(); |
+ |
+ bool Setup(int32_t width, int32_t height); |
+ bool Render(const VideoFrame& frame); |
+ |
+ // SetCoordinates |
+ // Sets the coordinates where the stream shall be rendered. |
+ // Values must be between 0 and 1. |
+ bool SetCoordinates(const float z_order, |
+ const float left, |
+ const float top, |
+ const float right, |
+ const float bottom); |
+ |
+ private: |
+ // Compile and load the vertex and fragment shaders defined at the top of |
+ // open_gles20.mm |
+ GLuint LoadShader(GLenum shader_type, const char* shader_source); |
+ |
+ GLuint CreateProgram(const char* vertex_source, const char* fragment_source); |
+ |
+ // Initialize the textures by the frame width and height |
+ void SetupTextures(const VideoFrame& frame); |
+ |
+ // Update the textures by the YUV data from the frame |
+ void UpdateTextures(const VideoFrame& frame); |
+ |
+ GLuint texture_ids_[3]; // Texture id of Y,U and V texture. |
+ GLuint program_; |
+ GLsizei texture_width_; |
+ GLsizei texture_height_; |
+ |
+ GLfloat vertices_[20]; |
+ static const char indices_[]; |
+ static const char vertext_shader_[]; |
+ static const char fragment_shader_[]; |
+}; |
+} // namespace webrtc |
+#endif // WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_ |