Index: webrtc/modules/video_render/android/java/src/org/webrtc/videoengine/ViEAndroidGLES20.java |
diff --git a/webrtc/modules/video_render/android/java/src/org/webrtc/videoengine/ViEAndroidGLES20.java b/webrtc/modules/video_render/android/java/src/org/webrtc/videoengine/ViEAndroidGLES20.java |
new file mode 100644 |
index 0000000000000000000000000000000000000000..fa756ba67fd289b868819c5cce7dbd2d61e78daf |
--- /dev/null |
+++ b/webrtc/modules/video_render/android/java/src/org/webrtc/videoengine/ViEAndroidGLES20.java |
@@ -0,0 +1,371 @@ |
+/* |
+ * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. |
+ * |
+ * Use of this source code is governed by a BSD-style license |
+ * that can be found in the LICENSE file in the root of the source |
+ * tree. An additional intellectual property rights grant can be found |
+ * in the file PATENTS. All contributing project authors may |
+ * be found in the AUTHORS file in the root of the source tree. |
+ */ |
+ |
+package org.webrtc.videoengine; |
+ |
+import java.util.concurrent.locks.ReentrantLock; |
+ |
+import javax.microedition.khronos.egl.EGL10; |
+import javax.microedition.khronos.egl.EGLConfig; |
+import javax.microedition.khronos.egl.EGLContext; |
+import javax.microedition.khronos.egl.EGLDisplay; |
+import javax.microedition.khronos.opengles.GL10; |
+ |
+import android.app.ActivityManager; |
+import android.content.Context; |
+import android.content.pm.ConfigurationInfo; |
+import android.graphics.PixelFormat; |
+import android.opengl.GLSurfaceView; |
+ |
+import org.webrtc.Logging; |
+ |
+public class ViEAndroidGLES20 extends GLSurfaceView |
+ implements GLSurfaceView.Renderer { |
+ private static String TAG = "WEBRTC-JR"; |
+ private static final boolean DEBUG = false; |
+ // True if onSurfaceCreated has been called. |
+ private boolean surfaceCreated = false; |
+ private boolean openGLCreated = false; |
+ // True if NativeFunctionsRegistered has been called. |
+ private boolean nativeFunctionsRegisted = false; |
+ private ReentrantLock nativeFunctionLock = new ReentrantLock(); |
+ // Address of Native object that will do the drawing. |
+ private long nativeObject = 0; |
+ private int viewWidth = 0; |
+ private int viewHeight = 0; |
+ |
+ public static boolean UseOpenGL2(Object renderWindow) { |
+ return ViEAndroidGLES20.class.isInstance(renderWindow); |
+ } |
+ |
+ public ViEAndroidGLES20(Context context) { |
+ super(context); |
+ init(false, 0, 0); |
+ } |
+ |
+ public ViEAndroidGLES20(Context context, boolean translucent, |
+ int depth, int stencil) { |
+ super(context); |
+ init(translucent, depth, stencil); |
+ } |
+ |
+ private void init(boolean translucent, int depth, int stencil) { |
+ |
+ // By default, GLSurfaceView() creates a RGB_565 opaque surface. |
+ // If we want a translucent one, we should change the surface's |
+ // format here, using PixelFormat.TRANSLUCENT for GL Surfaces |
+ // is interpreted as any 32-bit surface with alpha by SurfaceFlinger. |
+ if (translucent) { |
+ this.getHolder().setFormat(PixelFormat.TRANSLUCENT); |
+ } |
+ |
+ // Setup the context factory for 2.0 rendering. |
+ // See ContextFactory class definition below |
+ setEGLContextFactory(new ContextFactory()); |
+ |
+ // We need to choose an EGLConfig that matches the format of |
+ // our surface exactly. This is going to be done in our |
+ // custom config chooser. See ConfigChooser class definition |
+ // below. |
+ setEGLConfigChooser( translucent ? |
+ new ConfigChooser(8, 8, 8, 8, depth, stencil) : |
+ new ConfigChooser(5, 6, 5, 0, depth, stencil) ); |
+ |
+ // Set the renderer responsible for frame rendering |
+ this.setRenderer(this); |
+ this.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); |
+ } |
+ |
+ private static class ContextFactory implements GLSurfaceView.EGLContextFactory { |
+ private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; |
+ public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { |
+ Logging.w(TAG, "creating OpenGL ES 2.0 context"); |
+ checkEglError("Before eglCreateContext", egl); |
+ int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; |
+ EGLContext context = egl.eglCreateContext(display, eglConfig, |
+ EGL10.EGL_NO_CONTEXT, attrib_list); |
+ checkEglError("After eglCreateContext", egl); |
+ return context; |
+ } |
+ |
+ public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { |
+ egl.eglDestroyContext(display, context); |
+ } |
+ } |
+ |
+ private static void checkEglError(String prompt, EGL10 egl) { |
+ int error; |
+ while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { |
+ Logging.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error)); |
+ } |
+ } |
+ |
+ private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { |
+ |
+ public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { |
+ mRedSize = r; |
+ mGreenSize = g; |
+ mBlueSize = b; |
+ mAlphaSize = a; |
+ mDepthSize = depth; |
+ mStencilSize = stencil; |
+ } |
+ |
+ // This EGL config specification is used to specify 2.0 rendering. |
+ // We use a minimum size of 4 bits for red/green/blue, but will |
+ // perform actual matching in chooseConfig() below. |
+ private static int EGL_OPENGL_ES2_BIT = 4; |
+ private static int[] s_configAttribs2 = |
+ { |
+ EGL10.EGL_RED_SIZE, 4, |
+ EGL10.EGL_GREEN_SIZE, 4, |
+ EGL10.EGL_BLUE_SIZE, 4, |
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
+ EGL10.EGL_NONE |
+ }; |
+ |
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { |
+ |
+ // Get the number of minimally matching EGL configurations |
+ int[] num_config = new int[1]; |
+ egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config); |
+ |
+ int numConfigs = num_config[0]; |
+ |
+ if (numConfigs <= 0) { |
+ throw new IllegalArgumentException("No configs match configSpec"); |
+ } |
+ |
+ // Allocate then read the array of minimally matching EGL configs |
+ EGLConfig[] configs = new EGLConfig[numConfigs]; |
+ egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config); |
+ |
+ if (DEBUG) { |
+ printConfigs(egl, display, configs); |
+ } |
+ // Now return the "best" one |
+ return chooseConfig(egl, display, configs); |
+ } |
+ |
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, |
+ EGLConfig[] configs) { |
+ for(EGLConfig config : configs) { |
+ int d = findConfigAttrib(egl, display, config, |
+ EGL10.EGL_DEPTH_SIZE, 0); |
+ int s = findConfigAttrib(egl, display, config, |
+ EGL10.EGL_STENCIL_SIZE, 0); |
+ |
+ // We need at least mDepthSize and mStencilSize bits |
+ if (d < mDepthSize || s < mStencilSize) |
+ continue; |
+ |
+ // We want an *exact* match for red/green/blue/alpha |
+ int r = findConfigAttrib(egl, display, config, |
+ EGL10.EGL_RED_SIZE, 0); |
+ int g = findConfigAttrib(egl, display, config, |
+ EGL10.EGL_GREEN_SIZE, 0); |
+ int b = findConfigAttrib(egl, display, config, |
+ EGL10.EGL_BLUE_SIZE, 0); |
+ int a = findConfigAttrib(egl, display, config, |
+ EGL10.EGL_ALPHA_SIZE, 0); |
+ |
+ if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) |
+ return config; |
+ } |
+ return null; |
+ } |
+ |
+ private int findConfigAttrib(EGL10 egl, EGLDisplay display, |
+ EGLConfig config, int attribute, int defaultValue) { |
+ |
+ if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { |
+ return mValue[0]; |
+ } |
+ return defaultValue; |
+ } |
+ |
+ private void printConfigs(EGL10 egl, EGLDisplay display, |
+ EGLConfig[] configs) { |
+ int numConfigs = configs.length; |
+ Logging.w(TAG, String.format("%d configurations", numConfigs)); |
+ for (int i = 0; i < numConfigs; i++) { |
+ Logging.w(TAG, String.format("Configuration %d:\n", i)); |
+ printConfig(egl, display, configs[i]); |
+ } |
+ } |
+ |
+ private void printConfig(EGL10 egl, EGLDisplay display, |
+ EGLConfig config) { |
+ int[] attributes = { |
+ EGL10.EGL_BUFFER_SIZE, |
+ EGL10.EGL_ALPHA_SIZE, |
+ EGL10.EGL_BLUE_SIZE, |
+ EGL10.EGL_GREEN_SIZE, |
+ EGL10.EGL_RED_SIZE, |
+ EGL10.EGL_DEPTH_SIZE, |
+ EGL10.EGL_STENCIL_SIZE, |
+ EGL10.EGL_CONFIG_CAVEAT, |
+ EGL10.EGL_CONFIG_ID, |
+ EGL10.EGL_LEVEL, |
+ EGL10.EGL_MAX_PBUFFER_HEIGHT, |
+ EGL10.EGL_MAX_PBUFFER_PIXELS, |
+ EGL10.EGL_MAX_PBUFFER_WIDTH, |
+ EGL10.EGL_NATIVE_RENDERABLE, |
+ EGL10.EGL_NATIVE_VISUAL_ID, |
+ EGL10.EGL_NATIVE_VISUAL_TYPE, |
+ 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, |
+ EGL10.EGL_SAMPLES, |
+ EGL10.EGL_SAMPLE_BUFFERS, |
+ EGL10.EGL_SURFACE_TYPE, |
+ EGL10.EGL_TRANSPARENT_TYPE, |
+ EGL10.EGL_TRANSPARENT_RED_VALUE, |
+ EGL10.EGL_TRANSPARENT_GREEN_VALUE, |
+ EGL10.EGL_TRANSPARENT_BLUE_VALUE, |
+ 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, |
+ 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, |
+ 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, |
+ 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, |
+ EGL10.EGL_LUMINANCE_SIZE, |
+ EGL10.EGL_ALPHA_MASK_SIZE, |
+ EGL10.EGL_COLOR_BUFFER_TYPE, |
+ EGL10.EGL_RENDERABLE_TYPE, |
+ 0x3042 // EGL10.EGL_CONFORMANT |
+ }; |
+ String[] names = { |
+ "EGL_BUFFER_SIZE", |
+ "EGL_ALPHA_SIZE", |
+ "EGL_BLUE_SIZE", |
+ "EGL_GREEN_SIZE", |
+ "EGL_RED_SIZE", |
+ "EGL_DEPTH_SIZE", |
+ "EGL_STENCIL_SIZE", |
+ "EGL_CONFIG_CAVEAT", |
+ "EGL_CONFIG_ID", |
+ "EGL_LEVEL", |
+ "EGL_MAX_PBUFFER_HEIGHT", |
+ "EGL_MAX_PBUFFER_PIXELS", |
+ "EGL_MAX_PBUFFER_WIDTH", |
+ "EGL_NATIVE_RENDERABLE", |
+ "EGL_NATIVE_VISUAL_ID", |
+ "EGL_NATIVE_VISUAL_TYPE", |
+ "EGL_PRESERVED_RESOURCES", |
+ "EGL_SAMPLES", |
+ "EGL_SAMPLE_BUFFERS", |
+ "EGL_SURFACE_TYPE", |
+ "EGL_TRANSPARENT_TYPE", |
+ "EGL_TRANSPARENT_RED_VALUE", |
+ "EGL_TRANSPARENT_GREEN_VALUE", |
+ "EGL_TRANSPARENT_BLUE_VALUE", |
+ "EGL_BIND_TO_TEXTURE_RGB", |
+ "EGL_BIND_TO_TEXTURE_RGBA", |
+ "EGL_MIN_SWAP_INTERVAL", |
+ "EGL_MAX_SWAP_INTERVAL", |
+ "EGL_LUMINANCE_SIZE", |
+ "EGL_ALPHA_MASK_SIZE", |
+ "EGL_COLOR_BUFFER_TYPE", |
+ "EGL_RENDERABLE_TYPE", |
+ "EGL_CONFORMANT" |
+ }; |
+ int[] value = new int[1]; |
+ for (int i = 0; i < attributes.length; i++) { |
+ int attribute = attributes[i]; |
+ String name = names[i]; |
+ if (egl.eglGetConfigAttrib(display, config, attribute, value)) { |
+ Logging.w(TAG, String.format(" %s: %d\n", name, value[0])); |
+ } else { |
+ // Logging.w(TAG, String.format(" %s: failed\n", name)); |
+ while (egl.eglGetError() != EGL10.EGL_SUCCESS); |
+ } |
+ } |
+ } |
+ |
+ // Subclasses can adjust these values: |
+ protected int mRedSize; |
+ protected int mGreenSize; |
+ protected int mBlueSize; |
+ protected int mAlphaSize; |
+ protected int mDepthSize; |
+ protected int mStencilSize; |
+ private int[] mValue = new int[1]; |
+ } |
+ |
+ // IsSupported |
+ // Return true if this device support Open GL ES 2.0 rendering. |
+ public static boolean IsSupported(Context context) { |
+ ActivityManager am = |
+ (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE); |
+ ConfigurationInfo info = am.getDeviceConfigurationInfo(); |
+ if(info.reqGlEsVersion >= 0x20000) { |
+ // Open GL ES 2.0 is supported. |
+ return true; |
+ } |
+ return false; |
+ } |
+ |
+ public void onDrawFrame(GL10 gl) { |
+ nativeFunctionLock.lock(); |
+ if(!nativeFunctionsRegisted || !surfaceCreated) { |
+ nativeFunctionLock.unlock(); |
+ return; |
+ } |
+ |
+ if(!openGLCreated) { |
+ if(0 != CreateOpenGLNative(nativeObject, viewWidth, viewHeight)) { |
+ return; // Failed to create OpenGL |
+ } |
+ openGLCreated = true; // Created OpenGL successfully |
+ } |
+ DrawNative(nativeObject); // Draw the new frame |
+ nativeFunctionLock.unlock(); |
+ } |
+ |
+ public void onSurfaceChanged(GL10 gl, int width, int height) { |
+ surfaceCreated = true; |
+ viewWidth = width; |
+ viewHeight = height; |
+ |
+ nativeFunctionLock.lock(); |
+ if(nativeFunctionsRegisted) { |
+ if(CreateOpenGLNative(nativeObject,width,height) == 0) |
+ openGLCreated = true; |
+ } |
+ nativeFunctionLock.unlock(); |
+ } |
+ |
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) { |
+ } |
+ |
+ public void RegisterNativeObject(long nativeObject) { |
+ nativeFunctionLock.lock(); |
+ this.nativeObject = nativeObject; |
+ nativeFunctionsRegisted = true; |
+ nativeFunctionLock.unlock(); |
+ } |
+ |
+ public void DeRegisterNativeObject() { |
+ nativeFunctionLock.lock(); |
+ nativeFunctionsRegisted = false; |
+ openGLCreated = false; |
+ this.nativeObject = 0; |
+ nativeFunctionLock.unlock(); |
+ } |
+ |
+ public void ReDraw() { |
+ if(surfaceCreated) { |
+ // Request the renderer to redraw using the render thread context. |
+ this.requestRender(); |
+ } |
+ } |
+ |
+ private native int CreateOpenGLNative(long nativeObject, |
+ int width, int height); |
+ private native void DrawNative(long nativeObject); |
+ |
+} |