| Index: webrtc/modules/video_render/android/video_render_opengles20.cc
|
| diff --git a/webrtc/modules/video_render/android/video_render_opengles20.cc b/webrtc/modules/video_render/android/video_render_opengles20.cc
|
| deleted file mode 100644
|
| index 45db56a4f6e6cd93d68abc7d5eb6557f38bb0e43..0000000000000000000000000000000000000000
|
| --- a/webrtc/modules/video_render/android/video_render_opengles20.cc
|
| +++ /dev/null
|
| @@ -1,397 +0,0 @@
|
| -/*
|
| - * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license
|
| - * that can be found in the LICENSE file in the root of the source
|
| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -#include <GLES2/gl2.h>
|
| -#include <GLES2/gl2ext.h>
|
| -
|
| -#include <stdio.h>
|
| -#include <stdlib.h>
|
| -
|
| -#include "webrtc/modules/video_render/android/video_render_opengles20.h"
|
| -
|
| -//#define ANDROID_LOG
|
| -
|
| -#ifdef ANDROID_LOG
|
| -#include <android/log.h>
|
| -#include <stdio.h>
|
| -
|
| -#undef WEBRTC_TRACE
|
| -#define WEBRTC_TRACE(a,b,c,...) __android_log_print(ANDROID_LOG_DEBUG, "*WEBRTCN*", __VA_ARGS__)
|
| -#else
|
| -#include "webrtc/system_wrappers/include/trace.h"
|
| -#endif
|
| -
|
| -namespace webrtc {
|
| -
|
| -const char VideoRenderOpenGles20::g_indices[] = { 0, 3, 2, 0, 2, 1 };
|
| -
|
| -const char VideoRenderOpenGles20::g_vertextShader[] = {
|
| - "attribute vec4 aPosition;\n"
|
| - "attribute vec2 aTextureCoord;\n"
|
| - "varying vec2 vTextureCoord;\n"
|
| - "void main() {\n"
|
| - " gl_Position = aPosition;\n"
|
| - " vTextureCoord = aTextureCoord;\n"
|
| - "}\n" };
|
| -
|
| -// The fragment shader.
|
| -// Do YUV to RGB565 conversion.
|
| -const char VideoRenderOpenGles20::g_fragmentShader[] = {
|
| - "precision mediump float;\n"
|
| - "uniform sampler2D Ytex;\n"
|
| - "uniform sampler2D Utex,Vtex;\n"
|
| - "varying vec2 vTextureCoord;\n"
|
| - "void main(void) {\n"
|
| - " float nx,ny,r,g,b,y,u,v;\n"
|
| - " mediump vec4 txl,ux,vx;"
|
| - " nx=vTextureCoord[0];\n"
|
| - " ny=vTextureCoord[1];\n"
|
| - " y=texture2D(Ytex,vec2(nx,ny)).r;\n"
|
| - " u=texture2D(Utex,vec2(nx,ny)).r;\n"
|
| - " v=texture2D(Vtex,vec2(nx,ny)).r;\n"
|
| -
|
| - //" y = v;\n"+
|
| - " y=1.1643*(y-0.0625);\n"
|
| - " u=u-0.5;\n"
|
| - " v=v-0.5;\n"
|
| -
|
| - " r=y+1.5958*v;\n"
|
| - " g=y-0.39173*u-0.81290*v;\n"
|
| - " b=y+2.017*u;\n"
|
| - " gl_FragColor=vec4(r,g,b,1.0);\n"
|
| - "}\n" };
|
| -
|
| -VideoRenderOpenGles20::VideoRenderOpenGles20(int32_t id) :
|
| - _id(id),
|
| - _textureWidth(-1),
|
| - _textureHeight(-1) {
|
| - WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, "%s: id %d",
|
| - __FUNCTION__, (int) _id);
|
| -
|
| - const GLfloat vertices[20] = {
|
| - // X, Y, Z, U, V
|
| - -1, -1, 0, 0, 1, // Bottom Left
|
| - 1, -1, 0, 1, 1, //Bottom Right
|
| - 1, 1, 0, 1, 0, //Top Right
|
| - -1, 1, 0, 0, 0 }; //Top Left
|
| -
|
| - memcpy(_vertices, vertices, sizeof(_vertices));
|
| -}
|
| -
|
| -VideoRenderOpenGles20::~VideoRenderOpenGles20() {
|
| -}
|
| -
|
| -int32_t VideoRenderOpenGles20::Setup(int32_t width, int32_t height) {
|
| - WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id,
|
| - "%s: width %d, height %d", __FUNCTION__, (int) width,
|
| - (int) height);
|
| -
|
| - printGLString("Version", GL_VERSION);
|
| - printGLString("Vendor", GL_VENDOR);
|
| - printGLString("Renderer", GL_RENDERER);
|
| - printGLString("Extensions", GL_EXTENSIONS);
|
| -
|
| - int maxTextureImageUnits[2];
|
| - int maxTextureSize[2];
|
| - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, maxTextureImageUnits);
|
| - glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
| -
|
| - WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id,
|
| - "%s: number of textures %d, size %d", __FUNCTION__,
|
| - (int) maxTextureImageUnits[0], (int) maxTextureSize[0]);
|
| -
|
| - _program = createProgram(g_vertextShader, g_fragmentShader);
|
| - if (!_program) {
|
| - WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
|
| - "%s: Could not create program", __FUNCTION__);
|
| - return -1;
|
| - }
|
| -
|
| - int positionHandle = glGetAttribLocation(_program, "aPosition");
|
| - checkGlError("glGetAttribLocation aPosition");
|
| - if (positionHandle == -1) {
|
| - WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
|
| - "%s: Could not get aPosition handle", __FUNCTION__);
|
| - return -1;
|
| - }
|
| -
|
| - int textureHandle = glGetAttribLocation(_program, "aTextureCoord");
|
| - checkGlError("glGetAttribLocation aTextureCoord");
|
| - if (textureHandle == -1) {
|
| - WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
|
| - "%s: Could not get aTextureCoord handle", __FUNCTION__);
|
| - return -1;
|
| - }
|
| -
|
| - // set the vertices array in the shader
|
| - // _vertices contains 4 vertices with 5 coordinates.
|
| - // 3 for (xyz) for the vertices and 2 for the texture
|
| - glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false,
|
| - 5 * sizeof(GLfloat), _vertices);
|
| - checkGlError("glVertexAttribPointer aPosition");
|
| -
|
| - glEnableVertexAttribArray(positionHandle);
|
| - checkGlError("glEnableVertexAttribArray positionHandle");
|
| -
|
| - // set the texture coordinate array in the shader
|
| - // _vertices contains 4 vertices with 5 coordinates.
|
| - // 3 for (xyz) for the vertices and 2 for the texture
|
| - glVertexAttribPointer(textureHandle, 2, GL_FLOAT, false, 5
|
| - * sizeof(GLfloat), &_vertices[3]);
|
| - checkGlError("glVertexAttribPointer maTextureHandle");
|
| - glEnableVertexAttribArray(textureHandle);
|
| - checkGlError("glEnableVertexAttribArray textureHandle");
|
| -
|
| - glUseProgram(_program);
|
| - int i = glGetUniformLocation(_program, "Ytex");
|
| - checkGlError("glGetUniformLocation");
|
| - glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */
|
| - checkGlError("glUniform1i Ytex");
|
| -
|
| - i = glGetUniformLocation(_program, "Utex");
|
| - checkGlError("glGetUniformLocation Utex");
|
| - glUniform1i(i, 1); /* Bind Utex to texture unit 1 */
|
| - checkGlError("glUniform1i Utex");
|
| -
|
| - i = glGetUniformLocation(_program, "Vtex");
|
| - checkGlError("glGetUniformLocation");
|
| - glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */
|
| - checkGlError("glUniform1i");
|
| -
|
| - glViewport(0, 0, width, height);
|
| - checkGlError("glViewport");
|
| - return 0;
|
| -}
|
| -
|
| -// SetCoordinates
|
| -// Sets the coordinates where the stream shall be rendered.
|
| -// Values must be between 0 and 1.
|
| -int32_t VideoRenderOpenGles20::SetCoordinates(int32_t zOrder,
|
| - const float left,
|
| - const float top,
|
| - const float right,
|
| - const float bottom) {
|
| - if ((top > 1 || top < 0) || (right > 1 || right < 0) ||
|
| - (bottom > 1 || bottom < 0) || (left > 1 || left < 0)) {
|
| - WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
|
| - "%s: Wrong coordinates", __FUNCTION__);
|
| - return -1;
|
| - }
|
| -
|
| - // X, Y, Z, U, V
|
| - // -1, -1, 0, 0, 1, // Bottom Left
|
| - // 1, -1, 0, 1, 1, //Bottom Right
|
| - // 1, 1, 0, 1, 0, //Top Right
|
| - // -1, 1, 0, 0, 0 //Top Left
|
| -
|
| - // Bottom Left
|
| - _vertices[0] = (left * 2) - 1;
|
| - _vertices[1] = -1 * (2 * bottom) + 1;
|
| - _vertices[2] = zOrder;
|
| -
|
| - //Bottom Right
|
| - _vertices[5] = (right * 2) - 1;
|
| - _vertices[6] = -1 * (2 * bottom) + 1;
|
| - _vertices[7] = zOrder;
|
| -
|
| - //Top Right
|
| - _vertices[10] = (right * 2) - 1;
|
| - _vertices[11] = -1 * (2 * top) + 1;
|
| - _vertices[12] = zOrder;
|
| -
|
| - //Top Left
|
| - _vertices[15] = (left * 2) - 1;
|
| - _vertices[16] = -1 * (2 * top) + 1;
|
| - _vertices[17] = zOrder;
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -int32_t VideoRenderOpenGles20::Render(const VideoFrame& frameToRender) {
|
| - if (frameToRender.IsZeroSize()) {
|
| - return -1;
|
| - }
|
| -
|
| - WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, "%s: id %d",
|
| - __FUNCTION__, (int) _id);
|
| -
|
| - glUseProgram(_program);
|
| - checkGlError("glUseProgram");
|
| -
|
| - if (_textureWidth != (GLsizei) frameToRender.width() ||
|
| - _textureHeight != (GLsizei) frameToRender.height()) {
|
| - SetupTextures(frameToRender);
|
| - }
|
| - UpdateTextures(frameToRender);
|
| -
|
| - glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, g_indices);
|
| - checkGlError("glDrawArrays");
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -GLuint VideoRenderOpenGles20::loadShader(GLenum shaderType,
|
| - const char* pSource) {
|
| - GLuint shader = glCreateShader(shaderType);
|
| - if (shader) {
|
| - glShaderSource(shader, 1, &pSource, NULL);
|
| - glCompileShader(shader);
|
| - GLint compiled = 0;
|
| - glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
| - if (!compiled) {
|
| - GLint infoLen = 0;
|
| - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
|
| - if (infoLen) {
|
| - char* buf = (char*) malloc(infoLen);
|
| - if (buf) {
|
| - glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
| - WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
|
| - "%s: Could not compile shader %d: %s",
|
| - __FUNCTION__, shaderType, buf);
|
| - free(buf);
|
| - }
|
| - glDeleteShader(shader);
|
| - shader = 0;
|
| - }
|
| - }
|
| - }
|
| - return shader;
|
| -}
|
| -
|
| -GLuint VideoRenderOpenGles20::createProgram(const char* pVertexSource,
|
| - const char* pFragmentSource) {
|
| - GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
|
| - if (!vertexShader) {
|
| - return 0;
|
| - }
|
| -
|
| - GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
|
| - if (!pixelShader) {
|
| - return 0;
|
| - }
|
| -
|
| - GLuint program = glCreateProgram();
|
| - if (program) {
|
| - glAttachShader(program, vertexShader);
|
| - checkGlError("glAttachShader");
|
| - glAttachShader(program, pixelShader);
|
| - checkGlError("glAttachShader");
|
| - glLinkProgram(program);
|
| - GLint linkStatus = GL_FALSE;
|
| - glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
|
| - if (linkStatus != GL_TRUE) {
|
| - GLint bufLength = 0;
|
| - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
|
| - if (bufLength) {
|
| - char* buf = (char*) malloc(bufLength);
|
| - if (buf) {
|
| - glGetProgramInfoLog(program, bufLength, NULL, buf);
|
| - WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
|
| - "%s: Could not link program: %s",
|
| - __FUNCTION__, buf);
|
| - free(buf);
|
| - }
|
| - }
|
| - glDeleteProgram(program);
|
| - program = 0;
|
| - }
|
| - }
|
| - return program;
|
| -}
|
| -
|
| -void VideoRenderOpenGles20::printGLString(const char *name, GLenum s) {
|
| - const char *v = (const char *) glGetString(s);
|
| - WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, "GL %s = %s\n",
|
| - name, v);
|
| -}
|
| -
|
| -void VideoRenderOpenGles20::checkGlError(const char* op) {
|
| -#ifdef ANDROID_LOG
|
| - for (GLint error = glGetError(); error; error = glGetError()) {
|
| - WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id,
|
| - "after %s() glError (0x%x)\n", op, error);
|
| - }
|
| -#else
|
| - return;
|
| -#endif
|
| -}
|
| -
|
| -static void InitializeTexture(int name, int id, int width, int height) {
|
| - glActiveTexture(name);
|
| - glBindTexture(GL_TEXTURE_2D, id);
|
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0,
|
| - GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
|
| -}
|
| -
|
| -void VideoRenderOpenGles20::SetupTextures(const VideoFrame& frameToRender) {
|
| - WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id,
|
| - "%s: width %d, height %d", __FUNCTION__,
|
| - frameToRender.width(), frameToRender.height());
|
| -
|
| - const GLsizei width = frameToRender.width();
|
| - const GLsizei height = frameToRender.height();
|
| -
|
| - glGenTextures(3, _textureIds); //Generate the Y, U and V texture
|
| - InitializeTexture(GL_TEXTURE0, _textureIds[0], width, height);
|
| - InitializeTexture(GL_TEXTURE1, _textureIds[1], width / 2, height / 2);
|
| - InitializeTexture(GL_TEXTURE2, _textureIds[2], width / 2, height / 2);
|
| -
|
| - checkGlError("SetupTextures");
|
| -
|
| - _textureWidth = width;
|
| - _textureHeight = height;
|
| -}
|
| -
|
| -// Uploads a plane of pixel data, accounting for stride != width*bpp.
|
| -static void GlTexSubImage2D(GLsizei width, GLsizei height, int stride,
|
| - const uint8_t* plane) {
|
| - if (stride == width) {
|
| - // Yay! We can upload the entire plane in a single GL call.
|
| - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE,
|
| - GL_UNSIGNED_BYTE,
|
| - static_cast<const GLvoid*>(plane));
|
| - } else {
|
| - // Boo! Since GLES2 doesn't have GL_UNPACK_ROW_LENGTH and Android doesn't
|
| - // have GL_EXT_unpack_subimage we have to upload a row at a time. Ick.
|
| - for (int row = 0; row < height; ++row) {
|
| - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, row, width, 1, GL_LUMINANCE,
|
| - GL_UNSIGNED_BYTE,
|
| - static_cast<const GLvoid*>(plane + (row * stride)));
|
| - }
|
| - }
|
| -}
|
| -
|
| -void VideoRenderOpenGles20::UpdateTextures(const VideoFrame& frameToRender) {
|
| - const GLsizei width = frameToRender.width();
|
| - const GLsizei height = frameToRender.height();
|
| -
|
| - glActiveTexture(GL_TEXTURE0);
|
| - glBindTexture(GL_TEXTURE_2D, _textureIds[0]);
|
| - GlTexSubImage2D(width, height, frameToRender.stride(kYPlane),
|
| - frameToRender.buffer(kYPlane));
|
| -
|
| - glActiveTexture(GL_TEXTURE1);
|
| - glBindTexture(GL_TEXTURE_2D, _textureIds[1]);
|
| - GlTexSubImage2D(width / 2, height / 2, frameToRender.stride(kUPlane),
|
| - frameToRender.buffer(kUPlane));
|
| -
|
| - glActiveTexture(GL_TEXTURE2);
|
| - glBindTexture(GL_TEXTURE_2D, _textureIds[2]);
|
| - GlTexSubImage2D(width / 2, height / 2, frameToRender.stride(kVPlane),
|
| - frameToRender.buffer(kVPlane));
|
| -
|
| - checkGlError("UpdateTextures");
|
| -}
|
| -
|
| -} // namespace webrtc
|
|
|