Index: webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
diff --git a/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8a2e77c7563aff84f6411b81887ce2dc17603ca6 |
--- /dev/null |
+++ b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
@@ -0,0 +1,728 @@ |
+/* |
+ * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
+ * |
+ * Use of this source code is governed by a BSD-style license |
+ * that can be found in the LICENSE file in the root of the source |
+ * tree. An additional intellectual property rights grant can be found |
+ * in the file PATENTS. All contributing project authors may |
+ * be found in the AUTHORS file in the root of the source tree. |
+ */ |
+ |
+#include "webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h" |
+ |
+#include <string.h> |
+ |
+#include <comdef.h> |
+#include <wincodec.h> |
+#include <wingdi.h> |
+#include <DXGI.h> |
+ |
+#include "webrtc/base/checks.h" |
+#include "webrtc/base/criticalsection.h" |
+#include "webrtc/base/scoped_ref_ptr.h" |
+#include "webrtc/base/timeutils.h" |
+#include "webrtc/modules/desktop_capture/desktop_frame.h" |
+#include "webrtc/modules/desktop_capture/win/screen_capture_utils.h" |
+#include "webrtc/system_wrappers/include/atomic32.h" |
+#include "webrtc/system_wrappers/include/logging.h" |
+ |
+namespace webrtc { |
+ |
+using Microsoft::WRL::ComPtr; |
+ |
+namespace { |
+ |
+// Timeout for AcquireNextFrame() call. |
+const int kAcquireTimeoutMs = 10; |
+ |
+// Wait time between two DuplicateOutput operations, DuplicateOutput may fail if |
+// display mode is changing. |
+const int kDuplicateOutputWaitMs = 50; |
+ |
+// How many times we attempt to DuplicateOutput before returning an error to |
+// upstream components. |
+const int kDuplicateOutputAttempts = 10; |
+ |
+rtc::GlobalLockPod g_initialize_lock; |
+ |
+// A container of all the objects we need to call Windows API. Note, one |
+// application can only have one IDXGIOutputDuplication instance, that's the |
+// reason the container is singleton. |
+struct DxgiContainer { |
+ rtc::CriticalSection duplication_lock; |
+ rtc::CriticalSection acquire_lock; |
+ bool initialize_result GUARDED_BY(g_initialize_lock) = false; |
+ ID3D11Device* device GUARDED_BY(g_initialize_lock) = nullptr; |
+ ID3D11DeviceContext* context GUARDED_BY(g_initialize_lock) = nullptr; |
+ IDXGIOutput1* output1 GUARDED_BY(g_initialize_lock) = nullptr; |
+ ComPtr<IDXGIOutputDuplication> duplication |
+ GUARDED_BY(duplication_lock); |
+ DXGI_OUTDUPL_DESC duplication_desc; |
+ std::vector<uint8_t> metadata GUARDED_BY(acquire_lock); |
+}; |
+ |
+DxgiContainer* g_container GUARDED_BY(g_initialize_lock); |
+ |
+} // namespace |
+ |
+// A pair of an ID3D11Texture2D and an IDXGISurface. We need an |
+// ID3D11Texture2D instance to copy GPU texture to RAM, but an IDXGISurface to |
+// map the texture into a bitmap buffer. These two instances are always |
+// pointing to a same object. |
+// This class also has two DesktopRegions, one is the updated region from |
+// returned from Windows API, the other is the region intersects with the |
+// updated region of last frame. |
+// |
+// This class is not thread safe. |
+class ScreenCapturerWinDirectx::Texture { |
+ public: |
+ // Copy a frame represented by frame_info and resource. Returns false if |
+ // anything wrong. |
+ bool CopyFrom(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
+ IDXGIResource* resource, |
+ const DesktopRegion& last_updated_region) { |
+ if (!resource || frame_info.AccumulatedFrames == 0) { |
+ // Nothing updated, but current data is still valid. |
+ return false; |
+ } |
+ |
+ ComPtr<ID3D11Texture2D> texture; |
+ _com_error error = resource->QueryInterface( |
+ __uuidof(ID3D11Texture2D), |
+ reinterpret_cast<void**>(texture.GetAddressOf())); |
+ if (error.Error() != S_OK || !texture) { |
+ LOG(LS_ERROR) << "Failed to convert IDXGIResource to ID3D11Texture2D, " |
+ "error " |
+ << error.ErrorMessage() << ", code " << error.Error(); |
+ return false; |
+ } |
+ |
+ // AcquireNextFrame returns a CPU inaccessible IDXGIResource, so we need to |
+ // make a copy. |
+ if (!InitializeStage(texture.Get())) { |
+ return false; |
+ } |
+ |
+ updated_region_.Clear(); |
+ if (!DetectUpdatedRegion(frame_info, &updated_region_)) { |
+ updated_region_.SetRect(DesktopRect::MakeSize(size())); |
+ } |
+ // We need to copy changed area in both this frame and last frame, since |
+ // currently this frame stores the bitmap of the one before last frame. |
+ copied_region_.Clear(); |
+ copied_region_.AddRegion(updated_region_); |
+ copied_region_.AddRegion(last_updated_region); |
+ copied_region_.IntersectWith(DesktopRect::MakeSize(size())); |
+ |
+ for (DesktopRegion::Iterator it(copied_region_); |
+ !it.IsAtEnd(); |
+ it.Advance()) { |
+ D3D11_BOX box; |
+ box.left = it.rect().left(); |
+ box.top = it.rect().top(); |
+ box.right = it.rect().right(); |
+ box.bottom = it.rect().bottom(); |
+ box.front = 0; |
+ box.back = 1; |
+ g_container->context->CopySubresourceRegion( |
+ static_cast<ID3D11Resource*>(stage_.Get()), |
+ 0, it.rect().left(), it.rect().top(), 0, |
+ static_cast<ID3D11Resource*>(texture.Get()), |
+ 0, &box); |
+ } |
+ |
+ rect_ = {0}; |
+ error = _com_error(surface_->Map(&rect_, DXGI_MAP_READ)); |
+ if (error.Error() != S_OK) { |
+ rect_ = {0}; |
+ LOG(LS_ERROR) << "Failed to map the IDXGISurface to a bitmap, error " |
+ << error.ErrorMessage() << ", code " << error.Error(); |
+ return false; |
+ } |
+ |
+ // surface_->Unmap() will be called next time we capture an image to avoid |
+ // memory copy without shared_memory. |
+ return true; |
+ } |
+ |
+ uint8_t* bits() const { return static_cast<uint8_t*>(rect_.pBits); } |
+ int pitch() const { return static_cast<int>(rect_.Pitch); } |
+ const DesktopSize& size() const { return size_; } |
+ const DesktopVector& dpi() const { return dpi_; } |
+ |
+ int32_t AddRef() { |
+ return ++ref_count_; |
+ } |
+ |
+ int32_t Release() { |
+ int32_t ref_count; |
+ ref_count = --ref_count_; |
+ if (ref_count == 0) { |
+ delete this; |
+ } |
+ return ref_count; |
+ } |
+ |
+ const DesktopRegion& updated_region() { |
+ return updated_region_; |
+ } |
+ |
+ const DesktopRegion& copied_region() { |
+ return copied_region_; |
+ } |
+ |
+ private: |
+ // Texture should only be deleted by Release function. |
+ ~Texture() = default; |
+ |
+ // Initializes stage_ from a CPU inaccessible IDXGIResource. Returns false |
+ // if it fails to execute windows api. |
+ bool InitializeStage(ID3D11Texture2D* texture) { |
+ RTC_DCHECK(texture); |
+ D3D11_TEXTURE2D_DESC desc = {0}; |
+ texture->GetDesc(&desc); |
+ desc.BindFlags = 0; |
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |
+ desc.MiscFlags = 0; |
+ desc.Usage = D3D11_USAGE_STAGING; |
+ if (stage_) { |
+ // Make sure stage_ and surface_ are always pointing to a same object. |
+ // We need an ID3D11Texture2D instance for |
+ // ID3D11DeviceContext::CopySubresourceRegion, but an IDXGISurface for |
+ // IDXGISurface::Map. |
+ { |
+ ComPtr<IUnknown> left; |
+ ComPtr<IUnknown> right; |
+ bool left_result = SUCCEEDED(stage_.As(&left)); |
+ bool right_result = SUCCEEDED(surface_.As(&right)); |
+ RTC_DCHECK(left_result); |
+ RTC_DCHECK(right_result); |
+ RTC_DCHECK(left.Get() == right.Get()); |
+ } |
+ |
+ // This buffer should be used already. |
+ _com_error error = _com_error(surface_->Unmap()); |
+ if (error.Error() == S_OK) { |
+ D3D11_TEXTURE2D_DESC current_desc; |
+ stage_->GetDesc(¤t_desc); |
+ if (memcmp(&desc, ¤t_desc, sizeof(D3D11_TEXTURE2D_DESC)) == 0) { |
+ return true; |
+ } |
+ } else { |
+ // Let's recreate stage_ and surface_ later. |
+ LOG(LS_ERROR) << "Failed to unmap surface, error " |
+ << error.ErrorMessage() << ", code " << error.Error(); |
+ } |
+ |
+ stage_.Reset(); |
+ surface_.Reset(); |
+ } else { |
+ RTC_DCHECK(!surface_); |
+ } |
+ |
+ HDC hdc = GetDC(nullptr); |
+ // Use old DPI value if failed. |
+ if (hdc != nullptr) { |
+ dpi_.set(GetDeviceCaps(hdc, LOGPIXELSX), GetDeviceCaps(hdc, LOGPIXELSY)); |
+ ReleaseDC(nullptr, hdc); |
+ } |
+ |
+ _com_error error = _com_error(g_container->device->CreateTexture2D( |
+ &desc, nullptr, stage_.GetAddressOf())); |
+ if (error.Error() != S_OK || !stage_) { |
+ LOG(LS_ERROR) << "Failed to create a new ID3D11Texture2D as stage, " |
+ "error " |
+ << error.ErrorMessage() << ", code " << error.Error(); |
+ return false; |
+ } |
+ |
+ error = _com_error(stage_.As(&surface_)); |
+ if (error.Error() != S_OK || !surface_) { |
+ LOG(LS_ERROR) << "Failed to convert ID3D11Texture2D to IDXGISurface, " |
+ "error " |
+ << error.ErrorMessage() << ", code " << error.Error(); |
+ return false; |
+ } |
+ |
+ size_.set(desc.Width, desc.Height); |
+ return true; |
+ } |
+ |
+ ComPtr<ID3D11Texture2D> stage_; |
+ ComPtr<IDXGISurface> surface_; |
+ DXGI_MAPPED_RECT rect_; |
+ DesktopSize size_; |
+ Atomic32 ref_count_; |
+ // The updated region from Windows API. |
+ DesktopRegion updated_region_; |
+ // Combination of updated regions from both current frame and previous frame. |
+ DesktopRegion copied_region_; |
+ // The DPI of current frame. |
+ DesktopVector dpi_; |
+}; |
+ |
+// A DesktopFrame which does not own the data buffer, and also does not have |
+// shared memory. This uses in IT2ME scenario only. |
+class ScreenCapturerWinDirectx::DxgiDesktopFrame : public DesktopFrame { |
+ public: |
+ DxgiDesktopFrame( |
+ const rtc::scoped_refptr<ScreenCapturerWinDirectx::Texture>& texture) |
+ : DesktopFrame(texture.get()->size(), |
+ texture.get()->pitch(), |
+ texture.get()->bits(), |
+ nullptr), |
+ texture_(texture) { |
+ set_dpi(texture->dpi()); |
+ } |
+ |
+ virtual ~DxgiDesktopFrame() {} |
+ |
+ private: |
+ // Keep a reference to the Texture instance to make sure we can still access |
+ // its bytes array. |
+ rtc::scoped_refptr<ScreenCapturerWinDirectx::Texture> texture_; |
+}; |
+ |
+bool ScreenCapturerWinDirectx::Initialize() { |
+ if (!g_container) { |
+ rtc::GlobalLockScope lock(&g_initialize_lock); |
+ if (!g_container) { |
+ g_container = new DxgiContainer(); |
+ g_container->initialize_result = DoInitialize(); |
+ if (g_container->initialize_result) { |
+ return true; |
+ } |
+ |
+ // Clean up if DirectX cannot work on the system. |
+ if (g_container->duplication) { |
+ g_container->duplication.Reset(); |
+ } |
+ |
+ if (g_container->output1) { |
+ g_container->output1->Release(); |
+ g_container->output1 = nullptr; |
+ } |
+ |
+ if (g_container->context) { |
+ g_container->context->Release(); |
+ g_container->context = nullptr; |
+ } |
+ |
+ if (g_container->device) { |
+ g_container->device->Release(); |
+ g_container->device = nullptr; |
+ } |
+ |
+ return false; |
+ } |
+ } |
+ |
+ return g_container->initialize_result; |
+} |
+ |
+bool ScreenCapturerWinDirectx::DoInitialize() { |
+ D3D_FEATURE_LEVEL feature_level; |
+ _com_error error = D3D11CreateDevice( |
+ nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, |
+ D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_SINGLETHREADED, |
+ nullptr, 0, D3D11_SDK_VERSION, &g_container->device, &feature_level, |
+ &g_container->context); |
+ if (error.Error() != S_OK || !g_container->device || !g_container->context) { |
+ LOG(LS_WARNING) << "D3D11CreateDeivce returns error " |
+ << error.ErrorMessage() << " with code " << error.Error(); |
+ return false; |
+ } |
+ |
+ if (feature_level < D3D_FEATURE_LEVEL_11_0) { |
+ LOG(LS_WARNING) << "D3D11CreateDevice returns an instance without DirectX " |
+ "11 support, level " |
+ << feature_level; |
+ return false; |
+ } |
+ |
+ ComPtr<IDXGIDevice> device; |
+ error = _com_error(g_container->device->QueryInterface( |
+ __uuidof(IDXGIDevice), reinterpret_cast<void**>(device.GetAddressOf()))); |
+ if (error.Error() != S_OK || !device) { |
+ LOG(LS_WARNING) << "ID3D11Device is not an implementation of IDXGIDevice, " |
+ "this usually means the system does not support DirectX " |
+ "11"; |
+ return false; |
+ } |
+ |
+ ComPtr<IDXGIAdapter> adapter; |
+ error = _com_error(device->GetAdapter(adapter.GetAddressOf())); |
+ if (error.Error() != S_OK || !adapter) { |
+ LOG(LS_WARNING) << "Failed to get an IDXGIAdapter implementation from " |
+ "IDXGIDevice."; |
+ return false; |
+ } |
+ |
+ ComPtr<IDXGIOutput> output; |
+ for (int i = 0;; i++) { |
+ error = _com_error(adapter->EnumOutputs(i, output.GetAddressOf())); |
+ if (error.Error() == DXGI_ERROR_NOT_FOUND) { |
+ LOG(LS_WARNING) << "No output detected."; |
+ return false; |
+ } |
+ if (error.Error() == S_OK && output) { |
+ DXGI_OUTPUT_DESC desc; |
+ error = _com_error(output->GetDesc(&desc)); |
+ if (error.Error() == S_OK) { |
+ if (desc.AttachedToDesktop) { |
+ // Current output instance is the device attached to desktop. |
+ break; |
+ } |
+ } else { |
+ LOG(LS_WARNING) << "Failed to get output description of device " << i |
+ << ", ignore."; |
+ } |
+ } |
+ } |
+ |
+ RTC_DCHECK(output); |
+ error = _com_error(output.CopyTo( |
+ __uuidof(IDXGIOutput1), reinterpret_cast<void**>(&g_container->output1))); |
+ if (error.Error() != S_OK || !g_container->output1) { |
+ LOG(LS_WARNING) << "Failed to convert IDXGIOutput to IDXGIOutput1, this " |
+ "usually means the system does not support DirectX 11"; |
+ return false; |
+ } |
+ |
+ // When we are initializing the DXGI, retrying several times to avoid any |
+ // temporary issue, such as display mode changing, to block us from using |
+ // DXGI based capturer. |
+ for (int i = 0; i < kDuplicateOutputAttempts; i++) { |
+ if (DuplicateOutput()) { |
+ return true; |
+ } |
+ Sleep(kDuplicateOutputWaitMs); |
+ } |
+ return false; |
+} |
+ |
+bool ScreenCapturerWinDirectx::DuplicateOutput() { |
+ // We are updating the instance. |
+ rtc::CritScope lock(&g_container->duplication_lock); |
+ // Make sure nobody is using current instance. |
+ rtc::CritScope lock2(&g_container->acquire_lock); |
+ if (g_container->duplication) { |
+ return true; |
+ } |
+ |
+ _com_error error = g_container->output1->DuplicateOutput( |
+ static_cast<IUnknown*>(g_container->device), |
+ g_container->duplication.GetAddressOf()); |
+ if (error.Error() == S_OK && g_container->duplication) { |
+ memset(&g_container->duplication_desc, 0, sizeof(DXGI_OUTDUPL_DESC)); |
+ g_container->duplication->GetDesc(&g_container->duplication_desc); |
+ if (g_container->duplication_desc.ModeDesc.Format != |
+ DXGI_FORMAT_B8G8R8A8_UNORM) { |
+ g_container->duplication.Reset(); |
+ LOG(LS_ERROR) << "IDXGIDuplicateOutput does not use RGBA (8 bit) " |
+ "format, which is required by downstream components, " |
+ "format is " |
+ << g_container->duplication_desc.ModeDesc.Format; |
+ return false; |
+ } |
+ return true; |
+ } else { |
+ // Make sure we have correct signal and duplicate the output next time. |
+ g_container->duplication.Reset(); |
+ LOG(LS_WARNING) << "Failed to duplicate output from IDXGIOutput1, error " |
+ << error.ErrorMessage() << ", with code " |
+ << error.Error(); |
+ } |
+ |
+ return false; |
+} |
+ |
+bool ScreenCapturerWinDirectx::ForceDuplicateOutput() { |
+ // We are updating the instance. |
+ rtc::CritScope lock(&g_container->duplication_lock); |
+ // Make sure nobody is using current instance. |
+ rtc::CritScope lock2(&g_container->acquire_lock); |
+ |
+ if (g_container->duplication) { |
+ g_container->duplication->ReleaseFrame(); |
+ g_container->duplication.Reset(); |
+ } |
+ |
+ return DuplicateOutput(); |
+} |
+ |
+ScreenCapturerWinDirectx::ScreenCapturerWinDirectx( |
+ const DesktopCaptureOptions& options) |
+ : callback_(nullptr), set_thread_execution_state_failed_(false) { |
+ RTC_DCHECK(g_container && g_container->initialize_result); |
+ |
+ // Texture instance won't change forever. |
+ while (!surfaces_.current_frame()) { |
+ surfaces_.ReplaceCurrentFrame( |
+ new rtc::scoped_refptr<Texture>(new Texture())); |
+ surfaces_.MoveToNextFrame(); |
+ } |
+} |
+ |
+ScreenCapturerWinDirectx::~ScreenCapturerWinDirectx() {} |
+ |
+void ScreenCapturerWinDirectx::Start(Callback* callback) { |
+ RTC_DCHECK(!callback_); |
+ RTC_DCHECK(callback); |
+ |
+ callback_ = callback; |
+} |
+ |
+void ScreenCapturerWinDirectx::SetSharedMemoryFactory( |
+ std::unique_ptr<SharedMemoryFactory> shared_memory_factory) { |
+ shared_memory_factory_ = std::move(shared_memory_factory); |
+} |
+ |
+bool ScreenCapturerWinDirectx::HandleDetectUpdatedRegionError( |
+ const _com_error& error, |
+ const char* stage) { |
+ if (error.Error() != S_OK) { |
+ if (error.Error() == DXGI_ERROR_ACCESS_LOST) { |
+ ForceDuplicateOutput(); |
+ } else { |
+ LOG(LS_ERROR) << "Failed to get " << stage << " rectangles, error " |
+ << error.ErrorMessage() << ", code " << error.Error(); |
+ } |
+ // Send entire desktop as we cannot get dirty or move rectangles. |
+ return false; |
+ } |
+ |
+ return true; |
+} |
+ |
+bool ScreenCapturerWinDirectx::DetectUpdatedRegion( |
+ const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
+ DesktopRegion* updated_region) { |
+ RTC_DCHECK(g_container->duplication); |
+ RTC_DCHECK(updated_region); |
+ updated_region->Clear(); |
+ if (frame_info.TotalMetadataBufferSize == 0) { |
+ // This should not happen, since frame_info.AccumulatedFrames > 0. |
+ LOG(LS_ERROR) << "frame_info.AccumulatedFrames > 0, " |
+ "but TotalMetadataBufferSize == 0"; |
+ return false; |
+ } |
+ |
+ if (g_container->metadata.capacity() < frame_info.TotalMetadataBufferSize) { |
+ g_container->metadata.clear(); // Avoid data copy |
+ g_container->metadata.reserve(frame_info.TotalMetadataBufferSize); |
+ } |
+ |
+ UINT buff_size = 0; |
+ DXGI_OUTDUPL_MOVE_RECT* move_rects = |
+ reinterpret_cast<DXGI_OUTDUPL_MOVE_RECT*>(g_container->metadata.data()); |
+ size_t move_rects_count = 0; |
+ _com_error error = _com_error(g_container->duplication->GetFrameMoveRects( |
+ static_cast<UINT>(g_container->metadata.capacity()), |
+ move_rects, &buff_size)); |
+ if (!HandleDetectUpdatedRegionError(error, "move")) { |
+ return false; |
+ } |
+ move_rects_count = buff_size / sizeof(DXGI_OUTDUPL_MOVE_RECT); |
+ |
+ RECT* dirty_rects = |
+ reinterpret_cast<RECT*>(g_container->metadata.data() + buff_size); |
+ size_t dirty_rects_count = 0; |
+ error = _com_error(g_container->duplication->GetFrameDirtyRects( |
+ static_cast<UINT>(g_container->metadata.capacity()) - buff_size, |
+ dirty_rects, &buff_size)); |
+ if (!HandleDetectUpdatedRegionError(error, "dirty")) { |
+ return false; |
+ } |
+ dirty_rects_count = buff_size / sizeof(RECT); |
+ |
+ while (move_rects_count > 0) { |
+ updated_region->AddRect(DesktopRect::MakeXYWH( |
+ move_rects->SourcePoint.x, move_rects->SourcePoint.y, |
+ move_rects->DestinationRect.right - move_rects->DestinationRect.left, |
+ move_rects->DestinationRect.bottom - move_rects->DestinationRect.top)); |
+ updated_region->AddRect(DesktopRect::MakeLTRB( |
+ move_rects->DestinationRect.left, move_rects->DestinationRect.top, |
+ move_rects->DestinationRect.right, move_rects->DestinationRect.bottom)); |
+ move_rects++; |
+ move_rects_count--; |
+ } |
+ |
+ while (dirty_rects_count > 0) { |
+ updated_region->AddRect(DesktopRect::MakeLTRB( |
+ dirty_rects->left, dirty_rects->top, |
+ dirty_rects->right, dirty_rects->bottom)); |
+ dirty_rects++; |
+ dirty_rects_count--; |
+ } |
+ |
+ return true; |
+} |
+ |
+std::unique_ptr<DesktopFrame> ScreenCapturerWinDirectx::ProcessFrame( |
+ const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
+ IDXGIResource* resource) { |
+ RTC_DCHECK(resource); |
+ RTC_DCHECK(frame_info.AccumulatedFrames > 0); |
+ // We have something to update, so move to next surface. |
+ surfaces_.MoveToNextFrame(); |
+ if (shared_memory_factory_) { |
+ // Make sure frames_ and surfaces_ are synchronized if we are using both. |
+ frames_.MoveToNextFrame(); |
+ } |
+ RTC_DCHECK(surfaces_.current_frame()); |
+ if (!surfaces_.current_frame()->get()->CopyFrom(frame_info, resource, |
+ surfaces_.previous_frame()->get()->updated_region())) { |
+ return std::unique_ptr<DesktopFrame>(); |
+ } |
+ |
+ std::unique_ptr<DesktopFrame> result; |
+ if (shared_memory_factory_) { |
+ // When using shared memory, |frames_| is used to store a queue of |
+ // SharedMemoryDesktopFrame's. |
+ if (!frames_.current_frame() || |
+ !frames_.current_frame()->size().equals( |
+ surfaces_.current_frame()->get()->size())) { |
+ // Current frame does not have a same size as last captured surface. |
+ std::unique_ptr<DesktopFrame> new_frame = |
+ SharedMemoryDesktopFrame::Create( |
+ surfaces_.current_frame()->get()->size(), |
+ shared_memory_factory_.get()); |
+ if (!new_frame) { |
+ LOG(LS_ERROR) << "Failed to allocate a new SharedMemoryDesktopFrame"; |
+ return std::unique_ptr<DesktopFrame>(); |
+ } |
+ frames_.ReplaceCurrentFrame( |
+ SharedDesktopFrame::Wrap(new_frame.release())); |
+ } |
+ result.reset(frames_.current_frame()->Share()); |
+ |
+ std::unique_ptr<DesktopFrame> frame( |
+ new DxgiDesktopFrame(*surfaces_.current_frame())); |
+ // Copy data into SharedMemory. |
+ for (DesktopRegion::Iterator it( |
+ surfaces_.current_frame()->get()->copied_region()); |
+ !it.IsAtEnd(); |
+ it.Advance()) { |
+ result->CopyPixelsFrom(*frame, it.rect().top_left(), it.rect()); |
+ } |
+ result->set_dpi(frame->dpi()); |
+ } else { |
+ result.reset(new DxgiDesktopFrame(*surfaces_.current_frame())); |
+ } |
+ RTC_DCHECK(result); |
+ *result->mutable_updated_region() = |
+ surfaces_.current_frame()->get()->updated_region(); |
+ return result; |
+} |
+ |
+void ScreenCapturerWinDirectx::Capture(const DesktopRegion& region) { |
+ RTC_DCHECK(callback_); |
+ |
+ if (!g_container->duplication && !DuplicateOutput()) { |
+ // Receive a capture request when application is shutting down, or between |
+ // mode change. |
+ callback_->OnCaptureCompleted(nullptr); |
+ return; |
+ } |
+ |
+ RTC_DCHECK(g_container->duplication); |
+ int64_t capture_start_time_nanos = rtc::TimeNanos(); |
+ |
+ if (!SetThreadExecutionState(ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED)) { |
+ if (!set_thread_execution_state_failed_) { |
+ set_thread_execution_state_failed_ = true; |
+ LOG(LS_WARNING) << "Failed to make system & display power assertion: " |
+ << GetLastError(); |
+ } |
+ } |
+ |
+ DXGI_OUTDUPL_FRAME_INFO frame_info; |
+ memset(&frame_info, 0, sizeof(DXGI_OUTDUPL_FRAME_INFO)); |
+ ComPtr<IDXGIResource> resource; |
+ rtc::CritScope lock(&g_container->acquire_lock); |
+ _com_error error = g_container->duplication->AcquireNextFrame( |
+ kAcquireTimeoutMs, &frame_info, resource.GetAddressOf()); |
+ |
+ if (error.Error() == DXGI_ERROR_WAIT_TIMEOUT) { |
+ // Nothing changed. |
+ EmitCurrentFrame(); |
+ return; |
+ } |
+ |
+ if (error.Error() != S_OK) { |
+ LOG(LS_ERROR) << "Failed to capture frame, error " << error.ErrorMessage() |
+ << ", code " << error.Error(); |
+ if (ForceDuplicateOutput()) { |
+ EmitCurrentFrame(); |
+ } else { |
+ callback_->OnCaptureCompleted(nullptr); |
+ } |
+ return; |
+ } |
+ |
+ if (frame_info.AccumulatedFrames == 0) { |
+ g_container->duplication->ReleaseFrame(); |
+ EmitCurrentFrame(); |
+ return; |
+ } |
+ |
+ // Everything looks good so far, build next frame. |
+ std::unique_ptr<DesktopFrame> result = |
+ ProcessFrame(frame_info, resource.Get()); |
+ // DetectUpdatedRegion may release last g_container->duplication. But |
+ // ForctDuplicateOutput function will always release last frame, so there is |
+ // no potential leak. |
+ if (g_container->duplication) { |
+ g_container->duplication->ReleaseFrame(); |
+ } |
+ if (!result) { |
+ callback_->OnCaptureCompleted(nullptr); |
+ return; |
+ } |
+ |
+ result->set_capture_time_ms( |
+ (rtc::TimeNanos() - capture_start_time_nanos) / |
+ rtc::kNumNanosecsPerMillisec); |
+ callback_->OnCaptureCompleted(result.release()); |
+} |
+ |
+bool ScreenCapturerWinDirectx::GetScreenList(ScreenList* screens) { |
+ return true; |
+} |
+ |
+bool ScreenCapturerWinDirectx::SelectScreen(ScreenId id) { |
+ // Only full desktop capture is supported. |
+ return id == kFullDesktopScreenId; |
+} |
+ |
+void ScreenCapturerWinDirectx::EmitCurrentFrame() { |
+ if (!surfaces_.current_frame()->get()->bits()) { |
+ // At the very begining, we have not captured any frames. |
+ callback_->OnCaptureCompleted(nullptr); |
+ return; |
+ } |
+ |
+ if (shared_memory_factory_) { |
+ // If shared_memory_factory_ is provided, last frame is stored in frames_ |
+ // queue. If there is not an existing frame (at the very begining), we can |
+ // only return a nullptr. |
+ if (frames_.current_frame()) { |
+ std::unique_ptr<SharedDesktopFrame> frame( |
+ frames_.current_frame()->Share()); |
+ frame->mutable_updated_region()->Clear(); |
+ callback_->OnCaptureCompleted(frame.release()); |
+ } else { |
+ callback_->OnCaptureCompleted(nullptr); |
+ } |
+ return; |
+ } |
+ |
+ // If there is no shared_memory_factory_, last frame is stored in surfaces_ |
+ // queue. |
+ std::unique_ptr<DesktopFrame> frame( |
+ new DxgiDesktopFrame(*surfaces_.current_frame())); |
+ callback_->OnCaptureCompleted(frame.release()); |
+} |
+ |
+} // namespace webrtc |