Index: webrtc/modules/video_coding/timing.cc |
diff --git a/webrtc/modules/video_coding/timing.cc b/webrtc/modules/video_coding/timing.cc |
index 91f5f8423c2b3411bad3cc5a49b332cad058597d..680860a191d5bf7b1dafcad53d275c63bbb4dfe2 100644 |
--- a/webrtc/modules/video_coding/timing.cc |
+++ b/webrtc/modules/video_coding/timing.cc |
@@ -25,7 +25,7 @@ |
clock_(clock), |
master_(false), |
ts_extrapolator_(), |
- codec_timer_(new VCMCodecTimer()), |
+ codec_timer_(), |
render_delay_ms_(kDefaultRenderDelayMs), |
min_playout_delay_ms_(0), |
jitter_delay_ms_(0), |
@@ -78,7 +78,7 @@ |
void VCMTiming::Reset() { |
CriticalSectionScoped cs(crit_sect_); |
ts_extrapolator_->Reset(clock_->TimeInMilliseconds()); |
- codec_timer_.reset(new VCMCodecTimer()); |
+ codec_timer_.Reset(); |
render_delay_ms_ = kDefaultRenderDelayMs; |
min_playout_delay_ms_ = 0; |
jitter_delay_ms_ = 0; |
@@ -88,7 +88,7 @@ |
void VCMTiming::ResetDecodeTime() { |
CriticalSectionScoped lock(crit_sect_); |
- codec_timer_.reset(new VCMCodecTimer()); |
+ codec_timer_.Reset(); |
} |
void VCMTiming::set_render_delay(uint32_t render_delay_ms) { |
@@ -156,9 +156,8 @@ |
int64_t actual_decode_time_ms) { |
CriticalSectionScoped cs(crit_sect_); |
uint32_t target_delay_ms = TargetDelayInternal(); |
- int64_t delayed_ms = |
- actual_decode_time_ms - |
- (render_time_ms - RequiredDecodeTimeMs() - render_delay_ms_); |
+ int64_t delayed_ms = actual_decode_time_ms - |
+ (render_time_ms - MaxDecodeTimeMs() - render_delay_ms_); |
if (delayed_ms < 0) { |
return; |
} |
@@ -174,7 +173,7 @@ |
int64_t now_ms, |
int64_t render_time_ms) { |
CriticalSectionScoped cs(crit_sect_); |
- codec_timer_->AddTiming(decode_time_ms, now_ms); |
+ codec_timer_.MaxFilter(decode_time_ms, now_ms); |
assert(decode_time_ms >= 0); |
last_decode_ms_ = decode_time_ms; |
@@ -217,8 +216,9 @@ |
} |
// Must be called from inside a critical section. |
-int64_t VCMTiming::RequiredDecodeTimeMs() const { |
- const int64_t decode_time_ms = codec_timer_->RequiredDecodeTimeMs(); |
+int32_t VCMTiming::MaxDecodeTimeMs( |
+ FrameType frame_type /*= kVideoFrameDelta*/) const { |
+ const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type); |
assert(decode_time_ms >= 0); |
return decode_time_ms; |
} |
@@ -228,7 +228,7 @@ |
CriticalSectionScoped cs(crit_sect_); |
const int64_t max_wait_time_ms = |
- render_time_ms - now_ms - RequiredDecodeTimeMs() - render_delay_ms_; |
+ render_time_ms - now_ms - MaxDecodeTimeMs() - render_delay_ms_; |
if (max_wait_time_ms < 0) { |
return 0; |
@@ -239,18 +239,18 @@ |
bool VCMTiming::EnoughTimeToDecode( |
uint32_t available_processing_time_ms) const { |
CriticalSectionScoped cs(crit_sect_); |
- int64_t required_decode_time_ms = RequiredDecodeTimeMs(); |
- if (required_decode_time_ms < 0) { |
+ int32_t max_decode_time_ms = MaxDecodeTimeMs(); |
+ if (max_decode_time_ms < 0) { |
// Haven't decoded any frames yet, try decoding one to get an estimate |
// of the decode time. |
return true; |
- } else if (required_decode_time_ms == 0) { |
+ } else if (max_decode_time_ms == 0) { |
// Decode time is less than 1, set to 1 for now since |
// we don't have any better precision. Count ticks later? |
- required_decode_time_ms = 1; |
- } |
- return static_cast<int64_t>(available_processing_time_ms) - |
- required_decode_time_ms > |
+ max_decode_time_ms = 1; |
+ } |
+ return static_cast<int32_t>(available_processing_time_ms) - |
+ max_decode_time_ms > |
0; |
} |
@@ -261,9 +261,7 @@ |
uint32_t VCMTiming::TargetDelayInternal() const { |
return std::max(min_playout_delay_ms_, |
- jitter_delay_ms_ + |
- static_cast<uint32_t>(RequiredDecodeTimeMs()) + |
- render_delay_ms_); |
+ jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_); |
} |
void VCMTiming::GetTimings(int* decode_ms, |
@@ -275,7 +273,7 @@ |
int* render_delay_ms) const { |
CriticalSectionScoped cs(crit_sect_); |
*decode_ms = last_decode_ms_; |
- *max_decode_ms = static_cast<int>(RequiredDecodeTimeMs()); |
+ *max_decode_ms = MaxDecodeTimeMs(); |
*current_delay_ms = current_delay_ms_; |
*target_delay_ms = TargetDelayInternal(); |
*jitter_buffer_ms = jitter_delay_ms_; |