Chromium Code Reviews| Index: talk/app/webrtc/androidtests/src/org/webrtc/GlRectDrawerTest.java |
| diff --git a/talk/app/webrtc/androidtests/src/org/webrtc/GlRectDrawerTest.java b/talk/app/webrtc/androidtests/src/org/webrtc/GlRectDrawerTest.java |
| index 71bd5e3561da14888cfea5324d0171a282b7ebdb..8708ffd7f3ff9eb5a0da91be0a1acb224681be9d 100644 |
| --- a/talk/app/webrtc/androidtests/src/org/webrtc/GlRectDrawerTest.java |
| +++ b/talk/app/webrtc/androidtests/src/org/webrtc/GlRectDrawerTest.java |
| @@ -54,9 +54,53 @@ public class GlRectDrawerTest extends ActivityTestCase { |
| } |
| @SmallTest |
| + public void testRgbRendering() throws Exception { |
| + // Create EGL base with a pixel buffer as display output. |
| + final EglBase eglBase = new EglBase(EGL14.EGL_NO_CONTEXT, EglBase.ConfigType.PIXEL_BUFFER); |
| + eglBase.createPbufferSurface(WIDTH, HEIGHT); |
| + eglBase.makeCurrent(); |
| + |
| + // Create RGB byte buffer plane with random content. |
| + final ByteBuffer rgbaPlane = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 3); |
| + final Random random = new Random(SEED); |
| + random.nextBytes(rgbaPlane.array()); |
| + |
| + // Upload the RGB byte buffer data as a texture. |
| + final int rgbaTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); |
| + GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
| + GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, rgbaTexture); |
| + GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, WIDTH, |
| + HEIGHT, 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_BYTE, rgbaPlane); |
| + |
| + // Draw the RGB frame onto the pixel buffer. |
| + final GlRectDrawer drawer = new GlRectDrawer(); |
| + final float[] identityMatrix = new float[16]; |
| + Matrix.setIdentityM(identityMatrix, 0); |
| + drawer.drawRgb(rgbaTexture, identityMatrix); |
| + |
| + // Download the pixels in the pixel buffer as RGBA. |
| + final ByteBuffer data = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 4); |
| + GLES20.glReadPixels(0, 0, WIDTH, HEIGHT, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data); |
|
hbos
2015/09/24 11:37:38
Why read RGBA and not just RGB?
magjed_webrtc
2015/09/24 12:15:17
Done. I switched to RGB without alpha.
|
| + |
| + // Assert rendered image is pixel perfect to source RGB. |
| + for (int y = 0; y < HEIGHT; ++y) { |
| + for (int x = 0; x < WIDTH; ++x) { |
| + assertEquals("Red", data.get() & 0xFF, rgbaPlane.get() & 0xFF); |
| + assertEquals("Green", data.get() & 0xFF, rgbaPlane.get() & 0xFF); |
| + assertEquals("Blue", data.get() & 0xFF, rgbaPlane.get() & 0xFF); |
| + assertEquals("Alpha", data.get() & 0xFF, 255); |
| + } |
| + } |
| + |
| + drawer.release(); |
| + GLES20.glDeleteTextures(1, new int[] {rgbaTexture}, 0); |
| + eglBase.release(); |
| + } |
| + |
| + @SmallTest |
| public void testYuvRendering() throws Exception { |
| // Create EGL base with a pixel buffer as display output. |
| - EglBase eglBase = eglBase = new EglBase(EGL14.EGL_NO_CONTEXT, EglBase.ConfigType.PIXEL_BUFFER); |
| + EglBase eglBase = new EglBase(EGL14.EGL_NO_CONTEXT, EglBase.ConfigType.PIXEL_BUFFER); |
| eglBase.createPbufferSurface(WIDTH, HEIGHT); |
| eglBase.makeCurrent(); |