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Side by Side Diff: talk/app/webrtc/androidtests/src/org/webrtc/GlRectDrawerTest.java

Issue 1367923002: Android GlRectDrawer: Add test for RGB rendering (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Created 5 years, 2 months ago
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1 /* 1 /*
2 * libjingle 2 * libjingle
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright notice, 8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer. 9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice, 10 * 2. Redistributions in binary form must reproduce the above copyright notice,
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47 47
48 private static float normalizedByte(byte b) { 48 private static float normalizedByte(byte b) {
49 return (b & 0xFF) / 255.0f; 49 return (b & 0xFF) / 255.0f;
50 } 50 }
51 51
52 private static float saturatedConvert(float c) { 52 private static float saturatedConvert(float c) {
53 return 255.0f * Math.max(0, Math.min(c, 1)); 53 return 255.0f * Math.max(0, Math.min(c, 1));
54 } 54 }
55 55
56 @SmallTest 56 @SmallTest
57 public void testRgbRendering() throws Exception {
58 // Create EGL base with a pixel buffer as display output.
59 final EglBase eglBase = new EglBase(EGL14.EGL_NO_CONTEXT, EglBase.ConfigType .PIXEL_BUFFER);
60 eglBase.createPbufferSurface(WIDTH, HEIGHT);
61 eglBase.makeCurrent();
62
63 // Create RGB byte buffer plane with random content.
64 final ByteBuffer rgbaPlane = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 3);
65 final Random random = new Random(SEED);
66 random.nextBytes(rgbaPlane.array());
67
68 // Upload the RGB byte buffer data as a texture.
69 final int rgbaTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
70 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
71 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, rgbaTexture);
72 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, WIDTH,
73 HEIGHT, 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_BYTE, rgbaPlane);
74
75 // Draw the RGB frame onto the pixel buffer.
76 final GlRectDrawer drawer = new GlRectDrawer();
77 final float[] identityMatrix = new float[16];
78 Matrix.setIdentityM(identityMatrix, 0);
79 drawer.drawRgb(rgbaTexture, identityMatrix);
80
81 // Download the pixels in the pixel buffer as RGBA.
82 final ByteBuffer data = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 4);
83 GLES20.glReadPixels(0, 0, WIDTH, HEIGHT, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_ BYTE, data);
hbos 2015/09/24 11:37:38 Why read RGBA and not just RGB?
magjed_webrtc 2015/09/24 12:15:17 Done. I switched to RGB without alpha.
84
85 // Assert rendered image is pixel perfect to source RGB.
86 for (int y = 0; y < HEIGHT; ++y) {
87 for (int x = 0; x < WIDTH; ++x) {
88 assertEquals("Red", data.get() & 0xFF, rgbaPlane.get() & 0xFF);
89 assertEquals("Green", data.get() & 0xFF, rgbaPlane.get() & 0xFF);
90 assertEquals("Blue", data.get() & 0xFF, rgbaPlane.get() & 0xFF);
91 assertEquals("Alpha", data.get() & 0xFF, 255);
92 }
93 }
94
95 drawer.release();
96 GLES20.glDeleteTextures(1, new int[] {rgbaTexture}, 0);
97 eglBase.release();
98 }
99
100 @SmallTest
57 public void testYuvRendering() throws Exception { 101 public void testYuvRendering() throws Exception {
58 // Create EGL base with a pixel buffer as display output. 102 // Create EGL base with a pixel buffer as display output.
59 EglBase eglBase = eglBase = new EglBase(EGL14.EGL_NO_CONTEXT, EglBase.Config Type.PIXEL_BUFFER); 103 EglBase eglBase = new EglBase(EGL14.EGL_NO_CONTEXT, EglBase.ConfigType.PIXEL _BUFFER);
60 eglBase.createPbufferSurface(WIDTH, HEIGHT); 104 eglBase.createPbufferSurface(WIDTH, HEIGHT);
61 eglBase.makeCurrent(); 105 eglBase.makeCurrent();
62 106
63 // Create YUV byte buffer planes with random content. 107 // Create YUV byte buffer planes with random content.
64 final ByteBuffer[] yuvPlanes = new ByteBuffer[3]; 108 final ByteBuffer[] yuvPlanes = new ByteBuffer[3];
65 final Random random = new Random(SEED); 109 final Random random = new Random(SEED);
66 for (int i = 0; i < 3; ++i) { 110 for (int i = 0; i < 3; ++i) {
67 yuvPlanes[i] = ByteBuffer.allocateDirect(WIDTH * HEIGHT); 111 yuvPlanes[i] = ByteBuffer.allocateDirect(WIDTH * HEIGHT);
68 random.nextBytes(yuvPlanes[i].array()); 112 random.nextBytes(yuvPlanes[i].array());
69 } 113 }
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118 assertTrue(Math.abs(actualBlue - expectedBlue) < MAX_DIFF); 162 assertTrue(Math.abs(actualBlue - expectedBlue) < MAX_DIFF);
119 assertEquals(actualAlpha, 255); 163 assertEquals(actualAlpha, 255);
120 } 164 }
121 } 165 }
122 166
123 drawer.release(); 167 drawer.release();
124 GLES20.glDeleteTextures(3, yuvTextures, 0); 168 GLES20.glDeleteTextures(3, yuvTextures, 0);
125 eglBase.release(); 169 eglBase.release();
126 } 170 }
127 } 171 }
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