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Unified Diff: talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java

Issue 1348513003: Android: Add helper class GlTextureFrameBuffer (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Created 5 years, 3 months ago
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Index: talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java
diff --git a/talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java b/talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java
new file mode 100644
index 0000000000000000000000000000000000000000..fd52c37eb4c085ae374ece167cf26e921b57b032
--- /dev/null
+++ b/talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java
@@ -0,0 +1,142 @@
+/*
+ * libjingle
+ * Copyright 2015 Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package org.webrtc;
+
+import android.opengl.GLES20;
+
+/**
+ * Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil
+ * buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color
+ * conversion.
+ */
+// TODO(magjed): Add unittests for this class.
hbos 2015/09/18 11:27:35 Would be nice, yes. Doesn't have to be in this CL.
+public class GlTextureFrameBuffer {
+ private final int frameBufferId;
+ private final int textureId;
+ private final int pixelFormat;
+ private int width;
+ private int height;
+
+ /**
+ * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread
hbos 2015/09/18 11:27:35 Here and other methods assuming its not expensive:
magjed_webrtc 2015/09/18 14:32:03 Hmm, yes maybe. But when this happens, an exceptio
+ * when calling this function. The framebuffer is not complete until setSize() is called.
+ */
+ public GlTextureFrameBuffer(int pixelFormat) {
+ switch (pixelFormat) {
+ case GLES20.GL_LUMINANCE:
+ case GLES20.GL_RGB:
+ case GLES20.GL_RGBA:
+ this.pixelFormat = pixelFormat;
+ break;
+ default:
+ throw new IllegalArgumentException("Invalid pixel format: " + pixelFormat);
+ }
+
+ textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
+ this.width = 0;
+ this.height = 0;
+
+ // Create framebuffer object and bind it.
+ final int frameBuffers[] = new int[1];
+ GLES20.glGenFramebuffers(1, frameBuffers, 0);
+ frameBufferId = frameBuffers[0];
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
+ GlUtil.checkNoGLES2Error("Generate framebuffer");
+
+ // Attach the texture to the framebuffer as color attachment.
+ GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
+ GLES20.GL_TEXTURE_2D, textureId, 0);
+ GlUtil.checkNoGLES2Error("Attach texture to framebuffer");
+
+ // Restore normal framebuffer.
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
+ }
+
+ /**
+ * (Re)allocate texture. Will do nothing if the requested size equals the current size. An
+ * EGLContext must be bound on the current thread when calling this function. Must be called at
+ * least once before using the framebuffer. May be called multiple times to change size.
+ */
+ public void setSize(int width, int height) {
+ if (width == 0 || height == 0) {
+ throw new IllegalArgumentException("Invalid size: " + width + "x" + height);
+ }
+ if (width == this.width && height == this.height) {
+ return;
+ }
+ this.width = width;
+ this.height = height;
+
+ // Bind our framebuffer.
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
+ GlUtil.checkNoGLES2Error("glBindFramebuffer");
+
+ // Allocate texture.
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
+ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
+ GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat,
+ GLES20.GL_UNSIGNED_BYTE, null);
+
+ // Check that the framebuffer is in a good state.
+ final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
+ if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
+ throw new IllegalStateException("Framebuffer not complete, status: " + status);
+ }
+
+ // Restore normal framebuffer.
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
+ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
+ }
+
+ public int getWidth() {
+ return width;
+ }
+
+ public int getHeight() {
+ return height;
+ }
+
+ public int getFrameBufferId() {
+ return frameBufferId;
+ }
+
+ public int getTextureId() {
+ return textureId;
+ }
+
+ /**
+ * Release texture and framebuffer. An EGLContext must be bound on the current thread when calling
+ * this function. This object should not be used after this call.
+ */
+ public void release() {
+ GLES20.glDeleteTextures(1, new int[] {textureId}, 0);
+ GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0);
+ width = 0;
+ height = 0;
+ }
+}
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