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Side by Side Diff: talk/app/webrtc/java/android/org/webrtc/GlTextureFrameBuffer.java

Issue 1348513003: Android: Add helper class GlTextureFrameBuffer (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Created 5 years, 3 months ago
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1 /*
2 * libjingle
3 * Copyright 2015 Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 package org.webrtc;
29
30 import android.opengl.GLES20;
31
32 /**
33 * Helper class for handling OpenGL framebuffer with only color attachment and n o depth or stencil
34 * buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color
35 * conversion.
36 */
37 // TODO(magjed): Add unittests for this class.
hbos 2015/09/18 11:27:35 Would be nice, yes. Doesn't have to be in this CL.
38 public class GlTextureFrameBuffer {
39 private final int frameBufferId;
40 private final int textureId;
41 private final int pixelFormat;
42 private int width;
43 private int height;
44
45 /**
46 * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread
hbos 2015/09/18 11:27:35 Here and other methods assuming its not expensive:
magjed_webrtc 2015/09/18 14:32:03 Hmm, yes maybe. But when this happens, an exceptio
47 * when calling this function. The framebuffer is not complete until setSize() is called.
48 */
49 public GlTextureFrameBuffer(int pixelFormat) {
50 switch (pixelFormat) {
51 case GLES20.GL_LUMINANCE:
52 case GLES20.GL_RGB:
53 case GLES20.GL_RGBA:
54 this.pixelFormat = pixelFormat;
55 break;
56 default:
57 throw new IllegalArgumentException("Invalid pixel format: " + pixelForma t);
58 }
59
60 textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
61 this.width = 0;
62 this.height = 0;
63
64 // Create framebuffer object and bind it.
65 final int frameBuffers[] = new int[1];
66 GLES20.glGenFramebuffers(1, frameBuffers, 0);
67 frameBufferId = frameBuffers[0];
68 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
69 GlUtil.checkNoGLES2Error("Generate framebuffer");
70
71 // Attach the texture to the framebuffer as color attachment.
72 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHM ENT0,
73 GLES20.GL_TEXTURE_2D, textureId, 0);
74 GlUtil.checkNoGLES2Error("Attach texture to framebuffer");
75
76 // Restore normal framebuffer.
77 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
78 }
79
80 /**
81 * (Re)allocate texture. Will do nothing if the requested size equals the curr ent size. An
82 * EGLContext must be bound on the current thread when calling this function. Must be called at
83 * least once before using the framebuffer. May be called multiple times to ch ange size.
84 */
85 public void setSize(int width, int height) {
86 if (width == 0 || height == 0) {
87 throw new IllegalArgumentException("Invalid size: " + width + "x" + height );
88 }
89 if (width == this.width && height == this.height) {
90 return;
91 }
92 this.width = width;
93 this.height = height;
94
95 // Bind our framebuffer.
96 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
97 GlUtil.checkNoGLES2Error("glBindFramebuffer");
98
99 // Allocate texture.
100 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
101 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
102 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat,
103 GLES20.GL_UNSIGNED_BYTE, null);
104
105 // Check that the framebuffer is in a good state.
106 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
107 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
108 throw new IllegalStateException("Framebuffer not complete, status: " + sta tus);
109 }
110
111 // Restore normal framebuffer.
112 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
113 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
114 }
115
116 public int getWidth() {
117 return width;
118 }
119
120 public int getHeight() {
121 return height;
122 }
123
124 public int getFrameBufferId() {
125 return frameBufferId;
126 }
127
128 public int getTextureId() {
129 return textureId;
130 }
131
132 /**
133 * Release texture and framebuffer. An EGLContext must be bound on the current thread when calling
134 * this function. This object should not be used after this call.
135 */
136 public void release() {
137 GLES20.glDeleteTextures(1, new int[] {textureId}, 0);
138 GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0);
139 width = 0;
140 height = 0;
141 }
142 }
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