| Index: talk/app/webrtc/java/android/org/webrtc/RendererCommon.java
|
| diff --git a/talk/app/webrtc/java/android/org/webrtc/RendererCommon.java b/talk/app/webrtc/java/android/org/webrtc/RendererCommon.java
|
| index 9f419da20312f45f59da0a322b43fb901e8ba52b..44b64151f5d30e9ef66dcdcde93aee5aa8698110 100644
|
| --- a/talk/app/webrtc/java/android/org/webrtc/RendererCommon.java
|
| +++ b/talk/app/webrtc/java/android/org/webrtc/RendererCommon.java
|
| @@ -28,6 +28,7 @@
|
| package org.webrtc;
|
|
|
| import android.graphics.Point;
|
| +import android.graphics.SurfaceTexture;
|
| import android.opengl.Matrix;
|
|
|
| /**
|
| @@ -60,37 +61,62 @@ public class RendererCommon {
|
| // The minimum fraction of the frame content that will be shown for |SCALE_ASPECT_BALANCED|.
|
| // This limits excessive cropping when adjusting display size.
|
| private static float BALANCED_VISIBLE_FRACTION = 0.5625f;
|
| + // Matrix with transform y' = 1 - y.
|
| + private static final float[] VERTICAL_FLIP = new float[] {
|
| + 1, 0, 0, 0,
|
| + 0, -1, 0, 0,
|
| + 0, 0, 1, 0,
|
| + 0, 1, 0, 1};
|
|
|
| /**
|
| - * Calculates a texture transformation matrix based on rotation, mirror, and video vs display
|
| - * aspect ratio.
|
| + * Returns matrix that transforms standard coordinates to their proper sampling locations in
|
| + * the texture. This transform compensates for any properties of the video source that
|
| + * cause it to appear different from a normalized texture. If the video source is based on
|
| + * ByteBuffers, pass null in |surfaceTexture|.
|
| */
|
| - public static void getTextureMatrix(float[] outputTextureMatrix, float rotationDegree,
|
| + public static float[] getSamplingMatrix(SurfaceTexture surfaceTexture, float rotationDegree) {
|
| + final float[] samplingMatrix;
|
| + if (surfaceTexture == null) {
|
| + // For ByteBuffers, row 0 specifies the top row, but for a texture, row 0 specifies the
|
| + // bottom row. Flip the image vertically to compensate for this.
|
| + samplingMatrix = VERTICAL_FLIP;
|
| + } else {
|
| + samplingMatrix = new float[16];
|
| + surfaceTexture.getTransformMatrix(samplingMatrix);
|
| + }
|
| + // Clockwise rotation matrix in the XY-plane (around the Z-axis).
|
| + final float[] rotationMatrix = new float[16];
|
| + Matrix.setRotateM(rotationMatrix, 0, -rotationDegree, 0, 0, 1);
|
| + adjustOrigin(rotationMatrix);
|
| + // Multiply matrices together.
|
| + final float[] tmpMatrix = new float[16];
|
| + Matrix.multiplyMM(tmpMatrix, 0, rotationMatrix, 0, samplingMatrix, 0);
|
| + return tmpMatrix;
|
| + }
|
| +
|
| + /**
|
| + * Returns layout transformation matrix that applies an optional mirror effect and compensates
|
| + * for video vs display aspect ratio.
|
| + */
|
| + public static float[] getLayoutMatrix(
|
| boolean mirror, float videoAspectRatio, float displayAspectRatio) {
|
| - // The matrix stack is using post-multiplication, which means that matrix operations:
|
| - // A; B; C; will end up as A * B * C. When you apply this to a vertex, it will result in:
|
| - // v' = A * B * C * v, i.e. the last matrix operation is the first thing that affects the
|
| - // vertex. This is the opposite of what you might expect.
|
| - Matrix.setIdentityM(outputTextureMatrix, 0);
|
| - // Move coordinates back to [0,1]x[0,1].
|
| - Matrix.translateM(outputTextureMatrix, 0, 0.5f, 0.5f, 0.0f);
|
| - // Rotate frame clockwise in the XY-plane (around the Z-axis).
|
| - Matrix.rotateM(outputTextureMatrix, 0, -rotationDegree, 0, 0, 1);
|
| - // Scale one dimension until video and display size have same aspect ratio.
|
| + float scaleX = 1;
|
| + float scaleY = 1;
|
| + // Scale X or Y dimension so that video and display size have same aspect ratio.
|
| if (displayAspectRatio > videoAspectRatio) {
|
| - Matrix.scaleM(outputTextureMatrix, 0, 1, videoAspectRatio / displayAspectRatio, 1);
|
| + scaleY = videoAspectRatio / displayAspectRatio;
|
| } else {
|
| - Matrix.scaleM(outputTextureMatrix, 0, displayAspectRatio / videoAspectRatio, 1, 1);
|
| + scaleX = displayAspectRatio / videoAspectRatio;
|
| }
|
| - // TODO(magjed): We currently ignore the texture transform matrix from the SurfaceTexture.
|
| - // It contains a vertical flip that is hardcoded here instead.
|
| - Matrix.scaleM(outputTextureMatrix, 0, 1, -1, 1);
|
| // Apply optional horizontal flip.
|
| if (mirror) {
|
| - Matrix.scaleM(outputTextureMatrix, 0, -1, 1, 1);
|
| + scaleX *= -1;
|
| }
|
| - // Center coordinates around origin.
|
| - Matrix.translateM(outputTextureMatrix, 0, -0.5f, -0.5f, 0.0f);
|
| + final float matrix[] = new float[16];
|
| + Matrix.setIdentityM(matrix, 0);
|
| + Matrix.scaleM(matrix, 0, scaleX, scaleY, 1);
|
| + adjustOrigin(matrix);
|
| + return matrix;
|
| }
|
|
|
| /**
|
| @@ -103,6 +129,20 @@ public class RendererCommon {
|
| }
|
|
|
| /**
|
| + * Move |matrix| transformation origin to (0.5, 0.5). This is the origin for texture coordinates
|
| + * that are in the range 0 to 1.
|
| + */
|
| + private static void adjustOrigin(float[] matrix) {
|
| + // Note that OpenGL is using column-major order.
|
| + // Pre translate with -0.5 to move coordinates to range [-0.5, 0.5].
|
| + matrix[12] -= 0.5f * (matrix[0] + matrix[4]);
|
| + matrix[13] -= 0.5f * (matrix[1] + matrix[5]);
|
| + // Post translate with 0.5 to move coordinates to range [0, 1].
|
| + matrix[12] += 0.5f;
|
| + matrix[13] += 0.5f;
|
| + }
|
| +
|
| + /**
|
| * Each scaling type has a one-to-one correspondence to a numeric minimum fraction of the video
|
| * that must remain visible.
|
| */
|
|
|