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Issue 1314163008: Android video rendering: Fix texture matrix multiplication order (Closed)

Created:
5 years, 3 months ago by magjed_webrtc
Modified:
5 years, 3 months ago
Reviewers:
pbos-webrtc, hbos
CC:
webrtc-reviews_webrtc.org, tterriberry_mozilla.com, qiang.lu, niklas.enbom, yujie_mao (webrtc), Andrew MacDonald
Base URL:
https://chromium.googlesource.com/external/webrtc.git@master
Target Ref:
refs/pending/heads/master
Project:
webrtc
Visibility:
Public.

Description

Android video rendering: Fix texture matrix multiplication order This CL should fix the issue where pixels at one of the edges look stretched out and repeated. It is a bugfix for CL: https://codereview.webrtc.org/1318153007/ BUG=webrtc:4968, webrtc:4742 R=hbos@webrtc.org, pbos@webrtc.org Committed: https://chromium.googlesource.com/external/webrtc/+/8ce0bd54e9b603750cdc2246add1388b046f2182

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+2 lines, -2 lines) Patch
M talk/app/webrtc/java/android/org/webrtc/RendererCommon.java View 1 chunk +2 lines, -2 lines 0 comments Download

Messages

Total messages: 11 (3 generated)
magjed_webrtc
I introduced a bug in the savant matrices in the last CL. hbos - please ...
5 years, 3 months ago (2015-09-09 12:12:09 UTC) #2
hbos
lgtm :P
5 years, 3 months ago (2015-09-09 12:31:49 UTC) #3
pbos-webrtc
Fixes rendering issue when scaling encoded input on Nexus 6. rs-lgtm for functional change. I ...
5 years, 3 months ago (2015-09-09 12:32:56 UTC) #4
commit-bot: I haz the power
CQ is trying da patch. Follow status at https://chromium-cq-status.appspot.com/patch-status/1314163008/1 View timeline at https://chromium-cq-status.appspot.com/patch-timeline/1314163008/1
5 years, 3 months ago (2015-09-09 12:58:15 UTC) #6
commit-bot: I haz the power
Try jobs failed on following builders: android on tryserver.webrtc (JOB_TIMED_OUT, no build URL) android_rel on ...
5 years, 3 months ago (2015-09-09 14:10:02 UTC) #8
magjed_webrtc
Committed patchset #1 (id:1) manually as 8ce0bd54e9b603750cdc2246add1388b046f2182 (presubmit successful).
5 years, 3 months ago (2015-09-09 16:51:24 UTC) #9
stefan-webrtc
Could you comment on what the issue was? Is this related to the scaling issue ...
5 years, 3 months ago (2015-09-09 16:56:55 UTC) #10
magjed_webrtc
5 years, 3 months ago (2015-09-10 07:41:02 UTC) #11
Message was sent while issue was closed.
On 2015/09/09 16:56:55, stefan-webrtc (holmer) wrote:
> Could you comment on what the issue was? Is this related to the scaling issue
> where pixels are repeated at the top row look repeated?

I added a description to the CL. Yes, it should fix the issue you describe.
SurfaceTextures contain a 4x4 transformation matrix that specifies what part of
the texture you should sample. We have previously ignored this, and instead used
a hardcoded matrix. This is the first case I have seen where the transformation
matrix differs from our hardcoded matrix. Your scaling feature triggers a
transformation matrix where about 7% of the texture should be ignored from one
of the edges.

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