Index: webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.h |
diff --git a/webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.h b/webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.h |
index 9d26ec23928d3b42b96be102468c56a9b426f6ef..50aafccc6aa24d796ad3677fb93f36845d5fa0af 100644 |
--- a/webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.h |
+++ b/webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.h |
@@ -48,6 +48,9 @@ class NonlinearBeamformer |
void ProcessChunk(const ChannelBuffer<float>& input, |
ChannelBuffer<float>* output) override; |
+ // Indicates whether a given azimuth is inside the beam. |
Andrew MacDonald
2015/06/26 02:04:24
I know we've copied the comments from the base cla
bloch
2015/06/26 03:37:28
Done.
|
+ bool IsInBeam(SphericalPointf spherical_point) override; |
+ |
// After processing each block |is_target_present_| is set to true if the |
// target signal es present and to false otherwise. This methods can be called |
// to know if the data is target signal or interference and process it |