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Side by Side Diff: ui/gl/gl_context.h

Issue 2456213002: WebVR: implement SetSurfaceHandleCHROMIUM extension for gvr_device.
Patch Set: Rebase, set dependency. Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
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30 30
31 class GLSurface; 31 class GLSurface;
32 class GPUTiming; 32 class GPUTiming;
33 class GPUTimingClient; 33 class GPUTimingClient;
34 struct GLVersionInfo; 34 struct GLVersionInfo;
35 35
36 struct GLContextAttribs { 36 struct GLContextAttribs {
37 GpuPreference gpu_preference = PreferIntegratedGpu; 37 GpuPreference gpu_preference = PreferIntegratedGpu;
38 bool bind_generates_resource = true; 38 bool bind_generates_resource = true;
39 bool webgl_compatibility_context = false; 39 bool webgl_compatibility_context = false;
40 bool low_priority = false;
40 }; 41 };
41 42
42 // Encapsulates an OpenGL context, hiding platform specific management. 43 // Encapsulates an OpenGL context, hiding platform specific management.
43 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { 44 class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
44 public: 45 public:
45 explicit GLContext(GLShareGroup* share_group); 46 explicit GLContext(GLShareGroup* share_group);
46 47
47 // Initializes the GL context to be compatible with the given surface. The GL 48 // Initializes the GL context to be compatible with the given surface. The GL
48 // context can be made with other surface's of the same type. The compatible 49 // context can be made with other surface's of the same type. The compatible
49 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It 50 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
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203 // scoped_refptr containing the initialized GLContext or nullptr if 204 // scoped_refptr containing the initialized GLContext or nullptr if
204 // initialization fails. 205 // initialization fails.
205 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext( 206 GL_EXPORT scoped_refptr<GLContext> InitializeGLContext(
206 scoped_refptr<GLContext> context, 207 scoped_refptr<GLContext> context,
207 GLSurface* compatible_surface, 208 GLSurface* compatible_surface,
208 const GLContextAttribs& attribs); 209 const GLContextAttribs& attribs);
209 210
210 } // namespace gl 211 } // namespace gl
211 212
212 #endif // UI_GL_GL_CONTEXT_H_ 213 #endif // UI_GL_GL_CONTEXT_H_
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