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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doer_prototypes.h

Issue 2456213002: WebVR: implement SetSurfaceHandleCHROMIUM extension for gvr_device.
Patch Set: Rebase, set dependency. Created 3 years, 11 months ago
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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 error::Error DoActiveTexture(GLenum texture); 5 error::Error DoActiveTexture(GLenum texture);
6 error::Error DoAttachShader(GLuint program, GLuint shader); 6 error::Error DoAttachShader(GLuint program, GLuint shader);
7 error::Error DoBindAttribLocation(GLuint program, 7 error::Error DoBindAttribLocation(GLuint program,
8 GLuint index, 8 GLuint index,
9 const char* name); 9 const char* name);
10 error::Error DoBindBuffer(GLenum target, GLuint buffer); 10 error::Error DoBindBuffer(GLenum target, GLuint buffer);
(...skipping 419 matching lines...) Expand 10 before | Expand all | Expand 10 after
430 error::Error DoSampleCoverage(GLclampf value, GLboolean invert); 430 error::Error DoSampleCoverage(GLclampf value, GLboolean invert);
431 error::Error DoSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); 431 error::Error DoSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
432 error::Error DoSamplerParameterfv(GLuint sampler, 432 error::Error DoSamplerParameterfv(GLuint sampler,
433 GLenum pname, 433 GLenum pname,
434 const volatile GLfloat* params); 434 const volatile GLfloat* params);
435 error::Error DoSamplerParameteri(GLuint sampler, GLenum pname, GLint param); 435 error::Error DoSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
436 error::Error DoSamplerParameteriv(GLuint sampler, 436 error::Error DoSamplerParameteriv(GLuint sampler,
437 GLenum pname, 437 GLenum pname,
438 const volatile GLint* params); 438 const volatile GLint* params);
439 error::Error DoScissor(GLint x, GLint y, GLsizei width, GLsizei height); 439 error::Error DoScissor(GLint x, GLint y, GLsizei width, GLsizei height);
440 error::Error DoSetSurfaceHandleCHROMIUM(GLint surface_handle);
440 error::Error DoShaderBinary(GLsizei n, 441 error::Error DoShaderBinary(GLsizei n,
441 const GLuint* shaders, 442 const GLuint* shaders,
442 GLenum binaryformat, 443 GLenum binaryformat,
443 const void* binary, 444 const void* binary,
444 GLsizei length); 445 GLsizei length);
445 error::Error DoShaderSource(GLuint shader, 446 error::Error DoShaderSource(GLuint shader,
446 GLsizei count, 447 GLsizei count,
447 const char** str, 448 const char** str,
448 const GLint* length); 449 const GLint* length);
449 error::Error DoStencilFunc(GLenum func, GLint ref, GLuint mask); 450 error::Error DoStencilFunc(GLenum func, GLint ref, GLuint mask);
(...skipping 493 matching lines...) Expand 10 before | Expand all | Expand 10 after
943 GLint* index); 944 GLint* index);
944 error::Error DoUniformMatrix4fvStreamTextureMatrixCHROMIUM( 945 error::Error DoUniformMatrix4fvStreamTextureMatrixCHROMIUM(
945 GLint location, 946 GLint location,
946 GLboolean transpose, 947 GLboolean transpose,
947 const volatile GLfloat* defaultValue); 948 const volatile GLfloat* defaultValue);
948 949
949 error::Error DoOverlayPromotionHintCHROMIUM(GLuint texture, 950 error::Error DoOverlayPromotionHintCHROMIUM(GLuint texture,
950 GLboolean promotion_hint, 951 GLboolean promotion_hint,
951 GLint display_x, 952 GLint display_x,
952 GLint display_y); 953 GLint display_y);
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