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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 error::Error DoActiveTexture(GLenum texture); | 5 error::Error DoActiveTexture(GLenum texture); |
6 error::Error DoAttachShader(GLuint program, GLuint shader); | 6 error::Error DoAttachShader(GLuint program, GLuint shader); |
7 error::Error DoBindAttribLocation(GLuint program, | 7 error::Error DoBindAttribLocation(GLuint program, |
8 GLuint index, | 8 GLuint index, |
9 const char* name); | 9 const char* name); |
10 error::Error DoBindBuffer(GLenum target, GLuint buffer); | 10 error::Error DoBindBuffer(GLenum target, GLuint buffer); |
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430 error::Error DoSampleCoverage(GLclampf value, GLboolean invert); | 430 error::Error DoSampleCoverage(GLclampf value, GLboolean invert); |
431 error::Error DoSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); | 431 error::Error DoSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
432 error::Error DoSamplerParameterfv(GLuint sampler, | 432 error::Error DoSamplerParameterfv(GLuint sampler, |
433 GLenum pname, | 433 GLenum pname, |
434 const volatile GLfloat* params); | 434 const volatile GLfloat* params); |
435 error::Error DoSamplerParameteri(GLuint sampler, GLenum pname, GLint param); | 435 error::Error DoSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
436 error::Error DoSamplerParameteriv(GLuint sampler, | 436 error::Error DoSamplerParameteriv(GLuint sampler, |
437 GLenum pname, | 437 GLenum pname, |
438 const volatile GLint* params); | 438 const volatile GLint* params); |
439 error::Error DoScissor(GLint x, GLint y, GLsizei width, GLsizei height); | 439 error::Error DoScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| 440 error::Error DoSetSurfaceHandleCHROMIUM(GLint surface_handle); |
440 error::Error DoShaderBinary(GLsizei n, | 441 error::Error DoShaderBinary(GLsizei n, |
441 const GLuint* shaders, | 442 const GLuint* shaders, |
442 GLenum binaryformat, | 443 GLenum binaryformat, |
443 const void* binary, | 444 const void* binary, |
444 GLsizei length); | 445 GLsizei length); |
445 error::Error DoShaderSource(GLuint shader, | 446 error::Error DoShaderSource(GLuint shader, |
446 GLsizei count, | 447 GLsizei count, |
447 const char** str, | 448 const char** str, |
448 const GLint* length); | 449 const GLint* length); |
449 error::Error DoStencilFunc(GLenum func, GLint ref, GLuint mask); | 450 error::Error DoStencilFunc(GLenum func, GLint ref, GLuint mask); |
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943 GLint* index); | 944 GLint* index); |
944 error::Error DoUniformMatrix4fvStreamTextureMatrixCHROMIUM( | 945 error::Error DoUniformMatrix4fvStreamTextureMatrixCHROMIUM( |
945 GLint location, | 946 GLint location, |
946 GLboolean transpose, | 947 GLboolean transpose, |
947 const volatile GLfloat* defaultValue); | 948 const volatile GLfloat* defaultValue); |
948 | 949 |
949 error::Error DoOverlayPromotionHintCHROMIUM(GLuint texture, | 950 error::Error DoOverlayPromotionHintCHROMIUM(GLuint texture, |
950 GLboolean promotion_hint, | 951 GLboolean promotion_hint, |
951 GLint display_x, | 952 GLint display_x, |
952 GLint display_y); | 953 GLint display_y); |
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