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1 /* | 1 /* |
2 * Copyright 2017 The WebRTC project authors. All Rights Reserved. | 2 * Copyright 2017 The WebRTC project authors. All Rights Reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
11 #import "RTCDefaultShader.h" | 11 #import "RTCDefaultShader.h" |
12 | 12 |
13 #if TARGET_OS_IPHONE | 13 #if TARGET_OS_IPHONE |
14 #import <OpenGLES/ES3/gl.h> | 14 #import <OpenGLES/ES3/gl.h> |
15 #else | 15 #else |
16 #import <OpenGL/gl3.h> | 16 #import <OpenGL/gl3.h> |
17 #endif | 17 #endif |
18 | 18 |
19 #import "RTCOpenGLDefines.h" | 19 #import "RTCOpenGLDefines.h" |
20 #import "RTCShader.h" | 20 #import "RTCShader.h" |
21 #import "WebRTC/RTCLogging.h" | 21 #import "WebRTC/RTCLogging.h" |
22 | 22 |
23 #include "webrtc/rtc_base/optional.h" | 23 #include "webrtc/api/optional.h" |
24 | 24 |
25 static const int kYTextureUnit = 0; | 25 static const int kYTextureUnit = 0; |
26 static const int kUTextureUnit = 1; | 26 static const int kUTextureUnit = 1; |
27 static const int kVTextureUnit = 2; | 27 static const int kVTextureUnit = 2; |
28 static const int kUvTextureUnit = 1; | 28 static const int kUvTextureUnit = 1; |
29 | 29 |
30 // Fragment shader converts YUV values from input textures into a final RGB | 30 // Fragment shader converts YUV values from input textures into a final RGB |
31 // pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php. | 31 // pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php. |
32 static const char kI420FragmentShaderSource[] = | 32 static const char kI420FragmentShaderSource[] = |
33 SHADER_VERSION | 33 SHADER_VERSION |
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198 glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kYTextureUnit)); | 198 glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kYTextureUnit)); |
199 glBindTexture(GL_TEXTURE_2D, yPlane); | 199 glBindTexture(GL_TEXTURE_2D, yPlane); |
200 | 200 |
201 glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kUvTextureUnit)); | 201 glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kUvTextureUnit)); |
202 glBindTexture(GL_TEXTURE_2D, uvPlane); | 202 glBindTexture(GL_TEXTURE_2D, uvPlane); |
203 | 203 |
204 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 204 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
205 } | 205 } |
206 | 206 |
207 @end | 207 @end |
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