Index: webrtc/examples/unityplugin/ANDROID_INSTRUCTION |
diff --git a/webrtc/examples/unityplugin/ANDROID_INSTRUCTION b/webrtc/examples/unityplugin/ANDROID_INSTRUCTION |
index d782e9423468cc97b8f06041a86079153cf8e44a..7f69faa8349665945d91d4a0ba10c2b96bf0cfa4 100644 |
--- a/webrtc/examples/unityplugin/ANDROID_INSTRUCTION |
+++ b/webrtc/examples/unityplugin/ANDROID_INSTRUCTION |
@@ -4,9 +4,9 @@ Instruction of Running webrtc_unity_plugin on Android Unity |
Checkout WebRTC codebase: fetch --no-hooks webrtc_android |
If you already have a checkout for linux, add target_os=”android” into .gclient file. |
Run gclient sync |
+ Modify files src/build/android/android_only_jni_exports.lst and src/build/android/android_only_explicit_jni_exports.lst to expose all functions. Namely, change "global" section to "*", and remove "local" section. Otherwise, Unity C# code will not be able to access the functions defined in the plugin. If you do this step after you create a build folder, you may have to clean and recreate the build folder. |
Run gn args out/Android, and again set target_os=”android” in the args.gn |
- Modify file src/build/android/android_only_jni_exports.lst, to expose all functions. Namely, change "global" section to "*", and remove "local" section. Otherwise, Unity C# code will not be able to access the functions defined in the plugin. |
- Run ninja -C out/Android webrtc_unity_plugin |
+ Run ninja -C out/Android webrtc_unity_plugin |
2. On Linux machine, compile target libwebrtc_unity under webrtc checkout. This is the java code for webrtc to work on Android. |
@@ -26,8 +26,12 @@ Instruction of Running webrtc_unity_plugin on Android Unity |
} |
#endif |
-6. Compile the unity project into an APK, and decompile the apk using apktool you can download from internet. And copy the AndroidManifest.xml to the Assets/Plugins/Android folder, and add two lines: |
- <uses-permission android:name=”android.permission.RECORD_AUDIO” /> |
- <uses-permission android:name=”android.permission.CAMERA” /> |
+6. Compile the unity project into an APK, and decompile the apk using apktool that you can download from https://ibotpeaches.github.io/Apktool/ |
+ Run apktool d apkname.apk. |
+Then copy the AndroidManifest.xml in the decompiled folder to the Assets/Plugins/Android folder, and add two lines: |
+ <uses-permission android:name="android.permission.RECORD_AUDIO" /> |
+ <uses-permission android:name="android.permission.CAMERA" /> |
The purpose of using apktool is to get a well-written android manifest xml file. If you know how to write manifest file from scratch, you can skip using apktool. |
+ |
+7. Compile the unity project into an APK again and deploy it to an android device. |